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Some thoughts on upcoming Neo Vision Base units

Shoreline Fina & Daisy have arrived to Global as one of those heavily hyped units that some people have been saving for. Now that you've pulled or passed, you may be wondering what might be the next unit expected to make a big splash. Well, here's a brief look into the future units expected to come from the Japanese server. I'm going to focus mostly on the Neo Vision base units because those are the ones that are hard to pull and you can't use UoC or Omniprisms as a fallback mechanic. I will briefly mention the Neo Vision Awakening and new rainbow units that come on the banners, but this post is mostly about NV Base units.
Also keep in mind there may be schedule changes, and updates/changes to units when they eventually come to Global. A unit that was an easy pass from Japan may get changes making them very desirable when they arrive to Global. All of this info is based on their Japanese version. We have no way to predict Global Exclusive NV or NVA units, and those can seriously shake up our plans. A month ago I would have said NV Sol was a major pull (for his card) to use in Dark Visions, but then Ibara happened and... well, let's just say Sol and his card fell off my radar after that.
I'm going to briefly discuss the units and how they do in Trial and Dark Visions content (from my perspective). For trials, I'm only really going to focus on the trials starting with Demon Chimera EXT and beyond, because all trials before that are still very easily handled with NVA Tifa and/or a "cheese" strategy that trivializes the encounter. It's not until Demon Chimera EXT (and beyond) where the units you bring to the trial actually start to matter, and may influence your pulling plans.
Disclaimer: I can't stress this enough. Everything in this post is my personal opinion, which you may disagree with. Take it as such.

Upcoming Banners, in their JP order

Mog: Kingdom Hearts

This was a limited collaboration that Global may or may not get, but we "should" get it soon'ish.
NV Sora Sora
TMR: 1H Sword (Keyblade locked to Sora): +170 ATK, +62 MAG, +50% Phys TDH & TDW STMR: Materia: 80% ATK, +75% LB damage Card: 100 ATK, 60% ATK (KH only: 20% ATK/DEF/MAG/SPR, 10% Elem resist)
Trial Content: Sora will decimate the next few trials very easily... but so does Tifa and friends. By the time the serious trials arrive to Global, Sora's damage has fallen behind, and I have not seen any clears using Sora on Chimera/Bahamut/Asura.
Dark Visions Info Info
Highest Burst Limit Burst: 150x base + 250% Buff + 50% Passive
Frames AMoE -- LB chains with t-cast AMoE
Style/Chaincap Physical TDW with 6x chaining
Elements Light, Any (with external imbue) -- LB locked to Light
Max Burst Available Turn 2 with external LB fill (46 crystals)
For Dark Visions, you can use Sora's powerful LB (which is locked to light), or you can use AMoE chaining with any element.
NV Riku Riku
TMR: Accessory: +50 ATK, +30% LB damage STMR: Materia: 80% ATK, +100% Physical TDW, +100% Physical TDH Card: 110 ATK, 80% ATK w/ Sword (KH only: 20% ATK, 50% LB damage)
Trial Content: Riku is another of the breakedps units. He does 85% fullbreak and chains with AMoE. His best damage is locked to dark, and his LB (his best burst) requires external chains to "bridge" the break in the middle of the frames. Like Sora, his damage falls off before trials step up the challenge, but he can still bring value as a breaking chainer that also has Sword Gauge Break, which is relevant for Bahamut.
Dark Visions Info Info
Highest Burst Limit Burst: 150x base + 150% Buff + 150% Passive
Frames AMoE -- LB has unique frames
Style/Chaincap Physical TDW with 6x chaining
Elements Dark, Any (with external imbue) -- LB locked to Dark
Max Burst Available Turn 1 with external LB buff
Riku starts battle with a full LB gauge and can do 85% breaks on turn 1, then chain AMoE with any element, or use his LB for Dark.
NV Kairi Kairi
TMR: Clothes (Female Only): +33 ATK, +22 DEF, +40 SPR, +50% ATK/SPR STMR: Materia: +70% ATK/SPR, +7% Refresh, +7 Auto-Limit, +70% Dark Resist Card: +72 ATK, +88 SPR, +40% ATK/SPR (KH only: +30% ATK/SPR, +50% light resist)
Trial Content: Kairi combines the healedps role in an awkward way. Not all of her support buffs have full uptime, she can't maintain her shift form (which has most of her buffing), and her DPS is unremarkable. I don't feel like she does her roles well enough to justify a party slot on the hardest trials, but if you're a big Kairi fan, you can make her work.
Dark Visions Info Info
Highest Burst Limit Burst: 118x base + 250% Buff + 150% Passive
Frames AMoE -- LB has unique frames
Style/Chaincap TDH
Elements Light, Any (with external imbue)
Max Burst Available Turn 4
Kairi's LB has terrible frames, so most of the time she will just be using t-cast AMoE as a support chainer
Young Xehanort Xehanort was the free unit, an unremarkable 7* SR chainer

