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[US-OH][H] NES Classic, SNES, GameCube, x2 Gameboy, Gameboy Advance, x4 Gameboy SP, 3DS XL, ‘New’ 3DS XL, Wii U, Switch (games), 4.7 firmware PS4, PS4 controllers, etc [W] Paypal, Zelle
Don’t like a price? Throw out an offer!
If a game is NOT listed, then it has been SOLD
Brand New NES Classic~~ (can update timestamp if requested)
Blades of Steel - $5
Demon Sword - $10
Double Dribble - $5
Dragon Warrior - $15
Golf - $5
Hoops - $5
Jordan Vs. Bird - $5
Legacy of the Wizard - $10
Mega Man 3 - $25
Rad Racer x2 - $5/each
RBI Baseball - $5
Skate or Die - $5
Snake Rattle-N-Roll - $5
Super Mario Bros 3 - $15
Tecmo NBA Basketball - $5
Teenage Mutant Ninja Turtles - $10
Game Genie w/ booklet - $20
SNES Consoles (consoles come with 1 controller, no AC or a/v)
Can include 3rd party power supply for $10
Can include 3rd party A/V for $10
SNES Games (shipping not included)
Madden 93’ - $5
NCAA Basketball x2 - $5/ea
NHL 94’ - $5
NHLPA Hockey - $5
PGA Tour Golf - $5
P.T.O. - $5
Road Riot - $10
Street Fighter II - $15
Super Mario World x3 - $15/ea
Super Play Action Football - $5
Super Slap Shot - $5
Super Soccer - $5
Nintendo 64 games
007 The World is not Enough - $15
Turok 2 - $15
Diddy Kong Racing - $25
Yoshis Story - $25
SouthPark Rally - $15
Zelda OoT - $40
Super Smash Bros - $40
Turbo controller - $13
Jumper Pack - $10
Memory Cards and Rumble Packs - $10 each or $5 each with purchase of N64 items
OEM Memory card and Rumble pack (w/ battery cover) are SOLD
Lemmings 2 (Box Only) - $5
Where in time is Carmen Sandiego - $10
NHL Hockey - $5
Madden 96’ - $5
Game Boy Systems A-J
GBA SPs are all AGS-001 with exception to M
F: Tests ok, no issues - $45
H: Tests ok, no issues - $50
J: Tests ok, no issues - $50
K: Tests ok, (no battery cover) - $30
L: Tests ok, no issues - $50
Sold to u/Dakkon426
one sold to u/Dakkon426
x2 USB SP Chargers - $6 each
https://i.imgur.com/bnyOAhd.jpg ————————————————- Gameboy Games
4-in-1 (w/ manual) - $7
Alleyway (w/ manual) - $7
All-Star Baseball 99 - $5
Baseball - $5
The Castlevania Adventure - $15
Centipede/Millipede - $5
Donkey Kong Land - $10
Donkey Kong Land III - $15
Dr. Mario x2 - $10
Golf - $5
Mickeye’s Ultimate Challenge - $5
Pokemon Pinball - $15
Q*Billion - $5
Super Mario Land x2 - $10/ea
One copy SOLD TO u/tmvfan707
Super Mario Land 2 x2 - $15/ea
SML2 with ‘Steph’ on back SOLD TO u/nerdjam45
Tetris x3 - $10/ea
Tetris Plus - $10
Tiny Toon Adventures - $5
Urban Strike - $5
Yoshi (w/ manual) - $7
(one copy is sold)
Zelda: Oracle of Ages - $35
Zelda: Links Awakening DX - $25
Gameboy Advance Games
Cat in the Hat - $5
Crash Nitro Kart - $8
FIFA 2004 - $5
Lord of the Rings - $5
Mario Kart Super Circuit - $15
Pokemon Ruby (dry battery) - $40
SIMS Bustin’ Out - $5
Spongebob Squarepants - $5
SSX3 - $5
Super Mario Advance (dog bite damage, plays fine) - $10
Super Mario Advance 2 - $15
Super Mario Advance 4 - $15
PLEASE ASK FOR PICTURES OF DISCS IF INTERESTED
x2 Zelda Collectors Edition - $75/each
Animal Crossing (no manual) - $50
Madden 03 (disc only) - $5
Madden 07 (disc only) - $5
Incredibles - $10
Ghost Recon - $10
Bionicle Heroes - $10
NASCAR Thunder - $10
Star Wars - $10
Zelda: Windwaker - $50
Paper Mario TTYD (no manual) - $90
Mario Kart DD - $50
Luigis Mansion (no manual) $40
Controller on top needs battery contacts cleaned
x1 Wavebird Receiver only
Lot of 76 PS3 games, almost all discs are in excellent condition, a few may have minor scratches/blemishes. Games are complete unless otherwise noted
