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"Paper Mario: The Origami King" Review Thread

Game Title: Paper Mario: The Origami King
Platform(s): Nintendo Switch (Jul 17, 2020)
Genre(s): Action, Adventure
Developer: Nintendo
Publisher: Nintendo
Game File Size: 6.5 GB
Official Site: https://papermario.nintendo.com/
Trailer:
Overview (from Nintendo eShop page)
A new paper-crafted Mario adventure unfolds on Nintendo Switch!
The kingdom has been ravaged by an origami menace! Join Mario and his new partner, Olivia, as they battle evil Folded Soldiers, repair the damaged landscape, and try to free Princess Peach’s castle from the clutches of King Olly in this comedy-filled adventure, only on the Nintendo Switch™ system.
Mario and Luigi receive an invitation from Princess Peach to attend an origami festival and excitedly hurry to Toad Town…but something’s amiss. After investigating the eerily empty town, the duo finds a fearsome (and folded) Princess Peach—she’s been turned into origami by King Olly, ruler of the Origami Kingdom! With five giant streamers under his control, King Olly binds Princess Peach’s Castle and transports it to a distant mountain as part of his plan to re-fold the world.
On his journey to liberate Peach’s Castle and repair the ravaged paper landscape, Mario meets Olivia, King Olly’s sister, and the two join forces to put a stop to Olly’s origami onslaught. Even Bowser falls victim to Olly’s plot when his minions are turned into origami Folded Soldiers and betray their Koopa king, forcing him to ally with Mario and Olivia!
Battle the Folded Soldiers in ring-based battles that challenge you to strategically line up enemies to maximize damage! Out of battle, Mario can use the arm-extending 1,000-Fold Arms ability in specific spots to interact with the landscape to pull, peel, hit, and more! Join Mario, Olivia, and their companions on a journey of laughter and emotion, thrills, and a whole lot of folding.
Review Aggregator:
OpenCritic - 81 average - 73% recommended - 39 reviews
Metacritic - 81 average - 53 reviews
Comparison to Previous Games in the Series (Metacritic):

