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How to anonymously host the continued development of youtube-dl offshore

Original sources of this guide (might be more up to date in case you're viewing a mirror of it):
https://old.reddit.com/youtubedl/comments/jktx5b/how_to_anonymously_host_the_continued_development/
https://raddle.me/f/AntiCopyright/121477/how-to-anonymously-host-the-continued-development-of-youtube
In this guide I will go through how to anonymously host the continued development of youtube-dl offshore using companies that have a track record of being very resilient to DMCA takedowns. As a general disclaimer, youtube-dl is not illegal, no matter how much the RIAA wants it to be. Hosting it is not illegal, but the RIAA doesn't care about what's legal, so we'll have to act accordingly and not rely on companies that will bend over backwards for them. This post is basically my way of flipping the bird to the RIAA.
DMCA ignored hosting providers
RIAA report including DMCA ignored hosting providers
United States Trade Representative report including DMCA ignored hosting providers
ESA report including DMCA ignored hosting providers
MPAA report including DMCA ignored hosting providers
Europol report including DMCA ignored hosting providers
Former bulletproof hosting reseller reviews offshore hosting providers
Former bulletproof hosting reseller on what the most warez friendly hosting providers are
(Novogara aka Ecatel recently got busted for tax evasion and are shady as hell in general, allowing anything to be hosted on their servers, so its best to stay away from them.)
Take into account what data center the hosting provider uses. If they don't run their their own data center the company running the data center can shut down the server if the data center isn't DMCA ignored. That isn't to say that resellers can't be resilient, but it depends on how resilient the data center they use is.
Some countries like Ukraine, Kazakhstan, and Korea force hosting providers to use government SSL certificates, meaning that they can MITM the connection.
If anyone here is serious about hosting the continuation of the youtube-dl project, PM me (F_the_RIAA_2 on Reddit, FuckTheRIAA on Raddle) and I'll give you a more specific recommendation. Keeping the hosting provider secret makes it a lot harder to take down.
CDNs and proxies to hide the real hosting provider
DDoS-Guard - Highly recommended. Based in Russia. Doesn't care about DMCA at all. Currently provides protection for Nyaa (the world's largest public torrent tracker for anime and manga) and Sci-Hub (the world's largest piracy website for academic papers which is under constant legal pressure from big US publishers). Has a free plan and accepts Bitcoin for paid plans. DDoS-Guard might be inaccessible outside of Europe for a few hours/month, meaning that sites using it would be unreachable outside of Europe during that time. This is probably peering related, but I'm not sure. Just tell site visitors to use ProtonVPN's free plan and connect to one of their VPN servers in the Netherlands if that happens.
While I recommend DDoS-Guard, I'll list some other alternatives in case something happens:
CloudFlare - Might be a honeypot, especially since I'm not sure how they'd be able to get away with this otherwise, but CloudFlare works for now. Just don't expect privacy from them. They're a US based company so they'll probably be reigned in eventually, but for now they're having their Wild West days. CloudFlare has a free plan. If CloudFlare is not configured properly when set up the real hosting provider will be leaked. More info about that here: 1, 2, 3, 4, 5, 6, 7
It's a myth that Cloudflare does not forward DMCA complaints, they forward everything. However, Cloudflare does not store any "sensitive data", which means forwarding "useless" information is similar like ignoring the DMCA request. A general advice is that whenever you use Cloudflare you should use a bulletproof backend server as well to avoid DMCA takedown request in the first place, so less or nothing gets forwarded (less "leakage risk").
Source: CHEF-KOCH / Warez / Bulletproof Hosting.md
OVPN's public IPv4 proxy (the Switzerland proxy) - Swedish company that provided a proxy for The Pirate Bay for a while, went to court because of it, and won. The two advantages with their Switzerland proxy in particular is that it's hosted by Interxion - the same Netherlands based company that is hosting Feral Hosting's DMCA ignored seedboxes - and that Switzerland is a pretty good jurisdiction. OVPN also scores well on That One Privacy Site. Accepts Bitcoin.
Before we go into registering a domain, I think it's worth considering if it's really worth keeping the name youtube-dl or if it could be spun off into a more accurate and less trademark infringing name like media-dl, for example. It downloads video and audio from a lot more sites than just YouTube, after all.
Resilient TLDs (there are more options than just these)
.is - As of a few years ago ISNIC had only ever suspended one domain and it was connected to ISIS.
When we asked whether ISNIC would follow Greenland’s lead and move for a proactive suspension, we got a clear answer.
“The short answer is no. Such an action would require a formal order from an Icelandic court. ISNIC is not responsible for a registrant’s usage of their domains,” ISNIC’s Marius Olafsson told TorrentFreak.
“This policy applies equally to any .is domain,” Olafsson says, adding that it’s the domain owner’s responsibility to abide by the law, not theirs.
Source: https://torrentfreak.com/pirate-bay-finds-safe-haven-in-iceland-switches-to-is-domain-130425/
“Domains can hardly be considered illegal any more than a street address. A street address is not illegal even if there is illegal activity in one apartment at the address,” ISNIC says.
Source: https://torrentfreak.com/torrent-domain-suspensions-damage-credibility-registrar-says-140617/
.to - Used by a lot of torrent and other filesharing websites. I have never seen one get suspended.
.ru / .su - Good for anything that doesn't affect Russia or go against Russian interests.
.cr is a resilient TLD according to the International Intellectual Property Alliance's (IIAP) report:
thepiratebay.cr domain is still online despite actions against it from the Internet Corporation for Assigned Names and Numbers (ICANN) and the U.S. Embassy in Costa Rica. Other notorious infringing sites are following the trend of using .cr domains as a safe haven (e.g., kickasstorrents.cr). Costa Rica’s failure to deal effectively with its obligations regarding online infringement, more than eight years after they came into force under DR-CAFTA, is a serious concern.
In case you want cheaper options that are available on Njalla, .ch and .ws are said to be pretty good.
.ec is also looking pretty solid as Library Genesis (the world's largest book piracy website, which is under constant legal pressure from big US publishers) have been using it for some time without getting suspended.
Vulnerable TLDs
.com, .net, .cc, .tv, and .name are operated by VeriSign, a Washington DC based company that is controlled by the US government.
.org, .info, .asia, .aero, .ag, .bz, .gi, .hgn, .in, .lc, .me, .mobi, .mn, .sc and .vc are operated by Afilias, a company that blocked one of WikiLeaks' domains.
.site, .website, .tech, .online, .uno, .fun, .space, .store, and .press are operated by Radix, a company that has an anti-piracy partnership with the MPAA.
All TLDs operated by Donuts, a company that has an anti-piracy partnership with the MPAA.
Resilient domain registrars/resellers
Recommended:
Njalla - As anonymous as you can get when buying a domain. Njalla is a Nevis registered company that buys the more common domains from Canada based Tucows, which is pretty abuse friendly and some TLDs like .is they buy from the registry directly. They then lease it to you while legally speaking they own the domain. This means that you don't have to give them any personal information to register it and they take Monero. Njalla has a Tor Hidden Service, PGP key, and has support for registration via XMPP with OTR. Njalla is run by one of the Pirate Bay founders and they kept the Pirate Bay sense of humor alive when dealing with DMCA.
Other:
NiceVPS - As anonymous as you can get when buying a domain. NiceVPS is a domain reseller based in the Dominican Republic that buys the domain from easyDNS and then leases it to you, meaning that you don't have to provide any personal information since they own the domain on paper. Accepts Monero. Has a Tor Hidden Service, PGP key, and warrant canary. I've seen NiceVPS recommended on some websites, but I'm not sure how solid it is. Doesn't seem to offer all of the TLDs that Njalla, Openprovider, and easyDNS offer, including a lot of the more resilient ones.
Openprovider aka Hosting Concepts B.V. - Netherlands based registrar that is one of the most abused registrars by rogue pharma sites. Doesn't suspend domains without a WIPO decision or court order. Has a full section dedicated to it in the United States Trade Representative's 2019 report and a brief mention in the 2020 report.