Story: FFBE

NV Physalis Physalis
TMR: Materia: +30% ATK/MAG, +30% ATK/MAG w/ Gun STMR: Accessory: +45 ATK, +65 MAG, +50% magical spirit killer Card: +65 ATK, +65 MAG, +40% ATK/MAG w/ Gun (FFBE only: +30% ATK/MAG)
Trial Content: Physalis is basically a clone of Kuja with different elements. Her playstyle and kit are almost identical. She uses her LB gauge to fuel her best skills, and her shift form has better stats, but only temporarily available. Ice is her preferred element, but she also has wind (always), and limited access to water (only in shift, which isn't always available).
Physalis is the #1 MVP unit for the Demon Chimera trial due to being the best ice mage with high demon killer. At the time of Chimera's release, Physalis was the only unit able to complete the 15 turn mission, with help. On Global, Ibara "might" be able to clear it in 15 turns as well (with Thunder).
For Bahamut and Asura, I have not seen Physalis in any clears, and I'm not sure her damage can hold up to the strict requirements to clear those with all missions (she may be able though).
Dark Visions Info Info
Highest Burst Limit Burst: 110x base + 150% Buff + 200% Passive
Frames CWA -- LB is single hit finisher
Style/Chaincap Magical TDW with 6x chaining
Elements Ice, Wind, Water -- LB is locked to Ice
Max Burst Available Turn 2
Physalis is great in mage DV stages, with access to three elements and easy to setup burst. Her LB as a finisher is technically her best burst, but she can function well as a standard q-cast CWA chainer for any of her three elements too.
CG Charlotte (BS) Charlotte's NVA is a powerful magic tank, but I'd rank her behind Faisy CG Fina (BS) Lotus Mage Fina's NVA is technically good, but "pure healer" is a role that isn't used so much in current JP Knight Lawrence Lawrence is a 7* dual tank in a meta which eventually needs NV tanks

Raid: FF3

NV Onion Knight Onion Knight
TMR: Materia: +50% Physical TDW, +30% Physical/Magical Undead Killer STMR: 1H Sword: +188 ATK, +22 DEF/SPR, +30% Fire/WateWind/Earth Resist Card: +80 ATK, +30% ATK w/ Sword or Katana, 20% Elem Resist (FF3 only: 20% ATK/DEF/MAG/SPR, 10% Resist)
Trial Content: Onion is sort of an update to Bartz's kit. He spends the first few turns applying permament, undispellable buffs and mod boosts to himself, then he can chain for very high modifiers from them on (unless he dies). He's also another dps/breaker unit who can do 85% breaks. The flaw in his kit is that he has absolutely zero elemental support for his damage at all. No imperil or imbue whatsoever. He's going to rely on external help to put out that good damage.
Onion has a new mechanic introduced with his banner, which is +accuracy buffs and -accuracy debuffs. In my opinion, this mechanic was sort of a bait and switch by the developers. The accuracy buff mechanic is useful vs Omega, but the evasion chance on Omega is at worst a minor nuisance that you can completely ignore and still kill him with Tifa. Accuracy as a buff has not been useful since (as of yet).
The accuracy debuff is also another bait and switch. It worked on Omega when he released, but each trial released after Onion's banner has used +accuracy buffs of 70-150%, which results in Onion's accuracy debuff being irrelevant and useless. It will not save you from Asura :( ... Again, that's info as of today. They may add a trial after this post where his accuracy buff or debuff becomes useful again. Maybe, maybe not.
Dark Visions Info Info
Highest Burst 492x
Frames AMoE, SR, AR
Style/Chaincap Physical TDW with 6x chaining
Elements None (Any with imbue)
Max Burst Available Turn 4
Although Onion's LB is backloaded with 93% of the damage in the last hit, he has no support for LB damage in his kit at all, so in DV he's better off as a chainer. He needs to wait until turn 4 to get max damage, but if you do, his mods are quite high. Like Riku, he starts with a full LB gauge, so he can do 85% DEF/SPR break in DV without interrupting his powerup cycle to be ready by turn 4.
DK.Luneth (BS) I'm not familiar enough with Dark Luneth's NVA to speak on it OK.Refia (BS) I'm not familiar enough with Onion Refia's NVA to speak on it Black Mage Arc Oh, you pulled Arc? He's absolutely amazing!

