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2019 NFL Mock Draft (Post Free Agency)

For this mock, I'll make picks as if I were the GM of each team. The only character and injury concerns that I factored into this mock draft are those which may threaten a player's future availability on the football field. I did not project trades. I did include a bite-sized version!
Mock Draft #1
Mock Draft #2
Mock Draft #3
This may be my last "what would I do" mock of 2019, barring major trades or major shifts in my prospect rankings. Enjoy!
1) ARI: Rashan Gary, EDGE, Michigan (6043 - 277 - 4.58)
The Cardinals have two main deficiencies in their front seven -- edge rusher and interior defensive linemen. Arizona could use both an edge rusher across from Chandler Jones and a defensive tackle to replace Robert Nkemdiche. Rashan Gary could do both. The number-one ranked high school recruit in 2015, Gary absolutely tore up the Combine, running a 4.5 forty and a 4.2 short shuttle at 277 pounds. Though his production at Michigan was limited -- largely due to his role as a 3-4 defensive end -- Gary clearly showed that he has all the requisite traits to be a dominant edge rusher in the NFL. Gary has strong hands, good length, freaky bend, and a brilliant first step. In free agency, Arizona added pass rusher Terrell Suggs, but as a 36 year old, he's unlikely to prevent the Cards from addressing the position with the first overall pick. In Arizona, Gary could switch between interior defensive line and defensive end, thereby helping to address both needs on the front seven.
2) SFO: DK Metcalf, WR, Ole Miss (6033 - 228 - 4.33)
The 49ers signed Jordan Matthews to a one-year deal this offseason to play x-receiver, but because his production has stagnated over the past two years, San Francisco could stand to upgrade the position once again in the draft. DK Metcalf's first-step quickness is a tier above the other receivers in the class, especially the ones that are Metcalf's size. Metcalf is a strong receiver who, though he is plenty raw, has shown an ability to come down with contested balls. Metcalf absolutely tore up the Combine, stunning the world by running a 4.3 forty at 228 pounds. 49ers fans may be clamoring for Nick Bosa if he's available in this situation, but with the addition of Dee Ford, coupled with Cassius Marsh's 2018 production and Solomon Thomas' long-term upside, defensive end is no longer as big of a need for San Fran. Instead, with DK Metcalf, Kyle Shanahan can add a true number-one WR across from Marquise Goodwin to his offense, which finished 16th in the NFL last year despite Jimmy Garoppolo's week-3 injury.
(Also, I wanna take this opportunity to say that I believe in the 49ers as a legitimate Super Bowl contender next season. Though they only won 4 games last season, they lost by one possession 7 separate times. They added Coleman, Matthews, Ford, Alexander, and Verrett this offseason, they still have plenty of draft assets, and they have Garoppolo and McKinnon coming back from injury. I’m also a big believer in Kyle Shanahan, who fielded a top-half offense last season despite obvious personnel deficiencies.)
3) NYJ: Nick Bosa, EDGE, Ohio St (6036 - 266 - 4.79)
The last time the Jets had an edge rusher with double-digit sacks was in 2013, when Calvin Pace recorded ten sacks. The Jets have at least one hole on the edge, and Bosa could fill that hole. Nick Bosa is the most pro-ready edge rusher in the draft, he's probably capable of notching double-digit sacks in his rookie season, and he wins with burst, bend, and pass-rushing moves. Bosa is pretty twitchy, possessing an above-average first step. Bosa has good upper-body flexibility as well, but his pass rushing moves are his best trait, as he is absolutely lethal with the inside swim move and the chop, among others. While Nick Bosa ran a poor forty at the Combine, he posted a really good 10-yard split, short shuttle (4.14), and bench press (29), exhibiting his strengths nicely. Bosa is the surest thing in this class, and the Jets could use that certainty to bolster a defense that is otherwise very sound on paper.
4) OAK: Josh Allen, EDGE, Kentucky (6047 - 262 - 4.63)
The Raiders were absolutely abysmal at generating pressure last year, finishing last in the league with a mere 13 total sacks on the season, which was 17 sacks less than the next worst team. Josh Allen can come in and hope to change that immediately. The way that Josh Allen separates himself from the other edge rushers in the class is his coverage skills -- in his sophomore and junior years, Allen played a substantial number of snaps as a coverage linebacker at a much lighter weight. Allen ran a nice forty and a quite nice 4.2 shuttle, showing off his abilities as a speed rusher. Further, Allen developed his first step and pass-rushing moves, including hand counters and inside moves, resulting in a whopping 17 sacks during his senior campaign. The Raiders drafted Arden Key and Maurice Hurst last year, and they each had promising moments in their rookie year. If Oakland drafts Brian Burns, they can set themselves up for long-term success at generating pressure on the quarterback.
5) TAM: Drew Lock, QB, Missouri (6036 - 228 - 4.69)
New Bucs head coach Bruce Arians has a successful track record of developing young quarterbacks Ben Roethlisberger and Andrew Luck. Jameis Winston has had a relatively pedestrian career thus far, losing starts to Ryan Fitzpatrick in 2018, and his contract is up in 2019. Of all of the prospects, Drew Lock probably helped his case the most at the Senior Bowl. Though Daniel Jones won the MVP, Lock was better in drills and was more consistent overall, feeding his first-round hype. Drew Lock is a first-round caliber prospect because he has really good arm talent, he has an exceptionally-quick release, he has ideal size, and because he has a good pocket presence. Lock is the perfect fit for Arians' vertical offense, and Arians certainly has the track record to justify taking a quarterback early, so Drew Lock is the pick at this juncture.
6) NYG: Ed Oliver, IDL, Houston (6017 - 287 - DNP)
The Giants have an aging defense which ranked 24th in the NFL in 2018. With the free agency loss of Josh Mauro to Oakland, bolstering the defensive line would be a great way for the Giants to infuse youth into their defense. It just so happens that Ed Oliver is the best player available. Oliver has a legitimate claim as the best athlete in the entire draft class, as his linear flexibility, first step, and gap penetration are a tier above the rest of the interior defensive linemen in the class. Oliver has an absolutely violent punch, and he's incredibly explosive. Despite his decision not to run a forty at the Combine, Oliver still had a great performance. He came in at 287 pounds, greater than what was anticipated, and he still managed to jump a 10'-flat broad with 32 bench reps. The Giants would love to add a blue-chip player in this draft, and if Ed Oliver somehow falls to six, he certainly qualifies as such and would improve their defensive line on day one.
7) JAC: Noah Fant, TE, Iowa (6041 - 249 - 4.50)
Austin Seferian-Jenkins disappointed last year, combining for a mere 90 receiving yards before going down for the year in week five. As such, the Jaguars are, again, in need of a tight end to replace Mercedes Lewis. Noah Fant is an athletic monster who is all the Jaguars could've hoped for when they signed "ASJ" last offseason. Fant is truly a receiver playing in a tight end's body, running a diverse set of routes on the route tree. Fant's length is a major asset, both as a receiver and as a blocker. Fant's run blocking, which is negated by fans and analysts who want to push the "athletic freak who can't block" narrative, is actually rather impressive: he can usually find his target pretty quickly and stay on him with proper technique. Fant had a dominant showing at the Combine, finishing first amongst all tight ends with a 4.50-flat forty. Outside of Leonard Fournette, the Jags lack weapons on offense, so Jacksonville could look to add a tight end like Fant for Blake Bortles -- or whoever lines up under center in September -- to throw to.
