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In-Depth Guide on my Alpha Wolf Hinterclaw Build [Due to Popular Demand]
Hey everyone, it's me your friendly neighborhood no-life again. Due to being asked in about every other comment in my Alpha Wolf Hinterclaw video, I'm going to make an extensive and fully in-depth guide on how I built him why I chose the things I did, etc. I hope you guys find the information useful.submitted by Zeradith_TV to PlayGodfall
EDIT: Friendly Redditors have informed me that Blessings are in the Codex, Luck Increases Crit Chance, Power increases damages dealt, endurance reduces damage taken, and Infusion increases chance to apply ailment.
Additional Edit: If you are like me and only use one weapon, equip Darkstar Crusher as your secondary. The slow is absolutely insane.
Here is my Skill Tree
Weapon Technique, Vitality, Might, Spirit, and the All Stats trees should all be spec'd into at all times no matter what build you are going for. Weapon Techniques give lots of damage, and the stat trees are all just free stats.
Why I chose what I did
Weapon Timing: The only good perks from this tree are lvl 2 and 4, but you cannot do the 2nd half of your Southern Technique with the Longsword without having this perk. So because of that I picked it up.
Rampage: Hinterclaw loves to spam his light attack button. This get's him the soulshatter buildup he needs to hit enemies for 100K, and with each consecutive light-attack now he'll just do more and more damage till he's hitting you for 10K each swing. If your build requires you to hit your targets multiple times rampage is an easy no brainer.
Soulshatter: It's free Soulshatter build up, there's not really much else to say about this.
Critical Hit Chance and Critical Damage: I mean...do I have to explain why I chose these on hinterclaw? lol
Archon Fury: More duration for my Archon Fury so I have more time to do more damage and it charges faster. Really another no brainer for Hinterclaw, possibly for most Valorplates as well.
Finesse: Finesse is very good all around as a tree. Gives you the slide at lvl 1, increased parry times at lvl 2 and 4, deals increased damage to your sprint attack at lvl 5, and I run a mod that increases my crit against full health enemies. I will almost always crit enemies with full HP, paired with this most of it's health is gone on the 1st attack! And the best perk IMO, the level 3. Those daggers are insanely useful. You ever start laying into a guy and then get whacked from behind? Yeah me too. If you grab this, right before you start laying into him, press your quick turn button, then do your damage. What this does is interrupt anyone who's running at you or stops ranged mobs from shooting at you. This gives you just that bit extra time for you to do your damage safely. Very good and underrated perk in my eyes.
Weakpoints: The reason I chose this is 2 part. 1, With my playstyle I like to weave one auto attack in-between dodges if I can. This makes it so that one auto attack hurts a lot. And 2, Weakpoints CAN crit. So that's fun. Also, Weapon Techniques can also Crit. Tossed that in here since I glossed over the Technique bit earlier.
Takedowns: The reason I chose Takedowns is also 2 part. First, the 2nd half of the Longswords Southern Technique knocks targets down allowing you to perform a takedown on it. A little tech you can do with that is if you mash your takedown button as you are slamming on the ground, you will animation cancel the slam and instantly start a takedown on the target you chose. This is a bit wonky since your character will basically moonwalk across the battlefield, but it's extremely optimal. Secondly, I wanted to see what Spectral Takedown was. And oh baby, was I not disappointed. Spectral Takedown is probably the best extra button you get to press in this game (other than weapon techniques). This ability allows you to teleport to a target and perform a takedown. Fun fact: Takedowns can crit. So my boy Hinterclaw over here will teleport to your face, remember I have an augment that increases my crit chance versus full health enemies, and straight SLAP you. Only mobs with very high Health survive this. I tend to use this move versus far away ranged characters, because the range on this is insane, or characters with shields because I do not do breach damage and breach characters make me want to go in a corner and cry.
