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[COD] An Open Letter to the Call of Duty Leadership Regarding Maps and Supply Drops

Maps are easily the most underrated aspect of the Call of Duty franchise by Activision and its studios. Just look at the map count trends. Steadily going down over the past decade, culminating in an abysmal nine maps in WWII. Nine. Yes, I get that War has more maps and they're bigger, but that doesn't change the issue that I'll address below.
Maps in an online shooter, like CoD, can drastically impact the replay value and the strength of a game. Look at MW2, for example. MW2 had franchise -high 16 maps at launch. In addition to that, the quality of the maps made that number seem much larger. Games were more varied, and you weren't repeating the same three maps because they're the only good ones (looking at you again, WWII). I remember groaning when a map like Underpass or Skidrow popped up. But, honestly, I would give anything to have those maps in WWII.
I've ragged on WWII a lot, and despite its flaws, I do enjoy playing it for the most part. But I got extremely burnt out during those first few months. The new SHG head has shown he cares and wants to make the best game possible, and it shows. The monthly events are cool, the updates to make the game better are much appreciated. But that hasn't fixed the issue with the maps.
Not only are the maps extremely similar to each other, with the same strict-to-a-fault three-lane baseline and super close quarters resulting in grenade spam, but there's very few of them. Very few varied routes, very few ways to flank. The long straight-away maps with no ways to flank run rampant in WWII, and are not good maps. Looking at you, Aachen. And USS Texas. And Aredennes Forest.
Those of you reading this on reddit, you're aware of how much a dead horse this subject is, and yes, I'm going to continue to beat it. But it's important to mention. Activision wants us to keep playing their game. Especially with the introduction of supply drops (to our dismay), the more people playing it, and the longer they play it, increases the chance of them spenidng money on supply drops. We want the same thing. While we don't care about the supply drops, we want a good game that keeps us playing longer, because we enjoy it.
We can talk until our mouths fall off about weapon balance, but it doesn't matter if the maps suck. MW2 is wildly regarded as the most unbalanced CoD ever resulting in many people not wanting it remastered. Yet, it is also one of the most popular. The map quality and count was a huge part of that. Bad maps will break a good game, but good maps can keep a bad game afloat. MW2 (not saying its a bad game) kept me and many others playing for the entire year of its life cycle.
That leaves me with one thing left to say: Treyarch, please include at least 12 maps in Black Ops 4. I don't know much about game development, but I can't imagine it would be hard to fast-track a few of the DLC maps that we know are in the works, to have them done in the next five months.
And to Activision and whoever inevitably remasters MW2 -- yes, we all know its coming. It's pretty obvious. Infiniy Ward game and 10-year anniversay of MW2 launch next year. The 360 versions of Xbox One cods being backwards compatible despite having xbox one versions, while the modern warfare series isn't. -- do not do what you did to MWR. You cut out some of the launch maps, and added them later as DLC. MW2R has to launch with all 16 maps. It should launch with all DLC maps as well, as MWR should have.
Anti-consumer practices have no place in games, especially in games designed to keep people playing longer to sell them more microtransactions. Whether this is regarding maps, supply drops, or any design decisions.
We want to love your games. Stop shooting yourselves in the foot. You may not make everybody happy with every design decision, but as long as you put forth an honest effort (as SHG recently has), people will understand.
And to the corporate number junkies at Activision: we know you don't care if the average gamer buys microtransactions. You have them in there in order to catch those whales, the people who spend tons of money. But if your game struggles, and the playerbase drops, how many of those whales are going to drop off?
Making a good game that people want to play WILL result in more money through microstransactions. Its common sense. The longer your game is in somebody's rotation, the more opportunities they will have to buy in-game currency. The better and more gamer-friendly your crates are, the more likely they'll be to spend money. Whales are going to spend money regardless.
If you're going to have crates, why not make them as friendly as possible, since the crates alone leaves a bad taste in people's mouths. It's much worse when they actively detract from the gameplay experience (EA and BF2).
