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In-depth look At Mihoyo's History, misconception about Gacha gaming industry, and Genshin Impact's future
In 2011, three college students from Shanghai Jiao Tong University (comparable to Cornell in America) released their first game, FlyMe2TheMoon. When they graduated in 2013, they used their own money to make the first Honkai game (released as Zombiegal Kawaii overseas). This game allowed players to farm gold coins to buy all weapons and gear, only spend real money to speed up progress and came with glorious two players co-op way ahead of other mobile games at the time. At end of the day, players just didn't pay money for it. When they took it to investors, they were laughed at and ridiculed by everyone. Nobody is going to pay money for this silly anime stuff! You guys don't know how to monetize a game! Both of these games are still available on App Store, feel free to download them to check them out!
In 2014, on the verge of bankruptcy, the team learned monetization model from Puzzles & Dragons, the first-ever mobile game to break a billion dollars, and released Honkai 2 with the same art style and gameplay. The biggest change was moving to the gacha model. The game became a top-10 grossing title in China, released to overseas market as Guns GirlZ - Mirage Cabin and Guns Girl - Honkai Gakuen. Mihoyo the company was born. Today, Mihoyo has over 1000 employees and pays them more money than titans like Tencent and Netease, and runs their office in the ultra-expensive heart of Shanghai business district. Despite Genshin Impact's smashing global success and player's thirst for more content, they gave many of their employees a full 8 days break, standard with the 10/01 Chinese national holiday, for the historic job they did with the global launch. They understand it is a marathon, not a sprint.
For Mihoyo, the most important metric for their title will always be LIFETIME REVENUE, and they do not abandon their titles. All of them are still available. Honkai 2 is still getting content updates six years after release, even if the game itself is nothing more than a piece of history for them at this point. Honkai Impact 3 hit an all-time high revenue month this year, still makes a few hundred million dollars a year in China/Japan, three years after release, and Mihoyo took every dollar they made and spent an unprecedented 100 million dollars on a mobile game we know as Genshin Impact. You can count on Mihoyo to treat its most ambitious title ever with love and care, but you must remember they will always prioritize LIFETIME REVENUE over any other metric, which is what successful companies do because it is the only way to make the product best in class.
Fate Grand Order - Genshin Impact's TRUE inspiration
In 2015, Fate Grand Order was released as a turn-based mobile JRPG, the first six months it scored just $100 million dollars, and was on the verge of sinking into irrelevance. Five years later, the game grossed 4 billion dollars and became the most successful PVE game on any platform since GTA 5. How did it happen?
Many say it is the fate IP, but the truth is fate's IP is nothing special in a sea of big IPs trying to make a splash in mobile and failed miserably, just ask Nintendo how their two Mario games performed, or Square about their countless Final Fantasy mobile games. 80% of the billion-dollar games on mobile are actually brand new IP's.
The biggest challenge for every PVE game-as-a-service is monetization. PVP games like League of Legends and Fortnite do not need huge content updates to stay fresh and can maintain much higher daily active user counts to sell cosmetics, make $5 per player, and still hit a monster year. Monetizing PVE games is much harder. Players simply run out of things to do and quit the game, no matter how quickly you can produce content. Games like Path of Exile and Warframe struggle to break 100 million a year in revenue.
PVP gacha games like Summoners War and AFK Arena can rely on whales dueling each other to force meta changes, and they grew into billion-dollar franchises in their own right. But Fate Grand Order had a different idea in mind, what if you design amazing characters that are truly desirable, and price them at a low gacha rate so it takes thousands of dollars for rich players to max out their box by pulling multiple copies? You are never going to have the player base of a Candy Crush, let's try to maximize our revenue ceiling from whales instead, and make players emotionally attach to their characters because they are so well designed. The rest was history.
While there are indeed many generous gacha games like Granblue Fantasy, Azur Lane, Dragalia Lost, etc, none of them are in Fate Grand Order's tier if you look at their annual numbers, not even in the same ballpark. Other multi-billion dollar franchises like Puzzles and Dragons, Monster Strike also follow the same concept of greatly increasing the limit of what a whale can spend on a PVE game to max out a character. And yes, we are talking about providing strong benefits for getting multiple copies of the same character.