8) DET: Devin White, LB, LSU (6000 - 237 - 4.42)
The Lions' personnel issues forbade them from finishing with a winning record last year. Detroit is in a good position to go BPA with this pick, and they can address a slight weakness by taking someone with extreme athletic upside. Devin White's range, instincts, and zone coverage abilities would allow him to play MIKE, but with Jarrad David already in that role for Detroit, White could play OLB in Matt Patricia's multiple front in year one. White has great speed and is a physical tackler. White ran a blistering 4.4 forty at the Combine, and his arms had more than enough length at 32.1 inches. White needs a bit of development in his tackling form and block shedding, but Matt Patricia could be the perfect coach to help unlock his full potential.
9) BUF: Quinnen Williams, IDL, Alabama (6030 - 303 - 4.83)
Kyle Williams, six-time Pro Bowler, retired from the NFL after his 2018 campaign, leaving a bit of a hole on the Buffalo defensive line. Though it isn't necessarily the biggest need, Buffalo could still go for an upgrade on their interior defensive line. Quinnen Williams is the most technically-refined interior defensive lineman in this class, as his hand usage is already at an NFL Pro Bowl level. His mental processing is very good, and his stack-shed is almost as good as Ed Oliver's. Quinnen is also a very good athlete, as his upper-body flexibility and first-step quickness give him a very nice upside. Williams did well at the Combine, carrying over 300 pounds nicely both in drills and on the forty. Williams would certainly qualify as the best player available in this scenario, and Buffalo should be looking to add blue-chip talent for a potential 2019 postseason run.
10) DEN: WAS: Erik McCoy, IOL, Texas A&M (6037 - 303 - 4.89)
The Broncos added Joe Flacco and Ja'Wuan James this offseason, which bodes well for their 19th-ranked 2018 offense, but their interior offensive line was weakened with the loss of Matt Paradis to Carolina. Erik McCoy, a three-year starter, has strong hands, and he generates frequent movement in the run game. McCoy's good core strength is amplified by his low center of mass, and he has good hand placement and technique. Erik McCoy had a fantastic Combine, running a sub-5 forty and recording a pretty-nice 29 reps on the bench. The Broncos lost Matt Paradis in free agency, and while Connor McGovern is assumed to be his replacement, Denver still needs to add to its interior offensive line. Erik McCoy would be a very nice pick, as he could immediately start at center to slide Connor McGovern back to his natural position of right guard while providing plenty of long-term upside.
11) CIN: Dwayne Haskins, QB, Ohio St (6033 - 231 - 5.04)
Andy Dalton has had a respectable stretch starting for the Bengals as the second-best QB from the 2011 class, but his 2018 season was unspectacular, as his interception percentage was at its highest since 2014. The Bengals can cut Dalton next year with no dead money and $17.7 M of cap savings, so the Bengals may opt to take that route if the option presents itself. Dwane Haskins’ poise under pressure will grow over time, but he is otherwise quite pro ready. Haskins is a really good decision-maker when the pocket is clear, he makes anticipatory throws better and more frequently than anyone else in the class, and he places the ball really nicely on out-breaking routes. Haskins had a decent Combine, struggling mightily on the forty but placing the ball nicely in drills. Zac Taylor was the Rams' quarterbacks coach last season before landing the Bengals' HC job, so he could be the perfect coach to develop a young quarterback, and Haskins' intelligence, placement, and anticipation bodes really well for him in a West Coast Offense.
12) GNB: Jeffery Simmons, IDL, Mississippi St (DNP - DNP - DNP)
The Packers have one of the best defensive lines in football, but with Mike Daniels and Kenny Clark scheduled to be FAs in 2020, Green Bay could stand to address the unit in the draft. Jeffery Simmons is an athletic freak, his twitch and power jump off the screen, his leverage was improved in 2018, and his speed is elite for the interior defensive line. Simmons probably plays around 300 pounds, and he maneuvers his upper body quite well. Simmons didn't participate in the Combine due to his torn ACL and due to discipline for his checkered past, which was really a shame because he could have been expected to dominate in the bench press and the 10-yard split. Simmons is the best player available at this juncture, so the Packers should consider addressing a long-term need and taking the Mississippi State defensive lineman if he falls.
13) MIA: Isaiah Prince, T, Ohio St (6064 - 300 - 5.09)
Miami gave up the fifth-most sacks in football last year, and they neglected the unit in free agency. Isaiah Prince possesses a nice one-two punch of length and agility, measuring in with 35.5" arms and a 5.09 forty in Indianapolis. He’s a fluid blocker with nice play strength who absorbs contact pretty well. Isaiah Prince is already a very good run blocker, and if he learns to develop his hand technique such that he improves his balance on pass sets, his pass protection could vault him to Pro-Bowl status. The Dolphins lost Ja'Wuan James and didn't really manage to replace him, so the Fins will need to bolster their offensive line to help Ryan Fitzpatrick succeed this season.
14) ATL: Montez Sweat, EDGE, Mississippi St (6056 - 260 - 4.41)
The Falcons started Vic Beasley, Takk McKinely, and Bruce Irvin at edge last season, so needless to say, the unit must be improved. Montez Sweat is a long-armed edge rusher with an effective first step. Sweat also possesses a wide array of pass rushing moves, with the club and the rip being his current favorites. His massive wingspan serves him well in the run game. Montez Sweat dispelled some myths about his athleticism and bend at the Combine, running an incredible 4.41 forty at 260 lbs, and putting up really impressive times in the 3-cone and short shuttle as well. The Falcons failed to address their pass rush in free agency, so they will have to draft help on the edge. Only two years removed from their deep playoff run, the Falcons have failed to recapture their former glory due to poor defensive play. Sweat could be a plug-and-play guy at a position of need to help Atlanta compete for the NFC South once again, and as a former defensive line coach, Dan Quinn could be the perfect man to turn Sweat from an athlete into an edge rusher.
15) WAS: Hakeem Butler, WR, Iowa St (6053 - 227 - 4.48)
The Redskins had the 28th-ranked passing attack in 2018, and with Case Keenum slated to be the starting quarterback, Washington should look to give him some receivers to work with. Hakeem Butler is an aggressive route runner and great blocker who is dangerous with the ball in his hands. Butler also possesses really good speed for his size. Butler had a fantastic Combine, coming in at 6'5" but also running a 4.4 forty. Since they lost Jamison Crowder, the best receivers on the Redskins' roster are Josh Doctson, Darwin Kidsy, and Paul Richardson, which is just unacceptable. Longtime Redskins receivers coach Ike Hilliard, who likely has head coaching aspirations, could be the perfect coach to help Hakeem Butler make the big leap from Iowa State to the NFL.
