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Megathread: install methods, anticheat, problems/bugs, posting rules and more...

Intro
The aim of this thread is to accumulate all the major topics and issues that come up regularly in this sub in an attempt curb the amount of redundant threads posted here and give a clear, easy starting point for those who might be lost. If you feel I've missed something or need clarification then please let me know in the comments. I will keep this as up-to-date as possible when new information, fixes, etc. are brought to my attention. Therefore I would suggest checking up on this post from time to time as it will be edited, refined and improved. This thread currently covers:
  • Install methods
  • Optimizations and wine-lol
  • "Anticheat in 2021/soon?"
  • Can I get permabanned for playing League on Linux?
  • Garena client
  • Common issues
  • Rules moving forward
  • Best posting practices and capturing verbose logs
  • Template issue report
TL;DR while I recommend everyone read through this thread carefully (it's all important, relevant info and I've spent a lot of time collecting and refining this thread), the essentials are:
  • If you are installing for the first time, read:
    • Install methods
    • Optimizations and wine-lol
  • If you have an issue, read:
    • Common issues
    • Best posting practices and capturing verbose logs
    • Template issue report
  • If you are interested in the League of Linux meta, rules for this subreddit, or other non-technical info, read:
    • Can I get permabanned for playing League on Linux?
    • "Anticheat in 2021/soon?"
    • Rules moving forward
    • Garena client
 
Install methods
The most common and supported method for installing League on Linux is via the Lutris client. Lutris is a GUI game library frontend that makes managing Wine configs and install scripts per-game super simple. You can find installation instructions for your distro of choice here.
Before installing League of Legends, make sure to follow the prerequisites instructions found in the Lutris wiki, specifically:
Once you have completed those steps, you can then install League by:
  • Heading to the main League of Legends Lutris page here and click install on the main launcher titled Standart (Launch Helper) version
  • Follow the instructions in the script and be careful of the following items:
    • Wait for BOTH downloads to finish. There are two downloads one after the other: the client download (~200MB) and the game download (~3GB).
    • Do NOT enter your login details and login
    • Let the two downloads finish fully, then exit the client and continue with the Lutris instructions
Please note that the client can take anywhere from 2-4 minutes to load fully, please be patient! Do NOT login or click 'Play' during the initial install. Wait for the installation bar to finish downloading and then quit the client to allow the Lutris script to finish properly.
Additionally, there are other methods to install and play League on Linux. However, these methods are less common and less supported. You may run into undocumented issues and have trouble finding fixes for bugs that arise:
  • For those running snapd there is an install at sudo snap install leagueoflegends --edge. This option is not recommended as it is updated less frequently than the Lutris scripts and is more difficult to configure and tweak
  • Manually running League of Legends with Wine or another compatibility layer. This option is only recommended for those who are experts with Wine and Linux
  • Streaming from nvidia's GeForce Now service. This option has is very rarely recommended as it has significant drawbacks including: immense increase in ping (upwards of an additional 80-100ms in many cases), requires a paid subscription to use regularly (free tier requires waiting in queues and time limits of 1 hour per session) and this is essentially just playing in a Windows VM with less steps so it's not truly playing "League on Linux"
 
Optimizations and wine-lol
The League client is poorly optimized even on Windows, but there are some tweaks that can help make the experience a bit nicer, both in client and in game:
  • MOST IMPORTANT: everyone should enable the option inside the client settings Enable low spec mode. This option disables a lot of the lengthy and resource-taxing animations inside the client, particularly related to champion select
  • For machines with low RAM: enable the option inside the client settings Close client during game. This will make post-game lobbies load slower, but will make in-game performance better. If you are not experiencing RAM limitations then it's best to not enable this option
  • Download and install Feral Gamemode, then enable the option in Lutris Configure>System Options>Enable Feral Gamemode. Gamemode is is a daemon/lib combo for Linux that allows games to request a set of optimisations be temporarily applied to the host OS and/or a game process
  • Change in-game video settings:
    • Window mode == Borderless
    • Graphics == Depends on your machines specs. If you're not sure, test different settings and tweak as you play. In general the most intense settings that should be reduced first are Shadow Quality and Environment Quality
    • Character Inking == False
    • Frame Rate Cap == If you have a weaker machine set this to your monitors refresh rate, this eliminates wasted CPU cycles by not rendering frames that your monitor can't display. If you have a powerful machine set this to double your monitors refresh rate (eg. 60hz monitor == 120 FPS cap), this is a decent middle ground between curbing wasted CPU cycles and not giving up too many input frames
    • Anti-Aliasing == False
    • Wait for Vertical Sync == False
Optionally, instead of using the versions of Wine built into Lutris you may wish to use M-Reimer's wine-lol which is a patched version of Wine specifically designed for League on Linux. To use this version of Wine with Lutris:
  • Download and install wine-lol from his info page here
  • In the Lutris configure dialogue click the box Show advance options and then in the Runner options tab chose:
    • Wine version == Custom (select executable below)
    • Custom Wine executable == /opt/wine-lol/bin/wine
 
