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[H] $50+ Steam Wallet/Over 250+ games in inventory and 20 or so steam keys [W] TF2/Dota2 keys/$Paypal/$AmazonGC/Want List/Daily Deals/Offers

I usually don't list prices for my games, so stop asking me "What can you do for xxx?" or "How much for xxx?" or "Interested in XXX? Offer me", I will just ignore these posts. My inventory is constantly changing and updating prices takes too much time. I would prefer it if you made a list of games you were interested in and for you to make an offer. Do mention if you can do Paypal/Amazon Gift Card/TF2 keys/Dota2 keys/Steam Wallet in your offer as I prefer these trades usually
When making an offer, tell me which game is yours and which game is mine so it's easy to understand
450+ rep on steam profile/Over 600 trades done
I can buy games from you, provided it is a game on my want list or you've convinced me that I should play the game you have
Link to inventory if you don't want to read my wall of text - I have approximately 15 items not listed below; I am unlikely to trade these unlisted games unless you make an offer I cannot refuse.
Ctrl + F is your friend in this thread
  • ##Dota 2 invites, Metro 2033, Nexuiz, Nuclear Dawn, The Ship, Torchlight, Frozen Synapse, Forge, Starvoid
  • ##Multiplayer exclusive games
  • ##Real Time Strategy/Turn Based Strategy games
  • ##Steam keys from indie bundles. I only accept Gift URLs
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  • ##Cosmetic DLCs
  • ##Beta access
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  • ##Games with limited installation DRM - Some exceptions apply
  • ##Team Fortress 2 Metal
  • ##Trading Cards - I do have some interest in them, but I can easily buy cards for 15~ cents per card on Steam Community Market
Inventory listing by TradeStarter
UPLAY KEY ACTIVATION GAMES - 2 TF2 KEYS EACH. 7 TF2 KEYS FOR 5 GAMES. See this guide how to activate your key
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Will accept PayPal, Amazon Gift Cards, Steam Wallet, TF2 crate keys and Origin keys.
Only accepting game keys if they are games I want and they must be accompanied with receipt
submitted by xzhobo to SteamGameSwap

Godhood WB / V8 / Turn 21

Welcome to Turn 21

In Summation

The demigod Krimhilde has taken over a town in the outskirts of the madtongue nation. The inhabitants have been ‘made better’ via a strange form of parasitic assimilation. A few missing persons and a hastily scrawled raven warning are the only things that indicate anything is wrong currently.
The bloodfeast in Totemtown led to the founding of a vampire force calling themselves the bloodlegion, who have carved out a fief in the Northwest of The Consortium. This land is called the Bloodlands. Meanwhile Kheranu has gained in strength and picked up the sphere of Strength.
The Nest has been overwhelmed by the flood of refugees, and the roaming dead that those refugees swiftly became. As the first line of defence against the forces of undeath was at its weakest the lich displaced from the Sylvan lands launched an assault. The Nest fell, and the Higan-Sal was slain. The remnants of the Talon have been scattered, but are trying to coordinate pockets of resistance against the undead.
A new type of undead is out there created by a Shaper named Frankenstein who sought to resurrect his family. He was successful, although he himself was butchered. The secrets of his creations and the first generation of ‘collectors’ as they would come to be called escaped the wrath of the forgemasters however. The collectors bodies were still dead despite their liveliness and rotted over time, thus they had to collect replacement body parts from travellers.
In the human town of Deschain a bogeyman has been taken residence. It feeds on children… or perhaps the fear of children. Waking periodically to torment and feast before returning to its rest. Strangely once the Bogeyman had its fill, and sunk into rest the town of Deschain flourished, weathering the dark times that were dragging down the human settlements around it. In many way the town was a beacon of light, albeit one with a truly dark secret.
The bogeyman wasn’t the only beast lurking in the shadows feeding off the emotions of the populace. The Chaos cult as mercenaries were one of the few people with very steady employment in this troubling times and as they flourished so too did the Kakodaimones they sometime became flourish, adapting and realizing a new powerful ability to assume a more normal mortal form, despite not being mortal anymore. Under the influence of these kakodaimones the chaos cult organized for an attack on the Reading Hall, the centre for knowledge of the Art, something the cults had hungered for, for so very long. The assault was devastating, but intervention from The Voice and the high cleric of the Daimones wielding necromantic energy which prevented the cult from achieving a true victory.
The chaos cult wasn’t the only foe that the Daimones faced however. The monsters of the world needed people prepared to fight them. The damnation of the eternal wanderer was used to create undying soldiers to fight the things which go bump in the night, but that had proved to not be enough. The Monsters and undead were foes that were too difficult for normal mortals to defeat. So a project to refine essence of adaption and survival and imbue people with them was begun. Many died in the process, but with the addition of arcane script tattoos and channelling of their Kakodaimons along with rigorous training a monster hunter is capable of consuming essences safely. These hunters are called Venatori or Decapitarii.
The Daimones were not the only ones who believed that supernatural protectors were needed to defend their people. Wanax created divine weapons that would empower their wielders. These weapons select their own weilders who are deemed worthy of protecting the Forged and Acorders.
[Turn 22 will start at: Thursday 28/09/2017 at 2pm UTC]