16) CAR: Greedy Williams, CB, LSU (6017 - 185 - 4.37)
Donte Jackson impressed this season as a round-2 rook at outside corner, but James Bradberry disappointed, giving up huge games to AJ Green, Alston Jeffery, Kenny Golladay, and others. Greedy Williams is the freakiest corner to come out in years, as his length, fluidity, and press skills are really good. Straight up, there aren't many athletes Greedy's height that can run as fast as Greedy can, and moreover, Greedy gets to that top speed very quickly. Williams' hand quickness is the best in the class for defensive backs, and his good closing speed coupled with his length aides him greatly when playing the ball. Greedy had a mixed showing at the Combine, coming in at 6'2" and running a 4.3, but his on-field drills were cut short due to cramping. Greedy Williams projects to be a versatile corner, so he could mold his game into the Panthers' zone-heavy scheme in year one.
17) NYG: Tytus Howard, T, Alabama St (6050 - 322 - 5.05)
The Giants' offensive line went through a bit of a remodeling last year, with the mid-season departures of Ereck Flowers and Patrick Omameh, and they added Kevin Zeitler in a trade with the Browns. The final piece for the Giants' offensive line remodeling is a right tackle to replace Chad Wheeler. Tytus Howard is a former tight end who is known to be a very good pass blocker, and with an arm length of 34 4/8" at Mobile, he’s got the requisite measureables to be an early pick. Howard’s performance at the Senior Bowl, coupled with his game against Auburn, eases some concern that he only looks good against weaker competition. Howard played right tackle for the Alabama State Hornets, but he was the blind-side protector because quarterback Darryl Pearson Jr. is a lefty. All-in-all, Howard’s pass protection footwork is among the best in the class, but he can function as a run-blocking mauler as well. The Giants have an offensive core of Eli Manning, Saquon Barkley, Golden Tate, Nate Solder that may not all be together for very many more years, and they are limited as long as Chad Wheeler is starting. With Tytus Howard, the Giants get a piece that could shore up their offensive line to open up a short Super Bowl window.
18) MIN: Garrett Bradbury, IOL, NC St (6027 - 306 - 4.92)
The Vikings have a major deficiency at guard. Garrett Bradbury has strong hands, and he is a great athlete for his size. Bradbury wins a high percentage of his reps, because he mirrors and pass protects against inside rushers quite well. Bradbury had a brilliant Combine, posting a sub-5 forty and 34 reps on the bench. Bradbury also was excellent in field drills, showing off his very good footwork. Minnesota took a huge gamble when they made an investment in Kirk Cousins in the 2017 offseason, and if they are fully committed to this investment, they must use an early draft pick on protecting their franchise QB. Garrett Bradbury has the versatility to perhaps play any position along the interior offensive line, so he’d be a valued addition with the Vikings' o-line in such a state of flux.
19) TEN: N'Keal Harry, WR, Arizona St (6023 - 228 - 4.53)
Corey Davis is beginning to look like a true number-1 receiver for Tennessee, but the Titans lack quality receivers across from him. N'Keal Harry's height, contested-catch ability, and hands project him as an XWR in the NFL. Though Harry is certainly tall, he also brings much more than that to the table. Harry has a really good start-stop ability and catch radius, and he can high point the ball very nicely as well. Harry had a nice Combine, running a 4.5 forty which is decent for his size, recording a 122" broad jump, and tallying a historic 27 reps on the bench press. Tennessee acquired Adam Humphries, but he's primarily a slot receiver. If the Titans wish to build around Marcus Mariota for the long term, upgrading at wide receiver is absolutely imperative, and adding a player like N'Keal Harry with athletic upside could have benefits for many years to come.
20) PIT: Chase Winovich, EDGE, Michigan (6026 - 256 - 4.59)
Bud Dupree will play next year on his fifth-year option, but the Steelers could look to bolster their pass rushing unit anyway. Chase Winovich is a defensive lineman with nice burst, quality short-area quickness, and good gap integrity in the run game. Winovich uses a wide variety of pass rush counters, and his hand placement is very good. Just like Rashan Gary, Winovich's sack production was relatively low at Michigan because he played a lot of 3-4 defensive end. Winovich had a dominant performance at the Combine, running a 4.5 forty, a 4.1 short shuttle, and cracking 7 on his three cone. The latter two events were really beneficial for Chase, because it had been hypothesized that he lacked in flexibility. Winovich is, perhaps, the best player available in this situation, and he would be a welcomed addition across from TJ Watt for a team that finished 2nd in the NFL in sacks in 2018.
21) SEA: Juan Thornhill, S, Virginia (6004 - 205 - 4.40)
Once feared as the "Legion of Boom," the Seahawks secondary has regressed in recent years by a lot, losing Kam Chancellor, Richard Sherman, and Earl Thomas. In the Seahawks scheme, if they wish to rebuild this unit, they must have a free safety capable of playing single-high and covering a lot of range. Juan Thornhill is a versatile defensive back, with the ability to play single-high, match up with tight ends and slot receivers, and even line up in the box. Thornhill reads routes pretty well, jumping routes fairly frequently with his good aggression. Thornhill was all over for the Cavaliers last season, tallying 6 picks and 7 passes defended. Juan Thornhill has a very good Combine performance, coming in at 6'0", over 200 pounds, and running a 4.4 flat in the forty. He followed up this performance with quality work in drills, showcasing some pretty good hips. Seattle didn't really address the secondary during free agency, so the draft is really the only remaining arena for them to do so. Pete Carroll was no-doubt disappointed with his team's 17th-ranked pass D. Juan Thornhill could be the piece that the Seahawks try to build their pass defense around for the 2020s.
22) BAL: Bobby Okereke, LB, Stanford (6013 - 239 - 4.58)
With the loss of CJ Mosley in free agency to New York, the Ravens now have a hole at off-ball linebacker aside Patrick Onwuasor. Bobby Okereke is a well-rounded linebacker who fits into the modern game quite well with his range. Okereke plays like a Stanford grad with his good angles and gap integrity, and he's an above-average tackler as well. Moreover, Okereke is technically sound enough to play man in addition zone. Okereke proved his size-speed combo at the Combine, running an impressive 4.5 forty at 239 pounds, and he measured with really good 34.5" arms. The Ravens lost CJ Mosley because they were unwilling to pay top-dollar for a linebacker who struggles in zone, so adding Bobby Okereke, an athletic linebacker who succeeds in pass coverage, could be in the cards for Baltimore.
23) HOU: Jawaan Taylor, T, Florida (6050 - 312 - DNP)
Deshaun Watson tore his ACL in 2017 and was the most sacked quarterback in football in 2018. Most of this burden falls on the tackles, and specifically, right tackle Kendall Lamm. Jawaan Taylor is a long tackle who excels in run blocking. Taylor generates plenty of movement with his grip strength and apparent core strength, and he's got pass blocking upside as well. Taylor shuts down spins and speed rushes pretty well due to his length and fair athleticism. Taylor did not run a forty at the Combine, but he did measure very well, coming in at 6'5", 312 pounds, with huge 35 1/8" arms. The Texans absolutely cannot allow opponents to have the edge at will if they expect to develop Deshaun Watson, and Jawaan Taylor brings the physical skills needed to be a very good tackle.