Why I didn't choose other things
I'm going to go over this section pretty quickly, so bare with me. I also won't be linking what these do because I don't feel like it :)
Polarity attacks: It's an extra animation I have to go through to get my damage and I only use one weapon anyway, I don't want to switch.
Breach: Breach lost to the Takedown and Weakpoint trees, if either of them weren't as good as they are on Hinterclaw Breach would have been a viable option. Nothing wrong with this tree in fact I think it's probably a must on a specific character, cough Armistice cough.
Siphon: Siphon is a meme, don't get it unless you want to meme. I can also see it being useful if you are terribly bad at not taking damage, run this with Aegishorn and you might actually get to play the game while you learn how to not die.
Sundering Slam: This perk has the same problem as Polarity attacks. It's good on paper but this requires me to give up one of my other perks in order to go through ANOTHER animation, in a game where bosses gets stunned for like 3 seconds tops. Imagine running this and polarity attacks. In order for you to get maximum damage on a boss, you'd have to (put your banner down but that can be done beforehand so I won't count it) use your life stone, pop Archon Fury, Sundering Slam, and switch weapons. The boss is literally not stunned anymore, and you spent the entire stun getting ready to do damage. The only way Sundering Slam is good is if you have 1 player dedicated to Sundering Slamming targets in a dedicated group. Even then if that 1 player runs polarity attacks, RIP his damage. Adding extra animations is almost always a no for me.
Ailments: Ailments is just like Breach, I have no use for it on this character thus I didn't take it but it is definitely worth picking up with the right build. My build was just not one of those builds.
Shield Attacks, Shield Prime, Resistance, Recovery, Shield Throw, Banners: Are all TRASH. It's not that they are so bad individually (some of them anyway...fucking resistances) it's that you are giving up something to throw your shield harder, or get more Overhealth from your banner. There are way better things to do. If you want to do damage to enemies in a wave, just level up the weakpoint tree. If you want to teleport, get spectral takedown. Armistice is the only exception to this lot and it's only for the shield perks, that's because he can make exceptional use of this section of the tree but it's absolutely trash on everyone else.
The reason Hinterclaw's dick is so massive
A lot of you have already noticed that Hinterclaw's Constellation is easily the smallest of the lot. But that's actually a good thing, as if he had any more nodes, he'd be the most busted Valorplate in the game. Allow me to explain. Hinterclaw is the only Valorplate in the game that has all of his nodes connected to one node. This obviously being the middle node. This means he has 2 more adjacent nodes than the other 4-ish Valorplates that have 4 adjacent nodes, all this while having less overall nodes than all of them. Most of these 4 adjacent nodes on the other Valorplates are color specific, either Vitality or Spirit. What this allows Hinterclaw to do is abuse nodes that use the "Do x with x adjacent nodes".
Abusing the right Augments
This means Hinterclaw can abuse Augments like Sacred Flame that increase the might of adjacent nodes by 70%. Now some of you are thikning, "But you only have 2 Might nodes? The fuck are you on about?" Well, when you 5-star an augment, the last secondary effect you get to choose what to add. For augments, two of these secondary effects are always stats of the opposite stats. This means you can upgrade Vitality and Spirit Augments to give you Might, and yes, Sacred Flame affects that.
This means Hinterclaw receives an extra 478 Might, just because of the way his constellation is set up. This is the reason why my Hinterclaw has 3,911 Might, and in the next coming weeks I will be trying to get that number to 4K, if it's even possible. Which is why if he had anymore nodes he would absolutely wreck shop with his absurdly high Might.
Prismatic Globe: This is the perk I mention earlier that gives me extra Critical Chance versus Full-Health enemies. This augment makes it so I practically always crit full health enemies. This coupled with 50% increased damage vs full-health enemies with my sprint attack and Spectral Takedown make most ranged mobs, shield mobs, or healing mobs a non-issue as I can either 1 shot them or close to.
Evisceration: I'm not entirely sure what Blessing of Power does as there is no tooltip but I assume it gives me some sort of Might buff, just based of the name.
