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Adored - Arc Sniper RifleSource: “Forging Your Own Path” quest.
- Rate of Fire: 90
- Impact: 70
- Range: 55
- Stability: 51
- Handling: 52
- Reload Speed: 44
- Mag size: 4
- Aim Assist: 68
- Recoil Direction: 77
- Zoom: 45
Adaptive Frame / Hammer-Forged Rifling / Accurized Rounds / Triple Tap - Killing Wind / Vorpal Weapon - Snapshot SightsRecommended PvE Perks:
- Sights: Hammer-Forged Rifling
- Magazine: Accurized Rounds
- Perk 1: Triple Tap, Killing Wind
- Perk 2: Vorpal Weapon, Snapshot Sights
- Masterwork: Stability
- Sights: Hammer-Forged Rifling
- Magazine: Accurized Rounds
- Perk 1: Killing Wind, Triple Tap
- Perk 2: Snapshot Sights, Vorpal Weapon
- Masterwork: Stability
In PvP is where I think Adored will live and die. A 45 zoom is longer than what most people are used to, but certainly not the longest zoom on a sniper. Snapshot sights and killing wind will make for a highly aggressive play style that I am certainly on board for. If you enjoyed Beloved and want a similar, albeit weaker version, for end game activities Adored is the sniper for you.
Source: Complete Crucible matches and earn rank-up packages from Lord Shaxx.
- Rate of Fire: 340
- Impact: 33
- Range: 66
- Stability: 49
- Handling: 31
- Reload Speed: 41
- Mag size: 27
- Aim Assist: 28
- Recoil Direction: 64
High-Impact Frame / Smallbore / Alloy Mag / Outlaw / ThreshRecommended PvE Perks:
- Sights: Arrowhead Brake, Fluted Barrel, Hammer-Forged Rifling
- Magazine: Tactical Mag, Appended Mag, Extended Mag
- Perk 1: Outlaw, Feeding Frenzy, Field Prep
- Perk 2: Kill Clip, Disruption Break, Demolitionist
- Masterwork: Reload
- Sights: Hammer-Forged Rifling, Extended Barrel, Smallbore
- Magazine: Accurized Rounds, Tactical Mag
- Perk 1: Quickdraw, Firmly Planted, Outlaw
- Perk 2: Kill Clip, Headseeker, Disruption Break
- Masterwork: Range
For Crucible I can see this being a competitor to Vigilance Wing. Stars in Shadow can roll quickdraw completely negating the 31 handling, meaning you can focus on range to duel the 120 hand cannons and slew of 140s now. Hammer-forged rifling is my choice as full bore drops other stats. Extended barrel is a great option as you won’t need handling and you’ll enjoy the recoil direction bonus. As for perks you can either opt for a more consistent kill every time or more ease of use after a kill. Headseeker will give you a very nice 2 burst requiring 1b2c in that order. Kill clip doesn’t change the bursts to kill but will make your shooting experience even better.
Source: Complete strikes and earn rank-up packages from Commander Zavala
- Rate of Fire: 80
- Impact: 65
- Range: 50
- Stability: 40
- Handling: 69
- Reload Speed: 59
- Mag size: 6
- Aim Assist: 44
- Recoil Direction: 43
Lightweight Frame / Smallbore / Steady Rounds / Clown Cartridge / UnrelentingRecommended PvE Perks:
- Sights: Barrel Shroud, Smallbore, Corkscrew Rifling
- Magazine: Assault Mag, Tactical Mag, Appended Mag
- Perk 1: Auto-Loading Holster, Field Prep, Grave Robber
- Perk 2: Trench Barrel, Vorpal Weapon, One-Two Punch
- Masterwork: Reload
- Sights: Full Choke, Rifled Barrel
- Magazine: Assault Mag, Accurized Rounds
- Perk 1: Surplus, Slideshot, Slideways
- Perk 2: Killing Wind, Vorpal Weapon, Eye of the Storm
- Masterwork: Handling
For PvP this will not beat the Seventh Seraph CQC-12. Surplus combined with higher handling and assault mag could be close but actually having quickdraw beats a pseudo-quickdraw. Especially if you use your abilities a lot as that drastically reduces the handling from surplus. If you’re okay with a slower shotgun either as a main or if you’re using an exotic like Dragon’s Shadow or Ophidian Aspects then the Xenoclast IV has an incredible final perk slot. Killing wind, eye of the storm, vorpal, demolitionist, thresh, disruption break just to name a few. Killing wind is the obvious best in slot for follow up shotgun shots. Eye of the storm is also helpful for the ever present pellet RNG making the accuracy cone that much tighter. There’s a lot of customization on the vendor weapons this season. So you can really fine-tune this shotgun for you.
Source: Complete Gambit matches and earn rank-up packages from the Drifter.
