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Looking to build a gaming pc that can play any game out there on the highest settings possible with no FPS issues, $2000 or less (no counting monitors).
What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.iRacing, Witcher 3, NBA 2K15, minecraft, would get more games if such a system allowed. Also, might start learning how to create simple games in Python and perhaps dual-boot with Ubuntu.
What is your maximum budget before rebates/shipping/taxes?$2000 (monitors not included, please see above comment abut Occulus Rift)
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.In the next 2-3 months. A little time won't make much of a difference for me.
What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/etc)Tower / Windows 7 unless you think there would be something better / keyboard / mouse / headset (hearing impaired and for chatting)
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r/NBA2K 2K19 Wishlist Thread 6 (will be sent to 2K)
- Click here to see an archive of wishlist(s) we have already sent over.
Please don't submit repeat feedback. I personally do these wishlists and read through almost every comment so please respect my time by reading over past wishlists as well as your fellow user's comments to make sure you aren't being repetitive.
If something you commented last time didn't make it into the final list, that's fine if you want to comment it again.
- Only insightful and appropriate feedback is forwarded. Please use decent formatting, makes it MUCH easier for me when I sort through everything.
- Archetypes should be a strictly pvp restriction.
- There shouldn't be so many restrictions on the offensive side of defensive players and vice versa. Offensive archetypes should have league average defense and defensive ones league average offense.
- Some badges almost never pop up. Pick and roller, mid range deadeye, post spin technician.... are some of them. Maybe they are working behind the scenes but they rarely appear on screen. This should be look into.
- Make grinding certain badges easier. One man fast break, hustle rebounder, put back king, bruiser... Those and other badges are too much of a hassle.
- Standardize and increment the amount of xp we get for every badge, and do not divide my xp between a badge I have and one I cannot get.
- Add new and exciting badges, new badge tiers and bring back grand badges. How about a boxout badge? A new defensive badge to get less foul calls? Fade and hook badges? And how cool would be a new badge tier.
- I want my own Gym. Waiting in line to grind quick reflexes or get a turbo boost is just too inconvenient. Give me freedom to do my thing alone.
- Ability to buy and change clothes, shoes and haircuts through an interactive menu on the in game cellphone. No time to waste walking every time I want a new shoe or pants.
- Make it that when you make a new my career build, you can change the looks and name without it affecting your other my career player.
- Make a variety of voice options available in my career
- Fix the thing where you lose teammate grade for lose ball even though you just poked the ball away and they regain possession in MyCAREER.
- Character models with relative height to your players height
- A collaborative/competitive MyCareer option, to play with and compete against your friends MyCareer teams.
- Make timeout useful with defensive and offense adjustments, assign match ups,decide the tempo for offense etc. let user have more hands on control if highest ovr on team
- Let us be able to hear the other team in Park
- Multiple parks/neighborhoods
- Ranking System - Isn't it annoying when you are 72 overall and your match-up is 92? Not everyone is buying the game on release date, so different players have different progress. It depends on time you spend on the game, real money investment, etc. So why I should play against higher ranked players instead of playing against my level players? We should have at least three leagues: Bronze (60-70), Silver (70-80), Gold (90-99). And maybe one common league where you can play with/against any level players.
- Year round content for MyTeam like how Madden’s Ultimate Team does
- TBT packs released how they were like in 2K16 instead of how TBT content was released this year and 2K17
- Cards should only be able to moved up or down one position. So for example a SF can only play SF, PF, or SG but can’t play C or PG.
- Bring back gauntlet/blacktop mode
- Filters in auction house searches allowing you to sort by specific attributes like 2K16 and 2K15 (no wait time in between each search like 2K18 it’s very annoying)
- Dynamic Cards
- Trade system that can’t be exploited
- I really want to be able to go through all the possible rule changes before my MyLeague is even created.
- More historical stats (not just team high in a single game, like career highs on a team).
- Ability to have your own ring of honor or to choose to retire jerseys.
- Give coach historical stats, the only time you ever see them is usually during the team intro.
- Detailed coach attributes aside from offense, defense, and potential.
- More customizable items in custom teams. Let me change warm-up gear, or team t-shirts in the crowd, or the mascot.
- Better current unsigned player depth (not sure the possibility of this).
- If I hit a game winning buzzer-beater, show that reaction on my team. Have them run around celebrating. Have the announcers say something more than 'this team wins.'
- Copy active players to newly created players, at least their likeness. If I want someone to look like Thomas Robinson without his history, let me make a created copy of his appearance.