"Anticheat in 2021/soon?"
Vanguard is the proprietary closed source kernel-level anticheat used in VALORANT which is currently incompatible with Wine and thus Linux as a whole. Despite the rumors and FUD, there have been NO concrete confirmations or timelines from Riot's side when it comes to Vanguard being implemented in League of Legends. There is always the potential that it may come to League sometime in the future, of course. The topic is most likely an ongoing internal discussion at Riot. However, those claiming that Riot will be bringing anticheat to League "soon" or "in 2021" ARE WRONG. The only answer anyone outside of Riot can provide right now is simply "We don't know". There are other facts that we do know, below a summary of what we know so far:
  • Official Riot /dev/null article on anticheat: this was the initial article on Vanguard from Riot. There is only one reference to the fact that it has the potential to come to League and it does not give a confirmation or a timeline, only a reference to Vanguard's potential to be implemented in League after VALORANT (Project A, at the time): "Disclaimer: This post is kinda tech-heavy and concerns anti-cheat tooling that won’t be exclusive to League of Legends. Other games (like Project A) will be protected by the referenced upgrade before LoL is."
  • Rioter gave us a glimpse of internal Linux player data: Rioter mirageofpenguins shared both supposed internal information from Linux players, "~6000 games a day played by ~700 Wine users" (note: this was posted in Feb of 2020 so numbers have most likely shifted since then), as well as their personal opinion on kernel-level anticheat. Full thread includes more info, however a notable highlight is: "So, the driver component wouldn't be on LoL for at least a year (if we even decided to utilize it)"
  • Lead Designer of TFT confirms Riot have no plans to bring Vanguard to TFT: while not entirely apples-to-apples, TFT and League of Legends are the only two games to share the main League client and are more closely connected than any of Riot's other IPs. See the related subreddit thread and discussion here. In response to the question "Any information on if Riot Vanguard will be implemented for TFT?", he answers "I don't believe so, I would be shocked if we did that."
With all that being said, while we do NOT have any confirmation that Vanguard will come to League yet, it it still a very real possibility that it may be implemented in the future. We have no guarantee either way. Therefore it is suggested that if are not open to potentially someday dual booting or play in a Windows VM, you should NOT spend money on or become too invested in League of Legends.
 
Can I get permabanned for playing League on Linux?
No you will not get permabanned for playing League on Linux. While accidental bans are possible, they are extremely rare. Riot have stated that playing League on Linux is not permaban-worthy and they actively try to make sure that their anticheat doesn’t immediately flag Wine users as cheaters. The Rioter linked in that comment also plays League on Linux and has frequented this subreddit in the past. Rioters have also stated in the past in multiple forums that any accidental bans related to playing on Linux will be reverted, you just need to contact Riot Support.
While playing League on Linux is not officially supported (that is to say, no native client or supportdesk help), Riot do not take any active measures against legitimate Linux users. Personally I’ve been playing League on Linux for years. During that time I have never been banned and have only see a small handful of accidental bans, every single one of them being reverted within a couple days. More often than not, the posts claiming to be legitimate users being banned are script kiddies who're just salty they got caught.
 