Mog: FF6

NV Terra Terra
TMR: Materia: +60% MAG, +25% EVO DAM STMR: 1H Sword: +190 MAG, +88 ATK, +50% EVO DAM Card: +100 MAG, +100% MAG w/ Sword (FF6 only: +20% MAG, +30% EVO DAM)
Trial Content: Terra has sort of unremarkable damage in her base form, but she has a new mechanic of esper fields, which let you summon an esper to grant a temporary buff to everyone on the battlefield (including enemies). In her shift form, she's sort of the mage version of Tifa. She shifts and spends one round applying powerups, then she caps with her limit burst. Terra's LB is evocation and locked to Fire, but due to the evoke formula, it can scale very high with proper gear (though most of the best evoke gear is from STMRs).
For Demon Chimera, Terra is very useful, though as more of a supporting role due to the boss heavily resisting fire. She can summon Shiva field to buff Physalis (or Ramuh field to buff Ibara), and she can chip in some cap damage even through Chimera's fire resistance.
The flaw of Terra is that even though her burst is extreme, she can only use that burst once per five turns. This means, due to the mechanics of the fight, she isn't a good choice for Bahamut in 15 turns. Terra's burst is still relevant at the time of Asura's release, and she can outpace the healing to clear the trial in a reasonable timeframe.
Dark Visions Info Info
Highest Burst Limit Burst: 80x base (Evoke) + 250% Buff + 75% Passive
Special Note Due to the evoke formula, Terra's LB hits harder than it appears from the low mod
Frames CWA -- LB is single hit finisher
Style/Chaincap Magical TDW with 6x chaining
Elements Fire
Max Burst Available Turn 2
Terra is fantastic in Dark Visions. Although she is hard locked to fire element, her burst damage is so high that she's going to be worth bringing to every mage stage regardless of the element.
A.Shadow (BS) Assasin Shadow's NVA is a breakeevade tank with nice utility A.M.Kefka (BS) Archmage Kefka's NVA is a thundeice mage that uses q-cast AoE... RIP DV Relm Relm is a surprisingly potent offensive buffer with a unique Rod Imperil to help mages Strago Strago is the free blue mage that still hasn't figured out how to multicast

Story: FFBE

NV Lasswell Lasswell
TMR: Materia: +50% Physical TDW, +50% Phys/Magic Dragon Killer STMR: Clothes: +70 MAG, +42 ATK, +24 DEF, +50% Phys/Magic Insect Killer Card: +65 ATK, +65 MAG, +40% ATK/MAG w/ Clothes (Male only: +50% +50% Phys/Magic Insect Killer)
Trial Content: I'll do my best to contain my salt at this unit's design... Let's just say the normal unit designer must have been out sick and they outsourced Lasswell to someone that doesn't actually play FFBE and knows how the game works. His base form is a physical TDH unit with unremarkable damage. His shift form is a "mage" that uses physical scaling MAG attacks, except he's a TDH mage without the chain cap bonus, with modifiers that are 4 months out of date. Did the developer not realize that phys scaling MAG attacks don't get TDH variance? Yeah, they kinda forgot that detail.
I don't recommend pulling him for trials because Demon Chimera and beyond want very high damage units.
Dark Visions Info Info
Highest Burst Limit Burst: 158x base + 150% Buff + 200% Passive
Frames AMoE, CWA -- LB is a two hit finisher (100 frame gap)
Style/Chaincap TDH physical MAG scaling without cap bonus or variance
Elements Ice, Wind, Any w/ Imbue
Max Burst Available Turn 2 with external LB fill (60 crystals)
Anyway, Lasswell's attacks are non-elem by default, so even though his damage is "bad", you can imbue Lasswell with any element for Dark Visions, for both physical or magical stages. His LB is his best burst, but it has a 100 frame gap between the two hits, which is tricky to properly cap. If only you could see how hard I'm facepalming right now.
The flexibility of going to all 8 mage stages and always being "on element" with an external imbue does have value, so he could still be worth it for Dark Visions.
Yuraisha (BS) Yuraisha's NVA is a very potent support unit Kunshira (BS) I don't know enough about Kunshira's NVA to speak on it Hess Sage Rowen Wait, you pulled Rowen by accident? Oops!