The numbers have proved time and time again, that maximizing whale spending in a PVE game is far more revenue than maximizing the number of monthly card players.
Genshin Impact's Target Audience
Any product that tries to be everything for everyone is doomed to fail. Mihoyo has very clear audiences in mind:
- Players who love anime graphic and ARPG, there is simply no AAA game out there in this genre. Tales series, Xenoblade, etc. are all low budget, low sales games. Granblue Relink is single platform and dead on arrival. There is no dominant franchise at all.
- Players who love Zelda's open-world exploration and environment interaction, but hate the difficult puzzles and survival/weapon durability/ammo aspect, and want constant content updates. Hey, a co-op mode with a real RPG system sounds amazing!
- Mobile players who want more than a simple game like Fate Grand Order. They want to do dailies during commute and don't mind doing harder content on PC/console. The game needs to look good on a big screen at home. They don't want to learn/maintain two different PVE games given how time-consuming these games are.
- Players who retired from MMORPG/ARPG's due to real-life commitments. Many of us who played World of Warcraft have kids now, and the outdated graphics, 20 buttons skill bar, the social requirements for raids . . . it is just too much to keep up. We want a simpler game that looks good and takes far less time to learn and play.
Make no mistakes about it, this was never meant to be a single-player AAA game or a direct Diablo 3 / Path of Exile / Warframe competitor. It was meant to be a game that converts PC/console players to gacha gamers, by casting a wider net than any mobile game ever. They only need a small percentage of PC and console players to change their behaviors. The rest of them can play for free or leave and it won't hurt them at all. The monthly card is designed as a super good deal (look, WAY cheaper than World of Warcraft $15 per month) to get PC/console players to spend for the first time ever, breaks down their "why pay for a free game" defense. Once they pay once, the pity 5 star is always just a few dozen more pulls away, let me buy another pack! Before you know it, monthly cards are converted to dolphins, dolphins are converted to whales. It is by far the strongest business model for a PVE game today, and people who are new to the genre won't know what hit them.
Genshin Impact has an excellent chance to end Fate Grand Order's reign as the #1 most successful PVE game on any platform since 2016, by the virtue of being on every platform, and the same version across all regions.
LIFETIME REVENUE = Active Player Base * Spend Per Player * Longevity
For every game as a service, balancing these three variables is an incredibly difficult task. Can Mihoyo increase the rate on an event (like Cy Games gala events), put up a Diluc banner, and greatly increase spend per player? Yes, but they will provide less reason for people to pull on other days and lose out on long term revenue.
Likewise, the resin limitation is to prevent even whales from maxing out their characters and moving onto other games, that is why they have a hard limit on resin refill. Player progression is meticulously controlled to ensure content can keep up. A huge part of internal testing is to test how quickly a player of each spending level can go through content. Two-day, three-day, seven-day, and thirty-day player retention are critical metrics to F2P mobile games, you will always lose a huge number of players during these transitional phases. These are tried and true methods in gacha gaming to preserve the maximum number of players over the long haul. It is basically a much more advanced progression control than say, World of Warcraft's weekly raid lock outs. You have to FORCE your players to take breaks, or you will lose them way faster than you can churn out new content.
All four dailies, spend resins, and open-world exploration for crafting/ascension materials, a couple of chests/quest you missed, that is a health 60 minutes of gameplay. Gacha games provide resources for the next pull on every daily, every quest, every event. Getting a five star is a better feeling than getting any item drop in MMORPG/ARPG. Gacha games have a much stronger hold on its players because of this addiction, you are always very close to the next pull! Genshin Impact takes it a step further to actually encourage you to do single pulls over ten pulls. Over time resources will inevitably be loosened up as more contents are released, and daily quests and slowed down progression is there to keep you playing.