Garena client
As of writing this there are no known methods of running the Garena client on Linux. Players from the SEA regions must either play on other regions or find solutions such as VM gaming or dualbooting. Should this info change, please notify me immediately so I can edit and adjust this post. There is an outdated Lutris installer here that is reported to be broken and several reddit threads discussing the matter:
There is ongoing work and investigation being done to solve the current issues in this thread here. If you are able to assist or provide insight into the issues, please contribute to that thread. Due to the nature of Garena's platform, it's very difficult for non-SEA residents to test the scripts. Any help in this regard would be immensely appreciated, thanks :)
 
Common issues
  • If the client runs okay, but the game itself crashes, or you receive the A Critical Error has Occurred pop up trying to start a game, you can either:
    • Option 1: Close the game entirely and run the command sudo sh -c ‘sysctl -w abi.vsyscall32=0’, then retry playing
    • Option 2: Install and use M-Reimer's wine-lol. Steps can be found in Optimizations and wine-lol
  • If your GPU is not Vulkan-capable then you must untick Enable DXVK/VKD3D in the Lutris configuration or League will not load
  • If you have other DXVK or Vulkan issues, check the page How to: DXVK
  • If you're having ESync issues and are not using M-Reimer's wine-lol, check the page How to: ESync
  • At the time of writing this, kernels 5.9 and above are NOT compatible with nvidia drivers above 450. It is recommended to downgrade either your kernel or nvidia driver in this case. Thanks to users in this thread and this thread
  • Chat and friends list take a look time to load in the client: this is unfortunately unresolved as of now. The chat and friends list is slow for everyone on Linux, it is believed to be due to the League Client not playing well with websockets implementation in Wine
  • In general, the game and client run (mostly) smoothly on Linux, however patches have been known to entirely break installations in the past. For more information on the recent issues, please visit this sticky thread
 
Rules moving forward
When issues arise, this sub sees an influx of the same or similar posts detailing identical issues. This makes it very difficult for newer users to find adequate solutions to their issues as solutions are scattered between multiple threads and the cycle continues. Therefore we will be removing any and all redundant posts that have already been presented solutions in other threads. Before you post, please make sure to check:
  • The most recent threads on the front page of the sub: there's a good chance that if you're currently experiencing a new issue without having made changes yourself, someone has already recently reported the issue too. If they have, comment on that thread instead of making a new one
  • The search bar: many previously documented issues or common installation issues are already thoroughly documented and reported (eg. the 9S issue, the "unable to connect to authentication servers" issue, the "game still in progress"/client freezing issue, etc.)
Additionally, issues that do not provide enough info will be removed and you will be asked to resubmit a new post with more verbose information. All the people who help out in this sub are volunteers and we don't want to spend our time asking for the same essential information in every new post. To get the quickest and best help, please copy/paste the template found at the bottom of this thread.
This sub also serves as a place to discuss playing any one of Riot's IP's on Linux, including Legends of Runeterra, Teamfight Tactics, and the recently teased Ruined King. This community is already rather small so I don't see a point to fragmenting it further by limiting it solely to League of Legends. However, posts not related to playing any of the IPs on Linux will be removed. Discussions related to other F/LOSS operating systems, such as the BSD family of distros are fine. However, this is not a support forum for Windows or MacOS.
 
Best posting practices and capturing verbose logs
IF you have thoroughly checked through both above and you still cannot find a solution to your issue, then creating a new thread is the next step. When you report an issue, please make sure to provide as much information as possible so that others can help you as easily as possible without having to ask in the comments for essential information. When you create a new thread, please include the below information, see the bottom of this thread for a template you can copy/paste:
  • OS/distro version (eg. "Ubuntu 20.04", NOT just "Ubuntu")
  • Do you have all the prerequisites (drivers, Wine dependencies, etc. see the above section Install methods)?
  • What hardware are you running? Specifically double check to make sure your hardware is compatible with League and it's prerequisites, notably with DXVK
  • Do you have logs? Pastebin them.
  • What is your installation method? (eg. Lutris, snap, manual, etc.)
  • Have you already checked the sticky summary thread, most recent posts and used the search bar?
  • If you have tried solutions already, which ones have you tried? What have been their outcomes?
By default, Lutris does not log enough essential information. To capture more verbose logs, follow these steps provided by the Lutris Discord:
Select the game, click "Configuration" button, select "Runner" tab, scroll to the bottom, find Output debugging info and switch its value from Disabled to Enabled. Close Lutris completely. Then, open your terminal application, execute lutris -d and try to reproduce your issue. After that, you need to copy the output in the terminal and share it with us (all of it). It's recommended to use this ad-free paste service: https://paste.ubuntu.com/
 
