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Welcome to my attempt at summing up knowledge about tf2's networking I've collected throughout the years. These settings give you an advantage over players who are using default options, but it might take some time to adjust to them. There's a lot of discussion on this topic, but the information is spread out, so I'm trying to put the at least the basics in one place.
All of this comes from my googleing skills and in-game testing. I've tested everything I'm listing here in game (on 10 mbps up/down).
If you want just a quick copypaste here's what I use, but I reccomend reading the whole thing so you know what these do and what's best for you.
cl_cmdrate 67; cl_interp 0; cl_interp_ratio 1; cl_lagcompensation 1; cl_pred_optimize 2; cl_smooth 0; cl_smoothtime 0.01; cl_updaterate 67; rate 120000 

How many packets does client send to the server per second (how often you tell the server what you're doing).

How many packets per second does client request from the server (how often server tells you what's going on).

Valve servers run at 66 updates every second, meaning it can receive, process, and send out packets (= what's happening atm) at this rate. This leads to the most popular values for these two cammands being 66 (obviously) and 67 (just to make sure it's maxed out). In practise there's no differnce between 66 or 67. You should be using one of these values. I can't speak for all community servers, but I haven't seen any running at higher or lower tickrate. If the server had it higher it would make sense to increase, but having higher values then the server doesn't have any downsides (it gets automatically lowered to the maximum allowed value).
If your fps drops below 66 there is no update to be sent, meaning there's no point in setting it higher then your frames.

To get the next part you have to understand how client/server side hit registration works.
Hitscan weapons
Bullets. Registered client side, server just confirms that it was possible to hit. Hit registration is not affected by ping or lerp.
Projectile weapons
Rockets, arrows, grenades, etc. Registered server side. Having higher ping or interp settings will lead to a delay between when you click and when the projectile really comes out.
Melee weapons
Are shot range hitscan (clientside). The server confirmantion is a bigger deal here because it also takes into consideration range and orientation (backstabs). I recommend this video about backstab hit detection.

Interpolation settings and lerp
TF2 uses interpolation to compensate for packet loss (when a piece of data is lost. This allows for smoother gameplay without stuttering when packets are lost). The issue is it adds additional delay between you and the server (similar to ping).
Lerp is a delay between the server and client, which is used to compensate for packet loss. Upsides of having it low are that what you see is as close as possible to what the server sees, granting a good projectile hit registration. Downside is stuttering errors occur (loss, choke), which may disrupt your hitscan aim.

Sets lerp to a fixed value (seconds). Common values are 0 (minimum, gets set to what minimal value server allows), 0.0152 (1/66; compensates for 1 packet to be lost) and 0.0303 (2/66; 2 lost packets). This command is outdone by cl_interp_ratio, you should set it to 0 and use that instead.

Lerp will be calculated as cl_interp_ratio/cl_updaterate. The value basically means how many lost packets are you compensating for.
Most popular values are 1 (equal to cl_interp 0.0152) and 2 (equal to cl_interp 0.0303).

One with a higher value will be your interpolation delay (lerp). This means arguing about interp .0152 or .0303 with ratio 2 is poitless.

Always 1. Disabling causes some nasty hit reg.

Everyone has this on 2, but I haven't tested it yet.

Here it's explained better then I would do it. Basically makes your movement feel smoother, but increase the difference between you and the server. Especially bad for backstabs. I recommend disabling it (cl_smooth 0).

If you're experiencing choppy movement with cl_smooth 0 and feel like it hurts your aim (or eye), you might want to turn it on (to 1). Then cl_smoothtime will determine how invasive smoothing will be. Try 0.01 and increase until you're ok with it. Keep in mind that this will hurt your hit detection (especially melee).

How much bytes per second can you download from the server. Setting it too low will cause packets sent to you to be cut off when the limit is reached (called choke). Setting it higher then your connection can handle will lead to packets being lost when their size exceeds your download speed (called loss).
I would reccomend values around 100000, which should be enough to hanlde all the packets, while not putting too much pressure on your connection.

Shows all of the network stuff on screen in real time. Very useful to figure out if your settings are working correctly. Learn how to read all the information displayed here). Common misconception is that when lerp is shown yellow you're losing packets, which is not true (actually it means potential loss will have bigger impact).

Ideally you'll have loss and choke at zero. In that case all you're trying to do is get lerp as low as possible. If you're experiencing loss or choke, fiddle with your rate value. If you have very bad internet connection (under 1 mbps I would say), lowering also cl_cmdrate and cl_updaterate might help.

Some settings you might try. Feedback on how they work for you is appreciated.

Good connection (I'm using):
cl_cmdrate 67; cl_interp 0; cl_interp_ratio 1; cl_lagcompensation 1; cl_pred_optimize 2; cl_smooth 0; cl_smoothtime 0.01; cl_updaterate 67; rate 120000 
Slightly worse:
cl_cmdrate 67; cl_interp 0.0303; cl_interp_ratio 1; cl_lagcompensation 1; cl_pred_optimize 2; cl_smooth 0; cl_smoothtime 0.01; cl_updaterate 67; rate 100000 
What people have been using 5 years ago (slow connection):
cl_cmdrate 67; cl_interp 0.033; cl_interp_ratio 2; cl_lagcompensation 1; cl_pred_optimize 2; cl_smooth 0; cl_smoothtime 0.01; cl_updaterate 67; rate 60000 
Default (very very bad, for 10 years ago):
cl_cmdrate 30; cl_interp 0.1; cl_interp_ratio 2; cl_lagcompensation 1; cl_pred_optimize 2; cl_smooth 1; cl_smoothtime 0.1; cl_updaterate 20; rate 80000 

If you want to know more, there's a lot of information about this on teamfortress.tv, like this and this. Also this ozfortress post.

Also, in case you don't have.
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Feedback is appriciated :)
submitted by 6b6964646f to tf2

I need a little help with Cisco's Network Magic software and my wireless router.

Network Magic: This is the software I got with my wireless router, I installed it and set up my wifi with it but now it seems kinda pointless because my computer connects to the wifi automatically (most of the time, but more on that later) and other computers can easily access the wifi without the software. Even with all that I haven't had real reason to uninstall it until today when I saw this. (Screen cap from the programs list in windows 7) If that is true I want to uninstall it, but I'm afraid of what I might lose if I do... I don't know.
Wireless router: This problem may be my router or it may be my computer, but very frequently my computer will not connect to the router.
  • Example 1: I'll close my computer thereby putting it into sleep or whatever. It will be unplugged from the wall. The next day I'll open in and it won't be connected to the internet anymore, clicking the internet options at the bottom and selecting my wifi also gives me a "cannot connect" dialog.
  • Example 2: My computer will be closed and my friend will come over with his computer (a macbook pro). His computer will connect fine with the internet but my computer cannot connect at all.
Whenever I have these problems I'll unplug the internet and wireless router from power for a few minutes then plug it back in and it works fine, but I feel I shouldn't have to do that because I end up doing it maybe once a day and I know of no one else that has problems with their internet like I do.
TL;DR: Network Magic is 32GB and I want to get rid of it and I've got annoying problems with my internet connection.
So, any advice or words of wisdom?
submitted by Gibsonium to techsupport

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