easyDNS - Canada based registrar that has a big focus on due process. The current registrar of The Pirate Bay's .org domain, which it defended against the RIAA. Wouldn't suspend a domain for a video downloader like youtube-dl unless ordered by ICANN, CIRA, or a court according to their takedown policy. Accepts Bitcoin.
There are a few resellers of bulletproof Russian and Chinese registrars that accept cryptocurrency, but because those are pretty much only used by cyber criminals they would not be a good look for this project. And there's also the risk that they'll just be gone one day without a word and no way to transfer domain and not much recourse. Because of those reasons I'm omitting them from this list. I think the above mentioned registrars and resellers will be good enough, the project is legal after all.
Worth considering:
In order to anonymously directly register a domain at any of the other mentioned services than Njalla and NiceVPS you'd have to fake the WHOIS information, which violates ICANN's rules and registrars usually suspend domains because of that. I could especially imagine easyDNS doing this. Not sure how the other registrars would react to that, but ICANN does have the power to withdraw their accreditation - meaning that the registrars would lose the ability to issue domains - if they don't follow ICANN's rules. In the cases of Njalla and NiceVPS they aren't a registrar, they just fill in their own details and buy the domain for you from a registry/registrar when you register a domain using them.
If you use Njalla or NiceVPS you're handing over control of the domain to somebody else and have to take their word for it that you'll always have access to the domain. It's easier to trust Njalla than NiceVPS in this case since it's known who owns Njalla and they have more of a track record than NiceVPS, which is fairly unknown.
TLS/SSL
Let's Encrypt - Free, uses open source software, backed by EFF, Mozilla, and others. Easy to set up and easy to maintain with an auto-renewal script.
If you're using CloudFlare, you'll have to use their phony SSL certificate.
Keeping your server secure and other technical advice
Check your server, and how reliable it is in terms of security and privacy, online services like https://centminmod.com can test your server and it's configuration to ensure nothing is "leaking".
Check if someone can see your hidden backend server IP via https://dnsdumpster.com. In general you should block every IP connection to your backend server, only allow your own connection, VPN's or reverse proxies. You quickly can check if someone has an "open" backend IP service via services like https://censys.io.
Source: CHEF-KOCH / Warez / Bulletproof Hosting.md
If you use CloudFlare, also check that your backend isn't leaking using CrimeFlare.
If you have set up email with your domain, use SMPT and a custom mail server so it doesn't leak your origin server IP. Email is the easiest way to leak origin server IP addresses.
Use SSH instead of VNC. With VNC the login information is sent unencrypted via plaintext, meaning that a rogue exit node in the Tor network and any server the login information is sent over on the clearnet could record your login information if they wanted to.
Use a password generator for all accounts and have it set to the max number of characters. Don't put the login information into a proprietary password manager or an online password manager. Make sure to back up the login information to multiple hard drives/SSDs/USBs/etc.
Try and make the site portable so that all software and all configurations can be saved to an ISO that can be spun up at any hosting provider at a moment's notice in case the site has to move at some point.
If you get a VPS, make sure it's KVM. KVM is much more secure than OpenVZ since OpenVZ doesn't have much separation between different customers on the same server. OpenVZ is also easy to oversell. Xen is also secure, but has worse performance than KVM.
Use nginx, it has a lot better performance than Apache.
Use MariaDB. It's a more up to date fork of MySQL developed by MySQL's original developer after he sold MySQL to Oracle. Contains bug fixes that sometimes have not gotten into MySQL yet. It is of course fully compatible with MySQL databases.
Basic security hardening (I'd probably use OSSEC + Shorewall instead of fail2ban and ufw, but I'm not an expert at this ¯\_(ツ)_/¯ )
nginx SSL/TLS hardening
Let's Encrypt auto-renewal script
If you need FTP server software, Pure-FTPd is the most secure option. Use SFTP instead of FTPS for better security and less of a headache.
Disable password access for administration, require login using SSH key, and limit the number of login attempts.
Change default ports, like SSH. If anyone tries to access the default SSH port, have the firewall block them for a few hours.
Disable root login.
More security tips for SSH are available here. Don't implement port knocking though.
Disable nginx logging once everything is set up to protect user privacy and improve performance.
Keep the software up to date to decrease the risk of your serveVPS being hacked.
Don't use analytics. If you have to, self-host Matomo (formerly known as Piwik). It's open source.
Keep up to date backups of the site on multiple hard drives/SSDs/etc.
Anonymous payments
Bitcoin is fully traceable nowadays and tumbling/mixing your Bitcoin won't make any difference.
Tumblers are useless
Against my better judgement, I’m going with this click bait heading, but the premise is correct. Due to the software running real time analysis on the ledger, simply avoiding taint and breaking up coins is now entirely ineffective, as it matches the full bitcoin amount to be received over a period of time, as the software is built around a neural net of sorts (talking out of school here, I’m not a programmer) it appears to self-correct in real time as a more "likely" or "accurate" owner conclusion is reached.
Source: Blockchain Analysis and Anti-Money Laundering (X-post from /DarknetmarketsOz)
Meanwhile Monero was the only cryptocurrency that that the US government couldn't track when they took down one of one of the biggest darknet drug markets and seized the site operator's cryptocurrencies. This is because Monero is the only major cryptocurrency properly designed to be private.
Update:
There has apparently been some recent developments when it comes to tracing Monero. You can read more about it in my comment on Reddit or Raddle. I wouldn't worry too much about it at this stage though.
Use I2P or Tor when transacting with cryptocurrency. I2P has some privacy benefits in its design over Tor:
Unidirectional tunnels instead of bidirectional circuits, doubling the number of nodes a peer has to compromise to get the same information. Protection against detecting client activity, even when an attacker is participating in the tunnel, as tunnels are used for more than simply passing end to end messages (e.g. netDb, tunnel management, tunnel testing) Tunnels in I2P are short lived, decreasing the number of samples that an attacker can use to mount an active attack with, unlike circuits in Tor, which are typically long lived. I2P APIs are designed specifically for anonymity and security, while SOCKS is designed for functionality.
However, I2P doesn't have as much funding and reseach or as big of a developer community behind it. I2P's userbase is also a lot smaller than Tor's. A full comparison about that can be found here. Monero chose I2P over Tor.
More information about Monero + I2P/Tor is available here.
Either get cryptocurrency donations or use a peer-to-peer exchange that doesn't enforce KYC (Know Your Customer) to buy Monero or Bitcoin. Unlike centralized exchanges, private sellers on decentralized exchanges won't automatically submit all their data to the government. Even if you get all of the cryptocurrency via donations and it therefore has no connection to your real identity at all you should still anonymize it via Monero so that it can't be traced from the donation wallet to the hosting provider which you want to keep hidden.
Some private sellers on peer-to-peer exchanges won't require IDs, while some might require it. If nothing is mentioned, it's worth asking the seller before you send them any money. A few even accept cash meetups and cash by mail (watch out for being scammed or mugged though). LocalCoinSwap, LocalCryptos, and LocalMonero even has sellers that accept gift cards (which you could buy with cash in a physical store). However, most gift cards are only redeemable in the country they were bought in, making this an option that won't work outside of the countries the sellers are based in. The one exception to this that I know of are Steam Wallet gift cards, which work internationally.
From what I've read there are some centralized exchanges that don't require KYC, but at least some of them freeze funds if they think it seems suspicious (which I would imagine a Tor IP would fall under) and they refuse to release the funds until they have been provided with an ID.
If you decide to buy cryptocurrency using a normal payment method, a wire transfer would be the option that involves the least amount of companies getting the transaction info, though I don't think you'd have much recourse with getting your money back if you got scammed and paid via wire transfer.