- Rate of Fire: 120
- Blast Radius: 30
- Velocity: 39
- Stability: 47
- Handling: 46
- Reload Speed: 47
- Mag size: 5
- Aim Assist: 58
- Recoil Direction: 70
Adaptive Frame / Volatile Launch / Mini Frags / Genesis / ThreshRecommended PvE Perks:
- Sights: Quick Launch, Linear Compensator, Countermass
- Magazine: Spike Grenades, Alloy Casing
- Perk 1: Clown Cartridge, Field Prep
- Perk 2: Chain Reaction, Demolitionist
- Masterwork: Reload
- Sights: Volatile Launch, Confined Launch, Linear Compensator
- Magazine: Proximity Grenades
- Perk 1: Killing Wind, Threat Detector
- Perk 2: Quickdraw, Rampage, Demolitionist
- Masterwork: Blast Radius
In PvP I can’t really justify this being better than a Play of the Game, you could opt for a similar roll with both proxy grenades and killing wind for ease of use and better mobility after a kill, respectively. Overall much more of a PvE gun.
Season Pass Rewards
Royal Chase - Void Scout RifleSource: Season pass reward.
- Rate of Fire: 180
- Impact: 62
- Range: 44
- Stability: 44
- Handling: 47
- Reload Speed: 46
- Mag size: 16
- Aim Assist: 63
- Recoil Direction: 63
Precision Frame / Arrowhead Brake / Flared Magwell / Auto-Loading Holster / DragonflyRecommended PvE Perks:
- Sights: Fluted Barrel, Corkscrew Rifling, Smallbore
- Magazine: Tactical Mag, Appended Mag, Flared Magwell
- Perk 1: Field Prep, Auto-Loading Holster
- Perk 2: Multikill Clip, Dragonfly, Thresh
- Masterwork: Reload
- Sights: Fluted Barrel, Smallbore, Hammer-Forged Rifling
- Magazine: Accurized Rounds, Tactical Mag
- Perk 1: No Distractions, Full Auto Trigger System
- Perk 2: Quickdraw, Multikill Clip
- Masterwork: Range
For PvP you can make this scout work, but a 4 shot kill with really low handling and pretty high zoom will make it hard to justify over an auto, smg, sidearm, hand cannon, or even Jade Rabbit. To make this work you’re going to want to push out your engagement ranges (hard to do on most maps, I know) just to give this as much breathing room as possible. No distractions will help with incoming flinch, and quickdraw really mitigates one of the prior cons I have with Royal Chase. Best of luck if you do try to use this in PvP.
Source: Season pass reward.
- Rate of Fire: 120
- Blast Radius: 30
- Velocity: 44
- Stability: 44
- Handling: 47
- Reload Speed: 46
- Mag size: 6
- Aim Assist: 63
- Recoil Direction: 63
Adaptive Frame / Quick Launch / High-Velocity Rounds / Moving Target / RampageRecommended PvE Perks:
- Sights: Quick Launch, Linear Compensator, Countermass
- Magazine: Spike Grenades, Alloy Casing
- Perk 1: Clown Cartridge
- Perk 2: Chain Reaction, Wellspring, Auto-Loading Holster
- Masterwork: Reload
- Sights: Volatile Launch, Confined Launch, Linear Compensator
- Magazine: Proximity Grenades
- Perk 1: Quickdraw, Killing Wind
- Perk 2: Wellspring, Disruption Break, Rampage
- Masterwork: Blast Radius
For PvP you know the drill. Proximity grenades for ease of use. High blast radius to counteract the drop from proxy and make the AoE even bigger. Quickdraw for hot swaps after picking up power ammo. Wellspring or disruption break could be interesting plays. Wellspring is great for ability uptime, and if you don’t net the kill disruption break will make your kinetic do 50% more damage. Great for cleanups.
Summing up my experience on MHGU
PLEASE, theese are my OPINIONS. Some things i list might be a me problem or my fault.
For context, my first game was World, i had 2.6k hours, and after forging everything i wanted from farming Fatalis i was officially done with the game. I bought a switch and started playing GU when Rise got announced, since it went on a very big sale for a couple of weeks (?). So here are my impressions about the game, controls, monsters that i like/hate/fighting their old word version, playerbase and multiplayer.
GAME : i love adept and valor styles. Hunter arts are very fun, and i'm happy that Rise has a similar sistem regarding power moves, wich is something i don't like about World, where you could spam them for free.
Armor and weapon design is incredible. I also like the fact that almost every weapon is viable in the endgame, since they reach more or less the same attack values.
One thing that i hate is the upgrade system. Not only i need to grind materials to upgrade stuff, but i also need to throw other materials in there too. So even if i got the required materials to upgrade the armor, if i don't have enough stuff to throw in i don't get to do that. I hate this, i feel like it's unnecessary (tbf this only becomes really annoying when farming high level deviants, but still).
Another big problem with the game is that it's basically impossible without trial and error to progress in the game without looking at guides (kiranico you're a savior).
The start of the game though, jesus christ, is it boring. Fortunately it gets better.
FUCK HYPER MONSTERS. If only they were scaled for solo play it wouldn't be that awful.
I really, REALLY hate the flexing. Thank god it isn't in rise, good fucking riddance. I could tolerate being rooted on the spot while healing, but i can't stand that stupid flex.
MAPS : Mixed feelings. Some of them are incredible, like deserted island and misty peaks, others.....ugh. Looking at you volcanic hollow. Jungle would be awesome if there weren't so many fucking plants/bamboo trees blocking the camera. I got hit so many times because a leaf blocked my view.