Template issue report
Copy and paste the entire below block into new threads and fill out the information so that others may easily help you without having to ask for essential information in the comments:
**What is your issue:** [your issue here] **OS/distro version:** [your distro version here] **Are the prerequisites installed? Including Wine dependencies, drivers, etc.:** [yes/no, check the megathread steps] **Hardware specs:** [your specs here] **Pastebin logs:** [your pastebin link here] **Installation method (if Lutris, specify which launcher you used):** [your method here] **Have you already checked the sub for similar issues? Including the sticky post, most recent threads, search bar, etc.:** [yes/no, check the megathread steps] **Screenshots (where applicable):** [your screenshot links here] **If you have tried solutions, which ones have you tried? What are their outcomes:** [your previous solutions here] 
submitted by TheAcenomad to leagueoflinux

Alien Isolation on Switch Review- A terrifying experience (Photo Album and Gameplay included)

Had to repload because of broken links, sorry! should be ok now.

TLDR; 8/10. This is a great port of a great horror game. Incredible tension, gorgeous visuals, a compelling story and unforgettable moments. There are some glitches, frame rate drops, and general frustrating moments that hold the game back from being perfect. If you like the Aliens Franchise and want something scary to play this week, this is the game for you.

It’s been a while since I’ve written a review. I was originally going to make one for Witcher 3 (I have my screenshots ready in an album to share) but given that this is the end of October and Halloween is tomorrow, what better time is there to talk about Alien Isolation? Also, like Witcher, this is a game that deserves immediate attention and an extensive analysis. It’s currently on sale for 20 bucks in Eshop so I HAD to snag it while it was that low. Is this game worth it if you are you a fan of the Alien Franchise, or do you want a good horror game this week? Let’s dive into this experience.
2 Quick Disclamiers:
First, I got an album of both gameplay and screenshots to share! Links are down below. I don’t consider anything I showed to be a spoiler, but if you don’t want to see certain locations, or weapons, I would say to avoid the gameplay album. You can see for yourself just how good the game can look and run. I captured some really insane stuff for my first play through!
Links:
Screenshots
Gameplay
Second, I have to preface this review by saying I played the game on EASY mode. I will try not to let this influence any observations I have in the review and to stay as objective as possible, however, so keep that in mind.

The Port:

One of the better ports of a Switch game. If you haven’t seen the Digital Foundry video on this game, They describe how it’s actually superior to the PS4 and Xbox One versions in several ways. It has smoother textures, runs as good if not better than them at times, and its leagues better than the 360 and PS3 Versions. It ALSO includes the DLC released for the game, mainly the ones featuring the original Alien Cast: Expendable Crew and Last Survivor. Now, what I wish these videos would cover is that the game does have frame rate problems later on, especially when the Alien is a room with other humans or intractable items. It can drop to below 30 pretty hard, and there were some sections where I died over and over again to find the Alien in the same spot I spawned in, and the game ALWAYS had framerate drops when it happened. Overall though, it is a really excellent port, despite it’s small hiccups. Im gonna talk more about the visuals later in this review.