Critic Reviews

COGconnected - Rhett Waselenchuk - 95 / 100
There are no paper cuts in store for you here. Paper Mario: The Origami King is as smooth as butter.
The Games Machine - Daniele Cucchiarelli - Italian - 9.1 / 10
The Origami King is one of the most entertaining chapters in the long-lasting Paper Mario franchise and will surprise you with some fresh gameplay solutions.
Atomix - Alberto Desfassiaux - Spanish - 90 / 100
this new Switch exclusive reminded me of many of the feelings that that 2004 title conveyed to me at the time, especially that of being on a great journey.
Gameblog - Yann Bernard - French - 4.5 / 5 stars
Paper Mario's heritage still floats over The Origami King, but didn't cause writer's block with this blank page, folded upside down thanks to the fantastic imagination applied to the staging and the story, decidedly audacious. Intelligent Systems' inventiveness also deploys through the ingenious architecture of this interconnected world and the tactical dimension unrolled by the battles, that become real puzzles. Such a well hammered increase of depth doesn't give headaches though, the main quest unwrapping along the realm's spread richness, so this moustached RPG asserts itself as the undisputed lord of its very own domain.
GamesRadar+ - Sam Loveridge - 4.5 / 5 stars
Paper Mario: The Origami King is fun, light-hearted and a celebration of Super Mario with a strong story, great humour and brilliant characters.
God is a Geek - Adam Cook - 9 / 10
A creative triumph, with new ideas that last the entire game, some of the best boss battles in ages, and praiseworthy presentation. Paper Mario: The Origami King is only let down by some of the general combat being a bit skippable.
Screen Rant - Cody Gravelle - 4.5 / 5 stars
An endlessly enjoyable story, a unique take on combat that fuses puzzle-solving with RPG traditions, and a beautiful world full of adventure makes Paper Mario: The Origami King yet another must-play Nintendo Switch experience.
Video Chums - Mary Billington - 9 / 10
Paper Mario: The Origami King is a hilarious game with a ton of variety in its world and a clever new puzzle-based battle system. There's so much fun to be had that if you don't already own a Switch, this will act as a fantastic reason to go out and get one.
Areajugones - David cruz - Spanish - 8.5 / 10
Paper Mario: The Origami King is the best installment of the saga since The Thousand-Year Door: it is not an RPG in use, nor does it seek to be.
GAMES.CH - Benjamin Braun - German - 85 / 100
Paper Mario: The Origami King may not quite reach the outstanding greatness of the first part on N64. But with its lovingly design, its pleasant cast and its exciting puzzle-kind fighting system Intelligent System brings the Paper Mario series back into line. Including the rich game world the new Paper Mario on Switch is definitely worth a buy.
GamesBeat - Jeff Grubb - 85 / 100
So don’t sit this one out. Pick it up, play through it, complain about it with me, but then stick around for all of its joys.
IGN Spain - Spanish - 8.5 / 10
New first-party from Nintendo, new great game for Switch. Despite the fact that being announced just two months ago, the new installment of Mario's RPG saga is brilliant, even if its combat puzzles mechanics end up getting too repetitive.
Spaziogames - Valentino Cinefra - Italian - 8.5 / 10
Tough Paper Mario: The Origami King is not an rpg anymore, this new work from Intelligent Systems is still an oustanding adventure with a lot of humor and awesome ideas.
Everyeye.it - Francesco Fossetti - Italian - 8.4 / 10
The Origami King does not reach the excellence of its impressive predecessor, The Thousand-Year Door, precisely because it decides to overshadow the PRG component.
Daily Star - Rebecca Stow - 4 / 5 stars
Paper Mario: The Origami King is a vibrant, detailed, and exciting adventure filled with bustling hubs and lots of hidden treasure. Sadly, whilst the battle system looks good on paper, it isn’t the enjoyable or in-depth RPG system long term fans were hoping for. The writing is consistently laugh-out-loud funny though, and that’s the most important thing in any Paper Mario game.
Destructoid - Chris Carter - 8 / 10
There's room in my heart for both styles of Paper Mario. The old games still exist and this newer, sometimes thinner formula is fine too. That said, it's possible Nintendo and Intelligent Systems have folded this subseries every which way they can at this point. I hope the next one is a little more fresh.
Digitally Downloaded - Matt Sainsbury - 4 / 5 stars
I feel that there will be a discussion about that ring-based combat system and some of the world design elements, but through it all, I do think that most people will simply love the deadpan, dry, droll and refreshing humour, and a general return to form for Paper Mario at what it does best.
GameSpot - Suriel Vazquez - 8 / 10
The Origami King keeps its RPG systems and character work light, but revamped combat and solid gags throughout are the course-correction Paper Mario needed.
Metro GameCentral - 8 / 10
One of the most relentlessly charming video games ever made and the best Paper Mario since The Thousand-Year Door.
Nintendo Enthusiast - Brett Medlock - 8 / 10
