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CRTPi-RGB v3.0 - Buster Busts Loose!

CRTPi Project Presents:

CRTPi-RGB v3.0

A CRTPi image for running 240p via GPIO RGB DAC Hats
Other Releases:
Changelog: v3.0 for 888 & 666 05/12/2020 - Emergency Fixes
  • Fixed runcommand-onstart.sh and runcommand-onstart.666 files so resolution no longer forces into 2048 on every system.
  • Restored functionality to force 1920 via 320.txt and 2048 via 256.txt in '/opt/retropie/configs/$system/'
  • Restored functionality to the VGA666 and Retrotink enable scripts.
  • Restored PCE-CD system, as Retropie doesn't generate a default emulators.cfg and retroarch.cfg.
  • Readded CaveStory game files to /home/pi/RetroPie/roms/ports/CaveStory/ so it plays out of the box.
  • Redumped and uploaded image, new MD5: d9d28f5ae8fe5cc829348be4b5a103fc
  • New Retrotink/VGA666 icons in Retropie Menu
  • Various tweaks and tricks
Changelog: v3.0 for 888 & 666 05/08/2020
  • Reimaged with fresh Retropie 4.6 install image (4/28/20)
  • Updated base config to Retropie 4.6 (build 7c5e31bb commit 05/07/20 Buster 10)
  • Updated Retroarch to v1.8.5
  • Return of the 4GB Image! (3872256KB, 982256KB Compressed)
  • Added new scripting to runcommand-onstart to allow forcing a 2048 resolution per-game
  • Removed redundant information between the 888 and 666 versions of the scripts
  • Adjusted all Retrotink timings to be better centered (like the Pi2SCART timings) [original timings still in boot config and runcommand script, just commented out]
  • Fixed issue where arcade Retroarch emulators were ignoring per-game configs created by runcommand script
  • Changed palette to nstc-hardware-bfx for lr-FCEUUM and disabled horizontal overscan cropping
  • Added snap-shader basic preset to lr-PCSXReARMed, Nestopia, and Beetle PCE Fast cores (1 pass, Nearest, Don't Care) to fix text issues in some mixed-content games [Battle Arena Toshinden, Chrono Cross, Vagrant Story, etc.]
  • Created all-new runcommand launching images based on Ruckage's SNES-Mini icons and blurred_shots backgrounds
  • Removed Kodi package (settings still remain -- can be reinstalled by user)
  • Removed alternate themes (can be reinstalled by user)
Changelog: v2.0 for 888 & 666 03/25/2020
  • Updated base config to Retropie 4.5.17 (build 32617750 commit 03/21/20)
  • Updated Retroarch to v1.8.4
  • Runahead now stable enough for most emulators on a stock-clocked Pi3B
  • Disabled Runahead for lr-snes9x (current fork)
  • Completely retooled runcommand-onstart script to change system-by-system resolutions based on 256x240 or 320x240 integers
  • Fixed issue where arcade Retroarch emulators were ignoring per-game configs created by runcommand script
  • Merged 888 and 666 images into one multi-purpose image
  • Added configuration blocks for all the popular RGB DAC hats inside /boot/config.txt to be set before first boot
  • Added "Enable Retrotink" and "Enable VGA666" scripts to the Retropie menu to allow on-the-fly configuration for all hardware
  • Disabled Threaded Video in Retroarch
  • Enabled horizontal overscan crop for lr-FCEUUM and removed bilinear filtering
  • Removed all enhanced resolution and interlacing modes from lr-PCSXReARMed and removed bilinear filtering
  • Retooled all launch images and handheld overlays to handle increase to 2048px
  • Included new metadata images for the 240p Test Suite roms from chipsnblip
  • Added 160p Test Suite for mGBA along side the original mGBA Test Suite
  • The following Retroarch systems launch in 2048x240: SNES, NES, FDS, VB, LYNX, WS, WSC, NGP, NGPC, GB, GBC, GBA, PSP, ZXSPEC, PCE, PCE-CD, MS, GG, SG1000
  • The following Retroarch systems launch in 1920x240: MD, SEGACD, 32X, PSX, ATARI800/2600/5200, AMIGA, N64, ARCADE, FBA, NEOGEO, MAME-LR, CAVESTORY, QUAKE, DOOM
  • All other Retroarch systems launch in a catch-all 1600x240 resolution
Changelog: v1.1X for 666 12/20/2019
  • Fixed hdmi_timings in runcommand scripts (accidentally left 888 scripts)
  • Reuploaded with new MD5: 9562ddbd1772c39fe0b59ff5b91bc024 (link is the same)
  • If you have already installed the 666 image and want to patch it, see this post for details.
Changelog: v1.1X for 888 & 666 12/19/2019
  • Experimental build launched! This should only be used on a Pi3B+ or an overclocked Pi3B. If there's bugs and glitches -- let me know!
  • Enabled runahead (1 frame, 2nd instance) for: lr-fceumm, lr-nestopia, lr-beetle-pce-fast, lr-genesis-gx-plus, lr-picodrive, lr-snes9x2002, lr-snes9x2005, lr-snes9x2010, lr-snes9x, lr-gambatte, lr-tgbdual, lr-nxengine, and lr-mgba.
  • Updated /boot/config.txt to include RGB-Pi-Hotfix patch for use of RGB-Pi cable with 666 image.
  • Updated most lr- emulator configs for the correct refresh rate per system (SNES/NES/SGB2 = 60.098801hz, GBA Player = 60.002220hz, SMS/MD/GG = 59.922741hz, Default = 60.000000hz)