Angry Birds Trilogy
Batman Arkham Asylum GOTY
Batman Arkham City
Battlefield 4 (x2)
Ben 10 Omniverse
Borderlands The Pre-Sequel
Bound by Flame
The Bourne conspiracy
Call of Duty 4
COD Modern Warfare 2 (printed cover, no manual)
COD Modern warfare 2
COD Modern Warfare 3 (x2)
COD Black Ops (printed cover, no manual)
COD Black Ops
COD Black ops II
COD World at War
Call of Duty Ghosts (x2)
COD Advanced Warfare (no manual)
Castlevania Lords of Shadow Collection
Conflict Denied Ops
Crysis 3 Hunter Edition
Dragon Age Origins
Dungeon Siege III
FIFA soccer 12
Fight Night Round 3 (Gamestop cover, no manual)
God of war III (no manual)
God of War III
The Godfather II
The last of Us (printed cover, no manual)
Madden 25 (x2)
Mass Effect 2 (sealed)
Metal Gear Solid 4 Guns of the Patriots
NCAA Football 13 (no manual)
NCAA Football 13
NHL 15 (no manual)
Rainbow six Vegas
Rainbow Six Vegas 2
Resident Evil 6 (Walmart case, no manual)
Soldier of Fortune Payback
Star hawk (no manual)
Uncharted 2 (in game sleeve)
5 disc only games
NCAA Football 13
NCAA March Madness 08
Black Ops III Multiplayer Zombies
2 cases/manuals included also, no game included
Meter Gear Solid phantom pain
I have a boxed console for $150, basically brand new condition, still smells brand new!
(All discs are loose)
Grandia II w/ soundtrack - $30
Record of Lodoss War - $30
Legacy of Kain - $15
Resident Evil Code Veronica - $25
Space Channel 5 (Sealed) - $20
Super Mario Maker (wont play, free with any purchase) -$5
Skylanders - $5
LEGO Jurassic World - $10
Yoshis Wooly World - $15
LEGO Avengers - $10
Batman 2 - $10
LEGO City - $10
Disney Infinity - $5
Marvel super heroes - $10
LEGO movie - $10
Angry birds Star Wars - $10
Zelda: WW - $30
Mario Party 10 - $25
Super Smash Brothers (box/manual only) - $10
Asking $160 (or $130 with no box)
SOLD TO u/TaiChiWeeWee https://imgur.com/a/51w1VlB/
Condition is great
Red Nintendo 3DS XL w/ charger and 4GB SD card (no stylus) NOT IPS
Shell has some dings in it, front and back, see pictures
Angry Birds 3DS - $10
Super Smash Bros - $15
Super Mario 3D Land - $10
Super Mario Maker - $10
Hot Wheels - $5
Luigis Mansion : Dark Moon - $15
LEGO City Undercover - $5
New Super Mario Bros 2 - $10
Mario Kart 7 - $10
Star Wars : Complete Saga (DS) - $5
Mario Party DS - $10
Zhu Zhu Pets 2 - $500 (...$3)
Mario and Luigi: Partners in Time - $40
RESERVED FOR WII SYSTEMS
SOLD TO u/TaiChiWeeWee
Zelda: Twilight Princess
Silent Hill (no manual) - $75
Nintendo Switch Games and Cases
(TOP row are cases ONLY)
Mario Tennis Aces
Super Mario Odyssey
Yoshis Crafted World
Asking $13 each shipped, or $30 for all 3 shipped
Switch games :
Mario Kart 8 - $44
Super Mario 3D All-Stars (Sealed) - $60
OG 500Gb PS4 with 4.70 firmware (hackable)
Will come with power cable, HDMI cable, DS4 controller with charging cord
The show 16/18
NBA Live 18
(Red/Gold have been sold)
bottom left controller has some Rubber coming off on the left thumb stick, Triangle button is slow to pop back up, that one is $30
PSVR v1 (will update with more pictures soon)
Comes with all the hookups needed and Doom VFR and Astro Bot
PSVR AIM Controller
Asking $50 (Only 1 for sale)
x2 OG PS4s - One doesn’t power on, the other powers on but no a/v
x2 Xbox One S’s - One doesn’t power on (occasionally beeps like it’s about to, the other powers ok but no a/v)
CECHA01 BC PS3 - Doesn’t power on
$30 (plus shipping)
32Gb Wii U - Red flashing light
$25 (plus shipping)
US Buyers only please.
