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My Feedback on ZMR
I played CS:S competitively as a teenager. After I dropped that, I went and experienced the world of "Free-to-Play", including FPS titles.
I've played the following:
- Alliance of Valiant Arms (A.V.A)
- Combat Arms
- Mission Against Terror (M.A.T)
- Blacklight Retribution
- Tribes: Ascend
- Project Blackout
- War Rock
- Operation 7
Now onto the feedback on Zombies, Monsters, and Robots.
- Seems able to run on older machines, while also upping the quality for newer computers.
- The recoil patterns and gunplay feel solid, especially for a 3rd-person shooter.
- Customization options are available, with many avenues to make players stand out.
- Basic, yet quick tutorial
- Some skill systems in place (reload bars, cover areas)
- Gun rentals
- Small market for players who don't spend real money.
- Market, Lobby, and Idle UI look stale and feel clunky.
- Game crashes everytime I try to Alt-Tab.
- Crucial gameplay keys are unbindable (MMB for scoping?)
- Running feels awful.
Now I'll explain my overall thoughts and experience with the game in it's current status in CBT.
I despise gun rentals. Whoever thought of it should be crucified while made to watch Jack & Jill, on max volume, on a large CRT monitor. It would be a good system if the prices weren't so steep for short rentals and behind a paywall for permanent options. As a player, you'll always have to worry about renting a gun, meaning you have to worry about renting it's modifications. This anxiety should not exist. The game should allow rentals to allow players to feel a gun, and if they like it, purchase it for them to keep and modify. This option is only available to people that dish out cash, which is problematic in terms of new player retention.
"But they're a business, they need to make money!"
I know, and you can do it by making both player-bases happy, which could transfer players who play with no intention of paying into future customers.
Blacklight Retribution has a good system in place. They also do gun rentals, but allow permanent options and are quite cheap. They make more revenue from skins and dyes, as well as accessories. A.V.A also does this, and even includes every base model gun to be purchasable in-game, with texture skins costing real money.
Then there is the competitive side that seems to be a somewhat target for ZMR. There are ranked matches, which is great for any game. It makes players feel rewarded for honing their skills and proving dominance. The problem, however, comes from the fact that certain guns are only purchasable with real money, as well as boosts and modifications that give raw stats. I don't know if these added stats will have an option to be nullified in a competitive environment such as ranked matches, but I hope it does in the future. Even if the game is set for a casual audience that just feels like killing tons of stuff, most shooting games have elitists, and tend to want to show their dominance. Yes, I understand that skill is always going to be greater than any gun stat, but it still should still be an area of focus to remove any unnecessary variables present in that setting.
The game plays well, and I enjoy it for being a 3rd-person shooter (it's one of the few). It seems to have a lot of game modes planned, which could be a lot of fun for players. The UI could use some work in general, in terms of responsiveness, graphics, and accessibility. Certain things need more clicks than necessary, as well as some menus being unresponsive. The game crashes everytime I Alt-Tab which I find annoying since I tend to switch music during gameplay or manage my Skype/Ventrilo calls. I hope they make everything unbindable, as being comfortable and changing things to suit your needs is one of the key points in shooters (since everyone has different preferences that alters their skill in-game). My main issue was the middle-mouse button being the scope for the snipers. I use it primarily to talk on Ventrilo and is obtrusive to bother everyone whenever I zoom in. Lastly, running feels extremely odd. It always seems to activate 2 seconds after I'm holding space (which is an odd key to bind it to as default).
This game has some potential. If the game balances some of it's business model to be more friendly for non-customers, while polishing the UI/Game (it's in Beta, but still), I can see myself playing it. The gameplay is smooth for a 3rd-person shooter for the most part, and has the necessary basics to create a fanbase. I caution En Masse on their outright goal of the game. Many games have certain goals intended, but fight their playerbase whenever the majority of them tend to voice their opinions on what they enjoy. If this game becomes the go-to game for a Zombie killer, than embrace it. If it becomes some sort of competitive niche, embrace it. It doesn't seem to end well otherwise, and you're doing not only the players but yourselves a disservice.
So first I want to share who I am because most people will think Im taking information out of my ass: My first FPS was BlackShot, I played a little bit of AVA, PB and Crossfire, and I spent 3 thousand hours in CS:GO. I've been a semi-pro in CS:GO and I'm currently trying to join the competitive scene of this game. I'm a Cobra, 2.1k/d and about 300 hours played. With this in mind, the perspective I put in this thread was to aim at making it a better competitive game, instead of a generic f2p shooter that's just one little step from failing.
Maybe the devs arent paying so much attention to this game because it's not a very lucrative one, so let's find ways to fix that:
Keep in mind: This is a capitalist system, it's not about originality, it's about doing it better.
- Sell clan emblem with a system similar to BlackShot where you first chose a background, then you chose the main object. You can add more layers to make it more insteresting. (You can also mimic Blacklight:Retribution system).
- Sell clan emblem spray.