Bitcoin ATMs may require ID and usually have surveillance cameras around them, but this may vary depending on where you live.
If you bought Bitcoin, use XMR.to to exchange it to Monero. If the service provider only accepts Bitcoin and not Monero, exchange the Monero back to Bitcoin so that the Bitcoin has been anonymized. Don't pay in Bitcoin without exchanging it to Monero and back first.
Prepaid cards usually require SMS verification and are sometimes limited to purchases within the country they were sold in, so be sure to read up on whatever card you're considering using. Vanilla Visa gift cards used to be the go to for VPN buyers back in the day since they only required putting a zip code into a website, but things change, so read up about activation requirements and international purchases for the card in your country before buying anything and if you get information from an unofficial source, try and make sure that it's at least somewhat recent. If SMS activation is required there are two options. One option is buying a push-button burner phone and a prepaid SIM card at a physical store using cash, activate it at a major public place and then once the prepaid card is activated shut off the phone and take out the SIM card and the battery. Another option is buying access to a dedicated number in the same country that you bought the card in at an online SMS inbox site using cryptocurrency (the free SMS inboxes that have shared phone number might be used up already). The catch 22 there is that you wouldn't have any cryptocurrency yet at this stage, so it's not really an option unless you figure something out that I wasn't able to think of. If the prepaid card can't do international purchases you could withdraw the money into an anonymously created PayPal account (requires SMS verification). Expect the prepaid card and PayPal account to almost certainly get frozen if you try to pay with it over Tor. The risk is lower when paying via a VPN IP, but it's still a notable risk, especially if it's a VPN server with lots of users and you can never verify that the VPN provider isn't logging you. An anonymously paid for self-hosted VPN on a dedicated IP address in the same country that you bought the prepaid card would be less likely to cause the card to get frozen. Just don't connect to that self-hosted VPN directly using your real IP address since your ISP would see that and since you would be the only user of that self-hosted VPN it would be directly identifying. You could use the prepaid card on public WiFi, but that will give out your general location and will give the WiFi network your IP address. It will also give the WiFi network your MAC address, so be sure to set the MAC address to be random (just search something like "[operating system] random mac address on wifi" on DuckDuckGo). Then there's the issue that most browsers other than Tor Browser, SecBrowser, and Bromite are bad combating browser fingerprinting. Sure you could also customize Firefox with arkenfox user.js (formerly known as ghacks-user.js) and a bunch of add-ons to combat all the different kinds of tracking, but you'll just make your browser more unique the more you modify it.
Anonymous Internet browsing
Use Tor when doing anything in connection with the site, including when using PuTTY and FileZilla. Verify the integrity of the Tor Browser installer using PGP before running it so that you know that it hasn't been tampered with. Use a bridge if you don't want your ISP/government to see that you're using Tor. Running Tor over a VPN may seem like a good idea, but even if the VPN provider really doesn't keep logs (which is impossible to verify) using Tor over VPN can make you easier to track since that makes the VPN service a permanent entry node [1][2][3][4] and there's also VPN fingerprinting. If Deep Packet Inspection (DPI) is a concern you can use Pluggable Transports [1][2] to disguise the Tor traffic. Keep Tor Browser up to date. Never run Tor Browser in full screen. That makes you more easily trackable as websites can detect the real resolution of your screen. Don't install any add-ons or plugins, that makes you a lot easier to track. If you have logged in and then logged out of a site it can link you to other accounts you have on the same site using session cookies if you login to those accounts without hitting the "New Identity" button to relaunch Tor Browser with a clean slate. Block JavaScript when the website doesn't require it, that's the closest thing you'll come to an ad blocker. Use the Hidden Service version of sites when available, that way your Internet traffic never goes onto the clearnet and it also adds three more proxies between you and the site's server for a total of six proxies.
Since you shouldn't use an ad blocker with Tor Browser it's important that you keep your operating system up to date to minimize the risk of getting infected in case you come across some malicious JavaScript via for example malvertising when you have JavaScript activated.
If you use Windows and don't want to switch to Linux (even though you can set up dual boot or just boot it from a USB without even having to install it on your computer), use a non-admin user account and have an admin account that you only use to authorize trusted software to run, that will mitigate 94% of critical Windows vulnerabilities. You can use a tool like W10Privacy to decrease the amount of tracking in Windows 10, just be sure that the tool you use is updated to match the latest version of Windows 10 or you might brick your OS.
Email
Use an end-to-end encrypted no logs email provider located outside of Five Eyes, Germany, Enemies of the Internet, and countries under surveillance - preferably ProtonMail - when signing up for all of those services. Use a different email address for anything not related to the administration of the website. ProtonMail has a Tor Hidden Service, but signing up for ProtonMail is only possible on the clearnet address, so you'd have to go into Tor Browser's privacy settings and change "Prioritize .onion sites when known" from "Always" to "Ask every time" when you register the ProtonMail account. Change it back to "always" once the registration is complete. And yes, it is possible to sign up for ProtonMail via Tor. It's not easy finding an exit node that hasn't gotten blocked yet, and you will most likely need a secondary anonymous email account on another email provider to send a verification code to, but it is possible. Don't try using a disposable email service, ProtonMail blocks pretty much all of them so you'll just waste time and will probably get your account frozen. Once you have made an account, go into Settings > Security and then wipe and disable the authentication logs. Once that's done - before you sign up for anything - log out and wait a while then log back in, just to see if their anti-fraud system decides to freeze your account or not.
If you go for a email provider other than ProtonMail, keep in mind that it has to be there for the long haul in order to be usable. If it suddenly shuts down without notice, you're pretty much shit out of luck. So try and go for one that has been around for a while and seems like it will continue to stick around.
Comparison of alternatives:
https://privacytools.io/providers/email/
https://www.safetydetectives.com/blog/email-comparison/#3
https://www.prxbx.com/email/
Other
Use a new username that you haven't used before.
Use end-to-end encryption for all private communications. ProtonMail has built-in end-to-end encryption between ProtonMail accounts. If you want to encrypt email with PGP when communicating with non-ProtonMail users follow this guide. That will allow you to import it into ProtonMail. Just remember that the subject line will not be encrypted by PGP. PGP/MIME gives out less metadata than PGP inline and is just better in general, so use PGP/MIME. For file transfers you can also use OnionShare if the receipient also uses Tor Browser or put the file(s) into a password protected .7z file using 7-Zip with the "Encrypt file names" option enabled + a password generator set to the max number of characters that you then upload to Disroot Upload. Be aware that the lufi software that Disroot Upload runs on keeps the filename visible after the file has been deleted. If you need an end-to-end encrypted pastebin, self-host PrivateBin or use Disroot's PrivateBin. Disroot uses a privacy respecting hosting provider and claim that they don't keep logs for services that don't require an account, such as Disroot Upload and Disroot's PrivateBin.
Use DuckDuckGo instead of Google. At least when doing work related to the site. It has a Tor Hidden Service that you can easily find by searching "duckduckgo onion" or "duckduckgo hidden service" on DuckDuckGo.
Rely on open source software and privacy respecting services when it comes to processing and storing data related to the site. PrivacyTools.io, awesome-privacy, AlternativeTo, and GitHub makes it easy to find privacy respecting alternatives.
Keep software on your devices up to date to decrease the risk of it being compromised by an exploit.
And yeah, I probably went pretty deep on some of the less relevant sections, but I thought it was best to include everything.
submitted by Fuck_the_RIAA to youtubedl