I accept PayPal Zelle and Venmo
Shipping is included up to $10 on most items, any amount higher than $10 i only ask for 50% of the total after that..meaning a $20 shipping total would add $5 to your total
More than 100 trades here on GameSale and over 110 over at GiftcardExchange
If you have any questions please feel free to message.
A Comprehensive PvP Analysis on the September/October Community Day Candidates
A disclaimer: I am examining these strictly from a PvP usability standpoint. I have my own separate opinions on these Pokémon as raid pieces, and which shinies I think are the most gorgeous, but I'm leaving most of that out of this. I am a PvP analyst, so that's what I'll be focusing on here. You can certainly ASK me about PvE and such, but there are other good articles out there already about all that.
So without further ado, let's dive in!
Anyway, this one is going to be rather short and brutal beyond that. You might think that with Confusion and a mix of Bug and Psychic charge moves, BUTTERFREE could operate as kind of a budget Venomoth, which has at least had some success in Silph Arena Cups. But... you'd be wrong. Venomoth has the spammy Poison Fang to help nab shields and set up closing damage, while Butterfree is left with the extremely mediocre Signal Beam--it of the only 75 damage for 55 energy--and largely redundant Psychic (the move) at 55 energy for a much better 90 damage, but with a typing that is largely unnecessary with Confusion already dealing so much Psychic (the typing) damage already. Those are its two cheapest moves, which goes to explain why Butterfree hasn't made a name for itself really anywhere in PvP yet.
And HURRICANE as a Community Day move would do nothing to change that. Like, literally nothing. That win/loss list is the same as it was without Hurricane, and consists entirely of Fighters and Haunter (that all hate Confusion) and some Grasses that don't appreciate Bugs in general. For reference, by the way, here's Venomoth. And I really don't think there's much more to say here, is there?
So what's the verdict?
Butterfree is a fan favorite in some circles, but it has no real use in PvE and hasn't in PvP, and won't even with Hurricane. A vote for Butterfree is a vote for the shiny and that's really it. At least it's a decent looking shiny? Keep your vote sheet... Butter-free this weekend. 😏
Normal, KANTO MUK typically uses its current Thunder Punch as one of its main moves, along with Dark Pulse or a big Poison move, either Sludge Wave or the popular trash can of death Gunk Shot. These combinations give it maximum flexability, allowing it to take out (in Great League) Fighters, Fairies, and Grasses with ease, and even several prominent Waters, though it needs a Poison charge move to reliably take out Azumarill (and Shiftry) and gives up Psychics Cresselia and Hypno (and somewhat surprisingly, perhaps, big Grass type threat Meganium) to get there. And that mostly continues in Ultra League as well, where Thunder Punch is again preferred and gets several wins on its own, and combines with Dark Pulse to pick up Dragonite, a Poison charge move to get Machamp and Obstagoon, or either move to beat Shadow Abomasnow and Typhlosion. You even have the option of running DP and Poison together for a little bit of the best of both worlds.
So that's where Muk stands NOW. What does it stand to gain from the potential addition of Fire Punch? After looking everything over, at least in Great League, the answer is "not much". The most natural place to try and slot it in is as a Thunder Punch replacement, which shows a new win over Ferrothorn, but losses now to Lapras and Mantine (as well as far less pressure on Waters and Flyers in general, of course). If you want your Muk to bring pressure to Steels, then sure, Fire Punch can do that. But it seems to me that Thunder Punch is more impactful. You can kinda-sorta even get away with both Punches and beat your Ferrothorns AND Waters of the world, but then you give up any realistic shot at Azumarill, Cresselia, DDeoxys, Hypno, or Scrafty. That seems too big a pill to swallow, but perhaps some teams will make that work for them?
