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Serial key hack shield maplestory 2

Downloading File /MapleStory/HShield/HSUpdate.exe

MapleStory Global & Europe. HShield Bypass Download Hshield Bypass Link (UPDATED AS OF FEB) Down below in the comments! Kruytkr - Maplestory 2 Knight Armor PNG Image visite site. The solid rings can be scrolled with gollux scrolls bought with gollux pennies, meanwhile reinforced and superior require the 30 coin scrolls. In Search of the Book of Ancient. Maple Magician shield: Level 64 INT: +2 Weapon Defense: +31 Magic Defense: +51 2nd Unwelcome Guest Magician Shield: Level 67 INT: +2 Weapon Defense: +34 Magic Defense: +56 3rd Unwelcome Guest Magician Shield: Level 84 INT: +3 Weapon Defense: +42 Magic Defense: +74.

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This site uses cookies. Sweetest Dreams, A Maplestory V142.2 Private Server Monday, February 15, 2020. Tagged under Maplestory, Maplestory 2, Maplestory Ds, Nexon, Video Game, Online Game, Item. Maplestory 2 players will be able to closely define their role by the class played. Steel Shield 1092000: Req Level: 15: Req Stats: STR 40 Weapon Def: 15 13 - 17 (Normal) 13 - 22 (Godly) Magic Def: 0: Job: Warrior: Effects - Upgrade Slots: 7: NPC Value: 3, 000: Drops from: Octopus, Horny Mushroom. Battlefield Bad Company 2 brings the spectacular Battlefield gameplay to the forefront of next-gen consoles and PC - featuring best-in-class vehicular combat set across 8 huge sandbox maps each with a different tactical focus.

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Flame shield also increases flame resistance by 1% (+1/rank). Ik Multimedia All Products Keygen V2.0.dmg https://ya-pilot.ru/download/?file=1957. This is the second part of the Maplestory game. MapleStory Hack Plugin. As a reminder Mobile Nations Forum Rules and Guidelines apply as always. Also, buy Xbox, PSN and Steam vouchers cheap and 100% secure.

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Maple Union - Youtube. Hackshield Update (read if your game isn't working) quote After the latest MapleStory update, HackShield is causing difficulties for some players to load the game. If you DO NOT have another Nexon game downloaded: Download and install any other nexon game and run the game once, after this is done, copy the HShield folder from that game and replace the one in your Maplestory folder. Meet the Knight of Sharenian in the newly added. Arcane Mages are very strong ranged damage dealers. Stats: 20 Holy Fire 20 Fire Resist 20 Holy Shock 10 Lightning Resist 2 Zeal 2 Holy Shield 1 In prereqs for Holy Shield Damage.

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They make use of unrivaled magical power to attack foes from a variety of ranges, usually in.

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Unlike the original MapleStory, there are no subclasses which upgrade into more advanced classes. Go back Pull request Compare This branch is even with Inndy: master. The New Mutants Digital Code Giveaway. I have a friend who had something running he wasn't in maple and the hack shields perma ban him. Spins and Double Marvels can only be purchased with NX Prepaid. Level 1: HP Cost: 2475, Creates a protective shield that blocks damage in the amount of 10% of your MaxHP for 5 seconds.

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There will be a server maintenance later on to patch MapleSEA from v1.05.1 to v1.05.2. I think my Deimos Warrior Shield took like some number of Intermediate Abrasives and Intermediate Item Crystals and like three Lidium. In this Maplestory 2 Class Tier List we will present you the strongest and weakest Heroes currently in the Steam version of the game. Posted by Unknown at 2: 24 PM. It's time for Hidden Street to ascend to greater heights too - and we're. Last Unwelcome Guest Thief Shield: Req Level: 107: Req Stats -Weapon Def: 70. Magic Def - Job: Thief.

Solo Progression Advice (Shadower)

During burning, I made a Shad to max out my thief link skill and really enjoyed him so I wanted to take a shot at solo progression. So far I'm LV 176 (working my way to 200) with around a ~200k range. buffed.

Gear

So right now I have a mix of Pensalir, Frozen & Von Leon gear. My dagger is Pensalir 10* and has a fairly good flame (+11 ATK, 3% All stat 4% Damage). It was strong enough to increase my range even with breaking my frozen set. For VL I have shoes/gloves equipped currently (Both giving 4% all stat + ~30-40 main stat). Everything else is frozen set with no mentionable flames. Other than that I have event rings/boss set and I'm working on the Hiezan set for the belt/shouldering.
My main dilemma is whether to switch to Pensalir's or to VL set. For VL I have 2 more decent VL equips (7% all stat hat, 4% all stat + some main stat cape) but using them lower's my range cuz of loss of set bonus. Meanwhile I have basically no decent flame'd gear throughout my hunting but I can farm them if needed.
I only need the gear to be strong enough for me to solo Normal Cygnus (For Shield) + CRA. So the main concerns are:
  1. To beat Normal Cyg/CRA what are the minimum flames I'd need before I can cube to 6% stat?
  2. How much better would flames need to be on VL to be better over the Pensalirs?
  3. Currently to calculate flames value, I saw someone else comment this formula: MAIN STAT + 8*(ALL STAT) + 4*(ATK) = Total stat boost. I've seen the recommendation being to get ~80 Total stat boost, is that right?
  4. As per Q2 & Q3, for VL gear should I aim for ~90 or ~100 to beat Pensalirs?
Sorry for all the questions. I've been trying my best to check the sub and look for guides (particularly for flaming) but I keep finding conflicting information. I also wasn't sure if this https://www.reddit.com/Maplestory/comments/5rjoi8/reboot_recommended_range_for_all_bosses/ post was still a good source. Do I really need the same range to solo Cygnus as I do to solo CRA? I'm planning to try it myself once my range sits at around ~800k but I read it's a weekly so I figured I'd check first.
submitted by TrueKingAV to Maplestory