  • Integrated Handheld patch for use of overlays and super-resolutions in handheld game cores.
  • Installed additional arcade emulator: lr-mame2003-plus.
  • Installed additional GBC emulator: lr-tgbdual.
  • Changed emulators.cfg to switch all roms set for lr-mame2003 to lr-mame2003-plus.
  • Changed lr-fceumm options to disable horizontal overscan, go back to 8:7 PAR aspect ratio, and changed pallete to composite-direct-fbx (these settings closest matched a real Famicom AV over composite)
  • Changed lr-gambatte colorization to auto to mimic SGB behavior, and fixed notification X/Y positions so they are visible within the game window.
  • Installed additional lightweight 240p ES themes: 240p-Honey and Super Retroboy.
Changelog: v1.0 for 888 & 666 11/7/2019
  • Add-On pack uploaded for Handheld Games
  • Configs and Overlays for Lynx, Game Gear, NGP/NGPC, Wonderswan/WSC, and PSP.
  • See this post for details.
Changelog: v1.0 for 666 10/24/2019
  • Hotfix for use of an RGB-Pi cable with the CRTPi666 image. See this post for details.
Changelog: v1.0 for 888 & 666 10/22/2019
  • CRTPi-888&666: Version 1.0 Public Release, possibly Final?
  • Switched to 8GB disk image to accommodate disk-based system test suites and more ports
  • Overhauled and rebuilt emulator settings to fix discrepancies between individual retroarch.cfg files and retroarch core configs
  • Arcade Emulators now generate cfg files in ~/RetroPie/roms//.zip.cfg on first run with pixel perfect 5x1 integer scale settings (arcade/fba/mame-libretro/neogeo)
  • Updated all installed packages to 4.5.1 (7f9bd33f) - 10/14/19
  • Switched N64 default emulator to mupen64plus-auto @ 320x240 for speed and compatibility (lr-mupen64plus still set up for 1600x240)
  • Graphics Tweaks for lr-PCSX-ReARMed (disabled vibration + lowered frame clock to 55 + enabled interlacing modes, enhanced resolution, speedhack, and bilinear filtering)
  • Added optional overclock values in boot config (disabled by default)
  • Added another theme optimized for low resolution: CRT-Bubblegum
  • Set major hotkeys for lr- emulators on keyboard to F-keys.
  • Preloaded Kodi 18.2 with Convergence theme (Large Font)
  • Preloaded and set up Quake shareware port (lr-tyrquake)
  • Added emulator preferences for 100+ arcade games (changeable with runcommand)
  • Fixed issue where lr-GenesisPlusGX was stuck in core provided video mode.
  • Added custom lr-picodrive Retroarch core configs for Mastersystem (1536x192)and Sega32X (1600x240)
Changelog: v0.3 for 888 & 666 10/2/2019
  • Forking to three separate images for RetroTINK/Pi2SCART+VGA666/Composite so no configuration needed for different devices.
  • Capped max resolution at 1600x240 for consistency across RetroTink and VGA666/Pi2SCART.
  • Configured Retroarch emulator cores for Integrer Scale 5x1 240p.
  • Introduced Michael Vencio's runcommand scripts for system-by-system resolution settings.
  • Reworked Ruckage NES-Mini launch screens into 1600x240 for LR based emulators and 320x240 for standalone to match launching resolution.
  • Reworked Super Game Boy and Game Boy Player overlays for 5x1 integer scale windows inside a 1600x240 image.
  • New Config Fork: CRTPi-RCA, an image for use with the 3.5mm composite out on the Pi board utilizing the Raspberry Pi's SDTV16 mode for 640x480 Progressive Scan (240 Lines).
Changelog: v0.2 for 888 09/27/2019
  • Project Name: CRTPi-888
  • New MD5: e7e9876b46953d0fe07d6ca52edc51f2
  • New SHA1: a8c8830734452992bef7ffabe0f80ae2e12b5fda
  • Better compression (now 1110818KB RAR)
  • [UNTESTED] Alternate boot config and runcommand on/off scripts for Gert VGA666 [UNTESTED]
  • Installed MUNT Roland MT-32 emulation for DOSBox
  • Installed required files for Cavestory via NXEngine (freeware)
  • Installed and configured ScummVM
  • Custom ScummVM system artwork for snes-mini theme
  • Fixed the permissions issue in /opt/retropie/configs/ so configperm.sh fix should no longer be necessary (redundant)
  • Set Country ID to US for Wi-Fi configuration (changeable via raspi-config)
  • Added test suites for Gameboy and Gameboy Advance
  • Added screenshot metadata for test suites
  • Cleared out Emulationstation controller configs and retroarch controller preconfig files so keys will be mapped on first boot
  • Changed FCEUmm settings to nintendo-vc pallete + bilinear filtering to mimic Composite NTSC output.
  • Default screensaver is now 'Slideshow' (video settings still set)
  • Fixed inconsistency with TG16 logo on carousel, now PCE logo to match with launch date, launching image, and gamelist theme.
Changelog: v0.1 for 888 09/20/2019
  • Initial release
Required Hardware:
  • Raspberry Pi 3B or 3B+
  • Appropriate RGB/YPrBr cable
  • 5v 2.5A Micro USB power supply