Are things any better in Ultra League? We MIGHT have something here. Fire is a more useful typing in Ultra than it generally is in Great League... or perhaps more accurately, Thunder Punch is generally a little less useful with fewer juicy targets for it. Thus Fire Punch paired with Dark Pulse is slightly better than Thunder Punch, losing Charizard and Poliwrath that Thunder hated on to instead pick up Steel types Melmetal, Escavalier, and Ferrothorn, and holding steady on all other wins that Thunder Punch/Dark Pulse netted in 1v1 shielding. Nice! Fire Punch looks even better with a Poison move like Sludge Wave, for example, gaining that same trio of Steel wins plus Shadow Abomasnow (and beating regular Aboma with about 60 more remaining HP than did Thunder Punch Muk) and holding ALL the same wins as TP/SW. Impressive.
One more thing I know will come up: is Shadow Muk any better? Meh, not really. Comparing that (FP/SW) to non-Shadow Muk with the same set, Shadow Muk uniquely wins Scizor, Sceptile, and Lickilicky... but loses Typhlosion, Dragonite, and that big upset against Melmetal. Doesn't seem worth the tradeoff to me, especially considering the cost of building up a Shadow Muk, but hey... you do you!
Of course, Kanto Muk isn't the only Muk in town, and in fact, often takes a back seat to ALOLAN MUK, especially in Ultra League play. But starting with Great League as our intro, this is about what you expect of A-Muk, running with Snarl and then the Dark Pulse/Sludge Wave combo. And that works well for A-Muk wherever it appears in whatever league. Is there really even ROOM for Fire Punch? Where does it fit? Replace Dark Pulse? I mean, you gain Melmetal, potentially Lapras, and big prize Registeel, but look at what you give up: A-Wak and Drifblim and Cresselia and Mantine and even Froslass... they all flip from wins with Pulse to losses with Punch. No bueno. Do you replace the killing power of Sludge Wave? I mean, you can, and you again get Lapras, Mel, Regi, and now Alolan Raichu for it, but you also drop Mantine, Pelipper, Meganium, Tropius and others, including potential Wigglytuff AND Clefable, which for a Poison type is NOT good. Again, doesn't seem a tradeoff that's worth it except the occasional morale victory over Registeels and such.
Maybe Ultra League is again the place to let Fire Punch do its thing? Or maybe not. I mean, you can't really remove Dark Pulse from the equation... you need it to beat Blastoise, Drifblim, and most importantly, both Giratinas... with Fire Punch instead, you don't get any of those. Similarly, you cannot easily replace the big Poison move and run with the Pulse/Punch combo or you again lose important things, namely Obstagoon and all the major Charmers (Togekiss, Clefable, and even Granbull). The ONLY gain you get with Fire Punch in those two scenarios is... well, opposing Alolan Muks. That's it. And you can help ensure that without dipping into Fire Punch at all if you run Gunk Shot.
Actually... hmmm. Let's pull on that thread for a moment. Because something interesting DOES happen when we combine Gunk Shot with Fire Punch... an eye-catching result, and one that doesn't make sense on the surface. Okay, a new win against Shadow Abomasnow makes sense, but how does Fire Punch gain you new wins against things like Feraligatr and Charizard, as that shows? The answer is actually pretty simple: Fire Punch costs 40 energy and Dark Pulse costs 50, so Fire Punch is much easier to bait with. Of course, there's a decent amount of folly in that argument, since as soon as the opponent realizes what you're up to, they're very unlikely to get baited into shielding their Zard or Gatr or the like. But in the realm of GBL, you're usually only facing each opponent once anyway, so there IS a higher chance of "getting away with it" in each individual match.
One more way you can throw the opponent for a loop... bring Poison Jab into the mix for an Alolan Muk that is sure to baffle the opposition. One of the biggest downsides to dropping Dark Pulse in Ultra League is losing significant ground against the Giratinas, just barely overcoming them and putting both well within the margin for error. This fixes that issue, while still providing enough combined Poison and Fire damage to take out the Charmers and most major Grasses, and being stronger than Snarl/FP/Poison against things you expect to beat with A-Muk, like Cresselia and Gengar, and even Drifblim enters the win column. It's an intriguing move package to be sure, one worth consideration if you REALLY want to mix things up.