PREMISE/PRESENTATION

This game takes place 15 years after the first Alien film. You play as Amanda Ripley, Ellen Ripley’s daughter from the films. She works in space just like her mother and her crew gets a call that someone salvaged a recording Ellen left behind. The ship docks in the Sevestapool, this giant ass space station, and Ripley with a few of her peers take a platform outside to enter. However, things go wrong right away as some debris hits them, knocking them all into space, with Ripley being able to latch onto the edge of the space station and get inside safely. She finds it empty and in ruins: something tore it up, and killed several people. As you’d expect, a creature is running amok around the ship, and it’s up to you to guide Ripley out of this nightmare, and to stay away from this monster. You’ll be running, hiding, and engaging in combat with tons of hostile enemies, like suddenly hostile helpful androids that have gone rogue and begin attacking you.
The story isn’t the best out there, but it’s serviceable and has lots of lore for the franchise. Amanda is a good protagonist: she’s capable, strong, fast, and can take care of herself, but she’s just in this horrible situation and you wanna see her escape, so the game got that right. One problem I had with Amanda, and a general issue with the narrative, is that the voice acting is not great, with Amanda in particular having some really hit or miss lines: sometimes her voice actress delivers excellent lines, other times it’s like she was given no direction at all for the scenes she had. For the most part, however, the voice acting is fine, and not awful, just some smaller bits where it might take you out of the story. On the topic of other small issues regarding the presentation, the lip synching is really bad, both in cutscenes and in game, though keep in mind that this is an issue all the versions of this game share. Finally, one last criticism of the story, is that the ending is super abrupt and anti climatic, especially given what you had to do earlier to get to it. Without giving anything away, it sequel baits hard (which since then they’ve continued that story in the comics/mobile game) and I just can’t stand it when games do this. But it’s the journey there that’s the real meat and potatoes, so not a big deal honestly.
Now the really good stuff that makes the game’s story something special. First, the presentation is some of the best i’ve seen in any game ever. The game looks INCREDIBLE, even today in 2020. The design of the ship is just magnificent: every corner of every room is extremely detailed. Posters, photos of families, food scattered everywhere, etc, and all nicely textured as well. Every photo has tons of details, even calendars have markings in pens and unique handwriting on them. Each area of the ship feels so alive: there are gadgets and gizmos going off everywhere, smoke coming from the ceiling, it all feels just right, and looks one to one like the sets in the films. The lighting is incredible, the way shadows arc and move past windows as the planets rotate, you can seriously see dust particles near the windows if you look close enough. And then the sound design is just heavenly, both for the ship and for enemies like the Alien. What makes it work is that when alarms and thudding sounds are going off, you can’t tell sometimes if it’s just the ship, or the Alien moving around near you, and it makes the game TERRIFYING and oozing with tension when that happens, as you frantically move around trying to stay alive. There are some levels in the story where all you do is just walk around in a space suit and its STILL tense and scary, just because of the presentation. Overall, I’d say the story is carried by the breathtaking visuals and atmosphere, but it’s still a serviceable solid story regardless.