  • 4GB+ SD Card
What is a RetroTINK? Or a VGA666?
RetroTINK is a GPIO hat for the Raspberry Pi3/3B+ that converts digital video signal back into 24-bit analog. It provides output over RCA, S-Video, Component, and VGA -- as well as supporting CSYNC, super-resolutions, and custom resolution timings.
VGA666 is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog out via VGA. It also allows for super-resolutions and custom resolution timings.
Pi2SCART is a GPIO hat for the Raspberry Pi that converts digital video signal back into an 18-bit analog RGB out via SCART. It also allows for super-resolutions and custom resolution timings.
What Does That Even Mean?
It makes your Pi capable of outputting a true 240p analog signal for CRT televisions and monitors, and is capable of 5x (1600x240) and higher super resolutions.
What Does That Look Like?
I don't have the greatest pics saved for comparison, but here's some examples of the 888.
What is Different? (888 & 666)
  • Retropie 4.6 (build 7c5e31bb commit 05/07/20 Buster 10)
  • Retroarch 1.8.5
  • 4GB (3872256 KB) Uncompressed Image (Compressed via WinRAR to 982256 KB)
  • SSH, Samba Share, and USB Rom Service enabled by default
  • Custom /boot/config.txt settings for DPI output and custom HDMI timings
  • Optional overclock values in /boot/config.txt for Pi2 & Pi3B (disabled by default)
  • Modified Michael Vencio's Runcommand “On Start” and “On End” scripts to automatically change the resolution system-by-system and game-by-game
  • Modified Runcommand "On Start" script to allow creation of game-specific arcade configs for arcade/fba/mame-libretro/neogeo
  • NTSC @ 60hz 320x240 resolution for Emulationstation and DOSBox/ScummVM/Kodi
  • NTSC @ 60hz 2048x240, 1920x240, and 1600x240 resolution for Retroarch
  • Per-system custom refresh rates for Retroarch
  • Single-frame Run Ahead enabled for many 8-bit & 16-bit consoles and handhelds for Retroarch
  • Preloaded with free 240p test suites for multiple consoles with art by chipsnblip
  • Preloaded with additional stable (opt) Retroarch emulators
  • Preloaded with DOSBox and ScummVM
  • Preloaded with various 4:3 splashscreens from the RPiF download
  • Custom 4:3 Arcade DOJ "Winners DO Use Drugs" splash screen.
  • Preloaded with MUNT Roland MT-32 MIDI emulation for DOSBox/ScummVM
  • Preloaded with custom runcommand launching screens for supported systems
  • Preconfigured MOST Retroarch emulators for proper Integer Scale SuperRes
  • Retroarch FCEUmm (NES) Emulator preconfigured for 8:7 vert overscan crop enabled w/ composite-direct-fbx palette
  • Retroarch Gambatte (GB/GBC) emulator preset to Super Game Boy (SGB2 auto coloration) mode with Integer Scale Overlay
  • Retroarch mGBA (GBA) emulator preset to Game Boy Player mode with Integer Scale Overlay
  • Emulationstation preloaded with Ruckage's RetroPie menu icons
  • Emulationstation preloaded with Ruckage's snes-mini (default) and nes-mini themes configured for 4:3
  • Custom ScummVM system artwork for snes-mini theme
  • Emulationstation systems ordered chronologically instead of alphabetically
  • Emulationstation preconfigured with best settings for analog A/V including best settings for video preview screensavers
  • Custom Retropie menu scripts for switching between Retrotink and VGA666-based hardware ___
What is Run-Ahead?
The Run Ahead feature calculates the frames as fast as possible in the background to "rollback" the action as close as possible to the input command requested.
I've enabled run-ahead on most of the 8 & 16-bit consoles and handhelds. A single frame (and using the second instance) is saved here, which dramatically improves input lag without affecting performance on a Pi3B. More frames would require more hardware power, and may be achievable via overclocking.
lr-snes9x2010 consistent 60.0-60.2 FPS @ 60.098801hz lr-fceumm consistent 60.0-60.2 FPS @ 60.098801hz lr-beetle-pce-fast consistent 60.1-60.2 @ 60.000000hz lr-genesis-gx-plus consistent 59.9-60.2 FPS @ 59.922741hz (both genesis and sega cd) lr-picodrive consistent 59.9-60.2 FPS @ 59.922741hz (master system, game gear, and 32X) lr-gambatte consistent 60.0-60.2 FPS @ 60.098801hz (SGB2 framerate) lr-mgba consistent 59.8-60.4 FPS @ 60.002220hz (Gamecube framerate) 
To disable runahead for a game (or emulator):
Quick Menu > Latency > Run-Ahead to Reduce Latency > OFF 
What about your new Per-Game Configs and Snap-Shader?
The RGB and VGA forks are now utilizing Snap-Shader, plus a newly-enhanced runcommand-onstart script, with provision for user-specified per-game configuration!
Here's the new script:
Here's information about Snap-Shader:
And here's a quick rundown on how it works:
Not only does the new script carry forward the per-core scripting for 2048x / 1920x / and 1600x resolutions -- but adds per-game scripting by adding a text file to the system config and naming the rom(s) within the file. This allows you to force 2048x on a system that defaults to 1920x. This is especially useful for PSX, FDS, PCE/PCE-CD, and MAME for the few games that are 256 or 512 wide. Below are some example config files:
Brave Prove Castlevania - Symphony of the Night Crash Bandicoot Final Fantasy Origins Final Fantasy Tactics 
Bubble And Squeak Bubsy in - Claws Encounters of the Furred Kind Bugs Bunny in Double Trouble Caesars Palace Captain America and the Avengers 
Akumajou Dracula Donkey Kong Otocky Super Mario Brothers 2 
You get the jist. It doesn't need an extension, not case sensitive, but should match the ROM name (including punctuation) exactly. This forces them to launch in 2048x240p instead of the default 1920x240p. This gives the end user full control on a game-per-game basis over the horizontal integer. You'll still need to write a retroarch game config to override the defaults there, but this at least gets you the right field. For games with odd/shifting vertical resolutions (like Chrono Cross, Battle Arena Toshinden, Castlevania SotN, etc.), a single pass of snap-shader is applied (snap-basic, nearest neighbor filtering, and "don't care" scale).
What Does This NOT Have?
This doesn't have any ROMs (other than freeware test suites), BIOS files, music, screenshots, metadata, or videos concerning copy-written games. Other than the configurations and overlays, it has nothing that can't be downloaded through the repository or freeware.
Where Can I Get It?
You can download a premade image from Google Drive:
NOTE: Please expand your file system via Raspi-Config after your first boot, and reboot!
CRTPi-RGB v3.0: For Pi3B/3B+ with Retrotink, Pi2SCART, RGB-Pi, or VGA666
MD5: d9d28f5ae8fe5cc829348be4b5a103fc 
Install Instructions:
For Retrotink Ultimate:
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options.
  • Reboot from Raspi-Config, and enjoy your Pi!
  • Download image and unRAR it.
  • Flash to your SD card with Win32DiskImager or Etcher.
  • BEFORE BOOTING Edit 'config.txt' on your SD card's BOOT partition, uncomment the section relevant to your device, and comment all other devices.
    ## Pi2SCART & VGA666 only!!
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #Pi2SCART/VGA666 [email protected]
    ## RGB-Pi only!!
    #hdmi_timings=320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #RGB-Pi [email protected]
    ## RetroTINK Ultimate only!!
    #hdmi_timings=320 1 23 30 34 240 1 4 3 15 1 0 0 60 0 6400000 1 #RetroTINK [email protected]
  • Boot as normal, run Raspi-Config, and choose Expand Filesystem from Advanced Options, then reboot.
  • In Emulationstation, run "Enable VGA666" from the Retropie menu.
  • Your system will automatically reboot. Enjoy your Pi!
To Revert VGA666 to Retrotink Settings
  • In Emulationstation, run "Enable Retrotink" from the Retropie menu.
  • Your system will automatically reboot with the new settings.
Default Retroarch Keyboard Hotkeys
*SPACE: Enable Hotkey* F1 Menu F2 FF Toggle F3 Reset F4 Cheat Toggle F5 Save State F6 Load State F7 Change State - F8 Change State + F9 Screenshot F10 Mute ENTER: Exit 
I have X Issue! Help?
I only have like 500mb of free space on my XXgb SD card!
You need to expand your file system via Raspi-Config. Follow these steps.
Samba Share won't work after I set up Wi-Fi!
Samba share service starts on boot, pending that a network is available. Configure your Wi-Fi then reboot first, and if that doesn't fix it then go into Retropie Setup > Configuration/Tools > Samba > Install Samba. Once it's complete, reboot and it should be golden.
USB-Romservice and/or Retropie-Mount don't work!
Follow this guide, but follow these steps before plugging in your thumb drive:
  • Go to Retropie-Setup
  • Update retropie install script
  • Go to Manage Packages -> Optional Packages
  • Scroll all the way down to usbromservice
  • Uninstall usbromservice
  • Install it again from Binary
  • Once finished, choose Configuration, then Enable USB Romservice
  • Reboot, and wait for it to fully boot in to ES
  • Plug in USB stick (has to be FAT32) and WAIT A LONG TIME (if your stick has a light, wait for it to stop flashing)
Timings for Boot and Runcommand
320 x 240p @ 60hz Timings: Emulationstation, DOSBox, ScummVM, etc.
320 1 15 30 42 240 1 4 3 15 1 0 0 60 0 6400000 1 Retrotink 320x240p Timing 320 1 16 30 34 240 1 2 3 22 0 0 0 60 0 6400000 1 #VGA666 320x240p Timing 
Integer Scale Super-Resolution 240p @ 60hz Timings: All Retroarch Emulators
2048 1 160 202 320 240 1 3 5 14 0 0 0 60 0 42954545 1 #256x240/224p 1920 1 137 247 295 240 1 3 7 12 0 0 0 60 0 40860000 1 #320x240/224p 1600 1 73 157 204 240 1 4 3 15 0 0 0 60 0 32000000 1 #320x240/224p Alternate 
submitted by ErantyInt to u/ErantyInt