Raid: FF6

NV Locke Locke
TMR: Materia: +50% ATK, +15% Fire/Water Resist w/ DaggeThrowing STMR: Throwing: +189 ATK, +100% Physical Birdkiller Card: +100 ATK, +100% ATK w/ Throwing (FF6: +20% Evasion)
Trial Content: I'm not especially familiar with Locke, but I'll do my best to give some info on his kit. He's yet another breakedps unit, but he brings a new tier of breaks with 90% ATK/MAG breaks (though still only 85% max to DEF/SPR). He has 25% throwing imperil and 10% gun/bow imperil, though those weapon types are sort of niche.
Locke's 90% breaks can be very beneficial on Bahamut, especially for the non-elemental magic turns, though if you have Faisy, it's sort of overkill. A flaw of Locke is that his 90% breaks only last for two turns, and it's on his 42 crystal LB, which is challenging to maintain. If he's maintaining his 90% breaks, he's not going to be contributing any meaninful DPS to the party and may as well be classified as a pure breaker.
Other than his 90% ATK/MAG break, Locke doesn't have a whole lot going on. He no longer has party mirage, and his damage isn't breaking any records.
Dark Visions Info Info
Highest Burst Limit Burst: 120x base + 100% Buff + 50% Passive
Frames SR -- LB is unique frames (20 hits)
Style/Chaincap Physical TDW with 6x chaining
Elements Fire, Water, or Any (with imbue)
Max Burst Available Turn 2 (with external LB fill, 42 crystals)
He brings 85% breaks and mediocre damage. Not a lot more to say about him really.
F.Sabin (BS) Sabin's NVA turns him into a mage and sort of a tank (technically...) K.Edgar (BS) Edgar's NVA turns him into a powerful dragoon with 25% spear imperil Gambler Setzer Setzer has a field effect which can help with Chimera if you don't have Terra

End of detailed info

The rest of these banners started with the JP server's 5th anniversary, and they introduced Tag chaining and some big power creep in terms of burst damage (especially vs BROKEN enemies, like Bahamut). I'll list the units, but I feel like they're too far from Global to really weigh in how they place in the meta until more trials have released in JP for them to be used against. I'll just add a brief blurb of my initial thoughts, which may be wrong!


NV Rain & Fina Rain & Fina NV Lasswell & Raegen Lasswell & Raegen
Both of these units deal great damage, especially against BROKEN enemies (like Bahamut). Lasswell/Raegen especially is the MvP for the turn count mission.
Fina & Dark Fina got a NVA this banner (so did Lid & Jake combo unit, that never arrived to Global)
Untamed Wolf Edel also got a NVA, but it was tied to the tower event that Global has always skipped. Unknown how Global will handle her.

Story: FFBE

NV Dark Fina & Sol Dark Fina & Sol NV Akstar & Cleome Cleome & Akstar
These units are both good, but we haven't had a new trial for them to shine yet.
Infernal Fire Rain and Draconian Princess Fina got NVA awakenings this banner

Mog: FF13

NV SoS Lightning Lightning
Lightning has a little bit of everything and seems like a good unit, but we need to see her in action against new trials.
Radiant Lightning and the (original) Lightning both got NVA this banner

Story: FFBE

Mazurka is our newest TDH dragoon that wants to dedicate every gear slot to using TDW instead, just like every other dragoon. SMH...
Raegen got NVA this banner

Final Words

If I got something wrong, especially in terms of numbers I posted, please let me know so I can update. Thanks!
submitted by Sinzar_ to FFBraveExvius

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