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ConsideredHamster's family of mods: the son, No Name Yet Pixel Dungeon, and the nephew, Yet Another Shattered Dungeon (Companion to Omicronrg9's mods charts 4)
This is my third post in a series about Pixel Dungeon families, as I have already written a post about the Sprouted family of mods here and a post about the Remixed family of mods here. Back then when I was writing these old posts, the wiki page about mods generations) was not existing, and some of the mods I was writing about did not have their own page in the wiki yet, so these previous posts were big and were crammed with information, in order to cover the gap. Almost a year after these posts the situation is a lot different in the wiki now, so today's post will be taking a more abstract and critical approach, and will be also shorter (shorter in comparison to the previous two, but don't expect something really short). Btw if you opened this post only for practical reasons (what are these mods that I don't know, where can I download them etc.) you will also be satisfied, but you don't need to read the whole thing: at the end of each section there is a link to each mod's page in the wiki and also a download link, just jump to there.
No that we got that out of the way, let's move to our subject. In all of the "X mod's family" posts, I use two primary criteria in order to consider a mod direct child of another mod: a) the game engine - core aspects of the game code that the mod is based on, and b) the general game structure. For example Special Surprise PD has a handful of influences from recent Shattered PD, Goblins PD, Skillful PD, Yet Another PD et al., but it uses the game engine of Sprouted PD and gets completed with the same progression (Yog-Dzewa > Shadow Yog > Corrupted Otiluke > Zot), so end of discussion, it is a mod of Sprouted PD with secondary influences from some other mods.
In this sense from the two mods of Yet Another PD only one, No Name Yet PD, covers both criteria and can be considered a "proper mod" of Yet Another PD. The other mod, Yet Another Shattered Dungeon, only follows Yet Another PD's game structure, and this only in some parts, but does not use its game engine (it uses Shattered PD's instead), that's why it was named as the nephew in the title. Nevertheless, its loans from Yet Another PD are noteworthy, so it was included in this post. But in order to point out the family resemblances, we must first have a picture of the father.
Yet Another Pixel Dungeon by u/ConsideredHamster
Yet Another PD is a rather old mod of Original PD (first released on May 30th 2016) and it should be noted also that it is the only mod of 2016 that it is still actively developed. The features that distinguish it from both Original PD and other core mods are:
- It has no challenges but four difficulty options instead (Easy, Normal, Hardcore, Impossible)
- The hero classes have been much reworked and in Yet Another PD have different strengths and weaknesses. As heroes level up they improve more their already strong stats, but there is no choice for a subclass, no Tome of Mastery and no epic armor. Three out of the four have also different names: Acolyte, Brigand and Scholar, and only the Warrior keeps his original name.
- There is a variety of equipment combinations: dually wielded melee weapons, firearms and (cross)bows, shields, while the armors are also more in number and type (the basic distinction is between light that offer more evasion and stealth, and heavy that offer more defense).
- Degradation has been retained from Original PD, but it is slower and there are many repairing materials available, so it is far from being the nightmare it is in Original PD. Another important change is that items have a level cap of +3, so dividing upgrades between items is common practice.
- Many potions, rings and scrolls of Original PD have been changed, and in a more fundamental way than for example Shattered PD has changed the game's regular scrolls or regular potions. Wands are also much changed in type and fuction and belong now to two groups with different behaviors, combat and utility wands.
- All bosses and most of the regular enemies have been completely or partially reworked. Almost half of the regular enemies are also relocated (for example Crazy Thieves don't steal anymore, are renamed to Muggers and spawn in Sewers, while regular Scorpions have an acid melee attack and spawn in Caves). There are no rare enemy variants in Yet Another PD.
- There is a detailed in-game tutorial and tips are loaded every time the hero descends or ascends. There is also detailed information about each item and about character stats.
- Most combat mechanics from Original PD have been reworked (especially surprise attacks and dodging are very different and depend much on the terrain, but there are also new mechanics like blocking and counter-attacking), and healing also works differently, by drinking from a waterskin, while the dew vial has been removed. There is always night in the dungeon (so no difference in nighttitme vs daytime), but the hero lights a lantern and not torches.
- Most enchantments, glyphs and curses are aslo changed from those of Original PD. A very interesting feature of Yet Another PD is that most of them work in quadruples: for example there is the Caustic weapon enchantment, the Acid Ward armor glyph, the Acidic weapon curse, and the Corrosion armor curse, all acid-related and with a green hue.
- In Yet Another PD you find herbs, not seeds, and stepping on them has no effect. Instead, herbs are used for brewing potions and can also be eaten for their beneficial effects.
- Each chapter now contains six depths (for a total of 31 depths instead of 26) and shops are now on every fifth depth. All hero classes can also steal from shops and their success depends on their stealth stat.