Thoughts on Genshin Impact and what to anticipate for and to expect in the future

Preamble

I'm going to talk about some of the community's sentiment towards Genshin Impact and what to anticipate for and to expect in the future from miHoYo and future games they release.
If you think this post is too long, at least skip to sections you might be interested in. Or to the last section and things that interest you in that section (11. My personal thoughts on what to anticipate for and to expect) I've removed a lot of hyperlinks to save on characters.
Very little people know about miHoYo's upcoming game, Project X:
Project X: Project X is a new ray-traced action shooter from popular anime game developer Mihoyo, coming in mid-2021. The game features next-gen anime-style rendering and advanced interactive physics on a spherical open-world planet.
https://www.nvidia.com/en-us/geforce/news/gtc-china-2019-ray-tracing-games/
Relevant game experience
  • I've been playing Honkai Impact 3rd (HI3) since it's global release back in March 2018 and am still playing/plan on playing until its story finishes, completely F2P
  • I've dabbled in Guns GirlZ (miHoYo's game before HI3) a long time ago
  • I go on the Google Play store and preregister any game that has anime aesthetics. I've tried playing any semi-popular gacha game you could think of
  • I've tried and played a lot of MMOs
  • I'm primarily a PC gamer (e.g. League of Legends since season 1)

Preface

I'll be mainly drawing comparisons between GI and HI3 in the "My personal thoughts on what to anticipate for and to expect" section. As of writing this, GI is essentially how HI3 is in terms of the systems in place (and YouTube and social media). I'll also be basing what I anticipate for and expect of the game with what I've experienced in HI3.
I went into this game blind. I never played the Closed Beta Test (CBT), watched any gameplay of the CBT or read anything about the game besides what was on the official website.
Reminders
I'd like to remind everyone that a subreddit is only a very small minority of the actual population of the user base a subreddit is about. Subreddits are almost always echo chambers for topics and tend to silence opposing opinions.
Companies are for profit. miHoYo is no exception. They know what they're doing to maximize profits. They had/have such a successful game with HI3 to convince investors to invest in the development of game. If you want things to change, you vote with your wallet.