Healing Wave (Pictured above): Heals when I place my banner, very good for times when I'm out of Life Stones and am basically in a do or die situation.
Enervation (Pictured Above): Gives me an extra second of Archon Fury when I kill an enemy, very good for AToT and Hinterclaw since he can keep it going pretty well.
Fortitude (Pictured Above): I chose this augment because I am a very High Risk, High Reward kind of player and this is very good for that playstyle. Sure I heal less but if I don't get hit I don't need healing :)
The Hunter's Fury (Pictured Above): Basically a no brainer when paired with Fortitude.
I specifically chose 5 power augments on my Vitality tree and 15 power augments on my Spirit tree because as I said. If I don't get hit I don't need healing so I have no want for most of the 15+ Power Vitality Augments. That leaves me with 15 Power Augments for Spirit as the Power cap is a thing and as you can see I'm at 100/100, I min maxed as much as I could.
Alpha Wolf Hinterclaw
As you can see, my Might and Crit Chance is absolutely insane. That's because practically all of my gear either gives me Might or Crit Chance or both (Both makes me extremely happy)! As I stated before, I only use Longswords, specifically the Drazkul's Legacy. I use no other weapon. The only reason I have a secondary equipped is because this is what happens when I don't equip a second weapon:
As you can see...this is hilarious and annoying! :)
Drazkul's Legacy: This is the Longsword I use, again, I'm not entirely sure what Blessing of Luck, does. But if it's similar to other games it increases my Crit Chance. Hell if I know what, Blessing of Infusion does. More about what the yellow Secondaries are later.
Heartsong Amulet: Heartsong is a Might Amulet I upgraded from Rare to Legendary and then 5-starred because I could not get a Legendary Amulet with Might for the life of me. So I made one. I had a bunch of these so I chose the one that gave me more Crit damage.
Lunar Token: Lunar is similar to Heartsong except it's an Uncommon Charm. I had a bunch of these so I grabbed the one with crit chance.
Ring of the Worthy: Ring of the worthy increases my Luck, which I believe increases crit chance. As for what a marked enemy is? No idea! :D
Mark of Glory: As I said before, I like to play high risk, high reward. This gives me more damage but I also take more and I'm cool with that.
Archon's Tear: Archon's Tear is one of the 2 items that should be in Hinterclaw's build no matter what. This is his BiS (Best in Slot) Life Stone. If you run any other Life Stone on Hinterclaw you're trolling. While running this, and as seen in my video, I actually would sometimes take damage on purpose, so I could get ready to pop my Life Stone. The best example of this is when I fought the Vulgar Champion on floor 9, if you want to rewatch it skip to 25:30. As you can see I take a hit to prep my Life Stone, then I wait for his Blue attack, parry, and absolutely go to town on him. If you want to play Hinterclaw well this is how you have to think when you're fighting.
Mesa's Banderole: Mesa's is Hinterclaw's BiS Banner. Just like Archon's Tear if you run anything else you're just trolling yourself. Run Mesa's, if you find a Mesa's with Crit chance and damage jackpot!
Crafting, Everything you need to knowAs you guys might have noticed, I had a few secondary effects that are highlighted in yellow. This is due to the crafting system in the game. Before we get into specifics, let's go over the materials you'll need to farm up.
Orbs of Oblivion, Creation, Eternity: The Orbs as some of you probably already know drop from Dreamstones. They alternate every Dreamstone, Oblivion, Creation, Eternity. Subsequent patterns increase the amount you get up to a maximum of 9. Oblivion Orbs are used to upgrade weapons. Creation are used for Amulets, Charms, Rings, Life Stones, and Banners. Eternity are used to upgrade your Augments.
Primal Quintessence: These are obtained from killing bosses, so Solaris, Zamora, Lunara, Grevious Sunsteel, Gilden Commander, or Macros. You will need a lot of these.
Incarnate Essence: You get these from killing Mini-Bosses. I have yet had to go out and farm for this specifically as you get them while farming other materials. You won't need to farm this.