24) OAK: Rodney Anderson, RB, Oklahoma (6003 - 224 - DNP)
The Raiders had a terrible rushing attack in 2018, finishing 8th-worst in the NFL. Since Marshawn Lynch will be 33 on draft day and has only played 7 games per year for the last 4 years, Oakland could look to go elsewhere with the running-back position. Rodney Anderson is a true "do it all" back, in line with the likes of Saquon Barkley, Ezekiel Elliott, and Leonard Fournette of years past. Anderson is a fast runner with a physical but patient style. Rodney is an elusive back who can cut nicely, and he is a receiving threat with good hands. Rodney got an average of 6.4 yards per carry in his 200 total rushes at college, meaning that he is very productive but hasn't suffered very much wear and tear. Oakland made serious gains this offseason with the additions of Antonio Brown, Tyrell Williams, Trent Brown, Vontaze Burfict, and Lamarcus Joyner, so adding a mega-talent like Rodney Anderson could be the explanation point on the new-and-improved Raiders.
25) PHI: Jonah Williams, IOL, Alabama (6044 - 302 - 5.12)
Carson Wentz has sustained major injuries in back-to-back years now, so the Eagles would be justified in upgrading their offensive line early in the draft. Specifically, despite the cheap extension doled out to Isaac Seumalo, left guard is a weak link on the offensive line with the probable departure of Stefen Wisniewski. Jonah Williams played left tackle for Alabama, but his best fit in the NFL might be at guard. Williams is an athletic run blocker who gets to his blocks quickly, and his lower-body strength and leverage gives him All-Pro potential on the inside. Williams' athleticism makes him a good puller, and his hand placement is superb. Williams struggles against long-armed pass rushers as a tackle, but this will be mitigated on the inside, where angles aren't as wide. Jonah had a decent showing at the Combine, measuring with 33.6" arms, a 5.12 forty, and 23 bench press reps, all perfectly adequate to play inside at guard. With experience at tackle but the body to play guard, Jonah could make an immediate impact in Philly at left guard but possibly compete for a starting tackle spot when Jason Peters finally departs.
26) IND: Trayvon Mullen, CB, Clemson (6014 - 199 - 4.46)
The Colts' two starting outside cornerbacks last season were Kenny Moore and Pierre Desir, which was very poor. The team has an obvious need at the position, and they will certainly look to upgrade this offseason. Trayvon Mullen has an excellent skill set, having great range as a zone corner and good closing speed on the ball. Mullen also improved his hand usage on the line of scrimmage in 2018, and his flexibility and fluidity have always been positive characteristics. Mullen's Combine performance was unspectacular, but he got the job done, measuring at 6'1" and running a 4.4 forty. Matt Eberflus, one of the top defensive minds in football, could be the guy to make Mullen into a great defensive back for a team in desperate need. The Colts made a deep postseason push last year, but they fell to Kansas City in the divisional round because they gave up 31 points, so upgrading the defense could make Indy a true Super Bowl contender.
27) OAK: Caleb Wilson, TE, UCLA (6042 - 240 - 4.56)
The Raiders' top receiver, Jared Cook, departed this offseason for New Orleans, and given that Oakland failed to find a quality replacement in free agency, they must consider drafting a tight end in the early rounds. Enter Caleb Wilson, who is the epitome of being a "wide receiver in a tight end's body," in that he high-points the ball well, he has good hands, and he breaks pretty nicely to get separation downfield. Wilson has high-quality speed off the line of scrimmage, and he's shown an ability to get into the second level as a run blocker with power when he properly utilizes his leverage. Wilson was one of the main stories of the Combine, changing directions and running field drills well enough to force many to watch or rewatch UCLA tape. Raiders' tight ends coach Frank Smith actually has a pretty long history of coaching good tight ends, including Jared Cook, Zach Miller, Jimmy Graham, and Benjamin Watson, so maybe he can be the coach to get the most out of Caleb Wilson in the NFL.
28) LAC: Elgton Jenkins, IOL, Mississippi St (6044 - 310 - DNP)
The Chargers have question marks at all three positions on their interior offensive line -- LG Dan Feeney is pitiful in pass protection, C Mike Pouncey seems to have peaked and he only has one year left on his deal, and RG Michael Schofield is a below-average starter as well. Elgton Jenkins is an plus-sized interior offensive lineman with good athleticism and great length. Jenkins is the full package, as he has moments of really good power and, when things are about to go wrong, he can recover with his upper-body fluidity. Jenkins comes off as being really smart as well, as his offensive lines are not often fooled by stunts. Jenkins, importantly, held his own at the Senior Bowl. and while he did not run a forty at the Combine, he proved his fluidity with his 4.6 shuttle and 7.7 three-cone. Philip Rivers is 37 years old, and as a darkhorse MVP candidate in 2018, he has not shown any signs of regression. Elgton Jenkins probably has the size and athleticism to fill in for Dan Feeney at left guard this year before likely replacing Mike Pouncey at center in 2020. The Chargers are well-situated to make another Super Bowl run in 2019, so Elgton Jenkins would protect Rivers from interior pressure and address one of LA's biggest needs.
29) KAN: Dexter Lawrence, IDL, Clemson (6044 - 342 - 5.05)
The Chiefs have multiple holes on their D-Line, and even if Breeland Speaks, Dorian O'Daniel, and Armani Watts step up next year, Kansas City must continue to add young players to their defense. Dexter Lawrence is a huge human being, but he's also agile enough to line up outside of guards on occasion, and he pursues gaps really nicely. Lawrence closes the pocket really nicely as a nose tackle, and he is very disruptive in the run game, requiring double teams on almost every rushing down. "D-Law" had a very nice, albeit very short, Combine. Lawrence recorded 36 reps on the bench press, and he had a 5.05 forty at 342 pounds, suffering a quad injury in the process. The Chiefs hired Steve Spagnuolo after finishing 31st in the league in total defense in 2018, and they would be wise to add another interior defensive lineman next to Chris Jones for Spagnuolo's 4-3 base.
30) GNB: Chris Lindstrom, IOL, Boston College (6036 - 308 - 4.91)
The Packers have really good tackles in David Bakhtiari and Bryan Bulaga, but their guards are among the worst in football. Chris Lindstrom can come in right away and play left guard in replacement of Lane Taylor. Lindstrom is an athletic pass protector with light feet who does well in space. Lindstrom sustains his run blocks really nicely as well. Lindstrom had a very nice Combine, showing off his speed-strength combination by running a 4.9 forty and recording 25 reps at the bench press. Green Bay added Billy Turner from Denver in free agency, but they still have a hole at guard. Lindstrom is a good fit for the zone blocking scheme that Matt LaFleur projects to run in Green Bay, so the Packers would benefit from taking him at this juncture.
31) LAR: Charles Omenihu, IDL, Texas (6053 - 280 - 4.92)
Wade Phillips' Rams D finished 19th in 2018, despite high-quality talents such as Aaron Donald, Ndamukong Suh, Aqib Talib, and John Johnson, and a big reason for this was weak play on the edge. Charles Omenihu has the bulk and strength to play either defensive end or defensive tackle on the Lions defensive front, but he'd likely primarily be an end for Detroit due to need at the position. He's got unusual upper-body flexibility for his size, which could theoretically enable him to play EDGE, and he's got a really nice first step. Omenihu's arms measured 36" at the Senior Bowl, which is particularly long, and he had 9.5 sacks in a productive senior season. Omenihu didn't run a fantastic forty, but his 4.36 short shuttle proved his quality bend. Ndamukong Suh's one-year deal expires this offseason, and the Rams had weak play on the edge in 2018, so Omenihu, at 280 pounds, could potentially contribute on both fronts.
