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My games don't run anymore on the latest drivers of Nvidia

Computer Type: Laptop: Asus Vivobook X556UQK
GPU: Nvidia Geforce 940MX 2GB of Vram, no overclock
CPU: Intel® Core™ i5 7200U Processor, no overclock
Motherboard: X556UQK Motherboard
RAM: 8GB (2x4), no overclock
PSU:
Operating System & Version: Windows 10 build 10240 64bit
GPU Drivers: Nvidia GeForce Game Ready Drivers 451.67, Upgrade from 441.66
Description of Problem: I was upgrading my drivers thinking that it would fix the lagging of Saints Row the third Remastered. Now all of my games won't work or open, meaning it will start and either close immediately/shows an error then closes. This didn't happened before.
Troubleshooting: Tried uninstalling, re-installing the driver but failed to resolve my issue, tried rolling back driver through Device Manager but resulted to BSOD, which leads to re-installing current drivers that still didn't resolve my issue.
I didn't tried using DDU yet, but i was wondering if there are any other fixes before i do this.
Are there any fixes for this?
submitted by Durlmixels to techsupport

I've played for the better part of the decade. I think Exceptional Stories blend together after playing them all over the years. To exhibit this, I will try to briefly discuss every last one of them without looking anything up. *spoilers*

I was partially inspired to make this after taking the annual ES survey and not knowing what the fuck half of them were about anymore. And I honestly feel like I pay a lot of attention to the writing and am very well versed in the lore of the setting. Anyways, here goes. All, uh, 58? I'm letting myself see the title and the artwork. That's my self imposed ruleset. Be aware I may say things with absolute certainty that may be entirely wrong.
A Little Pandemonium: Uh, this was the one where the Ministry of Public Decency is basically throwing a state safe Burning Man or something. Or somebody else is throwing it and they want you to toss a wet blanket on the whole thing. I remember there being a bonfire at least.
All Things Must End: This is the one where you go to Tanah-Chook I think. Also you can keep sailing there after the story even though it's probably pointless. Still appreciated. I think it's just about an emergence ceremony and also building a bridge to Venderblight? Am I confusing this with another one now? I swear if there's two Tanah-Chook stories in here.
Borrowed Glory: This is the really short tiger one with about zero roleplaying options in it from last month.
Cricket, Anyone?: I'll spoil you all and say that I know Chandler's latest three stories like the back of my hand as I've replayed them all after a certain point. I'll spare you and myself a crystal clear summary of them.
Cut with Moonlight: There's a haunted house and it's being caused by moonlight. There's a 50/50 shot I'm right about this and I'll flat out be reusing this description for another ES.
Daylight: I remember this one clearly because it was so terrible. You, a rat, some boring asshole go to some Lilliputin-ass town where you get the rat's sock puppet and also find the boring dude's equally boring gay lover. Except he's extra boring because the whole plot is about this encroaching boringness that overtook him. Also the island is covered in sunlight for some unexplained reason and there's also a monster that severs zero purpose. This is the only ES that I considered to be offensively bad.
Discernment: shrug
Factory of Favours: You cut deals with a bunch of randos in this factory run by a clay man with a stupid hat. There's a quality that measures how much you upset this clay man as if anybody cares.
Fine Dining: As an actual sous chef, this is unironically my favorite ES. I will be replaying it the second it's up on the fate page.
Five Minutes to Midday: Blow up the Brass embassy for some reason. Or don't. idk
Flint: It's Flint. It needs no summary. I've replayed it about four times. Once to get rid of stains, once because I got my tax return, once to try and super overcap my dangerous before I realized that FB nerfed the shit out of it, and a fourth time just because.
For All The Saints: Uh, this is the one that everybody likes because of a hot deacon or something right? Also I think it implies that there's a renegade Hell cult and another power at play? It's an ES so it will basically never get a follow up so it doesn't matter I guess.
HOJOTOHO!: Batman but featuring a sad homeless girl instead.
Lamentation Lock: You... er.... go halfway up the canal to the surface and do... things?
Lost in Reflections: Something about December or January or another month named individual. I understand this is a popular one but I also haven't played it in about four years, nor cared to again.
My Kingdom for a Pig: My favorite Chandler tale. Your "party" that you gather is an absolute delight.
Noises from Upstairs: There's a haunted house and it's being caused by moonlight.
Our Lady of Pyres: Dawn Machine cult vs. A rebel cult with similar leanings. Chalk this one up as another "Great concept that we will never ever see again because it's an ES."
Por Una Cabeza: Chandler featuring slug racing and a storylet that maybe eight people have been able to see.
Required Repairs: Your house is falling apart, ignoring that there's about a 60% chance you don't live in a house and fuck your immersion. Something about sorrow spiders. Got a neato companion out of it at least.
Say it With Flowers: Sad lesbian involves you in a convoluted plot involving various flowers and mushrooms to remeet her former lovewife/girlfriend.