Act Log Wiki
Political Map(not updates)

Act Gain

Adela: 33 (+5)
[-2: The Draw]
[-1: Siegfried]
[-1: Legion of Light]
[-1: Krimhilde]
[+2: Pantheon of Sanctity]
[+4: Celestial Order]
[+4: Mortalism]
Antria : 13 (+5)
[-2: The Draw]
[-1: Iskra]
[-1: Cassian]
[-1: Bogeyman]
[+2: Architects of Nature]
[+4: Circalau]
[+4: Metal Accords]
Azarax/Pride: 30 (+5)
[-2: The Draw]
[-1: Courage Angels]
[-1: Brunhilda]
[+7: Blood of the Hunt]
[+2: Pantheon of Sanctity]
Blutegel: 29 (+1)
[-2: The Draw]
[-1: Luxion]
[+4: Pantheon of Sanctity]
Caelan: 26 (+4)
[-2: The Draw]
[-1: Mother Trees]
[-1: ???]
[+4: Architects of Nature]
[+4: Circalau]
Dead King: 18 (+5)
[-2: The Draw]
[-1:Corvus Angels]
[-1:The Reaper]
[+4: Celestial Order]
[+1: Order of Ravens]
[+1: Pantheon of Sanctity]
[+1: Madtongue]
[+1: Metal Accords]
[+1: Architects of Nature]
Francella: 31 (+6)
[-2: The Draw]
[+4: Architects of Nature]
[+4: Mortalism]
Lim: 30 [Frozen]
Lunn: 8 (+5)
[-2: The Draw]
[-1: Kheranu]
[+4: Celestial Order]
[+4: Mortalism]
Mara: 24 (+3)
[-2: The Draw]
[-1: Reyne]
[-1: Lilith]
[-1: Infernal Magic]
[+4: Mortalism]
[+4: Celestial Order]
Ohmer: 22 (+2)
[-2: The Draw]
[-1: Desces]
Po: 17 (+6)
[-2: The Draw]
[-1: Pi]
[+5: The Madtongue]
[+1: Mortalism]
[+3: Shrine Towns]
Quezhuiaya: 30 (+4)
[-2: The Draw]
[-1: Heart of Sacrifice]
[+7: Blood of the Hunt]
Shaanti: 30 [Frozen]
Stellatum Pallio: 30 (+6)
[-2: The Draw]
[+4: Celestial Order]
[+4: Mortalism]
The Outsider: 12 (+5)
[-2: The Draw]
[-1: Agathodaimones]
[-1: The Voice]
[+4: Celestial order]
[+4: Mortalism]
[+1: Blood of the Hunt]
Udani: 29 (+2)
[-2: The Draw]
[+4: Circalau]
Vacavius/Fulgor: 29 (+4)
[-2: The Draw]
[+4: Mortalism]
[+2: Cult of Fulgor]
Wanax: 7 (+6)
[-2: The Draw]
[-1: Shapers]
[-1: Iron Guard]
[+4: Metal Accords]
[+4: Mortalism]
[+2: Pantheon of Sanctity]


Patterns in the Rampancy

As more instances of the fertility events are observed more patterns can to be determined. While the location and time of the incidents still seems random, there does appear to be certain bias to the randomness. The effect is geographically centred around the Tower Sea. While initially it seemed like the reason that the outer deserts that make up most of the world were not being effected as much was due to their relative lifelessness it appears that is not the case. The data suggests that proximity to the centre of the known world increases the likelihood that event will take place in a region and that number of organisms in location has no effect on the likelihood. The frequency of the events isn’t increasing evenly either, there are spikes of activity which then decrease and then spike again somewhat rhythmically.
[We’ve done pretty well with filling up our map. If any of you want to set up nations on the other side of the deserts or make new lands outside the map then go ahead. The world size limit has been lifted.]

Everything is TERRIBLE

[The Dark ages continue, and as such any action that make mortal’s lives easier incur an additional cost. Note, is actions which make life ‘easier’ for mortals, not actions which save mortal lives. If you perform any action that is deemed to make life easier, you pay 4 Acts on top of the normal cost for the action. You only ever have to pay this cost once per turn, no matter how many actions you take that ease mortal difficulties.]

Dark Ages

Progress remains at a standstill. [No Tech gifts till this age is over.]

REBATE: Forces of darkness

[Last turn’s rebate is still available.]

PROSPERITY GOAL: The fall of Empires

Society is crumbling and not many of the old nations will survive the onslaught. [This will be around for a few turns so no need to rush, but if your nations collapse and reform into new nations before turn 26, then on turn 26 your people will flourish (sustainably, not rampantly) to a degree that will increase your Gain.]


[Ok, this is not an actual, event, this is a poll. The original schedule of turn 18-24 being apocalypse turns was based on the shorter turn cycle. Also we delayed a turn so now that would theoretically be 19-25. My question is should we shorten the dark ages a little? Where about are people in their storylines? How much time do you feel you need to do them justice? Here is a strawpoll to answer when you think the last turn of the darks ages should be.]
submitted by Keytium to GodhoodWB

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