I think I still prefer the smooth and familiar Snarl/Dark Pulse/Poison-move-of-choice combo overall, but there is at least something to be said for Fire Punch's speed and higher bait potential and a couple different options for how to work it in if you're just determined to do so.
So what's the verdict?
I kind of baked my thoughts on Fire Punch into what I already wrote, so to quickly summarize:
- Fire Punch seems more like a gimmick than anything in Great League for both Muks. K-Muk prefers the Thunder Punch it already has for pressuring Flyers and especially Waters, while A-Muk gains a couple Steels and one or two other close wins but gives up a ton of big names to get there. Not worth it, IMO, except as a spicy pick. Maybe in certain Silph Arena formats though? Grab one just in case if you're able, but no more than that... and perhaps not even that if you're short on dust/candy to build multiple for different leagues.
- Ultra League is a little more interesting. K-Muk picks up a big trio of Steels (Mel, Escav, and Ferro) and loses little to no ground bringing Fire Punch into the fold. It's probably worth trying to get a good one for Ultra League level with Fire Punch, even if you don't fully build it up just yet.
- A-Muk in Ultra is pretty comfortable with its current moves, and folks that already use it are unlikely to want to meddle with something that ain't broke. Fire Punch DOES throw in some potential for additional baiting hijinks with its cheaper cost, but again, would disrupt the flow of what A-Muk already has going on and turn it into something else. There is enough potential that I'd try to get one if you can (assuming the Muks even get enough votes, of course!), but K-Muk in Ultra is, I think, a much higher priority.
Starting in Great League, Charizard is arguably a little underrated already, handling a lot of things... Grasses and Steels and Fighters and Charmers, of course, but also stuff people don't immediately think about like Cresselia, Drifblim, Hypno, and Munchlax too. You can kind of see what moving away from Fire Spin does already if you roll with Legacy Wing Attack instead, losing things that really hate Fire damage like Ferrothorn and Froslass, but potentially outracing things like Defense Deoxys and its Rock Slides now with the extra energy that comes from WA. Overall though, the good old Fire Spin/Dragon Claw/Blast Burn (or Overheat) set is the most steady. So let's see what Dragon Breath does. First note that I ran the sim with Overheat rather than Blast Burn, because Overheat shows wins over Haunter and Abomasnow that Blast Burn sims don't, but note that Zard can win those with JUST Dragon Breath and Dragon Claw, so the second charge move actually may not matter. And it's well worth the reminder that Blast Burn costs 5 less energy than Overheat, and especially in Great League where Charizard is particularly squishy, that little bit of energy can mean the difference between a pretty comfortable victory and a truly shocking defeat. If I were to run Dragon Breath in GL, I would probably try to get Blast Burn on it as well... the overall numbers do not properly reflect things like Haunter and Abomasnow, remember. (But of course, that means burning an Elite TM or waiting around to see if we can get Dragon Breath AND Boat Burn during the December Community Day rehash, so.... 😕) What IS accurate there are the same losses to Drifblim, Ferrothorn, and Froslass that Zard suffers with Wing Attack instead of Fire Spin, and Dragon Breath also loses the DDeoxys win that it gets with Wing Attack, plus can lose to Hypno (with Thunder Punch) and Shadow Machamp with its annoying Rock Slide. Sounds all negative... is there any good news? Well, yes: that Haunter win is not normally achievable with Fire Spin OR Wing Attack, and there are also first-time wins against Umbreon, Zweilous, and even big bad Altaria. Remember that Charizard with Dragon Breath/Claw has a potent full Dragon moveset and high Attack that can help it overcome the lack of STAB, and without the downside of taking super effective damage in return from opposing Dragons. It can wail on them HARD and stand up to the neutral punishment it receives in return, at least long enough to close out the win. As for Umbreon, the cumulative damage of those Dragon Breaths plus a final, killing Blast Burn or Overheat is just too much for even tanky Umbry, and it dies before it can fire off its own match-ending third charge move, which it DOES reach against Fire Spin or Wing Attack Zard. Even without STAB, Dragon Breath drops the opponent's health alarmingly quickly. Overall, I'd say that in Great League, you will usually want an old-fashioned fast move instead, but Dragon Breath gives Zard a nice little niche that it could surely exploit in future Silph Arena formats, if nothing else. It gives it a big leg up over most other Fire types, for instance.... 🔥
Moving on to Ultra League, where Zard has already started making a name for itself, especially in GBL Premier Cup this season. Arguably, in open Ultra League, Charizard as it exists today is already a bit underrated. It torches Steel and Grass and Fairy as it does in Great League, as well as other popular picks like Articuno, Obstagoon, Gengar, Snorlax, Cresselia, and our pal Alolan Muk. Wing Attack is arguably even better, hating hard on Fighters (adding wins over Poliwrath and Shadow Machamp) and winning the mirror against FS Zard straight up, though Gengar and A-Muk become a tougher fight in exchange. And of course, in Premier Cup, Charizard is already a potent and popular pick, as I already discussed in quite some detail in my big meta/budget review for the format a couple weeks back. Zard is already legit in Ultra... does it need (or even want) Dragon Breath at all?