That's why I will shamelessly plug Rocket League and Psyonix here. I've spent more on keys in that game than I've spent on microtransactions in any other game. I don't spend a lot, but it's clear Psyonix cares about their players, and the crates don't detract from the player experience, often times they enhance it, without upsetting competitive balance.
SHG's new lead showed an effort to update and make supply drops in WWII more consumer friendly, which has made me consider coming back to the game and playing again.
Being consumer-friendly will not result in less whale-spending. If anything, it will result in more, because whales will be more likely to stick around, and you'll even get non-whales to spend a little more.
Thank you for reading.
Edit: Forgot to re-format for reddit (typed this on a notepad), apologies everyone!
submitted by jacob2815 to CallOfDuty

What I would like to see in COD Mobile (Weapons, Maps, Characters, and some general thoughts)

What I would like to see in COD Mobile (Weapons, Maps, Characters, and some general thoughts)
I bet people have already done this, but because I'm new I thought I make my own wish list. Unfortunately it will have a lot of stuff from the Black Ops Universe, since Treyarch really focused on customization and characters. As for weapons, there will be a lot from MW, Ghosts and Black Ops.
Before I start, I would like to say that for the weapons I am going to list, I'd personally would like an option to give out a "base" no cammo/skin version either in the basic battle pass, like the gks, or in a daily coin exchange llike the hvk. As long as that system continues, which is fantastic, I am glad with any new weapon being added to the game.
I have played the following Call of Duty games: Modern Warfare, Modernwafare 2, Black Ops 1, World at War, Modern Warfare 3, Black Ops 2, CoD Ghosts, Black Ops 4, and Modernwarfare 2019. I am a die hard fan of Black Ops 1 and 2 (along with WaW), the MW trilogy, and Ghosts. Modern Warfare 2019 had an impressive campaign that I have thoroughly enjoyed for a CoD game.
I have followed and seen Advanced Warfare, and Black Ops 3 (but never played). And like a good CoD veteran, I have ignored Infinite warfare and even downvoted the campaign trailer when it first launched.
The list will be separated in 3 sections: Weapons, maps, & Characters (Campaign & Multiplayer). The "items" on the lists are in no particular order of preference. items in bold are my personal favorite items. ( bold = favorite)
1) Starting off weapons, in no particular order or preference. Bold = favorite.
- Famas (Black ops 1) - Galil (Black ops 1) - Commando (black ops 1) - AUG (black ops 1) - MP5K (black ops 1 or MW2, pick a favorite) - Spectre (black ops 1) - Crossbow (black ops 1 version) - Ballistic knife (black ops 2 version) - G36C (Modern Warfare 1) - Scar-H (Modern Warfare 2) OR Scar-L (Black ops 2) - UMP45 (Modern Warfare series) - Vector (Modern warfare 2 or Black Ops 2) - P90 (Modern Warfare series) - Desert Eagle (Modern Warfare series) - MP40 (WaW) - Thompson (WaW) - PPSH-41 (WaW) - Type 100 (WaW) - STG-44 (WaW) - FAD (Ghosts) - Honeybadger (Ghosts) Make a non-silent version maybe) - MTAR-X (Ghosts) (looks like the Tar 21 from MW2) - MTS-225 "Revolver shotgun" (Ghosts)
2) Maps (because of the nature of a mobile game, and its limits, I will sadly only include maps that can handle 6v6 (so small maps and some medium maps only) Some DLC maps included. Again, no order of preference. There are a lot of maps I want but would not be good for mobile. Bold = favorite. - Castle (WaW) - Dome (WaW) - Hangar (WaW) - Makin "DLC Day version" (WaW) - Rust (MW2) - Skidrow (MW2) - Favela (MW2) - Terminal (MW2) - Trailer park (MW2) - Hanoi (Black ops 1) - Havana (Black ops 1) - Kowloon (Black ops 1) - Stockpile (Black ops 1) - Drive in (Black ops 1) - Dome (MW3) - Mission (MW3) - Aground (MW3) - Erosion (MW3) - Lookout (MW3) - Carrier (BO2) - Exress (Bo2) - Slums (BO2) - Plaza (BO2) - Free Fall (Ghosts) - Octane (Ghosts) - Sovereign (Ghosts) - Strikezone (Ghosts) - Bayview (ghosts)
3) Last but not least, Characters. BIG LIST. No order of preference. Bold = favorite.