Table of Contents

  1. Should I keep playing? (16 sec)
  2. Game release expectations (59 sec)
  3. What is Genshin Impact? (48 sec)
  4. "End game" (16 sec)
  5. Spiral Abyss & the "meta" (1 min 10 sec)
  6. Power creep (23 sec)
  7. Primo Gems, Gacha and Resin (2 mins 16 sec)
  8. Addressing community statements (4 mins 50 sec)
  9. Notoriety of miHoYo (26 sec)
  10. The future of Genshin Impact (35 sec)
  11. My personal thoughts on what to anticipate for and to expect (13 mins 42 sec, every unbolded point below totalled)
  12. Successful release (1 min 5 sec)
  13. System, QOL and in-game content changes and updates to anticipate for and expect (1 min 17 sec)
  14. Power creep (23 sec)
  15. Animations, music and story to anticipate for and expect (2 mins 3 sec)
  16. Nitpicks (38 sec)
  17. Addressing the player base that mainly play gacha games (4 mins 34 sec)
  18. Addressing the player base that mainly play PC games/MMOs (1 min 22 sec)
  19. Project X (16 sec)
  20. Final Thoughts (44 sec)
  21. Bias (19 sec)
  22. TL;DR (15 sec)
Approximate reading time of ~26 mins at 225wpm.
With all that out of the way, lets get started.

Should I keep playing?

Do you still enjoy playing the game? If so, go ahead and continue to enjoy playing the game. If not, you might want to consider taking a break until new content comes out, or if there is a significant systematic change to the game.
There's nothing keeping you from not playing the game, you can always quit.

Game release expectations

From the general sentiment of Reddit and the first auto suggested result from Google, people expected GI to be an MMORPG-like game where you can play with your friends (like a typical MMORPG) but were confused about what Genshin Impact was/is once they started playing (specifically when they reached Adventure Rank (AR) 7).
If you're a person that falls into what I said above, you won't like hearing the following.
It's not miHoYo's fault, it's yours.
You were misled by the game's marketing when you could have done due diligence and researched details about the game beforehand (e.g by going on YouTube and finding out details about the game from their 3 closed betas).
An analogy to this is AMD vs Intel & AMD vs NVIDIA, where the three companies try to sell you their products with cherry picked performance numbers. The community always echos to "wait for the product to be released instead of pre-ordering" and "wait for 3rd party reviews".
When people have expectations and those expectations are broken, most of the time depending on context, all they're left with are negative feelings (e.g. disappointment) whether or not it's warranted.
But even though it's not miHoYo's fault, it's the company's job to keep their player base invested in their game, and by extension their company.

What is Genshin Impact?

Genshin Impact is a mostly single player RPG with co-op elements. The game implements the gacha mechanic to get characters and weapons exclusive to gacha. The game also implements the typical stamina/energy mechanic in gacha games in the form of resin.
This is where a disconnect comes from. Typical PC gamers aren't able to endlessly grind the game to progress (I've played Black Desert Online starting in beta, I understand grinding; grinding for hours in the same location for a couple thousandths of a percentage of character experience points per mob kill) while gacha gamers don't like the gacha system in place due the system being worse than other gacha games in terms of the resin recharge rate and gacha rates.
But people still play GI as there are various reasons why people like playing this game e.g.:
  • Open world
  • Aesthetics
  • Music
  • Combat/gameplay
  • Characters they like
But the thing I want to stress is the main point of this game is the story. Everything else is secondary/complimentary to the story. Everything revolves around the story.

"End game"

A lot of people on this subreddit are probably at the point in the game where there's no more story content to do, and all they're doing are:
  • Daily commissions
  • Farming materials (mats) in the world
  • Using naturally regenerated resin to get domain-only mats & world boss mats
  • Doing the "real end game" of GI, Spiral Abyss.

Spiral Abyss & the "meta"

Spiral Abyss is currently the end game of GI due to its difficulty and rewards. Once you're able to fully clear the Spiral Abyss, you're free to do whatever you want in the game (though you've always been free to do whatever you want) for now (until they release something else that replaces Spiral Abyss as the end game).
This brings me to the "meta" and tier lists. You can have a tier list with ratings for multiple categories (e.g. exploration, aesthetics, etc.). But generally when you see a tier list for GI, it's going to be about how strong characters are in combat, and specifically the Spiral Abyss. There are world bosses too, but they currently seem to scale off of AR and what the game thinks how strong your characters should be at that AR. Comparing this to the Spiral Abyss where it requires you to max out your characters, weapons and artifacts. All this results in the "meta", which is what characters are optimal in clearing the Spiral Abyss.
But the game as it is right now has nothing that pits players against each other (typically in the form of a leader board), so the "meta" doesn't matter.
The Spiral Abyss as we know of now will have their mobs change over time. This will require you at a base level to have one main damage character of each element maxed out.
Note the existence of a timer in Spiral Abyss. You need to be able to do enough damage within the time constraints to clear floors. Doing damage sells.

Power creep

As the story progresses, characters developt and characters are bound to get stronger. The characters available now are inevitably going to be power crept by newer (and existing) characters.
If there is (or isn't) a mechanic in the game (e.g. shields, attack speed, etc.), miHoYo will make characters, weapons, artifacts and mobs that revolve around that mechanic.
Yu-Gi-Oh! is the go to example of power creep for every game.
The more text and conditions there are in a description, the more power crept the thing is

Primo Gems, Gacha and Resin

Here's every post I read about the topic, and a couple comment threads in each (sorted by upvotes):
It's interesting how low the gacha rate of this game is compared to most other gacha games (Exos Heroes with the 0.5% though). But you have to remember that there's a pity system in place of 90, with 75 being a soft pity:
https://www.reddit.com/Genshin\_Impact/comments/jo9d9d/the\_5\_rate\_is\_not\_uniform\_06\_there\_is\_a\_soft\_pity/
You have gacha games where there's a higher gacha rate, but then you see/know of people that have spent multiple times the expected pull rate currency amount without getting what they wanted.
You also have to take into account what you're getting out of a character in GI (explained later on in Addressing the player base that mainly play gacha games).
The stamina mechanic in GI is in the form of the resin system. Resin is the cost for a lot of in-game content that rewards progression mats (e.g. talent books, mora, etc.). The cost of a resin refill increases over time, futher discouraging players from progressing faster than at the rate miHoYo set the recharge rate to.
This is really interesting because in combination with the relative low gacha rates of 0.5% for a 5⭐ and 5.1% for a 4⭐ with characteweapon progression being stunted by resin, it discourages a vast majority of the player base to spend money and wish because they wouldn't even be able to use their newly wished character unless they already had the mats.
This is what the system in place is trying to do. It's getting players to play the game once or twice a day, for 20-30 minutes for daily commissions and using resin.
This is what you see for the stamina mechanic typically implemented in gacha games, but to the extreme to discouraging players from playing more and progressing more than the amount the system intends.
How you enjoy the game is your preference and might not be the same for others, whether you enjoy grinding for hours and hours, or enjoy playing for a couple minutes to a couple hours every day. This typically correlates to the amount of time a person can allocate throughout a day.
One thing I'd like to point out are people saying that there's nothing to do outside of resin. What they typically mean is that there's no activity that "directly contributes to instantly progress my characters/weapons/artifacts". You can spend hours and hours traversing the world, fighting mobs and collecting mats from them, collecting mats in the world, challenging the Spiral Abyss, etc.. Look at Enviosity on Twitch for example (nice fire tornado).
Having options is nice.
Which brings me to...