Dragonsteel and Sunsteel: As long as you salvage equipment, grab Motherlodes when you see them and overall just play the game you should never have to go out and farm these.
Electrum: This is the currency of the game. You will need TONS of Electrum to upgrade your equipment. The best way to farm Electrum, I'll admit isn't the most exciting but efficient, is to go into the Air Realm free roam. Start up a twilight beacon, do the 3 hidden objectives to get your bonus chest, abandon mission, and repeat until you're bored or satisfied. Whatever comes first. There are set Chest spawns so as you do this more you'll learn where they are and you can grab those along the way as well.
Now that's out of the way, we'll get into upgrading. Firstly, please do not waste your resources on any item that isn't lvl 50. I cannot stress how important this is. If you cannot find a Legendary item of something you need, just grab an Epic, Rare, or Uncommon item, Enchant it till it's Legendary; and then upgrade it the rest of the way. Any item enchanted and then upgraded this way will have the same stats as a Legendary item that has been upgraded fully.
Now the most important Upgrades are the 3rd and 5th upgrade. The other three are just stat increases. The 3rd upgrade will ALWAYS be between upgrading 1 of your 3 Secondary stats. Unfortunately there is a bug that allows you to upgrade something by 0% :D so that's fun. The 5th upgrade is the choice between a set of secondary effects. Any time you see one of my weapons have +6% Critical Chance, that's because Critical Chance is one of the set upgrades. I do not have a list of these for you just know the 5th is always the same options while the 3rd is upgrading what you have.
Because of this you can have situations like my Drazkul's Legacy that already had Crit Chance, I upgraded my Crit Chance, and then gave it an additional Crit chance modifier. That's why it has two Crit Chance effects instead of one. Crafting in this game is very fun and feels really rewarding.
Bonus Section: Why I only use LongswordsI'll start this with why I don't use the other weapons. Heavy Weapons are entirely too slow and don't allow you to weave a weakpoint light-attack in-between dodges. This is a huge loss as doing this is extremely efficient for most bosses and mini-bosses. Doing this on the Phalanxar is insanely optimal, and just not doable on the heavy weapons. Dual Blades have a similar problem, sure they are fast but all the attacks have 2 attacks that need to connect, leading to roughly the same problem, the animations are too long. Now, it is possible to do this with Dual Blades, I just find it a pain in the ass and not worth the effort. Polearm is the only other weapon I'll consider using from time to time.
The other reason I only use Longswords is because Longswords are the only weapon with Invulnerability frames. Every other weapon just gives you armor (You can't be interrupted but you can take damage). Both the Northern and Southern Technique of the Longsword are completely invulnerable for their full duration, the only exception being some AOE abilities can knock you out of your Northern Technique.
Obviously this means I can be exceptionally greedy with a lot of my combos as I weave the last attack of my light attack chain and immediately Northern or Southern Technique to invulnerability my way through the hit I would have taken. This playstyle leads to extremely fun and rewarding gameplay.
It's not just the Invulnerability frames too. Both techniques give you massive mobility and that mobility is incredibly useful to zoom across the battlefield like an anime protagonist. Functional and stylish, the best of combinations.
The EndI hope you guys find this information useful, it took me quite some time to type all of this up. If you guys have any further question please just add me on Discord, Zeradith#0001. I have absolutely no life so I'm practically always on unless I'm sleeping. If you want to play with me my Epic name is, Zeradith_TV. I'll be glad to do AToT with any of you or help you kill a boss you're stuck on. I like playing this game and I just want help others enjoy their time as well. I will consider doing builds for other Valorplates but not unless there's a vast majority of you that want me to. Until then I will keep min maxing my Hinterclaw as I absolutely love playing him.
I used to Stream, twitch.tv/Zeradith, but I don't anymore, similar to the Valorplate builds I'll only stream if a vast majority of you want to see my bad gameplay :)