- The option to not show overall ratings (and maybe all ratings in general, just show stats) so you have to make statistical judgements. This would add a layer of difficulty and authenticity
- Assign/Customize Roles to Teams: Allow GM to set player's expectations on what they are going to get in terms of position, playing time, shots, etc. * This could also help in a more positionless NBA - i.e. Carmelo's role on OKC would be set to PF, 30 minutes p/g, 3rd scoring option. Instead of having the roster defaulting to him coming off the bench. * This would also help with rookies/developing players. A player who's role is set to developing will decrease their likelihood of being traded unless they receive picks or another developing player. * This could also make Free Agency recruitment more fun. Players who value winning over money may be more likely to take a sixth man role. * There's a lot that can be added to this to make free agency.
- Coaching and Archetypes - Coaches and Coaching style should have more effect on players - especially marginal ones. Not just in development, but in play style. It seems like archetypes are built into the game for players (as you adjust their attributes - their description changes) - but it just doesn't seem that relevant. This can also be tied into developing younger players. * This should also impact free agency recruiting. Coaches should prefer players that fit their systems.
- On-Court Performance in Development On Court performance should impact development. If it currently does, than it needs to be a bit more obvious. If I control a 70 rated player and have them averaging 15ppg off the bench with high advanced stats - I should see that reflected. Perhaps a moderate bump to start but if I do it consistently, they should evolve into an elite player.
- Development in General Development feels so passive. You send someone to a training camp and that's it? Based on a rating, that player becomes good. A mix of the passive camps, active playing (NBA minutes, G League minutes, Summer League) could be great. * Example: Tied to roles, but if a "developing" player could be assigned to work on certain things and if they achieve them in a game scenario, they get a boost. Developing a playmaker, if they get 5 assists with 1 turnover in a game, they get ratings points you can add. * Also tied to roles, for developing players in My GM, you should be able to set expectations on what the team expects from them. Starter in two years. All-Star. Etc. This lets future planning of your team have a role as too many roster moves are made that bench rookies in favor for washed up vets.
- Salary Cap AI This is tied to negative trade value, but teams should look at what they have invested at each position (and roles) and make roster moves accordingly. I have seen way too many teams end up with multiple highly paid big men. Or dole out way too much cash. * It shouldn't be a hard and fast rule just a variable that people consider. Like the Knicks should still reconsider signing Enes Kantor even though they have Noah. But that's also because they probably are "under" on the PF line...
- Salary Negotiations Player demands for salary are way out of wack. And they don't come down. Every player asking for 30MM plus is ridiculous. * If you don't sign one of your bird right free agents within the free agency period, you lose your bird rights which I don't think is accurate. * Players not in the league during the regular season shouldn't really be holding out for more loot. Again, a few exceptions but there are g-leaguers who won't sign for the minimum.
- Show coaches' preferred system in the hiring screen. Currently, there is no way to see a coach's system before you hire them.
- Lower the average draft class age by about a year. Everyone is just a smidge too old.
- Tweak the amount of trading in the draft. I usually lower the overall trading frequency anyways (thanks for adding this to MyGM, 2K!) because I find it a bit high; but even then, the draft still has too many zany trades.
- Remove the preset first-year draft class. It's exceedingly boring to have the same 3 god-level players (and 2 All-Stars) in every MyGM. It also eliminates all of the fun and challenge of finding and drafting the right player in the draft when you already know that Jackson Baldwin is going to win the next 10 MVP awards, and All-NBA teams are going to perennially feature him, Freddie Staples, Mirko Petrovic, Odell Shepard and John Malkmus.
- Pump fakes almost never work against the A.I. They never jump prematurely, but when they do be prepared to get your shot blocked with their hips, belly or any part of their body. Please make this more realistic.
- Please tone down, way down, bump steals. Seriously, it's just too easy to steal the ball bumping and kicking the opposing player. Turnovers are too frequent in this game. It just doesn't look like real basketball.
- Let the user pick who to inbound the ball in every mode
- Add push shot animations close to the basket instead of regular jumpshot animation
- Update and adjust notable players shooting animations and tendencies
- More save slots
- It would be good if we have the ability to adjust the uniform fittings. Like how Kyrie has this very loose fit. Or LeBron with his tight fit. Not too huge but would really improve the immersion.
- Have the ability to use a custom roster into lockerroom/quick games with friends.
- A roster creator that allows you to save players from other created rosters to add on to your own.
- Take injuries off All-Star Team Up
- I would like to see improvements to the Replay interface. I find it unusable as it is now. There are times I would like to see a play over again, but in order to do that I think you need to be a licensed helicopter pilot.
- Please don't sacrifice clarity for the sake of cool branding. Example: I and multiple friends had no idea where the tutorial area was until we Googled it. That it's hidden behind "Play Now" is weird. Don't call it 2KU -- in a million years I never would've considered it to be where I could go to practice my shots -- I thought it was some college ball thing, and I'm not the only one who did. Just call it "Practice." Clarity, please.
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