Yet Another PD is too successful already to need my positive review, but if you want to read something like a positive review for it written by me, I would suggest this.
No Name Yet Pixel Dungeon by u/-RavenWolf-
Although it is the first mod of Yet Another PD (and under a specific viewpoint also its only mod) it is rather recent, as it was first released in January of 2019. As it was mentioned in the introduction it follows the general structure of its parent, but makes many and interesting changes and additions to its source material.
- It neither has challenges available, but has only two difficulty options, Normal and Hard, with both of them being more difficult than their Yet Another PD Normal and Hardcore equivalents.
- The hero classes follow the general pattern of Yet Another PD and still can't choose a subclass, but there is a Tome of Mastery available (twice), and although there is still no epic armor, all heroes can choose 2 out of 3 class-specific skills from the tome.
- The general logic of equipment combinations is kept from Yet Another PD, but 9 new melee weapons, 3 new missile weapons. 3 new throwing weapons and two shields have been added. On the other hand the sling and all flintlock weapons have been removed.
- Degradation has not survived in No Name Yet PD and the level cap has moved to +5, so items upgraded to the gods are still not possible, but very strong items are.
- Many potions, rings and scrolls of Yet Another PD have been changed, while keeping the general logic of it, so although their names and functions are somewhat different, they are still much more similar with Yet Another PD than with Original PD. The distinction between combat and utility wands has been kept, but in No Name Yet PD they are renamed to combat wands and charms, while some of these items from Yet Another PD have been replaced with new wands and charms,
- All of Yet Another PD's enemies have been kept, but 14 new non-boss enemies have also been added in all game chapters along with 2 new chapter bosses + 1 boss minion, while 10 familiar enemies have also received smaller or bigger changes. Some of the new enemies added in NNYPD are rare variants of regular enemies, and among them some are original ideas and some reintroductions (Albino Rat, Crazy Bandit), which is a minor difference from Yet Another PD, which has abolished rare enemies alltogether.
- The general concept of Yet Another PD's game mechanics has been retained but secondary changes have been made as well. For example dual weilding is not possible anymore, but blocking and parrying with a weapon or shield still is in a similar manner with Yet Another PD.
- Also the general concept of Yet Another PD's enchantment, glyphs and curses has been kept, but some specific enchantments (and as a consequence curses) have been replaced. Ravenwolf loves geometical shapes less than ConsideredHamster though, so couples have replaced some of the quadruples of Yet Another PD.
- The general mechanic of alchemy and herb combinations is the same, but most of the alchemical recipes are different and herbs have mostly different effects when eaten.
- Lastly, the 31 depths structure is retained but in Prison and Caves there is now a fork that leads to different subchapters with somewhat different enemies and different bosses. For example the Dark Cave has Giant Frogs and the familiar Evil Eyes as its unique enemies and Medusa as its unique boss, while Gnoll Brutes, Gnoll Berserkers, Gnoll Hunters, Gnoll Shamans, Gnoll Witch Doctors, Shadow Bats and Vampire Bats are shared enemies with the Abandoned Mine, which is the other subchapter option for the Caves. No Name Yet PD is also more lawful, and heroes can't steal in general from its shops.
Again, wiki page: https://pixeldungeon.fandom.com/wiki/Mod-No_Name_Yet_Pixel_Dungeon and download link https://gitlab.com/RavenWolfPD/nnypd-apk/-/blob/mastennypd-0.3-release.apk
Yet Another Shattered Dungeon by u/SmuJamesB
It was mentioned already this is more a mod of Shattered PD, as it uses its game engine, but you will read in the bullets below that the influence of Shattered PD is also heavy in the structure and features of this mod. It was first released on November 11th 2019 and its stable version is based on v.0.7.5 of Shattered PD. Let's start with the similarities with Yet Another PD.
- It has three difficulty options, Easy, Normal and Hard, but Normal is harder than Yet Another PD's Hardcore, and Hard is harder than Yet Another PD's Impossible. A difference from Yet Another PD is that in contrast it has challenges, but somewhat changed in comparison to Shattered PD.
- The hero classes follow Yet Another PD in building their skills with levelling up, as the player assigns three Skill Points in either Power (Strength), Perception (Accuracy & Detection), Evasion (it also affexts Stealth) or Focus (Magic Power) with each level up. That said, heroes get a Tome of Mastery, have Shattered PD's subclasses and epic armors, and retain their familiar names: Huntress, Mage, and Rogue.
- Equipment can be still combined but in a rather shallow way: weilding two weapons just makes the hero attack one time with the first weapon and one time with the second, while double equipping armors makes just their defense rolls combine. There is no blocking, parrying, exposing, counter-attacking etc. transferred from Yet Another PD and the combat mechanics are basically those of Shattered PD.