Behind the scenes, there is an ultra-complex data model that works tirelessly to balance all three variables. Looking at Mihoyo's track record with Honkai Impact 3, they know what they are doing to maximize LIFETIME REVENUE. With every gacha game like this, the developer has a price point they need to hit on a five star, then based on the competition they usually adjust the price significantly higher than what they consider to be acceptable. Whether it is gacha rate or stamina, once you reduce the price, you can never, ever increase it again. Start high and drop it when you need to is a much better strategy, and players think you listened to their feedback, win-win! If the daily active user doesn't drop while you keep the price high, why lower the price? The developer and player are always in a tug of war, with the developer testing player's limit on what is acceptable. It is just like how Apple kept iPhone with 2GB of memory and tiny screen size for a very long time because they are looking at the overall LIFETIME REVENUE, not because they didn't know their product needed these features.
Genshin Impact is priced at a premium because it has no competition, just like how Apple iPhones were priced at an ultra-premium when it first came out. Over time, prices will drop, resources will come easier, but until there is a real competitor, they do not need to care what lesser gacha games do. Do you think KeQing should be priced the same as a gacha character with PS1 graphics?
Genshin Impact's Future
100 million dollars estimate from Sensor Tower in two weeks does not include PC, PS4 and Chinese Android. Chinese Android revenue has been 1.8 times of China iOS for Honkai 3, many in the Chinese gaming industry speculate the true global revenue number of Genshin Impact is easily double of what Sensor Tower shows. Mihoyo is a private company and it fired one of the employees who bragged about the 09/15 China PC numbers, which was 10 million dollars, so we will never know the exact figures unless they go public. Don't expect Mihoyo to ever share revenue/player base numbers, that is just not how they operate.
There is no way the game can continue the 100 million dollars a week pace, that is 5 billion dollars a year, so for haters out there, you will see a massive decline in the player base between content updates, you will see the game falling out of top 10 grossing, you will get your "I told you so" moments when the weekly revenue drops by 50-70%. It is perfectly normal for gacha games between banners, and what Gensin Impact is doing is completely unsustainable. This is called filtering out users and building a stable player base.
However, even with the inevitable massive decline, this is a game destined to be a multi-billion dollar franchise. I personally give it a very conservative estimate of two billion dollars in three years. It will easily outperform the likes of BOTW, Cyberpunk 2077, etc. by the end of the first year in terms of the player base, hours played, and revenue. It will take money away from all other gacha games and force other developers to step up their game. It will take money away from long-standing multi-billion dollar PC PVE franchises like Dungeon Fighter Online, and to a lesser degree, MMORPG's like FF14. It will encourage companies to play with bigger budgets and provide PC/console releases for bigger mobile releases like Diablo Immortal, instead of relying on emulators. It will even change the monetization model for western F2P games. Iksar, lead designer of Hearthstone has been playing Genshin Impact since release. Imagine if Hearthstone didn't allow you to craft cards, and provided benefits to getting multiple copies of the same card. It is way too late for Hearthstone to change now, maybe there is still time to change Diablo Immortal's monetization model, I believe they will need either gacha or real-money auction house to be competitive.
But will Genshin Impact shake up the AAA industry? My personal opinion is no. Japanese developers do not have the technology to make mobile games at this level, you just need to look at the top 20 grossing Japanse mobile games. Western developers do not have the artwork to make characters so attractive, I mean just look at Baldur's Gate 3 and Cyberpunk 2077 characters, will whales spend $1000 on them? Whales spend enough money in gacha to pick up girls in real life many times over, many of them are ultra-rich and live a lavish lifestyle, just showing anime assets is not enough to win them over.
In all of my years playing Western games I have never been attached to a female character as I did with Artoria aka King Arthur of Fate Grand Order, I played the game for six months even if I don't really like turn-based JRPGs, and always enjoyed listening to her "Excalibur". Mihoyo is coming very close with some of Genshin Impact's character designs. I am not sure if Western culture is capable of creating the type of characters that can connect with players on an emotional level. Lara Croft is definitely not it. I believe Western gaming's general pursuit of realism and grittiness hurts them when it comes to creating an idealistic world and dreamy characters. Top western games tend to expose the harshness of real-world to players, instead of offering an escape. In many ways, Mihoyo's mastery of anime is closer to a Japanese company than Chinese company, it is not something you can just hire a couple of artists for. Likewise, the western market will always be 15-20% of the overall revenue for gacha games at best, it is difficult for western companies to justify making them with a AAA budget.
