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Doing research about traffic accidents and violations for school. Would like to hear suggestions of what police thinks could be helpfull tools (wich they don't already have access to) to help them prevent these accidents.
If this is posted in a wrong subreddit, please feel free to delete or point out.
For school I have to work around the SDG's from the UN. I got the topic of SDG 3 good health, wich has the subgoal of reducing traffic accidents worldwide by 50% as a goal for 2030. This subgoal is now my main focus in my assignment, we should create a concept for a product that can help the specific SDG subtopic to be accomplished. In a later phase we would have to make a prototype of said product.
My main focus will be on the car accidents as from several statistics I've found, they are most likely to happen? (question mark because I kind of understand why but am still critical about this).
Now as I'm in a research phase/Idea generation phase, I would love to hear what the police would find usefull tools or acceptable tools to make driving safer. Any idea & opinion is welcome!
I personally was thinking about an extension to google maps or another GPS app that also keeps an eye on the driver to see if they are drunk or getting sleepy (and when for example: when being sleepy the app could suggest that they try to remove themselfs from the traffic in a safe location and rest a bit if possible) while also blocking other apps and operating the GPS through voice commands while driving. Another idea for a feature was basicly making the phone into a blackbox (like in aircrafts) but then for the car.
Would this meaby be a helpfull tool or would it only move the problem? As i do know that using your phone while driving is basicly a form of a distraction... Wich isn't usefull while driving, but voice commands don't make you always look at the screen or remove your hands from the wheel... so i'm myself am feeling divided on this idea and would love input.
What tools do you believe could work? I know my idea isn't perfect and i would really like input and ideas from people who have experience in this field. My goal is NOT to create a tool that replaces police but can aid them in preventing traffic related accidents and meaby even gather data about accidents more easly. (I have no idea what tools the police have for this at the moment)
Suggestions for other ideas that could be helpfull are also welcome.
Thanks in advance for your replies.
Have a wonderfull day.
NFS: Carbon has just received a "Randomizer" mod. What's that, how was it created, and why is it a huge deal? I'll explain.
there's probably a lot of people wondering why I'm talking about NFS: Carbon here. yep, Blackbox era was cool and all, but why NFSC, and why make a post about a mod?
fear not, I'm here to explain.
in case you're not familiar with NFS: Carbon (say, you liked MW05 more, or just didn't grow up with the blackbox game), it's career system is quite brilliant. here's how it divides:
- the city itself is divided into 4 boss areas.
- every boss area is divided up into 5 (first 3 bosses) / 7 (final boss) territories
- every territory has 3 (most territories) / 2 (one territory per boss area) races in each.
now where it gets extremely interesting is that every race AND every territory gives you something specific to unlock. it's not an XP-based system or an RNG-based "speedcard drop" system. most importantly from a gameplay perspective, unlocks stay consistent between playthroughs (although they change based on what starter car you pick), so obviously there's people speedrunning the game. you might notice my username here overlaps with that leaderboard.
in fact, speedrunning is the source of most activity around older NFS titles. however, there's something else that recently took off that combines speedrunning & the "new player experience": Randomizers.
"Randomizer" stands for "Random" + "izer". it is an umbrella term for game modifications that take key items/unlocks/skills/etc. and shuffle them across any given game, with the intention that players have to figure out their own "route" throughout the game. and randomizers tend to be very popular, due to them being both new grounds for both a) casual players - playing through the game again, but different b) competitive players - speedrunning a randomizer involves making extremely fast routing decision AND having good gameplay skills.
in fact, randomizers are so popular that the discord server for the "The Legend of Zelda: Ocarina of Time" randomizer has 37.000 members, just to give you an idea of scale here. in general, there's a rule of thumb: more people are playing randomized game versions than actually speedrunning the base game...by multiple orders of magnitude.
now, no one's ever really gave much thought to a racing game randomizer. how could you randomize a racing game? you could change the physics every couple seconds, and that's been done, but there's no "new route experience". but then, march 9.
on march 9, I realized that by swapping both the unlocks and the tracks around, independently, NFSC would receive exactly that "new route experience". but I'm not a modder, so I asked NFSC modder RaTT107 if this would be theoretically doable. I realized that it might be too much effort, so I said it's no problem, since I was just asking in a theoretical sense.
not in RaTT107's mind. 4 hours later, he had a working prototype. this prototype has since then been expanded to feature tier-based logic (e.g. tier 1 boss areas can only have tier 1 unlocks, but still randomized), crew randomization, challenge series randomization, and many other things.
I can't overstate how huge of a deal this is. NFS: Carbon is the first ever racing game to receive such a randomizer. while it's currently a bit tricky to install (requires generating a "modscript" from RaTT's executable and then install said modscript via VltEd), we're on a path to creating something completely new and great here. you can now boot up NFS:C and be treated to a completely new career experience, while playing the same game you're already familiar with.
most importantly, this is great for so called "speedrun races". in general, randomizers (for other games too) support something called a "seed", some value you can plug in to generate the "same randomized world" as someone else. this works well together with races - multiple players attempt to figure out the randomized route, as fast as possible, relatively on their own. the community is actually currently gathering interest for a potential randomizer tournament, where players would be racing off on the same seed like described above and the player with the fastest time advances.
in case I've got your attention, here's all the links you need to know:
- the randomizer mod itself can be found here: https://nfsmods.xyz/mod/1568 - for discussion & support, RaTT107 has made a discord server, which can be found on the mod's page. (I cannot link directly due to sub rules.) - if you're interested in above said randomizer tournament, the "interest form" for that is here: https://forms.gle/Bxf6dR81A92qeqUe9
again, I can't overstate how excited I and the rest of the NFSC community are for this. if you've got any questions, I'll be available in the comments here and on the discord server.
TL;DR: read bolded parts.