- Degradation for armors and weapons and the level cap at +3 has been kept but repairing materials are few, and items degrade rather quickly, especially from Normal Difficulty and on. To give a few more details, the only repairing material other than scrolls of Upgrade is the stone of Repair, which uses the rune for the stone of Aggression. Although it is craftable from scrolls of Rage, like stones of Aggression are in Shattered PD, the amount that they are available is still very low for the degree that they are needed, at least for Normal and Hard difficulties. In other words the nightmare of Original PD's degradation makes a comeback.
- The potions, runestones, rings and scrolls are those of Shattered PD (three rings are renamed but keep almost completely their original function, Magical Infusion increases the item's tier and doesn;t enchant, and the stone of Aggression > Repair was already mentioned, but that's about all the differences). There are also almost all of Shattered PD's artifacts (only the Armband has no actual purpose, nevertheless it spawns), unlike No Name Yet PD. Expectedly, the in-game guide is that of Shattered PD.
- Wands are a more complicated story: a) in the stable version 3.6 they are basically all the wands of Shattered PD (13, all the currently existing + the wand of Transfusion), with a flavor of 4 wands added from Yet Another PD and 3 original wands added as well, b) while in the more recent beta versions the whole wand system has been reworked with a rather high degree of originality in the different combinations of wand effect and wand type (the possible different combinations end up being 72), but still the influence of Shattered PD is heavier on their available effects.
- The enemies are those of Shattered PD and are mostly located in the chapters of Shattered PD, with some secondary tweaks in their combat behavior (if you remember the very first bullet, it will be no surprise that all the tweaks make them much more dificult). Only the Crazy Bandits and Wraiths have a combat behavior similar to that of Yet Another PD, and a new variant of the Animated Statue, the Shop Guardian, has been introduced (you guessed right, this mod allows stealing from shops, but it is very easy for the hero to die in the process because of these guardians).
- As mentioned already the combat and movement mechanics are basically those of Shattered PD. The enchantments, glyphs and curses are also those of Shattered PD,
- Alchemy is the same with Shattered PD.
- The 31 depths structure is retained and shops appear in every fifth depth, but their population and their type of terrain are basically those of Shattered PD. There are also three original types of terrain added: Abandoned (huge size with open spaces), Burned (no water at all, and all vegetation already burned), Trapped (crammed with traps).
- Ankhs are neither sold in dungeon shops or found as loot, but get generated in a Sacrificial-Chamber like room, which spawns infrequently, only once per chapter and not in every chapter. Also enemies are not attracted there and the hero has to to lead them to the altar. A lot of time is spent this way, and not always successfully.
- Armor and Weapon types have been divided into classes, and the hero can find them in almost any tier, in a few cases they just change name and sprite depending on the tier. Weapon types: Axes, Blunt, Crossbows, Dual, Fists, Greataxes, Polearms, Runic Blades, Scimitars, Shields, Sneak, Staves, Swords, Whips. Armor types: Basic, Chain, Heavy, Light. Some armors now also offer magical defense and can also either boost hero stats or apply penalties to them.
- There is a Morale stat added, which is a loan from Darkest Dungeon. In a nutshell, when the hero receives damage his/her morale decreases little by little, his/her accuracy and evasion worsen, and if this is not healed, they become horrible and there is a good chance that he/she will end up dying because of his inadequate fighting.
- In all depths with water tiles some water tiles allow diving and the hero can visit the depth's underwater, in order to gather extra loot, if he/she survives the piranhas and jellyfishes that are located there, which is something not easily acccomplished.
Nevertheless, if we put the aspect of modifying from a specific source aside and also not bother with the mod's title, this is an interesting attempt for a new mod but in early development, frustratingly unbalanced, and also with many serious bugs (in both versions, 0.3.6 and 0.4.5, I had four succcessul runs until Tengu and then my game crashed in all four, of course I have died many, many times much earlier). All that having been said, I like SmuJamesB as a person and I appreciate very much his zeal in indie game developing, so I wish the best for his mod.
Edit 17/7/2016: In the just released new beta version, 0.4.6, SmuJamesB claims that he has fixed all the game-crashing bugs of chapter bosses, so my comment in the paragraph above might not be valid anymore. That said, I can't actually confirm this, as I haven't reached even Tengu in the new beta, but I trust SmuJamesB that he has at least put serious effort on the fixing of bugs. Also, thanks to u/Hyperlolman for a detailed commentary on this post that he has sent me as a PM.
And last for this post, wiki page: https://pixeldungeon.fandom.com/wiki/Mod-Yet_Another_Shattered_Dungeon and download links https://github.com/Smujb/yet-another-shattered-dungeon/releases (the most recent version is 0.4.6 and the version considered stable by SmuJames is 0.3.6, but you can choose for yourselves).
So that was all for today, have a nice rest of the week!