It is also incredibly hard to make a cross-platform PVE game on PC, Console, and Mobile look this good. It is not something you get from just licensing Unity. There are maybe a handful of companies out there capable of dropping 100 million dollars on a game like this, but until their main cash cow die, which studio dares to take this kind of risk? The tier 2-3 companies are simply not capable of spending 100 million dollars even if they went all in. I don't see a real competitor in two years, not even from Tencent and Netease, the bar is that high.
How You Should Approach It As A Player
If you are not a fan of gacha games, no problem! The best way is to play it like a free AAA game with unlimited free DLC's. With the amount of money this game makes, in a few years it will have more content than any other open-world game, and the developer will also be more generous over time as end game contents become more abundant. As their tools mature, the amount of time it takes to release contents across all platforms at the same time will shrink significantly, there will also be more events they can queue up. Every F2P player can get at least one five star character without rerolling if they complete most of the quests and use up their gifted currencies. I expect 100% F2P players will get at least 4 five-stars per year, 3 from pity, 1 from luck. I believe F2P with limited resources is a lot more fun and only spend money to support the developer. I am still 100% F2P on Genshin Impact as of today, because getting 20 pulls from the monthly card is not that exciting. I will wait for a one-time-only deal later in the game's life cycle.
For players who want to be a bit more involved, you can buy a monthly card, do your dailies, enjoy new content, enjoy the thrills of pulls, and pity 5 stars. Once Mihoyo gets a stable end game loop out there, they will definitely loosen up on resins. Just don't expect to play it like a Path of Exile season start. Save currencies and pity timer for a banner you want. Take it slow! Gacha games are designed to be played over many years, alongside other games. Take your Cyberpunk 2077 break, take your Call of Duty break, but in the end, there is simply no anime ARPG competition on any platform, and if you are into this kind of game, you will be back.
Assassin's Creed Valhalla Review Megathread
Game InformationGame Title: Assassin's Creed Valhalla
- PlayStation 4 (Nov 10, 2020)
- Xbox One (Nov 10, 2020)
- PC (Nov 10, 2020)
- Google Stadia (Nov 10, 2020)
- Xbox Series X/S (Nov 10, 2020)
- PlayStation 5 (Nov 12, 2020)
- Assassin’s Creed Valhalla: Opening Hours Gameplay | Ubisoft [NA]
- Assassin’s Creed Valhalla: Norse Mythology | Ubisoft [NA]
- Assassin’s Creed Valhalla: Cinematic TV Spot | Ubisoft [NA]
- Assassin’s Creed Valhalla Post Launch & Season Pass Trailer | Ubisoft [NA]
- Assassin’s Creed Valhalla: New Gameplay Walkthrough | Ubisoft [NA]
- Assassin’s Creed Valhalla: Deep Dive Trailer | Ubisoft [NA]
- Assassin’s Creed Valhalla: Story Trailer | Ubisoft [NA]
- Assassin’s Creed Valhalla: Official Soundtrack Cinematic Trailer | Ubisoft [NA]
- Assassin’s Creed Valhalla: Eivor’s Fate - Character Trailer | Ubisoft [NA]
- Assassin's Creed Valhalla: Gameplay Overview Trailer | UbiFWD July 2020 | Ubisoft NA
- Assassin’s Creed Valhalla: Official 30 Minute Gameplay Walkthrough | UbiFWD July 2020 | Ubisoft NA
- Assassin’s Creed Valhalla: First Look Gameplay Trailer | Ubisoft [NA]
- Assassin’s Creed Valhalla: Cinematic World Premiere Trailer | Ubisoft [NA]
OpenCritic - 83 average - 91% recommended - 67 reviews
Critic Reviews3DNews - Алексей Лихачев - Russian - 9.5 / 10
Brilliant development of the modern formula Assassin's Creed - everything that could not be liked in Origins and Odyssey, here corrected.