Addressing community statements

I'll reiterate that I thoroughly read every post and a couple of the top comment threads of each post. There are a lot of valid complaints about the game and great suggestions for the game.
The three things that ticked me off the most are the statements/imperatives that:
  1. Because miHoYo targeted/appealed GI to the global main stream audience on Android and iOS, alongside releases on PC and PS4 (and eventually the Nintendo Switch), it puts GI in some upper echelon AAA tier, so the gacha mechanic causes the game to have an identity crisis
  2. Tell other people "how to play the game" on the basis of their own preferences, leading to obvious hypocrisy
  3. Generalistic statements about different subsets of the player base with no explanation and making sweeping assumptions based on statements
1.
First things first is that a lot of these statements are black-and-white, but the topic they're making these statements about aren't. This means these statements are wrong and misleading. These statements typically have the person:
  • Stating things are mutually exclusive, when they aren't
  • Claims that are relative, without providing a (absolute) basis to be relative to
Wikipedia says an "AAA (pronounced and sometimes written Triple-A) is an informal classification used for video games produced and distributed by a mid-sized or major publisher, typically having higher development and marketing budgets."
I assume what people typically think when they think of an AAA game is a game that takes the limits of what computer hardware at the time can provide (depending on platform) and implements that in the game. They can do so because there's money to do so. This can also correlate to the amount of money used in marketing or the existing franchise itself (if a franchise is popular, it has innate marketing in it's fan base).
From what I've stated above, do I consider GI an AAA game for the global main stream audience? Yes.
So assuming GI is an AAA game for the main stream audience, then comes the statement/sentiment that because it implements the gacha mechanic, the game has an identity crisis.
Being an AAA game and having the gacha mechanic aren't mutually exclusive. I've already proven it above by stating GI is an AAA game from the definition provided.
The gacha mechanic is specifically about spending a currency to randomly receive an object (capsule-toy vending machine). The gacha mechanic is essentially the loot box mechanic found in many AAA western games.
The resin system GI has in place is not the gacha mechanic. It's the stamina/energy mechanic you typically see in mobile gacha games to stunt progression until it regenerates over time, typically allowing players to pay a currency to recharge/refresh stamina/energy.
And the same as before, being an AAA game and having a stamina mechanic aren't mutually exclusive.
It's an AAA game with the gacha mechanic and stamina mechanic, there's no identity crisis. miHoYo knows what they're doing.
Does the stamina mechanic detract from the game? You have a subset of the players that typically have played games that can be played for hours and hours upon end that don't like this system because they can't progress at the rate they want. You have a subset of the players that typically play gacha games that don't like how slow the resin recharge rate and high resin recharge is, relative to what they've experienced.
Does the gacha mechanic detract from the game? You have a subset of the players that typically have played games that can be played for hours and hours upon end to get things they want. You have a subset of the players that typically play gacha games that don't like how the gacha mechanic is implemented, typically complaining about the gacha rates.
The answers to the two questions above are completely subjective (the person's preferences), and you'll see that a subset of the extremes for the two types of players I mentioned (the "far PC gamer" and the "far gacha gamer") are the ones that express the most issue with the game, and in the form of black-and-white statements.
Which all comes back to "the main stream audience", "casual audience", whatever term you want to use. I mentioned before "that a subreddit is only a very small minority of the actual population of the user base a subreddit is about. Subreddits are almost always echo chambers for topics and tend to silence opposing opinions."
When you take a look at who's writing these posts/threads/articles/etc., they aren't a part of the "main stream audience". They might think they are, but they're assuming the main stream audience has the same gaming tendencies they do.
But then here comes the grey. You have players that are okay with the system in place, which I'll address in point 3.
2.
The far ends of the player base have specific preferences on how they want the game to work. A subset of them don't like this, so they express so. But in a lot of instances, they think/make negative comments on the people that have opposing preferences (or don't mind the system in place).
A subset of the far ends put down how these players enjoy the game, and at the same time are defensive at how they typically enjoy games and simultaneously push their preferences/views on other people.
This is hypocrisy.
3.
Finally, for some of the people that make these statements on social media or to people that think this way.
Do they actually read what the people that oppose their thoughts and opinions say or do they see a post on Reddit/a headline somewhere, glance at the title, notice it's not attacking the system, and not read the post at all or to try and understand where the opposing side is coming from?
A person making a factual statement (or a subjective statement) does not mean they are defending or attacking the statement's various opinions around the statement's topic.
For example, I could say that "I like X bubble tea made by Y store". The statement does not:
  • Defend, support or attack Y store/X bubble tea
  • Defend, support or attack people that don't like bubble tea/X bubble tea/Y store
  • Say that X bubble tea/Y store can/can't be better
  • Etc.
See where I'm going with this?

Notoriety of miHoYo

From what the Chinese community have said about miHoYo, the gist is that miHoYo has a monopoly on high quality gacha games. HI3 was released in 2016 in China, and the only game that matches or beats its quality today is GI, Punishing: Gray Raven (released December 2019; in essence HI3 with Nier aesthetics) and X2: Eclipse (currently in CBT). As such, miHoYo sets up a system to really encourage (using predatory tactics to entice) users to spend money to progress (e.g. progression of collecting characters, maxing out characters, etc.) in anything but the story.

The future of Genshin Impact

I see GI, and by this extension this subreddit, like Fire Emblem Heroes. Initially the community was full of life e.g. strategy guides, fan art, cosplay, etc.. But due to decisions to maximize profit, the game died off and only a smaller dedicated fan base is left.
GI was released during a pretty optimal time. Other major games weren't releasing or were delayed when GI was released (Cyberpunk 2077 being released in 2077?), so the game's still on the top of everyone's attention. Once other games of the same or higher quality come out (mainly Blue Protocol, but unknow global release date, and isn't the same genre of game as GI), the player base of Genshin Impact might lower or won't spend as much money, forcing miHoYo to take action.