GAMEPLAY

Alien Isolation is a first person survival horror game to the most extreme degree. This is a game you need to be patient with, to play slow, and to be prepared for anything to happen. Generally, in every area you will have a goal to work towards, like reaching a new area, turning on generators to activate doors or elevators, find keycards to gain access to certain areas, etc. You can run, crouch, crawl, and hide in various things, like lockers, under beds, behind tables, etc. You can crawl into vents to gain access to new areas, or go around threats like the Alien or androids if they’re in the area.
Ripley has a ton of tools at her disposal: a revolver and shotgun to deal with hostile enemies, a flamethrower later in the game, flares, EMP mines for androids, Molotov cocktails, medkits to heal yourself, noisemakers to cause distractions, etc. As you explore the space station, you will come across scrap and various items that you can pick up and use for crafting these items. You have to craft these items in real time and the game does not pause when you do this so make sure you aren’t doing it and leaving yourself vulnerable to be attacked: hide somewhere or find a safe area to craft things. The best tool you have is the Motion Tracker, straight from the films! It detects when something is close by, which can be the Alien, or Androids and humans. Use this to keep tabs on enemies you can’t see.
Let’s talk about saving. This game does not save automatically, save for a few notable sections where you are transported to a new area. You know how in the old Resident Evil games you have to use Type Writers to save your game manually? It’s the same thing here, there are Emergency Stations Ripley uses and you can save your game there. The game is generous enough with where these save stations are, but the catch is that enemies can get into areas where the save station is. And yes. THIS INCLUDES THE ALIEN. Don’t worry, however, about soft locking yourself if this ends up happening, and if you die after you save the enemy will always be in the room: it’s possible to reload an older save so that you don’t get stuck. Also, I believe the enemies are moved to different locations if you die. One time the Alien was upstairs and I died after saving, but then it was downstairs when I reloaded the save. A LOOOOOT of tension comes from just being able to save the game, you’re tense and want to get to the next save station as soon as possible, but if you rush it you’ll probably die, and have to do that section all over again. There’s a psychology to stressing the player out with these save stations that I adore.
While trying to progress, unlock doors and turn on generators, there will usually be enemies you’ll have to deal with. I’ll talk about the Alien in a bit, but first let’s discuss the other enemies in the game: Androids, and…. Other humans? Yeah, at certain points some of the crew members will get hostile with you and shoot you on sight. They have a pretty good reason, with a big monster running around they want to stick together and kill anything that moves. And I really don’t like these parts: it reminds of Aliens Colonial Marines, a really awful Aliens game from 2013. Not only are they super telegraphed about when they’ll attack you (if they have guns, they will always shoot you, they’ll never hesitate.) but one of the worst levels in the game is when the Alien isn’t around for a bit and you have a section where you just gun down Androids and humans trying to kill you, and it really feels out of place with the rest of the game. The AI for them is ok but they can do stupid stuff like charge at you in the open, or fire at the Alien if it shows up (you can guess what happens to them) on that note, The Alien will hear gunshots if you engage in a battle with other humans, or the androids, so it’s actually possible to intentionally attack a group of humans and hide, allowing the Alien to pick them off for you. Now THAT can be really fun and awesome when it works. Still, I think this game could have done without human enemies, I just feel like they break the pacing of the game too much.
The Androids are the second biggest threat you have to deal with. They’re not super scary, but they’ll prove to be a hassle for the player if you can’t deal with, or evade them. They’re very slow, but they can soak up a decent amount of ammo, won’t die right away from fire, and are very difficult to kill with your melee attack (this flimsy wrench.) With a stun baton, you can beat the snot out of them, or take em out with revolver bullets or your shotgun, but not only does that use precious ammo, but the Alien will hear that and come from you. Unlike the humans, it doesn’t really care about the Androids at all, probably because they’re not organic and can’t produce the chestburters and all that, so if you are fighting Androids the Alien will only be after you. I feel like you spend too much time fighting them in the game, and they’re thrown into areas where they’re not hard to avoid, but they’re just annoying and get in your way all the time. I would say about half of the game is fighting them, and the other half are avoiding the Alien, with human encounters occurring every now and then.