32) NWE: Johnathan Abram, S, Mississippi St (5113 - 205 - 4.45)
The Patriots finished 22nd in pass defense last season, and they have an aging secondary, so they could look to add a young player to that unit. Johnathan Abram is a versatile safety with hard-hitting tendencies and high-quality range. Abram has a super aggressive coverage style, he plays pretty well in man and zone, but he can function as a strong-side safety as well. Johnathan Abram had a good Combine, showing off his athleticism by running a 4.4 forty, showing off his strength by recording 16 reps at the bench, and showing off his fluidity in field drills. With the recent success of Jamal Adams and Derwin James, teams may look towards versatile box safeties such as Johnathan Abram to help build up their defense. The Patriots, having won Super Bowl LIII, are in a position to go BPA in the first round. Johnathan Abram could come in and replace Duron Harmon in big nickel packages, and he could aspire to eventually replace the 31-year-old Patrick Chung.
submitted by PM-ME-A-PRIME-NUMBER to NFL_Draft

Analysis Team Presents - Mono Super Analysis

Hey guys. Thanks to Zenrot, with the creation of a new Analysis team, consisting of lePANcaxe, MobilemanASC, and myself, we were tasked with creating an overall analysis on Mono Super. Our job was to pick 20 units for a top 20, do mini analysis on each card to explain their role, note the overall playstyle description, and create a full damage calculations of the likely scenarios.
We spent quite some time going over the what cards to select between us 3, and Zenrot himself. We agreed that once you get past top 15, the cards from 15-25 are overall extremely close. What got them in the top 20, were our own experiences/preferences, but don’t fret if a card is not listed, it’s probably between 21-25.
This is just the start of posts that we will be doing. With our 3 minds debating, comparing, and analysing, we hope to bring as accurate of analysis posts and game talk that we can. It’s quite a read and it took us awhile, so I hope you guys enjoy!
Overall Play Style
Heroes in general are rather straightforward, in that they usually don't do much else besides providing damage and/or being (semi-)reliable blockers.
They simply do not have these defensive monsters like Buuhan and Omega Shenron that also happen to fit well with their hard hitters.
With that being said however, thanks to their variety of good blockers, insane damage dealers and even some units that excel at both of those things, rainbow-Heroes are without a doubt among the best 'mono'-teams currently available.
So, how do you play them? What are some of the basic things one should know about rainbow-Heroes?
Well … there’s not really all that much to say about them, they are really that straightforward. Either way, there are a few things to keep in mind if you want to play rainbow-Heroes:
  • Do not expect to run defined rotations like you might or might not be used to from mono-TEQ or mono-STR - you have up to 3 units on your team that heavily benefit from taking hits, and sometimes the majority of those hits happen to land on the 3rd slot on a turn.
  • Your damage and clear speed are nearly unparalleled if you get lucky - SSJB Vegetto and Super Vegetto happen to have some of the game's highest damage potentials, SSJ3 Gotenks still is among the top 3 hardest hitting units and you also have access to those guy's best support with Vegetto.
  • With up to 3 units in your team that can counter normal attacks (2 SSJB Vegettos and 1 Super Vegetto), it is definitely recommended to either run an SA-Sealer on your team or at the very least Babas in one of your item slots.
  • Despite the fact that your best debuff happens to be SA-seals, rainbow-Heroes are rather sturdy due to the fact that multiple units either have a rather high defense (SSJB Kaioku comes to mind) or some kind of damage reduction (such as the aforementioned Vegettos as well as SSJB Vegeta and SSJ3 Vegeta) It's most definitely not on the level of what rainbow-villains or mono-STR/INT can pull off, but it's more than enough to get you through most of the game's content with ease.
  • SSJ3 Gotenks' sweetspot-mechanic and SSJ Trunks (Future)'s passive require some micromanaging on your part, regardless of which set of leaders you want to actually use - Gotenks in particular is a rather delicate unit to work with, since you have up to 3 other units on your team that link for 5 Ki with him.
I suppose the best way to think of rainbow-Heroes is as a combination between mono-TEQ and mono-AGL
Individual Unit Analysis
Note: The units in this section are in no particular order.
Vegetto Blue
Similar to Super Vegetto, but more of a beat stick. Vegetto Blue can counter as well, but with his 30% Def reduction instead of 80%, you will need to be careful with how much you get hit. With his additional attacks, and rare chance to super on any of them, his ceiling can be extremely high, but on Average, you will do a bit more than Super Vegetto.
Vegetto Blue will act as either your Main Lead, or a Sub unit. SSJI Trunks becomes the better leader when you begin to run the best Mono Super cards, for most people, they will run one Vegetto Blue, and one SSJI Trunks, while those with the perfect cards, can run double SSJI Trunks.
Vegetto Blue’s links are also a huge strength to him. With OIAF, Fused Fighter, and PFB, getting supers off on him is no issue at all.
ATK Calculations
  • 13,500 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 27,000
  • 27,000 x 1.25 (SSJ & SFB links) = 33,750
  • 33,750 + 5,000 (Kamehameha & PbbG links) = 38,750
  • 38,750 x 1.5 (12 ki multiplier) = 58,125
  • 58,125 x 5.35 (SA lvl. 10 multiplier + 30% dupe system bonus) = 310,968
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 338,053.
With double SSJ Trunks (Future) leader skills, his ATK goes to 365,137.
SSJI Trunks
Arguably one of the best cards for Mono Super, if not the best, SSJI Trunks replaces one of the Vegetto Blue’s as a leader, or act as both of your leaders. Due to the abundance of Ki Links, or passives that give Ki in Mono Super, cutting the 2/4 Ki from Vegetto Blue’s leader, and gaining a bonus 20%/40% to ATK, DEF, & HP, ends up being the better option.
Besides his leader ability, Trunks possess an amazing Passive. A nuking passive, with an orb changing mechanic built into it, allows SSJI Trunks to hit stupidly hard. Due to the best Mono Super cards being able to super with the slightest Ki from the Board, you can reliably and consistently save orbs for SSJI Trunks to collect.
While he has some dud Links, the rest are all perfectly fit for Mono Super. He even has a Farmable Super.
ATK Calculations
  • 11,074 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,148
  • 22,148 x 1.9 (passive w/ 6 INT orbs gathered) = 42,081
  • 42,081 x 1.25 (SSJ & SFB links) = 52,601
  • 52,601 x 1.4 (12 ki multiplier) = 73,641
  • 73,641 x 5.65 (SA lvl. 10 multiplier + 30% ATK bonus + 30% dupe system bonus) = 416,071
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 457,678.
With double SSJ Trunks (Future) leader skills, his ATK goes to 499,285.
