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Recabinet 5 itself has returned to its roots as a dedicated cabinet simulation plugin (also for a lot of great reasons), and will be released some time next week as there are still a few kinks being worked out. Recabinet 3 keygen mac. It offers 20 virtual cabinets, 8 virtual mics, and 2 internal channels with the British-inspired Kazrog Konsole EQ, specifically voiced for making guitar and bass tracks come alive. Most have installers for 64bit, x86 and OSX Systems as well. I've just bought recabinet 3 and i'm running it in cubase but having some trouble getting to hear the sound from recabinet.
Need some help with hissing in high distorted guitars.
I quit the studio I ran a few years back and started recording only in my home studio now. I'm trying to produce as pro sounding audio as I can in my home but I've been having a lot of trouble with VST distortions and amp modelling. Cant really use real amps in my apartment.
I make a lot of extreme metal with high speed tremolo picking of highly distorted guitars and like to layer a lot of guitars, usually 4-8.
The biggest problem is that every VST distortion that I try to use produces a lot of static hiss noise in 5khz and up. I've been through dozens of them and tried different combinations and dont seem to get rid of it without lowpassing too much and making the whole guitar sound muddy.
My best sounding setup/routing so far is the following order:
- Steinberg UR28M
- Cubase 8
- Distortion amp modelling (Usually Poulin amps)
- Low-pass filter around 5-8 khz
- IR impulse loader (so far I've like catharsis the best)
- EQ to trim the middles
- Hi-pass filter around 80-160 hz
Dissonant chords seem to be the worst, which could point towards some problems with harmonic distortion and VST plugins.
Things I have tried and tested:
- recording a sample of the noise without playing and trying phase-cancellation, no result
- Tried a different guitars and checked that the problem is not with electricity/grounding etc.
- Dozens of different VST distortions and tweaking them, some are better with high frequencies, but cant say I'm 100% satisfied with any.
- EQ filters in various steps of signal route, some results but they tend to result more in noise gone and guitar sound ruined to sound like coming from the basement.
- Dozens of different cabinet impulses, some are better than others with this issue, but nothing has been perfect.
I know a lot of ppl tend to think that the static is a part of the sound and in some cases it is of course, but I'm trying to create as clear sounding guitars as they can be, without losing the attitude and the "in our face" sound.
Might be that I am focusing on this issue way too much and starting to hear the static noise in everything I make even though it's not so noticable.
Anyway, I would like to hear some tips and experiences from fellow sound engineers on how you make good sounding metal guitar sound without real amps.
EDIT: Problem fixed, was using wrong kinda VST's and a tad too much gain on distortions. Basicly fixed with throwing all plugins away from guitar tracks, putting in Recabinet 4 and just trimming a bit of eq. Thanks everyone for the tips.
What is it about the Axe-FX II that makes it sound much closer to a real amp than other amp sims?
But the Axe-FX II: in all the comparison videos I've seen, it sounds like it has a lot more bite to it. More low-end, much heavier, and overall closer to a real amp.
Given that its an amp sim like the rest, how on earth is Fractal Audio able to achieve those amazing sounds? Personally, I don't think even Bias or Recabinet come close to the Axe-FX II (despite both being pretty good). I myself have been tempted to buy it a few times, but GODDAMN, it is one expensive piece of gear.