My personal thoughts on what to anticipate for and to expect

If you reached this part (or skipped to this part), it probably means you're going to continue playing GI for now and want to know what to anticipate for and to expect.
But first, I don't think the points I mentioned in The future of Genchin Impact will happen to GI due to its high quality.
Successful release
The release of GI was great (US$245 million in the first month, sure if it takes into account every platform), but I personally expected more in terms of quality of the game and content since HI3 was already the highest quality gacha game until now (my criteria under Addressing the player base that mainly play gacha games). Though they're killing it in the music department.
You have to realize how successful the release of this actually game was, and by extension HI3.
This game has no previous franchise that automatically gives it a huge dedicated fan base. When I say huge, I am talking about the likes of, Fate/Grand Order (F/GO) with the Fate franchise, any mobile game based off a huge/popular anime/manga franchise, any typical PC/console game that's based off a huge/popular franchise, etc..
For how high quality the game is, HI3 must have done pretty good to convince investors to invest in GI with GI's US$100 million development cost.
Note that GI is aimed towards the main stream audience (your typical PC gamer and mobile gamer). HI3 specifically to mobile gamers (until they added a PC port). Also, the genre is a huge part in the popularity of HI3. Fantasy is more popular than sci-fi.
It's up to miHoYo to retain their player base for GI and for their future products.
System, QOL and in-game content changes and updates to anticipate for and expect
Almost all the quality of life changes that're applicable to GI and HI3 are already in HI3 e.g.:
  • Upcoming Archive System
Expect to see the following added to GI that already exist in HI3 (though I'm probably forgetting things):
  • Locking weapons and artifacts
  • Characters having load outs for weapons and artifacts (no longer will you need to search for artifacts when testing/swapping artifacts)
  • Higher FPS options over 60fps
  • Changing key bindings
Also the nice attention to small details e.g.:
  • Weapons change how they look after being fully upgraded
  • Item descriptions
  • CEO of miHoYo in the game, throwing HOMUs at you (HI3's iconic mascot)
  • I wouldn't be surprised if Diona's eyes glow in the dark like a cat
Everything you see for GI in terms of YouTube and social media content have been the same and/or higher quality as HI3 e.g.:
  • Character Collected Miscellanies, Character Tales
  • OST releases
  • 2D/3D animations
  • Manga
  • Major story/version updates
  • Multi language content
  • Art contests
So...
Expect to see the things that GI hasn't done yet but have done for HI3 (not in any specific order):
  • New game modes/content
  • New weapons
  • New outfit showcases (HI3 has a magazine styled demo for new outfits on YouTube, but I don't think they'd do the same for GI), depending on the tier of outfit they can change how character abilities look and sound, and the character's animations and voice lines
  • Pets
  • Customizable housing
  • Official wallpapers on their website
  • Short animated series' on YouTube
  • Event websites that may/may not contain contests
  • More contests (e.g. cosplay)
  • Merch
I expect them to implement more MMO aspects e.g.:
  • Fishing
  • Seasons changing
Power creep
I touched on this before. In HI3, miHoYo started releasing character specific weapons and artifacts. Because of this, it stripped out any real strategy out of weapons and artifacts. Genshin Impact seems to be different since there're no artifacts locked behind gacha. All the unique strengths of characters are dumped into their constellations.
If characters are power crept, expect miHoYo to do something to make the characters that were power crept more relevant, typically correlating the the progression of the story and its characters.
Animations, music and story to anticipate for and expect
It's the resounding sentiment of the HI3 fan base of "when is an anime for HI3 coming out?". The story of HI3 started in 2016 and is said to progress for 3 more years until a new arc/story takes place. There is so much content in the main story and side storys that can span multiple seasons for an anime.
I'm reiterating that the story of GI is the main point of the game. I'm worried they won't do anything unique or special (unlike HI3) outside of your typical fantasy/RPG story plot lines since this game is aimed towards the main stream audience.
miHoYo has their own music label HOYO-MiX. and their own animation studio miHoYoAnime (they've previously outsourced help). They've produced/are producing banger OSTs and animations. In HI3, when there's a major character development arc, they come out with a banger animated short with a banger song (with lyrics) for that animated short for that character. They sometimes do this for events e.g. (spoiler alert for everything except the last video):
I'm waiting for the same in GI.
The difference in GI and HI3 is that HI3's main story isn't canon with the existence of the player (captain). It's like a story book. The manga (and short visual novels) are the same. HI3 has an alternative universe that involves the player that comes in the form of in game event stories (with all the event stories following the same story). GI seems to be reversed. We're playing GI with the player (traveler) that's canon to the main story of GI. The manga is not canon with the traveler. You'll need to read the manga if you want to know everything about the GI world.
The problem is that I don't know how there's going to be an epic anime-style animation/song for now since the story revolves around the player travelling to different regions. We don't have enough story and character development with the different characters in the game, so there won't be any animation/song that can evoke any strong emotions.
There're songs/OSTs in HI3 that are sorely missing on their official YouTube and/or Spotify/Apple Music:
Guns GirlZ has some great songs:
You'd have to dig for them on YouTube (pretty easy on YouTube) or Google, because of the disparity between the Chinese community and the global community.
You can find GI's songs/OSTs here:
Common links:
Nitpicks
  • I wish some in game resources that load into the game were higher resolution so that they wouldn't be pixelated when I look at them
  • The character models in GI are the same quality as HI3, except GI has better lighting probably due to a newer game engine (HI3 was released in 2016).
  • There's a disparity between content that's advertised for the Chinese community and the global community, even though it's available for everyone. You'll only know about it if you randomly read something online that mentions it (e.g. MMD 3D models)
I'm disappointed with is the level of "coolness" of the characters' talents (subjective). HI3's characters have super cool character abilities and ability combos. I'm still waiting for the same in Genshin Impact (probably after characters are power crept).
Addressing the player base that mainly play gacha games
The gacha rates for 5⭐ and 4⭐ characters and weapons are low compared to other gacha games.
Now actually consider what you get from the characters (weapons give you higher stats):
  • A high quality 3D model & animations
  • A playable character
  • A vast array of character voice lines from amazing voice actors/actresses in English/Japanese/Chinese/Korean
Compare this to almost every other gacha game, where you either get static/animated 2D art or low quality 3D models, maybe with multiple voice languages. Quality being completely dependent on the character's rarity.
GI on the other hand beats every other gacha game out of the water, with in my opinion the 4⭐ characters being the actual stars of the show (but not Bennett, sorry Bennett).