Super Gogeta
Gogeta is still ever so dominant on Mono Super. With his plethora of Ki Links, Super Saiyan Links, and ridiculous damage output, Super Gogeta will be one of your main Hard Hitters.
Gogeta’s passive which activates at the start of turn is further scaled by Links, his 12 Ki Multiplier, and SA Multiplier, this means he is getting a fair amount from that 7000 ATK. Add his Super Effective damage to any type, Gogeta will always perform at a consistent and powerful level, never having any bad showings.
For Mono Super, he will be your focus for STR Orbs on the dupe system, since he is the best STR card for Mono Super. That, plus the fact that he gets an average of 7k per stat increase when he is maxed out, he becomes quite the monster.
ATK Calculations
  • 13,000 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 26,000
  • 26,000 + 7,000 (passive) = 33,000
  • 33,000 x 1.25 (SSJ & SFB links) = 41,250
  • 41,250 x 1.5 (12 ki multiplier) = 61,875
  • 61,875 x 5.35 (SA lvl. 10 multiplier + 30% dupe system bonus) = 331,031
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 357,112.
With double SSJ Trunks (Future) leader skills, his ATK goes to 383,193.
Super Vegetto
Super Vegetto is going to act as your main Tank, while still being able to output insane damage. While Vegetto Blue has 30% Def Reduction, as well as the counter Mechanic, Super Vegetto’s 80% allows him to be reliable and a safe option for tanking.
Due to his amazing links, Super Vegetto is one of the main cards you will be using on Both Mono Super Leads. Shocking Speed, Prepared for Battle, Fused Fighter, and Golden Warrior allow him to consistently super even when SSJI Trunks is one leader, and Vegetto Blue is the other, or even when you run double SSJI Trunks.
ATK Calculations
  • 12,840 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 25,680
  • 25,680 x 1.25 (SSJ & SFB links) = 32,100
  • 32,100 + 2,500 (PBBG link) = 34,600
  • 34,600 x 1.5 (12 ki multiplier) = 51,900
  • 51,900 x 5.35 (SA lvl. 10 multiplier +30% dupe system bonus) = 277,665
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 303,425.
With double SSJ Trunks (Future) leader skills, his ATK goes to 329,185.
SSJ3 Gotenks
Originally, SSJ3 Gotenks was difficult to use due to the abundance of OIAF, and Fused Fighter on Mono Super. With SSJI Trunks being introduced, SSJ3 Gotenks has an easier time hitting that 11 Ki Magic spot. Gotenks’ main purpose is to be a huge beat stick. His average damage output will be among the highest seen on Mono Super, and links superbly well with the other top cards.
If you’re running Double Vegetto Blue leaders, you’re most likely going to be forced to throw him in the 3rd rotating slot, since keeping him in the middle is going to inhibit your odds of getting 11 Ki. However on a Hybrid lead, or double SSJI Trunks lead, you’ll have far less instances of hitting 12 Ki.
ATK Calculations
  • 11,357 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,714
  • 22,714 x 1.25 (SSJ & SFB links) = 28,392
  • 28,392 x 1.35 (12 ki multiplier) = 38,329
  • 38,329 x 2.2 (passive) = 84,323
  • 84,323 x 6.35 (SA lvl. 10 multiplier + 100% ATK boost + 30% dupe system bonus) = 535,451
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 588,996.
With double SSJ Trunks (Future) leader skills, his ATK goes to 642,541.
SSJB Vegeta
The much desired Demi-God Vegeta has arrived. SSJB Vegeta with his release becomes a Top-Tier card in 2 teams. Mono INT, and Mono Super.
For Mono Super, Vegeta acts as a consistent hard-hitter. While not good enough to replace power house cards like Super Vegetto, Super Gogeta, and SSJ3 Gotenks, Vegeta can act as a replacement for SSJBKK Goku depending on the event you are running. For example, against the Merged Zamasu Dokkan Fest, SSJB Vegeta is a far better option, due to his passive lowering Extreme type enemies ATK by 20%, as well as having type advantage for attacking and blocking.
The primary downside to this card, is he cannot be used on a double SSJI Trunks lead. With PFB and Vegeta family as his only Ki Links, supering with him on that setup, is going to be borderline impossible.
ATK Calculations
  • 11,351 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,708
  • 22,708 x 2.0 (passive) = 45,416
  • 45,416 x 1.25 (SSJ & SFB links) = 56,770
  • 56,770 x 1.4 (12 ki multiplier) = 79,478
  • 79,478 x 5.35 (SA lvl. 10 multiplier + 50% ATK boost + 30% dupe system bonus) = 425,207
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 467,727.
With double SSJ Trunks (Future) leader skills, his ATK goes to 510,248.
Commonly shared among the best cards for Mono Super are their abundance of Ki Links. This allows them to be flexible regardless of what leader combo you are using. OIAF, SS, and PFB are extremely saturated in Mono Super, which makes SSJBKK an amazing Ki Battery. He will consistently super, and will allow those possession 2 or more of those links, to also super consistently.
His passive while limited by a turn timer, is extremely strong on a power buffed Mono Super team. You will hardly see his passive drop, and the 20k ATK which is further scaled by Links, his 12 Ki Multi, and SA Multiplier, allows SSJBKK Goku to dish out some insane damage. Outside of Super Vegetto, and Vegetto Blue, SSJBKK Goku will be your next best card to use for blocking, due to his passive giving him 10k def.
ATK Calculations
  • 11,300 (enhanced base ATK) x 2.0 SSB Vegito leader skills = 22,600
  • 22,600 +20,000 (passive) = 42,600
  • 42,600 x 1.25 (SSJ & SFB links) = 53,250
  • 53,250 + 2,500 (Kamehameha) = 55,750
  • 55,750 x 1.5 (12 ki multiplier) = 83,625
  • 83,625 x 5.35 (SA lvl. 10 multiplier +30% dupe system bonus) = 447,393
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 470,061.
With double SSJ Trunks (Future) leader skills, his ATK goes to 492,735.
SSB Goku
SSJB Goku’s main place is on a Double Vegetto Blue lead team. Since PFB is his only Ki Link, he’ll have considerable issues getting supers off if you have a SSJI Trunks as one of the leaders. However, on that Double Vegetto Blue team, he will be an amazing hard hitter. With a ATK +100% on Super Passive, his saiyan links, high base atk, and great 12 Ki Multiplier, he will be dishing out consistently high amounts of damage. The plus-side to this card over SSJBKK Goku, is that SSJBKK Goku is limited by a turn timer, while SSJB Goku will never drop his passive.
The main downside to this card, is you cannot use him with SSJBKK Goku. You are forced to choose one over the other, and in almost all situations, you will use SSJBKK Goku over this one. Regardless, he is still an amazing card to run.
ATK Calculations
  • 10,544 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 21,088
  • 21,088 x 1.25 (SSJ & SFB links) = 26,360
  • 26,360 + 2,500 (Kamehameha link) = 28,860
  • 28,860 x 1.4 (12 ki multiplier) = 40,404
  • 40,404 x 2.0 (passive) = 80,808
  • 80,808 x 4.6 (SA lvl. 10 multiplier +30% dupe system bonus) = 371,716
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 405,668.