At the end of the day, Paper Mario: The Origami King surpassed my expectations. It isn't the RPG return to form many gamers were hoping for, but it is the best Paper Mario game since The Thousand-Year Door. The combat is unique, the writing is superb, and the world is brimming with charm.
Nintendo Life - Chris Scullion - 8 / 10
It still isn't the new Thousand-Year Door fans will have been hoping for, but it's still one of the funniest games in the series and it's got a truly likeable companion character, and while the combat is far from ideal the fact that we still thoroughly recommend the game regardless speaks volumes about every other aspect of it.
Press Start - Shannon Grixti - 8 / 10
Paper Mario: The Origami King is another exceptional Nintendo game. The story is laugh out loud hilarious, the world begs you to explore it and the art style is absolutely gorgeous. Unfortunately, the battles get in the way of its successes and ultimately let it down.
USgamer - Nadia Oxford - 4 / 5 stars
Paper Mario: The Origami King is an action-adventure game, not an RPG, which is sure to disappoint Paper Mario fans waiting for The Thousand Year Door's second coming. If you refuse to touch a Paper Mario game that's not an RPG, The Origami King will leave you dry and irritated, like the hands of a paper-folding master. But if you're OK with Paper Mario's turn to action, you'll find an enjoyable game packed with humor, secrets, and unique boss battles. The Paper Mario team is clearly learning how to make these distinct Mario games more appealing.
VG247 - Alex Donaldson - 4 / 5 stars
That simplicity is overridden by originality and vigor, then – but I also know all too well that some fans of the older Paper Mario games will once again walk away a little disappointed. This is still undoubtedly no Thousand Year Door. Perhaps the next outing can bring back a little of that RPG depth – but regardless of that, this is still the best Paper Mario game in years.
Game Informer - Ben Reeves - 7.8 / 10
As usual, Nintendo's quirky writing is full of laugh-out-loud moments, but your quest is full of tiresome backtracking
NintendoWorldReport - Xander Morningstar - 7.5 / 10
I liked playing Paper Mario: The Origami King. It has such high points with the music, the visuals, the comedy, and the willingness to try new ideas. I love how experimental the adventure is with the large variety of situational humor and mini-games. This world was such a treat to journey through, and it was nice to have more then one meaningful emotional moment again in a Paper Mario game.
Post Arcade (National Post) - Chad Sapieha - 7.5 / 10
It’s smart, creative, and rarely less than lovely to look at, but its combination of odd combat mechanics and sporadically subversive wit are bound to reinforce the franchise’s status as distinctively niche within the Marioverse.
Wccftech - Dave Aubrey - 7.5 / 10
Paper Mario: The Origami King is the best Paper Mario game I've played in over a decade, and yet I'm still feeling let down. While it's incredibly endearing and genuinely funny, it's also painfully boring and the thought of playing it again puts me straight to sleep. There will undoubtedly be massive fans of Paper Mario: The Origami King, but I can't say I'm one of them. A lovely action adventure game, but essential for no one.
WellPlayed - Dylan Blereau - 7.5 / 10
Paper Mario: The Origami King isn’t the game that fans have been clamouring for, but its excellent world building, charming dialogue and enjoyable battle system still provide a high quality experience
IGN - Cam Shea - 7 / 10
The Origami King suffers from one-note combat and few real choices, but its personality and visual design are a joy.
Stevivor - Ben Salter - 7 / 10
Paper Mario The Origami King is a delightfully charming game, with a vibrant open world to explore and endearing characters that are genuinely funny, so long as you can handle a healthy dose of dad jokes.
TheSixthAxis - Stefan L - 7 / 10
Paper Mario: The Origami King is a solid, but unremarkable sequel. It's like a table of snack food at a party, where you'll happily nibble away just because you're stood next to it or feeling a bit peckish, but it's not exactly going to fill you up. The new battle puzzles and the boss fights in particular stand out, but the world and endless Toads fail to spark the same delight. This feels like a missed opportunity.
PowerUp! - Leo Stevenson - 6.3 / 10
Ultimately, let down by a lacklustre combat system that is far too repetitive and frequent, Paper Mario: The Origami King is only... ok. It's still worth playing for the wonderful visuals and excellent storytelling but don't expect a true Mario RPG.
EGM - Michael Goroff - 6 / 10
Paper Mario: The Origami King once again takes the series in a completely different direction. Mushroom Kingdom is bigger and more alive than it's ever been, but it comes packaged with a combat system that quickly becomes stagnant.
PCMag - Will Greenwald - 3 / 5 stars
Paper Mario: The Origami King weighs down a fun adventure with an unsatisfying, puzzle-based combat system that misses the mark.
Eurogamer - Tom Phillips - No Recommendation / Blank
Nintendo sketches another warm and colourful Paper Mario adventure, though never traces its full potential.
GameXplain - Liked