Some amazing changes to the way the game is presented, all for the better, can't get out of the way from somewhat weightless combat, bugs and other issues.
With Assassin’s Creed Valhalla Ubisoft ventures into something incredible: Taking the Odyssey formula and reinvent it completely. Players will face a realistic and brutal world with a serious story behind it. Protagonist Eivor and the game world are thoughtfully build with a lot of love for details. An amazing experience that is presentable.
A saga for the ages, Assassin's Creed Valhalla is a breathtaking journey of discovery that has a cold charm to it. It is both serious and ludicrous in equal measure, an RPG that has added more than it has removed from its core experience while delivering a game that feels familiar and completely new at the same time. Skal!
Fans of the series are going to adore Assassin's Creed Valhalla. Origins and Odyssey felt like Ubisoft trying something new, stretching out and seeing what worked, and Valhalla takes what was learned there and expands upon it. Some things, like the combat, don't feel quite there yet, still, but other elements absolutely have evolved for the better. There's a lot to love here, and not just in the frankly absurd amount of content available. The story is fantastically enjoyable, with Eivor really shining throughout (play Female for what feels the canon story!) - they are truly deserving of standing alongside the icons of this long-running series. This is a legendary tale and an addition to the franchise that is good enough for the gods.
Assassin’s Creed Valhalla is another success in the series.
But I also found myself making excuses for Assassin's Creed Valhalla until I couldn't any longer. It mimics the Odyssey formula but takes a step backward in almost every way. It sacrifices story for scale. It's designed to discourage stealth in favor of epic battles. It's true to the Viking experience, but it isn't true to the Assassin's Creed experience. That's why it comes off feeling like the least essential game in the whole series. Impressive in some of its accomplishments, but inessential all the same.
That being said, as far as the gameplay is concerned, this series is going nowhere interesting at this point there while there will be more, and I really implore Ubisoft to take a good, hard look at the bloat and consider whether a more streamlined approach that doesn't get in the way of the best feature (the history and narrative) would not be wiser next time around.
Assassin's Creed Valhalla is a combination of everything that made the series great up to this point while cementing all that it needs moving forward.
The change of direction seems to be paying off and Valhalla is forming a new basis for future titles in the series.
Valhalla is another enormous Assassin's Creed saga, lavishly designed, with its sights set on story direction over narrative choice.
Anyone willing to turn a blind eye to some technical and silly edges will play one of those adventures that the Vikings would not hesitate to sing in the Norse courts. Odin's with Ubisoft.
Assassin's Creed Valhalla is too much of the same thing, and it's not nearly engaging enough.
Assassin's Creed Valhalla is full of interesting stories and fun interlocking systems, making it an engrossing world you can easily get lost in
Assassin's Creed Valhalla is a love letter to fans of the classic action-adventure titles as well as the newer role-playing mechanics.
Obsessing over playtime and Content™ at the cost of innovation and depth puts Valhalla‘s ability to actually get into Valhalla in question, as it doesn’t quite earn the kind of glory that only the best Vikings achieve.
I can easily recommend Assassin's Creed Valhalla to everyone, everyone should go through this experience and enjoy it and its world full of many different and really useful changes for the series. This is a game that brings back the glories of Assassin's Creed as we used to.
Assassin's Creed Valhalla is still an Assassin's Creed title, but the one that manages to left behind some questionable things from the last two games, all the while presenting us with a much greater direction, a really dense map, engaiging plot, and a breathtaking setting.
Assassin's Creed: Valhalla builds its world around a familiar formula, but with a compelling story and plenty of things to do, it's a game series fans will find inviting.
Though its campaign takes time to get going, Assassin's Creed Valhalla brings a satisfying finish to the current saga of the franchise.
As an Assassin's Creed fan who has stuck by the series through its high points, and was certainly disappointed by many of its low points, I can confidently say that what Ubisoft has crafted here was not only crafted with an immense amount of love and respect for the series, but for its fans as well. Assassin's Creed Valhalla is one Viking adventure you certainly don't want to miss.