With double SSJ Trunks (Future) leader skills, his ATK goes to 439,620.
LR Goku
LR Goku is a bit tricky to run. Since his only Ki links are Golden Warrior, and Family Ties, you need to bring SSJ Bardock for him to effectively perform. Of course even a 12 KI super will still dish out insane damage, LR Goku’s main power comes from being linked with Bardock. The extra 25% from The First Awakened, and Bardock’s orb changing passive is big part of LR Goku’s strength.
On a Hybrid Super team using SSJI Trunks as 1 leader, LR Goku is even harder to utilize. As his character already lacks good Ki Links as is, and relies on SSJ Bardock to hit the high Ki counts, reducing the amount of Ki he gets from the Leader skill is going to be an issue. Even still, being an LR and having him at SA 20, he will still do more damage than most super cards even at 12 Ki.
ATK Calculations
  • 17,100 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 34,200
  • 34,200 + 10,000 (passive) = 44,200
  • 44,200 x 1.35 (SSJ & PoA links) = 59,670
  • 59,670 + 2,500 (Kamehameha link) = 62,170
  • 62,170 x 2.0 (24 ki multiplier) = 124,340
  • 124,340 x 6.0 (SA lvl. 20 multiplier + 30% ATK boost + 30% dupe system bonus) = 746,040
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 801,444.
With double SSJ Trunks (Future) leader skills, his ATK goes to 856,848.
SSJ Bardock
Bardock has 2 usages. Being the support for LR Goku, or acting as an alternative to SSJ Gotenks. Though he isn’t entirely an alternative. His orb changing passive can be extremely helpful on a SSJI Lead team. His main usage, is to support LR Goku that is being used on a Double Vegetto Blue team. With Bardock being a versatile stand alone card due to sealing, orb changing, and okay damage, you aren’t bringing down the quality of the team when sticking him with LR Goku.
Since LR Goku’s overall damage is staggering, Bardock being his best support increases his overall value for Mono Super. His passive allows Goku to reliably hit 18 Ki, and increase his odds of getting 24 ki greatly. He also supplies him with 2 Ki, and 35% ATK from links thanks to Family ties, SSJ, and The first awakened.
ATK Calculations
  • 9,873 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 19,746
  • 19,746 x 1.2 (passive) = 23,695
  • 23,695 x 1.35 (SSJ & PoA links) = 31,988
  • 31,988 x 1.35 (12 ki multiplier) = 43,183
  • 43,183 x 4.6 (SA lvl. 10 multiplier +30% dupe system bonus) = 198,641
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 218,505.
With double SSJ Trunks (Future) leader skills, his ATK goes to 238,369.
SSJ3 Goku
SSJ3 Goku hits extremely hard, but is on an extremely restrictive turn limit. While SSJBKK Goku only has 3 turns longer on his passive, that added onto his higher damage output hardly makes it a downside. SSJ3 Goku on the other hand will output still respectable damage, but will almost always drop his passive. This is a pretty big issue, as losing the 100% from his passive, cuts his damage by too much.
However, SSJ3 Goku is one of the few cards that benefit the most from the Ability system. Since when maxed he gets, 7000 ATK, 7560 DEF, and 6440 HP, while most cards will get an average of 5k per stat. Until Dokkan Fests are tuned accordingly to how powerful cards can become with the Dupe System, the extra stats will carry his turn limit.
Ki Link wise, he has OIAF, and Golden Warrior, which is fairly common. This means he’ll never have issues on a double Vegetto Blue Lead, and likely won’t if you’re OIAF heavy on a SSJI Trunks lead. His offensive links are good as well, with SSJ and Fierce Battle. Limit-Breaking Form can hit with SSJ3 Gotenks, and SSJ3 Vegeta as your primary targets.
ATK Calculations
  • 11,472 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,944
  • 22,944 x 2.0 (passive) = 45,888
  • 45,888 x 1.25 (SSJ & SFB links) = 57,360
  • 57,360 x 1.4 (12 ki multiplier) = 80,304
  • 80,304 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 369,398
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 406,337.
With double SSJ Trunks (Future) leader skills, his ATK goes to 443,277.
SSJ3 Goku
SSJ3 Goku is a slightly weaker, but more stable version of SSJ3 Goku. Both of them have identical links, and are meant to be hard hitters. Instead of a 100% ATK for 7 turns passive, this Goku has ATK +80% when HP is >= 30%. For fights where the AGL’s passive would run out, the STR one becomes a better option.
Besides that, the other difference between the two, is how much stats they get from the Dupe System. The AGL one when maxed out, will get an average of 7k extra starts across all stats, while the STR one only gets 5k average across all stats. So as you start to beef them up with the dupe system, the AGL will creep ahead at a faster rate, making him scale better.
Same as the AGL one, the STR one can work on a Hybrid team due to having OIAF. If Linked with Gogeta, he will get 4 Ki from OIAF, and Golden Warrior. Besides him, you will only hit OIAF by itself, unless this card is in the middle.
ATK Calculations
  • 10,123 (enhanced base ATK) x 2.0 SSB Vegito leader skills = 20,246
  • 20,246 x 1.80 (passive) = 36,442
  • 36,442 x 1.25 (SSJ & FB Links) = 45,552
  • 45,552 x 1.4 (12 Ki Multiplier) = 63,772
  • 63,772 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 293,351
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 322,686.
With double SSJ Trunks (Future) leader skills, his ATK goes to 352,021.
SSJ3 Vegeta
SSJ3 Vegeta acts as the other side of the coin when compared to SSJ3 Goku. Instead of 100% ATK for 7 turns, he reduces damage by 80% for 7 turns. During these 7 turns, SSJ3 Vegeta is the best blocker. However, it’s when his passive falls off, that his role changes to a far less impactful one. With a 50% chance to stun when he launches an sa, it’s his only saving grace for when his passive falls off.
SSJ3 Vegeta also benefits similarly to SSJ3 Goku from the Ability system, however none of the bonus stats amplify his character, since 80% reduction is already enough to reduce anything to triple digit damage.
Again similarly to SSJ3 Goku, Vegeta has OIAF, and Golden Warrior for Ki, which will allow him to super consistently on a Double Vegetto Blue team. As long as OIAF is common on a single SSJI Trunks lead team, he shouldn’t have issues.
ATK Calculations
  • 11,356 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 22,712
  • 22,712 x 1.25 (SSJ & SFB links) = 28,390
  • 28,390 x 1.4 (12 ki multiplier) = 39,746
  • 39,746 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 182,831
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 201,114.
With double SSJ Trunks (Future) leader skills, his ATK goes to 219,397.
Still to this day, one of the best overall Support cards in Dokkan. Giving certain cards an extra 1.3x in their damage formula, can yield some insane increases. His passive is a god send for cards like SSJ3 Gotenks, and the DEF part is always a nice touch for reducing damage slightly more.
His Super Attack ATK increase is applied to his and your other cards SA multiplier. In short, while he increases the atk of your allies by 55%, it’s not calculated like that. Nevertheless, it’s still a nice bonus to an already great card. His links are extremely good. PFB, and Fused fighter are among the most saturated in Mono Super, and even has Power bestowed by God, which will activate with Vegetto Blue, Super Vegetto, and any Ultimate Gohan card.