Video Review - Quote not available

Kotaku - Chris Kohler - Unscored
Origami King might not be the successor to Thousand-Year Door for which fans have been clamoring, but this time the formula works, allowing the series’ great writing and worlds to shine through.
Polygon - Jeffrey Parkin - Unscored
I want to share it with my nieces and nephews, as well as my grown friends. But I hesitate due to the frustration of the combat and those imposing boss battles — those moments where I wish I had someone else to take over on the controller.
submitted by AnokataX to JRPG

Building a Second Brain in Roam...And Why You Might Want To

Disclaimer: I have no relationship with either Roam, Building a Second Brain (BASB) or their creators, outside of using their products (Roam) and having an interest in their ideas. These are my thoughts and experiences with Roam, a review of the application and how I have implemented BASB in the program. It is, of course, not the only way to do so. Take what resonates with you and leave the rest. Build on it, create your own system and enjoy.
**This post is around 4 months old. If you are new to Roam, you can take a look at my free course on YouTube: From Beginner to Superuser: A Complete Roam Research Tutorial Course **

1.0 Why BASB?

"Your brain is a miracle, but it's not efficient. There's a maze inside everyone's head, a labyrinth of missed connections and untapped potential. But now suddenly, I had access to every single brain cell."
- Limitless TV Series
In the TV series, Limitless, the main character, Brian, discovers a pill that provides him access to every bit of information ever consciously or unconsciously processed by his brain. Using these abilities, he is able to create unlimited connections between discrete points of information, essentially becoming a cognitive superhuman.
While the idea of a pill that allows these possibilities may never be realized, our technological limits do change rapidly. The Memex, previously the futuristic dream of Vannevar Bush, is now closely approximated by a litany of "external brain" applications, including the likes of Evernote, Notion, Bear and many others.
The goal of these applications -- and the concept of the Second Brain in general -- is to create a system that takes the maze out of your head and places it within a trusted reservoir of knowledge outside your brain. The goals are two-fold:
  1. To get the knowledge out of your head and stored safely, so information is not forgotten and no energy is exerted trying to remember it.
  2. To have a system that helps you process and understand these previously missed connections. Something that helps you create novelty out of individual packets of knowledge.
There are many ways to implement such a system. BASB is one.
Building a Second Brain is a course run and taught by Tiago Forte, a leader in productivity and personal knowledge management, in which he teaches how to utilize these note-taking applications to best create this external knowledge system.
As Tiago writes, "BASB is a methodology for saving and systematically reminding us of the ideas, inspirations, insights and connections we've gained through our experience. It expands our memory and our intellect using the modern tools of technology and networks."
Tiago uses Evernote as his second brain, though his methods can work across different platforms. So, the question then becomes -- What would BASB look like in Roam?

1.1 The Basics of Roam

Before we get into things, I think it is helpful to take a look at the granular parts of Roam, including how navigation is set up and some of the other unique functions of the application. If you are familiar with Roam, you can skip ahead to 1.3 "Implementing BASB in Roam."

Navigation:
You start off with a blank page nestled under the "Daily Notes" section. The idea here is to prompt you to write without perseverating on structure (more on this later). To the left, there is a side bar, which can be pinned or can be set to hover-over. There you will see links for "Daily Notes," "Graph Overview," "All pages" and "Shortcuts."
"Graph Overview" provides you with a visual representation of the connections between your notes. "All Pages" will bring you to a list of all the pages you have created to date. You can organize these by name, date created or most recently updated (default) by clicking the header of each column. In the upper right hand corner of any page, there is a star icon. Clicking this will turn the page into a "Shortcut." This creates a link to the page that will be pinned to the sidebar, making it easily accessible from anywhere in the application.
Pressing "cmd-u" will open the search bar. Once you have many pages, this becomes an incredibly helpful way for locating and accessing pages quickly. As it searches through all text and not just page titles, search here also serves a double function of looking for text that may not necessarily be a unique page of its own. In this way, it serves the same function as search in Evernote and appears to be just as powerful. When I have thoughts about potential connections that haven't yet been made automatically in Roam by bidirectional links, I can look into these via the search bar. This is not only very handy, but also gives you more confidence in the Roam system, since there is built in redundancy for localizing connected information.

Markdown:
There are many different utilities within Roam, however these are what I consider essential:
"Cmd-b" will bold text. "Cmd-h" will highlight text. This comes in handy when implementing Progressive Summarization (more on this below).

Bi-Directional Linking:
The novel concept of Roam is bi-directional links. This is how this works: highlighting any word of phrase and typing "[[" will turn your highlighted text into a link. Additionally, typing "[[" followed by the text you wish to link, will perform the same function. Clicking these links will take you to a new page dedicated to that highlighted text, which will now appear as the title. At the bottom of the page, a references section will automatically show you any other notes in which that text has appeared in your knowledge database. You can link these references together, which will automatically turn any instance of the word or phrase into its own link, or leave them as un-linked references.
Having these references allows you to rapidly connect seemingly disparate notes or concepts and is the basis for why Roam is so powerful. It helps lay down a spiderweb of connections that can help you with creative output.
Of note, hashtags also create links within Roam and are interchangeable with "[[ ]]". These are more often used for meta-data lines, which will be demonstrated later.