miHoYo invests in their characters that make you like them.
There are other reasons to play a game as I stated previously besides what you typically do for gacha games (e.g. collecting characters/weapons, auto-battling etc.).
There are a lot of gacha games out there in a saturated market and the vast majority of them all follow the same gacha system. It might be a good idea to think about the game you're going to download and play because of the game publisher's marketing, and whether to invest time and resources into it because they're so many other games in the same genre.
To do so, you have to think about a game in a more critical manner outside of the content of the game.
Of course, if a game as a monopoly of the genre (GI being the only open world gacha game), there's no other choice.
What I look for in a gacha game before even trying to play it is:
  • Game optimization
  • Game UI/design
  • Audio quality
  • Gameplay/gameplay quality
  • The game producer's past history and tendencies
Game optimization
If I a game runs poorly and is unoptimized even though other more demanding games run better, I have no reason to invest in the game.
One example that falls into this category is the gacha game that's been recently released called Illusion Connect. The game doesn't run on Android 11 at the time of writing is, with their support saying it's because Android 11 is too new:
https://play.google.com/store/apps/details?id=com.superprism.illusion&hl=en\_CA&gl=US&reviewId=gp%3AAOqpTOFC-IBCuWinIURXdr3ZpChpbtlWdmQuM9kseAkpR0\_1LHfpyOZN3qb\_edaM76jOQqVcV2cOgdea5LL70Q
Look at every other game that runs on Android 11. Look at GI that runs great on mobile.
Game UI/design
If the game UI/design is bad, I don't invest in the game. You can search online on what makes good game design/UI, but a couple points for me are:
  • Consistent style/design
  • Clean/uncluttered UI
  • Proper UI scaling on devices
  • Animations/transition animations
  • Difficulty in getting to different parts of the UI/game due to how things are organized
Style is subjective, but inconsistent style/design in UI isn't.
In terms of gacha games, you'll typically have characters that are drawn by different artists, causing a discrepancy in what you consider a character's art to be in terms of quality. This can be jarring for players.
For example, F/GO has bad UI:
  • The majority of UI elements are needlessly large, though you may like this yourself
  • It takes many traverses through different UI levels/layers to get to specific things, in part due to large UI elements taking up screen space
  • a lot of UI animations aren't smooth, and vary in smoothness causing inconsistency
A good example of UI/design is Apple. All their products follow a consistent style (hardware and software), and they pay close attention to the small details in their operating systems, apps, etc., specifically transition animations.
Audio quality
I'm specifically talking about the quality of audio:
  • Good stereo audio and depth
  • Audio bitrate
  • Quality of sound effects
The worst offenders are gacha games that have audio that sounds like they're 16kbps.
You then have extras like songs and original sound tracks (OSTs).
Gameplay/gameplay quality
The vast majority of gacha games follow the same setup:
  1. Advertise the game primarily with art/animation, and not the actual game/gameplay, which means they're clearly enticing players to play their game to collecting characters -> gacha
  2. Turn-based strategy in the form of two teams of characters fighting, having auto-battle as an option
  3. Use of low quality 2D sprites/3D models
If you enjoy the gameplay, go ahead and enjoy the gameplay.
The game producer's past history and tendencies
If a game passes every previous check, then I'll look at the game producer's past history and tendencies to assume what to expect of the game.
I'm looking at F/GO once again. The game's the top grossing gacha game in the world, yet the game producer doesn't update the game and it's UI to be better or higher quality.
Conclusion
I put gacha games on par with high profile PC games. I'm not going to be wasting time and resources on a low quality game that I'm looking to invest in for an extended period of time.
The following, most notable gacha games to me that fit the criteria above are:
  • GI [miHoYo Limited]
  • HI3 [miHoYo Limited]
  • Exos Heroes [LINE Games], bad optimization. pay a lot to progress in story
  • Arknights [Yostar Limited.], not into the gameplay, don't like the 2D sprites/animations used in the gameplay
  • Azur Lane [Yostar Limited.], same as Arknights
Epic Seven [Smilegate Megaport] almost gets a pass.
Addressing the player base that mainly play PC games/MMOs
I suggest reading the section above.
Welcome to the gacha mechanic and stamina mechanic.
As long as miHoYo generates their intended profit, you'll be stuck with these two mechanics in their current state if you continue playing.
I suspect they're so restrictive on resin so the player doesn't get bored with the game (less time played = less bored of seeing/doing the same things) since there is a lack of end game content that will hopefully get resolved in the future as they add more to the game.
Feel free to disagree with me.
There are other aspects of the game to enjoy.
The gacha mechanic isn't a bad model for a game depending on how it's set up, and whether you're talking about the perspective of the player or game producer. In terms of the game producer, the gacha mechanic is great for profit.
This is probably your first time playing a gacha game and knowing about the company miHoYo. Companies don't owe you anything, and you're not a long time fan of miHoYo to warrant being owed to.
This isn't like living in a country where if you don't like something about the country, (most of the time) you are stuck in the country. It's a game and you're welcome to not play it.
This is the only time I mention in post that this AAA level game is free to play.
Everything I've stated previously says that GI discourages you from wishing and spending primo gems on resin refreshes. It makes people that really want a charactecharacters and/or really want to progress in the game spend money, so it's even more on them if they do spend money.
This game will last a while, and there is a lot of content coming up.
Project X
I'm leaning towards the game being a story based game with the gacha mechanic for characters and weapons. I learn towards this because of the proven successful game model miHoYo's used. On the other hand it could be a PvP shooter with a cosmetics shop. It's really up in the air for me until we get more news.
Final Thoughts
miHoYo is one of my favourite game companies to date from the experience I had with HI3 and now GI. miHoYo has done what I've always wanted in a game (until Matrix levels of technology come out), which is a high quality 3D anime-style open world story-driven RPG with tons of great out-of-game content. For me, the story & character development takes priority over to everything else (then the music and animations).
One of the big things miHoYo did that propelled my opinion of them is their creating of a PC port of HI3 with higher quality graphics settings. They didn't need to, but they did because they could and a subset of the player base wanted it.
You can read a brief history of miHoYo, their CEO, and their games from:
People loved something, were inspired by it and set out to create and spread what they loved to the world.
Bias
You might think that because I like miHoYo, that I'm bias towards them, that everything/a lot of things I've said is invalidated. That's where you're wrong kiddo. Just because I'm bias towards miHoYo doesn't mean everything/a lot of things I've said is invalidated (liking the games miHoYo have produced and the things they've done in the games and out of the games). They aren't mutually exclusive.
TL;DR
submitted by Aleie to Genshin_Impact

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