With Assasin's Creed Valhalla, Ubisoft tries to synthesize a decade-long series, thanks to clever adjustments on its RPG rhythm. With a brilliant lightning, the game visually stands out, but sometimes fail to really follow on its technical part, with messy AI and way too many loadings times which can break the momentum of the adventure. Rich, dense, but also time-consuming, Assassin's Creed Valhalla still offers a good run, thanks to its historical setting and beautiful landscapes.
Like I said at the beginning, you kind of want these games at some point to stop working, but… Assassin’s Creed: Valhalla really works. It works in all the ways it wants to work. It takes the bones of its predecessor and improves the overall gameplay significantly, giving players plenty to do, characters to invest in, and a satisfying core gameplay loop that’s been refined down to a careful formula at this point.
Assassin's Creed Valhalla is the best tale the franchise has ever told, featuring the most varied and rewarding gameplay the series has seen in years. Valhalla will forever dine in Odin's Hall as one of the greatest RPGs of this generation.
Assassin's Creed: Valhalla is the wildest installment in the franchise. Compared with Origins and Odyssey, it's slightly improved in terms of performance, the open-world, and variety of gameplay.
With a sprawling world to conquer and gory combat but also the chance to use that iconic hidden blade, Assassin's Creed Valhalla brings a triumphant balance to the series.
Assassin's Creed's third crack at the massive open world RPG formula is also its most confident, making for a streamlined yet sprawling adventure that ranks as one of the best the series has delivered since its inception over a decade ago.
Assassin's Creed: Valhalla continues the path started with Origins and gives us one of the best RPGs of the last years. A world full of life, a system that fights brutally and hundreds of things to do make it a serious candidate for GOTY 2020.
There's a ton of stuff left for me to do, so while I'm not comfortable settling on a score just yet. I can say with incredible confidence that Valhalla is the most refined and well-designed Assassin's Creed game to date. As I move toward converting this piece from a review in progress to a full review. I expect I'll double down on that stance.
Assassin's Creed: Valhalla may be an even further step away from the traditional Assassin's Creed recipe but it is still a great game. Besides the addictive combat and fantastic skill tree, I loved how it fixed the pacing issues from Odyssey. I had a purpose this time around and knew where I was going and what I was doing. The Viking setting is refreshing too and delivers some decent tales to experience while exploring a breathtaking world.
Assassin's Creed Valhalla brings quality of life improvements to the new Assassin's Creed model but doesn't stray too far from familiar territory.
At the end of the day, Assassin’s Creed Valhalla is an exceptional adventure that should please fans of the series. Ubisoft Montreal has succeeded in crafting a striking medieval world that’s just begging to be explored. I loved the new town-building mechanic. It was hugely addicting and provided a satisfying sense of progression. Speaking of progression, while initially overwhelming, the staggeringly deep skill tree and wealth of unlockable combat abilities combine to give the player an incredible amount of freedom when it comes to customizing their ideal assassin.
If you’re a fan of the series, don’t sit this one out. Assassin’s Creed Valhalla is an adventure fit for Odin himself.
If you weren't a fan of the franchise, this game won't change your mind, but if you are a believer of the Creed, you'll find a gigantic, really engaging experience here. The vikings context fits like a glove.
Assassin's Creed: Valhalla proves to be the worthy continuation of its predecessors, both in gameplay and in terms of story. Maybe there are some bugs too many on day one, but considering the period we can pass on them. Nothing a patch can't fix. If you like the RPG mechanism you will love this chapter, which will keep you glued to the screen for many hours, without ever getting tired.
Assassin's Creed Valhalla is a massive, beautiful open-world fueled by brutal living and the dirty work of conquerors. It's a lot buggier than it should be but also impressive on multiple levels.
A intriguing change of pace that gives the Assassin's Creed series the breathing room it has so desperately needed for eons, without making any compromises on content. Well worth you time to enter the gates of Valhalla.
If you liked Assassin’s Creed Origins and Odyssey, Assassin’s Creed Valhalla improves on almost every aspect from its predecessors. The combat and open-world are better, as is the writing and narrative. Plus, you get to live out your fantasy of being a Viking in 4K crystal clear glory.
Overall, it feels a lot of care and thought went into making Valahalla feel less like a checklist of things to do and more like a world to organically experience.