Hawkeye The Shark Mage


Quick Lore: Human male who works with Illoai and her drowned god. He is usually sent out as missions as their main attacking force against those who defile their god. (name, abilities and general themes is based off thunder breakestriker from Maplestory.)
Primary Role: JungleToplaner

=-=-= Passive: Shark Skin =-=-= (auto range:150)

Every time Hawkeye is CC'd by any kind he recovers 3% of his Max HP a sec and gains 14 (+2 per level, max of 50) Armor and Magic Resist for the duration of the CC and the next 2 seconds.


=-=-= Q: Annihilation =-=-= [CD: 7/6/5/4/3] [Range: 400, Sharks are as wide as Malphite]

passive Jaws: Hawkeyes other abilities apply Jaws to the enemy. Sharks from this skill automatically hone in on targets with Jaws. They attack from closest to farthest and have no max range.
Active: For the next 5seconds Hawkeyes auto-attacks fire a Shark 400 units from his position in the direction he attacked. Sharks deal a bonus 30/40/50/60/70 magic damage to his target and 100% AD phys + 30/40/50/60/70 magic damage to all foes in it's path applying on hit effects to each one. Runes/Items only apply once per Auto Irregardless of how many units the shark hits. (Conqueror and Rageblade basically.)
*dev notes* After the shark reaches the end of it's range from an auto THEN it chases champions with Jaws. So an enemy can be hit twice per Shark. But the 100%AD damage is only from the first shark, not the Jaws one. So one Auto against a Jawd target dealins 100%AD+ 60/80/100/120/140 magic damage applying on-hit effects twice. With ultimate Magic damage turns to true and adds 30/60/90.


=-=-= W: Captivating Idol =-=-= [CD: 18/16/14/12/10] [Range: 1000, Radius 300]

Hawkeye summons a replica of Illoai's Idol in a target area for 5 seconds slowing foes by 40/45/50/55/60% while in the area. After 2seconds the Idol pulses charming all foes in the area to it for 1.5seconds and applies Jaws to them. (Sharks from his Q hone in on marked targets)
If Hawkeye is in the Idols radius he also gains 20/35/50/65/80% attack speed.


=-=-= E: Emergence =-=-= [CD: 10/9/8/7/6] [Range: 800, Radius 100]

A shark flies from the ground arcing and lands in a target area dealing 70/100/130/160/190+30% AP magic damage. If it hits a L.Minion / Large Monster / Champion The target is then marked with Jaws and Hawkeye can re-cast this ability to jump (dash) to the target dealing the initial damage again and gaining the pre-mitigation damage dealt as a shield for 1.5seconds.
If this skill targets an Idol (with a L.Minion / Large Monster or Champion inside) Hawkeye will automatically follow the shark and when he lands the Idol activates it's effect immediately regardles of time passed and can't be activated again.
*dev notes*
(You can't just throw an idol across a wall and jump to it. There HAS to be a bigger enemy inside. Otherwise you have a dash that's 2x the range of flash and even I know that's broken.)
(so only damage dealt during the jump is gained as a shield calculated before resists. The shield lasts the same duration as the charm so in a 1v1 you don't get a shield basically, but if you hit an enemy on the side of a teamfight you still get shielded much like Ekko.)
(If the idol charm already activated, this dash activates it again. But if the charm isn't active, then it would only be activated once.)


=-=-= R: Megalodon =-=-= [CD: 80/70/60] [Range: 1200, Width 400]

Hawkeye throws an empowered mega-shark in a line dealing 150/300/450 +70% AP magic damage. All enemies hit are slowed for 40% for 3seconds and have Jaws applied for 5seconds. Sharks that hit a target effected by a Megalodon Jaws deals true damage and increase it's damage by 15/30/45. (total of 85/100/115 true damage + 100%ad per shark.)


=-=-= *Dev Notes* =-=-=
Q is his bread a butter allowing him to auto a single target yet deal damage to a wide variety of units. His W slow should be weak enough that enemies can walk out of it before the Charm activates unless they messup, Very similar to Jhins traps. His E is used to traverse terrain in the jungle easily. Just throw it over blue wall and if it's up it will be marked and you can easily dash to it. Then throw out Idol+Q and burn it down. Or as a jungler use Idol then Q the enemy for attackspeed bonuses, the Charm activates enabling the Sharks second hit. If it's still not enough after the charm you E the Idol for another Charm proc.
Ideal Build: Lethal Tempo to Bypass AS cap enabling the sharks true damage to stack hella hard. Botrk and Rageblade / Wits End is all great, besides that I'd go tanky. You have enough burn that the longer you survive the stronger you are.

Please leave your thoughts and notes and tell me how strong I made this guy. Initial Nerfs is removal of true damage and bonus true damage on sharks. Secondary nerf is the Cooldown on his Maxed Q, but he almost has no reason to build CDT and even so it's not that great with most of his damage being magical/true.
submitted by ArcaneEli to LoLChampConcepts

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