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Lua or ActionScript?

I'm currently working on finishing my very first programming project, which is also my very first game (all the game features are finished, and all that's left is adding more assets). I’ve been learning and using C/C++ (with SFML) over the past 6 months while programming my game (I’m still a beginner) and have found it to be a very difficult but useful learning experience. However, I’d like to switch to a scripting language for my next project so I can hopefully focus a little less on the hard programming and more on the game I’m making.
I've been comparing several scripting languages and think I’d like to go with either Lua or ActionScript (probably MOAI for Lua unless there's something better, vs. FlashPunk for ActionScript).
Could I get some help choosing between these two? Also I have some other non-related questions.
  1. First, I’ll be making a turn based tactical RPG that uses playing cards as the units. Whether I add Android support or not, I’d like to make everything from pixel art, with a low resolution (perhaps 240x320) that I can simply scale into a larger window for running on Windows, and also so that I won’t have to make multiple sets of assets. Is either Lua or Actionscript better suited for this?
  2. I want it to be able to run on at least Windows, but it’d be great if it would work on other devices (OSX, Android, etc). How much work is it to port a game in either language to Android or another system? Are both scripting languages fine with doing this easily?
  3. I want to have the game work multiplayer as well (I read some posts here recommending to start this at the beginning of the project), whether through online (using my laptop as the server), being connected to the same Wifi, or with Bluetooth. Which one of these 3 options would be the easiest to implement, and which scripting language would handle them with less network programming knowledge?
Thanks for any help you can provide.
edit: it seems I'll be going with Lua, and for Lua I'll probably go with MOAI then afterall. thanks for your help answering my questions!
submitted by Pikmeir to gamedev

With regards to beginners, is it best to "wade in" or to jump into the deep end?

For context, I want to switch to a career in embedded within 5 years. I'm in a non-embedded engineering role in industry currently. The most complicated thing I've done is drive a shift register and a bluetooth module in pure C with an arduino. I've taken one programming course in Matlab in uni. I also know enough python to be dangerous.
I plan on taking the Embedded Systems Shape the World course to get a foundation. Thing is, there's a project beyond my current abilites that I REALLY want to do (specifically make a heads up display with this transparent display). The course mentions LCDs but not OLEDs. Idk enough about embedded to say if driving an LCD will translate to driving an OLED.
Anyway, my question still stands. Should I focus on courses or should I do projects and hope I at least learn something after I crash and burn?
Edit: a word
submitted by thataintthis to embedded

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