So many things to do!
Assassin's Creed Valhalla promises long hours for fans of the series with its open world and successful Viking theme.
With Assassin's Creed Valhalla Ubisoft keeps on improving on the action-RPG formula, streamlining some gameplay mechanics and reviving some others from the series' distant past. The Viking plot feels accurate and fully convincing, with many interesting references to their myths and uses, while the modern-time storyline keeps on feeling too underdeveloped.
Assassin’s Creed Valhalla takes the advancements of the series found in Odyssey and applies it to a whole new setting. As brutal as the period of Vikings is, there’s something beautiful about this adventure. Every action is rewarded with some great moments of storytelling, and aside from a few narrative roadblocks tied to the player’s level, there’s an amazing world here just waiting to be discovered.
Bloody and captivating, Valhalla is Assassin's Creed at its best.
Assassin's Creed Valhalla ends this trilogy in the series in a very satisfactory way. The return of stealth to its origins is great, the combat keeps the same structure from the previous games and the story is up to par with its predecessors. It is a pity that the PS4 version suffers from several technical problems, but other than that, it is a mandatory game for fans of the franchise and manages to capture the Viking spirit well in their adventures.
Assassins' Creed Valhalla can be considered the most detailed Assassin's Creed EVER, in the vast and spectacular area of which you have numerous activities to experience that you will need at least 100 hours to do all of them! Of course, there are problems that will occasionally damage your experience, but Valhalla is definitely a desirable Viking title that you should not doubt.
Assassin's Creed Valhalla is everything I hoped it would be, and more. It sells the Viking fantasy flawlessly, is brimming gorgeous locations, vistas and interesting characters, and will keep you busy for 100 or so hours if you want to grab everything on offer. It's buggy in places, and the grinding is overwhelming at times to the point where it spoils the feeling of exploration and progression. However, these shortcomings can be overlooked if you're willing to stick with it. And you should, because Eivor's journey is one worth soaking up.
Valhalla’s most intriguing story is one about faith, honor, and family, but it’s buried inside this massive, massive world stuffed with combat and side quests. That balance is not always ideal, but I’m glad, at least, that it forces me to spend more time seeking out interesting things in the game’s world.
Assassin's Creed Valhalla is the best Assassin's Creed ever. Fully embracing its new genre and giving players so much choice and freedom has paid off handsomely. There's not really much more to say. You simply have to experience it for yourself.
Assassin's Creed Valhalla blends old and new to create a unique experience and one of the best Assassin's Creed experiences yet. It combines series-best combat, a compelling story, and mesmerising locales to dually offer a definitive Viking and assassin experience.
Ubisoft delivers another open-world epic, but this time it's a focused and streamlined affair. The graphical overhaul works to announce the end of one era and the beginning of another as Assassin's Creed continues its ongoing evolution as an accessible action-adventure for the long-time fans, while still offering a deep RPG experience for those introduced via Origins and Odyssey.
For fans of the series it’s really entertaining. It might not set the world on fire, but you can set some virtual bits on fire yourself if you want.
It’s hard to find flaws in Valhalla unless you’re a die-hard Assassin’s Creed fan.
Enjoyable, but struggles with scope.
Ubisoft is known for their fun open worlds, but it appears that experience and previous stumbles have seen them take big steps forward, making Valhalla one of their best Assassin's Creed games in recent memory.
Eivor's tale is an interesting story to experience and the gameplay that comes along the journey is liberating without being repetitive. With that, we recommend the game fully. It's not without its flaws. Even under the shadow of its predecessors, Valhalla is certainly a game that stands on its own.
Assassin's Creed Valhalla has compelling story and themes, an often brave exploration component and inspired characters, even though those are all flooded by fillers seeking to artificially raise the longevity value.
Like Origins, Valhalla benefits from a year off with a fresh audience. It doesn’t reboot this time, but instead improves upon the duo it’s following, introducing proven elements from some of the best in the business.
Assassin's Creed Valhalla streamlines the best parts of Origins and Odyssey while trimming the fat, though is hampered consistently by bugs and technical problems. Still, it's a journey well worth taking.