ZOMBIES
- Nikolai ultimis - Nikolai primis - Dempsey ultimis - Takeo ultimis - Takeo primis - Richtofen ultimis - Richtofen primis - Misty Victis crew - Danny trejo (Call of the Dead) - Sarah Michelle Gellar "Buffy" (Call of the Dead) - Michael Rooker (Call of the Dead) - Nero Blackstone "Jeff Goldblum" (Shadow's of Evil) - John F. Kennedy (Five) - Castro (Five) - Billy handsome (Mob of the Dead) - Michael Finn (Mob of teh Dead) - Salvator de Luca (Mob of the Dead) - The Weasel (Mob of the Dead) - Scarlett Chaos crew (BO4) - Bruno Chaos crew (BO4) - Shaw chaos crew (BO4) - Diego chaos crew (BO4)
Black Ops 1multiplayer perk-based characters - light weight perk Op.40 - light weight perk SOG - Ghost perk NVA - Ghost perk Urban Black Ops - Ghost perk Tropas - Ghost perk Artic Spetsnaz - Flak Jacket perk NVA - Flak Jacket perk Spetsnaz - Flak jacket perk Artic Spetsnaz - Hardline perk SOG - Hardline perk NVA - Hardline perk Op 40 - Scavenger perk SOG - Scavenger perk Tropas - Scavenger perk Urban Black ops
Black ops 1 Campaign characters
- Woods - Jason Hudson - Viktor Reznov (Vorkuta mission) - Viktor Reznov (The defector mission) - Viktor Reznov (Victor Charlie mission) - Dimitri Petrenko (Project Nova mission) - Nikita Dragovich
Black ops 2 campaign characters
- Mike Harper - Farid - Raul Menendez
Modern Warfare series
- Vladamir Makarov (MW2,3) - General Shepard (MW2,3) - Ghost (MW 2019 version) - Alex (MW 2019 version)
Call of Duty Ghosts
- Elias T. Walker - David "Hesh" Walker - Keegan P. Russ - Gabriel Rorke
Advanced Warfare
- Jack Mitchell - Cormack - Joker - Gideon - (Atlas Military police uniform) - Ilona
Black ops 4 Specialists - Torque - Crash - Seraph - Black Jack - Ajax - Spectre - Recon - Nomad - Zero
Special Characters
- The replacer (Peter Stormare) - The black ops 1 Dinner Chef from the life action DLC trailers (picture below)
I know this person was never a character to begin with, but I'd like to see him in CODM
____________________
Just making this list, it gives a person one moment to realize how much of everything there is in the CoD "archives" that COD Mobile can put in the game. And all the weapons, maps and characters I mentioned in here are just one small part.
As you can probably tell, it's quite easy to see that Im a big fan of treyarch's games. They did a lot of things right, and their creativity has certainly paid off for this game because a lot of the CoD Mobile content is from the Black Ops universe. That being said, as much as I love Black Ops, there is too much of it at the moment. We need a lot of MW and Ghosts in this game, maybe even some WaW and WWII just to mix it up a little. COD Mobile is suppose to be the best of CoD under one device and sadly I'm mostly seeing BO content (which is great, but mostly very sad).
If there is one major point to take from all this, is that I would like less asian weapons or variants. For Season 5, all the AK look-a-likes (AK47, AK74, AK117, ASM10, KN44) are either getting buffed or slightly tweaked. I would like to see more weapon variety, and not just goofy future-looking AKs. I do not care how the weapons perform, I just want to see different weapons added in the game.
I know Asia is the name of the game when it comes to COD Mobile, but there are a lot of other players from the western hemisphere that genuinely appreciate this game. ___________________
If you have any thoughts, mention them. It's fun to hear and read what people want CODM to add.
submitted by Delde116 to CallOfDutyMobile

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