ATK Calculations
  • 9,915 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 19,830
  • 19,830 x 1.3 (passive) = 25,779
  • 25,779 x 1.15 (SFB link) = 29,645
  • 29,645 + 2,500 (PbbG link) = 32,145
  • 32,145 x 1.45 (12 ki multiplier) = 46,610
  • 46,610 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 214,406
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 234,183.
With double SSJ Trunks (Future) leader skills, his ATK goes to 253,960.
Arale is an exceptionally hard hitter. While she lacks ATK Links, her good Base ATK, good 12 Ki Multiplier and her amazing Passive, allow her to still hit extremely hard. She also has a farmable SA, which means everyone should have her at SA 10.
The biggest issue besides the lack of good ATK links, is that her only KI link is Shocking Speed. This limits her on Mono Super, since PFB, Fused Fighter, and OIAF are the dominant Ki links. Having only Shocking Speed is only enough if you’re running a Double Vegetto Blue team that consists of a fair amount of shocking speed units, but is definitely not enough if you use 1 or 2 SSJI Trunks Leaders.
ATK Calculations
  • 10,150 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 20,300
  • 20,300 x 1.15 (SFB link) = 23,345
  • 23,345 x 1.4 (12 ki multiplier) = 32,683
  • 32,683 x 2.2 (passive) = 71,902
  • 71,902 x 5.35 (SA lvl. 10 multiplier + 30% dupe system bonus) = 384,675
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, her ATK goes to 423,142.
With double SSJ Trunks (Future) leader skills, her ATK goes to 461,610.
SSG Goku
A mini version of SSJBKK Goku, SSJG Goku acts as an amazing Ki Bridge/battery, with respectable damage. He’s a decent filler card if you’re running Double Vegetto Blue, but he really shines when you use SSJI Trunks as a leader. Since he has OIAF, SS, and PFB, he acts as an amazing Ki battery for a team using 1 or 2 SSJI Trunks’ as a leader. Overall the card is extremely solid, and if he were to get a Dokkan Fest he would likely become a staple in any Mono Super setup.
ATK Calculations
  • 9,846 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 19,692
  • 19,692 x 1.1 (SSJ link) = 21,661
  • 21,661 x 1.4 (12 ki multiplier) = 30,325
  • 30,325 x 1.75 (passive) = 53,068
  • 53,068 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 244,112
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 268,523.
With double SSJ Trunks (Future) leader skills, his ATK goes to 292,934.
SSJ Gotenks
Gotenks is Mono Super’s best Super Sealer. With a 100% ATK increase on super, solid base stats, and amazing links, he is a great card to go along with Vegetto Blue, and Super Vegetto. Now that he has finally dokkaned, he has become a staple that will not be replaced as of now. With his passive going from 77% to 100%, getting fierce battle, and still being able to seal, Gotenks has now become the best non-dokkan fest exclusive card. He works exceptionally well on a SSJI Trunks lead team, since he possesses Golden Warrior, PFB, and Fused fighter. All of which are extremely common among the best Mono Super cards.
ATK Calculations
  • 10,120 (enhanced base ATK) x 2.0 (SSB Vegito = 20,240
  • 20,240 x 1.25 (SSJ & SFB links) = 25,300
  • 25,300 x 1.35 (12 ki multiplier) = 34,155
  • 34,155 x 2.0 (passive) = 68,310
  • 68,310 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 314,226
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 345,648.
With double SSJ Trunks (Future) leader skills, his ATK goes to 377,071.
SSJ Gotenks
While not as versatile as his PHY counterpart, this Gotenks works exceptionally well on both Mono Super setups. The only drawback to his character, is the restriction on his passive. If you’re up against more than one enemy, his 80% ATK passive will not activate, however since all the final bosses of a Dokkan Fest, and mostly all the difficult parts have only 1 enemy, his restriction is hardly an issue.
Due to his abundant Ki Links, this Gotenks will fit perfectly on a SSJI Trunks lead team. However, you cannot use him with his PHY counterpart which limits his usability slightly. He also has a rare chance to stun which can be clutch at certain moments. Overall, he hits quite hard, has amazing links, and has a small chance to stun as a bonus.
ATK Calculations
  • 9,985 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 19,970
  • 19,970 x 1.8 (passive) = 35,946
  • 35,946 x 1.25 (SSJ & SFB links) = 44,932
  • 44,932 x 1.35 (12 ki multiplier) = 60,658
  • 60,658 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 279,026
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 306,928.
With double SSJ Trunks (Future) leader skills, his ATK goes to 334,831.
Super Trunks
Super Trunks’ main strength comes from being on a Hybrid Mono Super lead, or on a double Double SSJI Trunks lead. On a double SSJI Trunks lead with his passive, PFB, and Golden Warrior, he’ll start with 9 ki. If you link him up with SSJI Trunks, he’ll be at 10 Ki thanks to The Vegeta Family link.
In terms of damage, he isn’t outstanding, but is overall well rounded. His ATK increase for 3 turn SA effect likely won’t stack due to him primarily being a rotating unit, but depending on your setup, he can have it stack twice. Overall on a team consisting of Vegetto Blue as a leader, he is more of a filler, but on a Hybrid, or Double SSJI Trunks lead, he starts to shine.
ATK Calculations
  • 10,169 (enhanced base ATK) x 2.0 (SSB Vegito leader skills) = 20,338
  • 20,338 x 1.6 (passive) = 32,540
  • 32,540 x 1.25 (SSJ & SFB links) = 40,675
  • 40,675 x 1.3 (12 ki multiplier) = 52,877
  • 52,877 x 4.6 (SA lvl. 10 multiplier + 30% dupe system bonus) = 243,234
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 267,557.
With double SSJ Trunks (Future) leader skills, his ATK goes to 291,880.
SSJ2 Gohan
Gohan fits perfectly in Mono Super. With a passive that gives him 3 Ki, and 70% ATK at the start of turn, Gohan will consistently Super regardless of what Leaders you use. This makes Gohan an exceptional card to run when you’re using SSJI Trunks as a leader. In addition to that, Gohan possess great links for Mono Super, including Kamehameha which is shared by Vegetto Blue, and SSJBKK Goku to name a few. His high base stat, Immense multiplier, and 70% ATK passive will allow Gohan to act as one of the best hard hitters for Mono Super.
ATK Calculations
  • 10,610 (base ATK) x 2.0 (SSB Vegito leader skills) = 21,220
  • 21,220 x 1.7 (passive) = 36,074
  • 36,074 x 1.25 (SSJ & SFB links) = 45,092
  • 45,092 + 2,500 (Kamehameha link) = 47,592
  • 47,592 x 1.3 (12 ki multiplier) = 61,869
  • 61,869 x 5.35 (SA lvl. 10 multiplier + 30% dupe system bonus) = 330,999
With hybrid SSJ Trunks (Future) & SSB Vegito leader skills, his ATK goes to 362,367.
With double SSJ Trunks (Future) leader skills, his ATK goes to 393,729.
submitted by Loligami to DBZDokkanBattle

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