THE ALIEN

I had to make a separate section for this damn thing because there’s a lot to talk about. First, we need to discuss it’s AI: It has what is called a “DYNAMIC AI” Which means it doesn’t follow any particular pattern. You know in some stealth games where the enemies have really easily scripted patterns to exploit? They walk forward a bit, look both ways, turn around, and repeat the process, things like that. The Androids do this (for a valid reason since they are literally machines.) Now, with the Alien, take that idea and throw it out the window because the Alien just does whatever the Hell it wants. It’ll walk around every room, turn around with no warning, it’ll crawl through vents to navigate, and generally, it will almost seem like it’s exploring the station like you. If the Alien get’s it’s hands on you, game over, you’re dead in one hit.
As you might expect, you cannot kill the Alien: no gun or weapon can dent it, so don’t every try, even when you get the Flamethrower, not only is that several hours in, but the Alien will run away from you and come back moments later if you do that. Also, Flamethrower ammo is hard to find so dont rely on it. YOU HAVE to hide from it, using the Flamethrower as an emergency or tactical option to get through a section easier. This is what makes the game so tense: The Alien is unpredictable and dangerous, which makes it the perfect threat to avoid in this game. You can’t adhere to one strategy every time because sometimes it won’t work out the way you want it to. You are NEVER safe with the Alien around, and there’s a lot of little things it does that make it scary to evade. Here are some tips with dealing with the Alien
1: DO NOT RUN. EVER. The Alien is 3 times faster than you. If you run, it WILL get you and kill you, no ifs or buts. When the Alien is not around, you can try to run, but don’t get used to it. This isn’t Outlast (another game I will review) You gotta either fight it off or hide until it’s safe to sneak over.
2: DO NOT USE THE MOTION TRACKER WHEN THE ALIEN IS NEARBY. I see so many Youtubers die because they aren’t aware of this: THE ALIEN CAN HEAR YOU IF YOU USE THE MOTION TRACKER. If it’s far enough away you can check it to see how close it is, but if it’s close to a room you’re in it’ll run inside and look for you.
3: Don’t hide in the same areas all the time. The Alien gets progressively smarter and plays against your own style. It adapts to how you play could say. If you spend all your time hiding in lockers, it’ll start to check in them. Don’t get too cozy in vents because the Alien can crawl in and kill you (which is the scariest shit I’ve ever seen I swear) Always stay moving, and if you have to hide, don’t hide for too long.
4: Utilize your traps and tools well. Some items, like the Flares, generally are not that useful, but against the Alien they help a lot. Throwing a Flare can distract the Alien, and it’ll sit there and look at it for a while. If the Alien is blocking your way into an elevator or door, draw it away with that, or a noise maker, or you can force it away with the Flamethrower and quickly get inside before it has a chance to come back. Adapting and forming strategies will help you navigate the game a lot better.
The Alien is what sells the horror in this game, and on higher difficulties it becomes a straight predator for your ass. I will never forget some sections with the Alien, like how I’m looting a room, turn around, and suddenly see it slowly creeping down the hallway, or I see it’s shadow looming and getting closer. They did an incredible job. There are only 2 gripes I have with the Alien. First, when it goes up and into the vents, it moves WAAAAY faster. I’ve seen it teleport from a higher floor or a room super far away, to it just appearing in a room on the opposite side. That feels cheap when it happens, because it basically gets catapulted over to you to annoy you. Second, the way it moves can be kinda clunky. It can get stuck on objects for a brief moment, and it only walks or runs around. It never crawls on the walls, or anything like that. For such a complex AI, I can forgive these because of how advanced it usually is.
Overall, high scores for the gameplay. Sometimes it’ll get annoying and you’ll die and replay sections a lot, but it never stops being tense.

OTHER STUFF

The music is excellent as you’d expect, fits the atmosphere perfectly. It feels like it was ripped straight from the films. The setting options are all decent: you can view the controls and they show you which buttons do what, you can turn off the film grain and other graphical options, all that good stuff.
The DLC missions the game comes with are good, but short, so don’t expect them to take you longer than an hour or two. There’s also a Survivor mode which is for Leaderboard scores, so you can try that if you wanna compete and see how well you can do.
I do have to mention a few glitches quickly: I had a strange audio glitch where all the sound cut out after coming out of a vent: no sound effects, no music, no voice acting when the characters were talking. Loading my save fixed this issue. One time I went into an untextured elevator with water at the bottom, and the floor loaded in and the water disappeared. Sometimes when the Alien or Android is killing you, Ripley will keep talking because it’s a scripted thing that happens. Finally, I loaded up a save one time and my screen had an icon like I was picking up an item, when I wasn’t near it. Thankfully this went away quickly. None of these are major glitches, I had no hard crashes, but they are little annoyances.

CONCLUSION

I want to give this game a high score, like a 10, but it has too many small issues for me to say its a masterpiece. Despite that, it is still an incredible horror game, with some of the best atmosphere you could ask for. If you have ANY love for the Alien Franchise, you need to play this. If you just want a good horror game, this will do it for you. If you can deal with the slower gameplay and stealth aspects, you will love it too.

FINAL SCORE: 8/10

Thanks for Reading! Check out my other reviews on the sub:
The Infectious Madness of Doctor Dekker
This is the Police 2
This Is the Police
Worse Than Death
Telling Lies
Assassins Creed 3
Assassins Creed: The Rebel Collection
Police Stories
Perseverance
2064: Read Only Memories
Resident Evil Revelations 2
Resident Evil Revelations 1
The Coma: Recut
The Banner Saga Trilogy
Hard West
A Case of Distrust
The Long Reach
No Thing
One Night Stand
Return of the Obra Dinn
Ace Attorney Trilogy
Edit: fixed some grammar and typos
submitted by Varrick24 to NintendoSwitch

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