I'm gonna say: yes. DB Zard notably cannot reliably beat Drifblim as Fire Spin can, or Shadow Machamp as Wing Attack can, or Abomasnow as both of those can. But what it DOES do is take out Poliwrath and Typhlosion (which WA can and FS cannot) and provide new wins against Cresselia, Dragonite, Feraligatr, Armored Mewtwo, and yes, Giratina (Origin Forme, at least). In Premier Cup it is not a straight upward trajectory like that, losong Aboma and Shadow Champ Drifblim as mentioned, as well as Toxicroak and Snorlax as both FS and WA can, but it does at least bring in Dragonite and Poliwrath and also the oddly-popular-right-now Slowbro. Admittedly, the new losses seem to outweigh the new wins in Premier, but in open UL? This seems like a clear upgrade overall.
And before I move out of UL, yes, I DID look at Shadow DB Zard, and it just doesn't work as well, though it's noteworthy that you CAN potentially get Altered Giratina now. That alone may make it a nice fit on some teams.
And finally, in Master League, if we're being honest, Charizard struggles, and neither Wing Attack NOR the possible addition of Dragon Breath really help with that. DB doesn't get the Giratinas OR Dragonite, as some glaring examples... Charizard maxing out below 3000 (even below 2900) CP just really hampers it. It DOES have more play in Master League Premier Cup, but Dragon Breath is NOT a big help there. Quite the opposite, in fact. You may want a maxed out Dragon Breath Charizard for raiding--and keep in mind that Mega Charizard X is a Dragon type and on the horizon!--but I don't think you want a Dragon Breath Charizard as it is now in PvP Master League.
So what's the verdict?
I poured my thoughts into the above paragraphs, so to sum up:
- Dragon Breath in Great League? A little bit of a niche role, slaying opposing Dragons, but gives up the hard Fire or Flying damage it has now, so a mixed bag. Worth building one for Silph Cups or potential changes in GBL meta down the line.
- Dragon Breath Charizard is actually pretty scary in open Ultra League and well worth building a good UL-sized one. Not as good in Premier Cup overall though.
- In Master League, Dragon Breath does not really give Charizard any more play, and is a step backwards in Premier Cup. Build one for PvE, but not for PvP purposes. Not at that size.
1.) Currently, three of Porygon-Z's four charge moves cost 80 energy, and the fourth costs 75. It CAN leverage Return (with STAB!) at "only" 70 energy, but that's as low as it can go. Registeel can at least match that with Flash Cannon and its 70 energy, Regice can throw out an Earthquake for only 65, and Regirock can fire off a Stone Edge after only 55 energy. They have some options.
2.) Perhaps an even bigger thing holding P-Z back: a complete lack of bulk. Again looking at fellow Lock-On users the Regis, Regirock and Regice have about the same HP as Porygon-Z but more than double its Defense, and that holds true in all three leagues. Registeel is even tankier than that, again doubling Z's Defense and also outpacing it by about a dozen HP. In Great League, it has exactly the same low Defense as glass cannon personified Haunter, and actually lags behind Gengar in Ultra League and just barely matches it in Master despite being about 400 CP higher when they're both maxed out. It has passable HP, but that Defense is very worrisome and makes it feel much, much glassier than most other Pokémon.