Assassin's Creed Valhalla is fun, with its many activities and a rewarding gameplay loop. There is nothing better than rocking up to a monastery with your raucous crew and robbing them blind.
Assassins creed Valhalla is fantastic on next generation systems with 60fps smooth gameplay experience and fast loading times, it is a great game with an impressive world to explore for hours and hours.
Assassin's Creed Valhalla's vision of ninth-century England is a beautiful place to explore, populated with a great cast of characters who make up for the bland new protagonist, Eivor. Nevertheless, the tired overarching story of Templars and Assassins, and a design ethos that overstuffs the setting with side activities, add unnecessary bloat and distractions to the experience. Valhalla's a solid action-adventure game that does well to capture the turmoil of its historical era, but it's weighed down by the increasingly ponderous legacy of the series it represents.
Assassin’s Creed Valhalla takes inspiration from every single one of the franchise greats. From Assassin’s Creed II’s exceptional writing and Assassin’s Creed IV: Black Flag’s unlikely hero, Valhalla is both expertly written and has an unusual hero destined for greatness - one who has no real interest in the Hidden Ones, at least to start. From Assassin’s Creed Origins’ superb and intimate narrative and Assassin’s Creed Odyssey’s full-fledged role-playing game (RPG) mechanics, Valhalla doubles down on all facets to deliver one of the best gameplay experiences featured in any Assassin’s Creed title to date. Evior truly is a loveable protagonist that players fall in love with quickly. Their struggle is the player’s struggle, and that is the best compliment a game can ask for. However, there are so many additional aspects that make the game an even better experience: the exceptional soundtrack and sound design; World Events that do not repeat; settlement building, and so much more! Assassin’s Creed Valhalla is immensely fun and satisfying to play, and offers constant surprises that do not seem to stop or disappoint. It is, undoubtedly, the best Ubisoft has to offer at this stage in time, and will forever be regarded as one of the greats in the Assassin's Creed franchise.
This is not a tactical assassination simulator - it's a complicated, crafted and nearly perfect open world experience that (if you give it a chance) it will win you over
Assassin's Creed Valhalla is a definite step up for the series, thanks to the many tweaks made to the RPG mechanics that powered the previous two entries in the series, better storytelling, great atmosphere, and meaningful side-content. Even with the tweaks, however, Assassin's Creed Valhalla is still an Assassin's Creed game at heart, so those who are not into the Ubisoft open-world game design will hardly change their opinion with the game. Everyone else will probably love every second of Eivor's adventure, especially if they are into Vikings and ancient Norse culture.
Valhalla brilliantly mixes brutal combat with satisfying stealth to offer up a package that ticks many open-world boxes that are so often missed
Assassin's Creed Valhalla provides a gorgeous playground to explore with excellent combat. Though the story seems unnecessarily long, it's a fun Viking tale mixed with the series' own flare and sci-fi elements.
Assassin's Creed: Valhalla is a mostly solid, if somewhat unambitious, Assassin's Creed game that is dragged down by a shockingly poor PS4 release. I look forward to seeing how it runs on a PS5, but the last-gen version is hard to recommend due to the sheer amount of issues that I encountered while playing through the game. If you discount those issues, Valhalla would be a comfortable 8.0, but one can't just ignore those issues. Fans looking to continue the franchise's story should wait until Valhalla receives a series of patches or until they can pick up a next-gen version.
Assassin's Creed: Valhalla delivers a great blend of storytelling and characterization for a true Viking journey and mixes it with enjoyable gameplay that has deep combat and RPG elements. The problem is that Valhalla technically has serious problems. Bugs and glitches in this game are really annoying and effect almost every other aspect of it.
Assassin’s Creed Valhalla is not story that shows its clear focus from the opening chapter like the older titles, nor does it tackle the essential lore aspects as easter eggs, but it lays out its concepts here and there and it takes its time developing each of them over tens of hours of playtime in the main narrative arcs alone. It is one experience that needs to be consumed as a whole to completely appreciate its value and place within the grand universe, and it does so phenomenally well.