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Windows 10 Pro ISO 32/64 Bit Free Download + Activator
Windows 10 Pro 64 Bit Redstone 6 ISO is the next generation of Windows 7 and Windows 8 that we can download for free from the Microsoft website. Reportedly it has fixed a lot of bugs in the previous version. Also, many we could get many features that were requested before by users.

Download Windows 10 Pro 64 Bit Full Version
ISO File 64 Bit | Google Drive | FileUpload
ISO File 32 Bit | Google Drive | FileUpload

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Performance is also greatly improved. Moreover, it has now fully support many brands of new hardware. Although nothing has changed in its appearance. But there is new option to choose bright and charming light themes for desktop. Suitable for you guys who preferred bright colors than black ones. Perhaps the most prominent in this latest Windows 10 Redstone 6 update is the new start menu. Where now, the start menu appears more minimalist and elegant.

Windows 10 System Requirements

  • Processor : 2 GHz or faster processor
  • Memori RAM : 4 GB minimum
  • Display : 1366 x 768 HD+
  • GPU : 1 GB Graphics Card or more
  • Storage : 20 GB

How to Install Windows 10 Pro 64 Bit

  1. Download windows 10 pro 64 bit full version
  2. Extract part 1 with the latest Winrar 5.7
  3. Prepare an empty 8GB USB drive (Flashdisk)
  4. To create bootable USB, you can use software like RUFUS or YUMI
  5. Select the Windows 10 ISO file on those programs
  6. Restart the computer and then boot from your USB drive
  7. After finished installing, use activator software like KMSpico
  8. Also check out Windows 10 Enterprise
  9. Enjoy bro!
Password : www.yasir252.com
submitted by hiperaym to u/hiperaym

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