Navigation+:
Shift-clicking a link will reveal the content of that page in a side bar. This appears from the right of the screen. A numbered square next to each page title shows the number of linked references and can be clicked to show these in the sidebar as well. This split screen view is extremely helpful for easy navigation throughout your notes and allows you to "Roam" along the interconnected links of your database, while simultaneously creating new content in the main window. This is a game-changer for content creation.
Lastly, typing a back-slash will pull up an additional menu of options. One of these that I find quite helpful is the "block embed" function. If you select this and start typing, you can bring up a list of matching text from anywhere in your database. Selecting the text you want will create an embedded section of that text within your current working page, while also providing a clickable link to the primary source of text. This is ideal for creating new content, but still preserving source structure. Very handy, particularly for research purposes.

1.3 Implementing BASB in Roam

If you are new to Roam and following this guide, I recommend following along with the content creation steps below. This will help you get on your way to creating in Roam.
The first step is to create some top-level organization using P.A.R.A (Projects, Areas, Resources, Archives), with a few minor changes. This is as structured as I personally get within Roam.
  • Starting on the first page of Daily Notes, type "[[," then the word Projects. Press enter.
  • Click the link you just created to go to your main "Projects" page.
  • Click the star in the top right corner. This will save this page as a "Shortcut," which will pin a link to it in the navigation bar for easy access.
  • If necessary, you can rearrange your Shortcut links by un-starring a page and then re-starring it after another page.
  • Follow the same steps to create an "Areas" page and an "Archive" page and pin them both to the navigation bar as well.
  • We are not creating a "Resources" page. We will get into why in a second.
  • Resist the urge to navigate directly to your "Projects" page and start adding linked pages in a ToC type manner. I know you want to -- so did I. If you can't resist the urge, or if it just feels more natural to do so, go ahead! After all, the program is for you and the underlying benefits of Roam will work either way. However, I do feel that the true power of Roam is in limiting structure as much as possible. Instead of ToC pages, another way of adding projects to you list is:
  • On the "Daily Notes" page, start adding your projects in this manner:

[[Project 1]] Keywords: #Projects Due Date: None Goal: to learn how to directly add new projects to your Projects list from the Daily Notes [[Project 2]] Keywords: #Projects [[Due Date]]: [[February]] 2nd 2020 Goal: to add a second project 
  • This will add any new project automatically to the "linked reference" section of your "Projects" page and allows you to construct your second brain starting from the Daily Notes page, which I believe is incredibly powerful. You can, of course, use whatever meta-data you would like. The way to add lines without creating a new bullet point is to press "shift-enter" -- this allows you to have multiple points on meta-data nested underneath the project title using a single bullet point.
  • Another benefit of adding projects this way is they will automatically be associated with the date of creation within the Daily Notes page title.
  • For projects that have a defined due date, create a bi-directional link out of [[Due Date]]. This allows you to easily locate which projects have a specific due date. Your other projects without a specified date will appear below these as un-linked references. This is a useful way of using linked and un-linked references to your advantage. You can also turn the month into a link (as in the example above), creating pages for all the projects due on a specific month for easy access.
  • Any additional information or sub-pages can be added to the specific projects page by adding any notes or thoughts to your "Daily Notes" page and nesting them underneath a project link, like so:

[[Project 1]] I am adding additional information to the project page directly from my Daily Notes section. This will appear in the specified Projects page in the linked reference section. This is another way of adding text directly to a Project [[Project 1]] 
  • Once a project is completed, you can easily move it from your active "Projects" page to the "Archive" page by changing the initial #Projects hashtag to #Archive, like so:

[[Project 1]] Keywords: #Archive Due Date: None Goal: to learn how to directly add new projects to your Projects list from the Daily Notes [[Project 2]] Keywords: #Projects [[Due Date]]: [[February]] 2nd 2020 Goal: to add a second project 
  • Similarly, if an Archived project changes to an Area or to an active project, adjusting the associated hashtag will automatically migrate the project and all associated references.
  • Lastly, on the "Projects" page, I also include an "Archive" link at the bottom of the page. This is just an extra way to easily navigate between these two pages.