I hate ledges so much. I hate when i get hit because my character decided to get up/jump off a ledge that was offscreen (this also happens is world, i hate them in any game). I also hate the fact that i can't get up a ledge if am i not perfectly prependicular to it.
Of course the classic "i got hit/valor dodged/anything else into another zone".
Is it just me or monsters REALLY love to camp/jump/charge into zones entrances or points that i can't reach (lava pools for example, looking at you again volcaninc hollow, since there are so many of them). They are also really good at avoiding traps, it's fucking hilarious (and infuriating).
Small monsters are a fucking pain in the ass, i HATE cephalos SO FUCKING MUCH. Fuck all the small raptors, ioprey in particular. WHY ARE THEY SO TANKY???? I don't mind bullfango that much tbh.
Wtf is wrong with herbivores in this game. APCEROS, why the fuck are you attacking me for no fucking reason. The best thing is they get killed by monsters on accident, so, like , the fuck.
MONSTERS : Older gen monsters are awful : kut ku, gypceros, raths are so bad with their instant charges (i know, i'm not supposed to stay in front of them, but it still sucks) and spammable tail spins. They can spin from only 1 up to 3/4 times in a row, wich is both good for damage or awful based on how you happened to be positioned at the start of the attack.
EVERY FUCKING THING A MONSTER DOES FLINCHES YOU OR KNOCKS YOU OVER. Imagine how fun it is trying to charge a hammer attack.
Dromes are so bad. Annoying as fuck, constantly jumping around, ugly as fuck and uninteresting monsters. I don't understand why they decided to bring back those and not the ones from 3u wich are ten times better looking and interesting to fight. Let's also not forget the fucking deviant quests with a drome in the arena. OH, THEY RESPAWN IF KILLED, BECAUSE FUCK YOU.
FUCK BLANGONGA, KHEZU AND NIBELSNARF. Also lavasioth....what have they done to him in world.
**MALFESTIO.....**i don't even have words to describe how much i hate this fucker. As soon as i saw an owl in the rise trailer i got a bad feeling.
SHOGUN FUCKING CENATAUR.....bullshit "charge" aside. That jump after he sharpens his claws....deals full damage and bleeding even if it connects you with his stupid ass leg.
The fated four. I would rank them like this. Glavenus (my favourite monster ever)>Mizutsune>Astalos>Gammoth
Gore and shaggy. Love them both except g rank shaggy when he spams frenzy mines everywhere. It feels like i'm playing a bullet hell.
Rajang, from world to gu.....it's actually way better, i'm surprised.
Yian Garuga....i have no words. Holy shit did they improve him in world. Instant charges, tail spins, roars into backflip. The beak slam is beyond bullshit. I got hit by it while standing on the opposite wing. And he can do a last moment 180 degree turn to hit you with that. It's weird how its variant is completely different (and way less annoying).
**Zinogre, a fight i loved in iceborne....**i hate him in GU. His tail spin deals damage with every part of his body, even the head. The tail slam deals full damage if it connects to you with his toe. He can also do a last moment 180 turn to hit you with the paw slam, it looks to unnatural and weird. Sometimes when he's charging up breaking a part doesn't flinch him?
Teostra, another fight i really liked in world....OH MY GOD. Instant charges, instant jump, almost instant nova, HIS FUCKING BLAST CLOUDS can damage and ALSO STUN YOU, can also be detonated by his jumping backwards on you (really?)
**Kushala....**can't decide what version of him is worse between this and iceborne. While in iceborne he never lands and is basically immune to flash pods, in GU his wind aura knocks you over, he has an instant charge, does ice debuff and snow man, when he falls over his head constantly swipes you.
Brachydios...hated him in world, i hate him here too.
Metal raths...i didn't particularly love them i iceborne, same thing here. Except hyper silverlos. Fucking hell.
CONTROLS : not as clunky as i thought. My only issue is that sometimes my characters decides to roll the opposite direction i want it to. I'm not sure how fix this, i've tried changing orientation settings but i can't tell the difference.
My god do i miss the backward roll.
Is there a way to fix the camera? I'm referring to situations when something is in front or slightly behind you and the camera starts wobbling like a wiggler?
Am i missing something or the lock on sometimes doesn't work? For example, monster jumps over me, i press L to readjust the camera, nothing happens.
PLAYERS AND MULTIPLAYER. I like 4 players turns lobby. A lot of people apparently cannot read "turns" (or straight up ignore it) or "specific monster farm" and they get upset when i don't do as they want. I have to admit, i enjoy kicking morons who as soon as they enter the lobby immediately run to the quest board ignoring others.
What really gets on my nerves are people that as soon as they cart ONCE, not only they leave the quest, but the fucking lobby too. WHAT THE FUCK. People argue it's because they are embarassed by carting. Because leaving the quest and lobby is not embarassing at all right? Fucking morons.
And this is the end. While it may seem i hate a lot of stuff from this game, i'm actually enjoying it a lot. I just needed to vent a bit. I'm very happy i got to experience "classic" monster hunter.
Man this is a long post. Thank you for reading and have a good day/night.
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