So put all that together and you have a very poor PvP Pokémon that you really can't use at any level right now. What Porygon-Z needs is the Cherrim/Abomasnow treatment. Remember how bad those 'mons were not long ago when they were stuck with moves like Solar Beam and Dazzling Gleam, or Blizzard and Outrage? They both got Weather Ball and have absolutely taken off since. They just needed a spammy/bait move, and now they're thriving.
Porygon-Z desperately needs the same. Unfortunately, despite waiting all week to see if we'd get some hints, we still don't know anything even close to definitive about Tri-Attack's stats. So even though I despise being forced to speculate--I am a cold hard numbers and facts guy, something tangible that I can actually analyze--I really don't have any choice if you're going to get this in time to help inform your voting decision. So we're going to pick some existing moves and sim with those to give us a rough guesstimate of what we may get with Tri-Attack, depending on what Niantic does with it. Here we go....
If Niantic makes new move TRI-ATTACK a clone of other moves--good, viable moves--like (again, just examples for stat guesstimating purposes) Hyper Fang or Last Resort, that won't do. Porygon-Z needs--WE need--something very close to what Aboma and Cherrim got to make Z have any chance at viability. And that means something like Weather Ball/Body Slam, or at least something like Stomp. Even those don't blow your socks off, but you pick up potential wins like Dragonite, Togekiss, and Swampert that you had ZERO shot at before. At least with that, Porygon-Z becomes a halfway decent generalist. It even works alright in open Master League, having paths to victory over stuff like Groudon, Raikou, Zekrom, and others instead of the one single win it gets over Origin Giratina with current moves.
And again, I do NOT want to go too far down this road, since this is pure speculation (and best-case-scenario, hopeful speculation at that), but IF Niantic is about as kind as they could be and gave Tri-Attack Body Slam-esque stats, it makes Porygon-Z at least interesting enough in Ultra League and Great League to not get just laughed out of the room. (Well, honestly it's still pretty poor in GL even with all that. Dang... poor Z!)
Perhaps the last question on your minds (that I can attempt to answer, at least!): what about second breakfast? No wait, that's not right. Uh... what about Shadow Porygon-Z? Yeah, it's no better--and actually worse--in Ultra League. There MAY be a case to be made for it in Master League, where it can pick up big Waters Kyogre, Palkia, and Gyarados and still hold all the wins it got as a non-Shadow, but man, that's awfully expensive for such a flimsy generalist. There are crazier ideas, I suppose. The win/loss line IS suddenly looking pretty juicy if you play your cards right, but it's also fraught with peril as glassy as Z is. Tread lightly if you're considering it and be ready with a quick hook as needed.
So what's the verdict?
There is really, truly no way of knowing at this point. I presented what is probably the absolute best case scenario, and while that COULD make Porygon-Z viable in Ultra and especially Master League, we have no clue if Niantic is going to go that route or make Tri-Attack a move that's, like, 45 energy for 80 damage, which would be a good enough move (and very close to what it is in the MLG) but is just simply NOT what Z needs, and not enough to drag it from its current PvP purgatory. End of the day, though, almost ANY iteration of Tri-Attack would be an improvement, and between that and having a super sweet-looking shiny, I think a vote for Porygon is still a good vote.
So here's your TL;DR:
- Based on what we know right now, the Muks come in second for me, since they DO stand to benefit from Fire Punch if you're willing to experiment and break their current mold. Fire Punch Kanto Muk has some real promise in Ultra League, and if you find room for it--PJ/DP/FP or S/FP/GS seem like your best bets--even Alolan Muk could do some good work with it.
- Butterfree is still useless. Sorry, Caterpie fans.
- Porygon-Z is still a complete unknown since we don't know Tri-Attack's stats, but almost ANYTHING would be an improvement on what it has now, and I'd rank Porygon between Charmander (at the top) and Grimer. Pray for stats akin to Body Slam! Z really, REALLY needs something like that.
Alright, I'll bow out now and let you get back to your day. Thanks for sticking with me through this and other long articles I have written. I appreciate your time and attention, and hope this helps you decide where to cast your vote in a few hours.
For more PvP tidbits, you can find me on Twitter for near-daily PvP analysis nuggets, or Patreon with a tie-in Discord server and a direct line to me. And please, feel free to comment here with your own thoughts or questions and I'll try to get back to you!
Stay safe out there, Pokéfriends. Thanks again for reading, and catch you next time!