For Progressive Summarization, the bold and highlight functions assist with the first few layers of PS. When I have reached level 4 summarization, I typically add an additional tag to my notes -- [[My Summaries]]. This allows me to have a dedicated page, easily accessible, for every note that I have reached level 4 summarization. These would ideally be some of my most helpful notes.

What about a "Resources" page?
In Evernote, a Resources folder made sense to me. In Roam, I don't see the point. Since every note or page gets included in this broad network of interconnected links and text, by not having a page specifically for "Resources," every single note or page automatically then becomes available as a resource to be utilized in any project or future content creation.
You can make an argument that you really don't need to utilize PARA at all within Roam. The idea of PARA is that knowledge and information is fluid. What was previously an old Archived project, may now become the spark for a completely different active project. So that information now gets re-utilized and moved into a new active project folder.
"Knowledge, I think, is highly informal. It's contingent. It's fluid. It is very context dependent, so it doesn't make sense to spend time on all of that. It's really like just doing barely enough to get it through those stages of capturing, organizing, distilling so then you can start expressing."
- Tiago Forte
Since Roam is so fluid, the boundary between Areas, Resources and Archives blurs much more so than in any other program I've used previously. However, I find that having at least some top-level organization helps calm my anxiety over having "no" structure.

What about primary sources in Roam?
I do not keep primary sources in Roam. Instead, I have all my primary sources saved in Dropbox (with folders corresponding to PARA, per BASB). I then create a view-only Dropbox link and paste that into a "Source" section for each of my articles. This keeps my personal notes and highlights separate from the primary literature, though the primary source is still easily accessible. There are probably better ways to do this, but this works well for my needs at the moment.

1.4 Where Roam Really Shines

Where Roam really shines is in content creation. Creating an outline, using bi-directional links and being able to pull in and embed content while browsing through your links in the side bar is just something that cannot be done as fluidly in other note-taking or second brain applications. Search also helps you find information on the fly, which creates redundancy in the system and allows you to have faith in the structureless-structure of Roam.
Altogether, Roam allows for spontaneity much more than Evernote. It allows for Creative Serendipity.

1.5 Issues with Roam

1. Migrating from Evernote to Roam
There is no quick way to do this that I have found. To date, I have been manually importing my notes. While this does take a long time, it can also be helpful by forcing you to revisit your note stack and cultivate your second brain -- what do you really want to keep and what notes may exist that have been forgotten in the deluge?
When copying notes over from Evernote, if you have images as part of your note, do NOT automatically copy and paste all of the text and images over en bloc from Evernote to Roam. Some of the images, when directly copied within the text bulk, will lead to incredibly long link referrals that will slow the application, lead to freezing and cause the search function to become unusable. Copying and pasting the images individually into Roam gets around this issue.
2. Synonym Pages and Case Sensitivity
Currently if you create a page for "World War 2," text that has "WW2" will not be included as linked references. This forces you to make separate pages for each in order to not miss associated text. Additionally, Roam's pages are currently case sensitive, meaning that "Productivity" and "productivity" are two different pages with different linked references. A fix for this is currently in the works, though for now it is rough.
3. Export to .txt and Automatic Backups
Currently, you can export your Roam pages as html and JSON. While this is fine for most, it would be nice to be able to export to .txt files. An automatic daily backup option would also be a nice addition. Currently, I am performing a manual daily backup.
4. Quick Capture
Evernote really shines in its quick capture abilities. Currently there are no "cheat codes" for getting information into Roam. That being said, copying and pasting websites directly into Roam works exceptionally well and is easy. Personally, I use Instapaper to save any articles I like and Readwise for my Kindle and Instapaper highlights. I can later manually import these into Roam when I'm at my computer. Email to Roam would also be a nice feature, which I believe they are considering in the future.
5. No Mobile App
While this may be a deal breaker for some, this has really not been an issue personally. While logged into Roam, I added the link to my iOS home screen. The application works surprisingly well on mobile and iPadOS. From my reading online, it looks like a mobile app is in the works.
6. You Have to Be Okay With Letting Go
This is probably the biggest one. If you let it, deciding what to turn into a page and how best to link ideas together could drive you insane, lead to reduced productivity and ultimately quitting the application or, worse yet, your current project.
It is easy when you first sit down with Roam to get overwhelmed. There are many different ways to organize and utilize the application. And even if you are using Roam in a way that works for you, it is easy to have lingering doubts in the back of your head -- "Am I utilizing this system to its greatest effect." This is similar to Tiago's reasoning for making BASB a note-first system, as opposed to a tag-first system:

"The real problem with tags, and why they not only fail to help, but actually even hurt people's creative self-esteem, is that they give the impression that creating such a system requires a heroic feat of comprehensive planning, followed by years of meticulous, unwavering cataloging and annotating. I see many creative people, justly overwhelmed at this task for which their minds are not well suited, give up on the idea altogether."

The difference between Roam and a typical tagging system -- and the beauty of the application -- is there are several ways that Roam works in the background to create connections and structure for you, if you just let it. You can create as much or as little structure in Roam as you want, but either way the background function of the application is always working for you.
But friction is often self-induced.
If you are used to the classic organizational hierarchy of most note-taking applications, your instincts to impose the same structure in Roam may create significant mental stress and anguish. The same freedom that is the main strength of Roam may also be the reason you struggle to use it -- at least initially.
And this may be more than just what we're used to. In Jonathan Levi's The Only Skill That Matters, he imparts that "as Homo sapiens, we're especially adapted to learning in ways that are vivid, visual and experimental. Scientists refer to this as 'the picture superiority effect.'" The idea is that over millions of years of evolution, "we have evolved to visually understand our surroundings and learn them efficiently." This is the same reason why, without consciously trying, you can remember every part of the house where you grew up, or why if you don't know the address to a restaurant, you can guide someone there by visual cues -- "take a left at Starbucks, then the third right, etc." It is the same trick that memory grandmasters use to rote memorize thousands of random numbers.
Without realizing, we place things into folders and areas in our mind, even if our brain also processes connections in a way more similar to Roam. This is why utilizing PARA (or a version of it) within Roam at least allows for some top-level structure to soothe this biologic need for organization.
After using Roam for a bit, here is what I feel are the 10 phases of a Roam user:
0: FOMO 1: Confusion at first glance 2: Fear of change in thought and mindset 3: Building familiarity into the system, or creating a classic hierarchical structure inside Roam 4: Fear of not using the system to its utmost potential 5: Attempting to let go 6: Fear of everything falling apart now that you've started to let go 7: Assurance that the system will put your thoughts where they need to be, no matter how you use the application 8: Producing creative output with Roam 9: Discovering new connections in thought 10: Enlightenment? 

1.6 Daily Pages

At first I didn't understand Daily Pages. It didn't seem to fit within the structureless-structure of Roam. After spending some time with the application, I think I understand now. Daily pages are really the best way of breaking into Roam and letting go of the desire to create multiple table of content-like pages. Instead of navigating to a known page, write down whatever you need to and link the text to that page with a bi-directional link. Adding a project to your project list? Do so through Daily Pages. Once you start using Daily Pages, you form a better understanding of how everything gets connected together and you begin to trust the underlying system in Roam.
One way of developing the habit of using Daily Pages is to open your task manager and find the top two tasks you want to complete each day. Write these down in your Daily Page. Make them TODOs. Link them to your current projects, if applicable. Write out what you need to do to accomplish these tasks or start producing output right away within Roam. This can be a helpful way to at least break the ice.

1.7 Conclusions

Roam is still in beta development, but what is available is smooth, fluid and works as promised. Most of the issues detailed above are being actively worked on and updated. At the end of the day, if you can allow yourself to let go of the typical hierarchical and heavily structured organization that you are familiar with in other note taking applications (or at least be okay with a little cross-over), I believe Roam can be an amazing note-taking tool that may help you produce more creative content and make higher level connections.
I have been pleasantly surprised by my Roam experience and have since migrated most of my data over from Evernote. If Roam transitions to a paid service in the future, I will be a continued supporter.
submitted by Anonym-s to RoamResearch

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