Shades of Yesterday: The bottomless pit of an action sink I just played eighteen hours ago.
Steeped In Honey: Something about honey. The picture looks like an ex of mine.
Tauroktonos: Overly ambitious, quite long, but one of my favorites. Featuring a random monster, a Journey to the Center of the Earth esque adventure, and devils actually living up to their name for about the first time in the setting. Also featuring a ton of bugs within the opening hours of launch. Beta testing was not fun. Also it's worth noting that sticking with the devils the whole way through makes this the most profitable ES ignoring Flint.
The Art of Murder: Cool concept that was ditched a third of the way through for an overly long chase sequence. Followed up Flint so nobody liked it because it wasn't Flint.
The Attendants: Run around a big mansion. Get teased with lore but learn basically nothing.
The Bones of London: You use... moths to make a map or something at some point. This one is filed under "inoffensively forgettable."
The Calendar Code: Help a cat rob a library. I remember liking this. There were rooms based on seasons I believe.
The Century Exhibition: I'm reminded that like a forth of exceptional stories have to do with devils in a less than minor way. Only slightly more irksome than that one time where we got three parabola focused stories in a row. Anywho. See the world of tomorrow as presented by devils: then ruin it I think.
The Chimney Pot Wars: Some urchin street fight.
The Clay Man's Arm: You wake up with a clay arm. At the end you fix it or maybe you don't. Forgettable things happen in the middle.
The Committee: No idea. Might be the one where you find out the parliament didn't let London know about the fall.
The Court of Cats: I think it's a divorce court where you allocate dividends between two cats?
The Final Curtain: Finale of the Season of Wrecks. Has basically nothing to do with a wreck. You stage a play where a plant eats the audience at the end.
The Frequently Deceased: A housemaid keeps killing herself because she doesn't want to quit a job.
The Garden Embassy: This one is relatively recent and I can't remember a thing about it so it's probably bad.
The Haunting at the Marsh-House: Oh god is THIS the one with the haunted house and the moonlight? Fuck. Well I'm saying it is now, damn the other two above.
The Heart, the Devil and the Zee: A guy wants to kill a bound shark to impress his friends or dad or whatever.
The Heretic of Hollow Street: Run a barber shop. Something with Parabola
The Last Dog Society: No idea but I vaguely recall the end where you or somebody runs the risk of drowning at the end.
The Magician's Dream: Go to parabola to find someone. I think you get to talk to a Fingerking in this one but probably not. Maybe it was a tiger.
The Murgatroyd Formula: Help two sisters run their alchemy shop. One of them is a loose cannon cop that doesn't play by the rules, and the other one is boring.
The Pentecost Predicament: This one might have the adventuress from Sunless Sea in it. That's all I got.
The Persona Engine: Find the infernal machine beneath London that predicts the future.
The Price of Loss: Go to parabola and cure depression.
The Pursuit of Moths: I know I said "map out London with moths" or something close enough in an earlier description that I clearly was wrong about, but THIS one is that. There's moths and you map out London maybe.
The Rat-Catcher: The only Chandler story I don't particularly recall. I do have my Wings-Of-Thunder bat from it though, and I used it to... fly.. out of a giant mouth? Is that how the story went? God I hope not; that sounds stupid.
The Seven-Day Reign: Shockingly good although I remember little. Features your not-daughter or your aunt. Or some rando if you haven't played any of the barely-worth-it fate locked stories of yesteryear.
The Shallows: Go on the ferryman's boat to kill somebody. Learn a lot about things that will never be relevant again because you're playing an ES.
EDIT: I have been informed that lore here becomes relevant in the Nemesis finale. Of which I will likely never play unless the hinted at new game plus feature that Fallen London will be getting is actually a genuine new game plus and not some absolute bullshit that loses me my hard won qualities. "Reset your character! Grind up Paramount Presence again!" lmao no.
The Sinking Synod: There's a bunch of religious leaders gathering in a swamp and there's also a spooky man about. I think you can become a bishop too?
The Stag and the Shark: Wait, this one is the "find the bound shark" one. Well, no idea on the one above that I used that description for then.
The Stone Guest: Dude. I just don't know. I'm looking at what I have left in this list, and I remember there being an ES about movies so I'll just say that you make a movie in this one. It's really exciting. There's devils for the umpteenth time and everything.
The Twelve-Fifteen from Moloch Street: Murder on the Orient Express. Going into hell at the end is neat and I got thirty levels of shadowy out of it back in the day.
The Waltz That Moved the World: Something about The Great Game. I remember aggressively not caring about it back when I played it.
The Web of the Motherlings: This is the only one where even the name doesn't sound familiar. I cheated and read the description on this. Still no idea.
Trial and Error: ???????? I'm finishing strong I guess.
Where You and I Must Go: Go on a lifeberg. Try not to be there for two weeks or something Mr. Eateny happens. I liked this one a lot.
Written in the Glim: I got nothing.
submitted by Bovolt to fallenlondon

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