- Sell sprays that looks good or are interesting, other than the seasonal ones. (Phrases like "WhySoSerious?", "EasyPeasy", "ClutchMaster")
- Make crates similar to CS:GO with good looking skins thats not season-themed and make it easier for people to get them (give two per week as login reward), we dont want to waste gold to get crates that we cant open.
- Make better and grown up skins that looks real, instead of neon fast-n-furious like skins that is extremely outdated, it makes the game feels like its an 2005 f2p full of cheaters. BlackSquad feels like a grown up game, we dont need and we dont want Neon Femur Bone knife. And please, hire better designers, just look at CS:GO workshop, those skins looks so much better and professional. (Examples of amazing and grown up looking skins: Ak12 White Tide, Balisong Matt Black, SR47 Spectrum, Ak12 Fennec, R5 Skull Blue, Deagle Western) Subjective, but I wanted to share my view
This is an amazing 9/10 game, dont amateurish it.
- I have a theory that the competitive mode first makes you a team of 5 men of similar rank as you then it searchs for other teams of similar skill level, it means that if theres 10 people online, 5 cobras and 5 buffalos, it would create a match between 5 Cobras vs. 5 buffalos, instead of finding the balance.
To fix that we need to first find 10 men, then sort then out in two teams. So, if we rank all those 10 players we would have a match like this: #1#4#5#7#10 vs. #2#3#6#8#9 --- Of course it will be more complicated than that since people like to play with duos, but this is still the best way to fix the unbalance in the competitive mode.
- Right now we are spliting the players interested in 5v5 in 3 different modes: Duo Competitive, 5 men competitive and Quick Match 5v5, it should not be like this, for example when I have more than one friend online, we simply go to play QM5v5 instead of competitive because we cant play together. This means that the competitive modes have way less players than it could have.
To fix that we need to add VOIP to competitive mode, since it's the main disadvantage for people who are solo queuing against pre-made friends. Once there's voip, we can merge the duo mode with the 5 men pre-made, and let people play together with 3 and 4 people in pre-mades.
- Add warmup time before the match begins so players who went to bathroom can come back without throwing a round away.
- 2:30 minutes is just way too much, it's way faster paced than CSGO and most rounds are over or in clutch scenarios when theres about 1 minute left.
- Remove hit marks because when you spam a box, throw a GL or a grenade you spot the enemy you just hit without seeing it, it disrupts tactics and plays, instead use blood to show the shot hit the enemy.
- Remove the red border and stop showing who killed you in the deathcam, it shows where the killer and it's terrible for competitive gaming.
- Make the steps sounds louder.
- Increase the flashbang radius to blind people in longer distances, decrease the time blinded by it.
- Increase the duration of smoke grenades so it can also be used by the defense to hold bombsites.
- Increase range for throwing smokes.
- Punish people who leaves in the 2 minute loading screen.
- Most if not all maps needs little adjustments to make it fit the competitive 5v5 mode and tournaments, you guys should take suggestions from pro teams to adjust it for a better and more entertaining e-sport, also CS:GO steam workshop is an amazing place to find aspiring map creators that can build maps that suits the competitive arena.
- Remake the ranks, they are barely understandable in-game and with no sense of hierarchy: Why is Cobra above Eagle? Plus, the name of this game is 'BlackSquad', would not it be cool if the highest rank was Black instead of Red?
- Make Quickmatch share the same server with the custom mode, so people who browse custom mode can join those matches without queuing, this will help the game feel like there's more people online.
- Remove GL from TDM, one grenade is enough.
- ADD MODE: Free For All DeathMatch.
- ADD MODE: Practice Mode With Friends, so professional teams can talk and show stuff to each other in-game.
- Remove BOT TDM from custom match servers, move it to PVE or at least remove it from the list.
- ADD MODE: Capture The Flag.
- ADD MODE: BATTLE ROYALE Very important This is the mode of the moment, if we dont have it, we wont see the light of the sun in this f2p industry. It's an amazing casual mode, but most importantly, it's great for creating content for streamers and youtubers, it's great for free publicity and high numbers on twitch.
We dont need to be fancy right here, something like H1Z1 that you just spawn in a random place with nothing, grab a gun and go fight. We also dont need 100 people in the same server, due to Destruction mode this game already have the support for 32 players in the server, 32 can be enough for a small decently made map. A fast paced Battle Royale would be nice.
- 4 different currencies are useless, just make it only Gold and Bullets. BS is weird and only cause trouble, Medal is only there to make people play before getting the good weapons, so just block those weapons for low levels just like every other game do.
- Create a report system in-game and hire people to actually manage it, or just create an useless button so we can deploy or rage in there.
- Nerf Snipers, make it slower for quick-scopes.
- Create indicators to show PacketLoss and Latency Variable.
- Create achievements like "Kill 10 thousand people", "Win 1000 matches" and give the players cards to show that achievement.
I hope some of them gets well received, dont let this game die #SaveBlackSquad