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All the Fixins Update Notes

All the Fixins Update Notes
All severs will come offline November 4th at 6:30 AM ET (11:30 UTC) for maintenance for a game update. We anticipate this downtime to last approximately 3 hours.
If you are searching for a heap of southern hospitality, then look no further than Rogue Company's All the Fixins update. Straight out of Atlanta, we're introducing a new Rogue who has a reputation for precision and panache unlike anything you've seen before! With two brand new weapons and Cluster Smoke ability, hope that you see him before he sees you.
This update also marks the introduction or Ranked Beta, our first iteration of the Rogue Company Ranked system. You can find out more details about its rewards and structure listed in the notes below along with plenty of other changes.

(New) The Fixer:

When the World's Elite have problems they are desperate to solve, and no one else can help, the Fixer soon approaches with a solution and a deal. He is a peerless marksman, and should one choose to accept his terms, it comes at a steep price. He deals in favors, and you never know when he’ll come to collect.

(New) Tyr
The Tyr is a bolt action .50 Caliber sniper rifle.
  • Body Damage: 70
  • Fire Rate: 3.85
  • Range: 50
  • Handling: 15
  • Mag Size: 2
  • Reload Time: 2.4
(New) Warrant
A low profile and lightweight semi-automatic firearm with a fast rate of fire.
  • Body Damage: 21
  • Fire Rate: 6.9
  • Range: 14
  • Handling: 28
  • Mag Size: 15
  • Reload Time: 1.7
  • (New) Cluster Smoke
  • C4
  • Shredder Rounds
  • Berserker
  • Helping Hand
  • Bounce Back
  • Life Drain
  • Headstrong
Active Ability
Thermal Vision: While activated, see enemy heat signatures for a duration.
Passive Ability
Shrapnel Rounds: Damaging an enemy with a firearm will slow them for a duration.
Mastery Rewards




The Boogeyman

Ranked Beta

Ranked Beta is a competitive game mode meant to test the skills of every Rogue and provide more intense matches than ordinarily found in casual queues. It is currently in a Beta form which will see more features and seasons/rewards in the near future.
  • Players must be Level 30 to participate in this mode.
  • Players can earn up to Ranked Level 30 through experience
  • Experience is gained from winning matches in Ranked mode however you will lose experience for losses.
  • There are rewards for playing 30 Ranked matches and reaching Ranked Level 30 during the Beta.
  • Ranked Beta will be played in the Demolition game mode.
  • Ranked Beta will not use the current skill-based matchmaking and will prioritize matches where players have comparable skill ratings.
  • Players will be able to queue in this mode in any sized party.
  • Ranked Beta matches will award 10% more Mastery experience
NOTE: Ranked Beta Queues will not be available until a few hours after the maintenance is complete


Adjusted mid-point by opening windows and rearranged cover.

High Castle
Adjusted the area near the tower bridge on High Castle by rearranging cover and adding a 'backboard' to allow for grenade bounces.

Simplified furniture and railing in a few spots on the map.






Fixed an issue that would prevent Anvil from deploying his Barricade.
The Bounce Back Perk (reduce your Health Regeneration delay) has been replaced by Tenacity (take reduced damage from explosives)
Ronin’s Ballistic Knife should no longer be used up if a player reclaims and equips it.
Fixed an issue where a green tint could be observed from her activated ability.
The Tenacity Perk (take reduced damage from explosives) has been replaced by Helping Hand (revives teammates faster).


Flashbang (Chaac, Gl1tch, Talon)
  • Flashbang fuse time has been reduced from 2 to 1.75 seconds.
  • Fixed an issue where players would sometimes see a hitmarker on enemies outside of the Flashbang radius.
EMP Grenade (Dallas, Dima, Scorch)
  • Increased radius from 6 to 8 meters.
Tear Gas Grenade (Trench, Vy)
  • Radius reduced from 10 to 8 meters.
  • Duration reduced from 8 to 7 seconds.
  • Slow effect was reduced from 25% to 20%.


Headstrong Update (Anvil, Dallas, Gl1tch, Scorch, The Fixer, and Trench)
When the player's armor has taken damage and they are standing still, they gain an interact prompt to repair their armor.
  • Total repair time is 3 seconds
  • Similar to reviving, players will temporarily crouch and the repair will end if the player moves.
  • There will be an audio notification for the duration of the repair.
  • When the player finishes or interrupts repairing their armor, they must retrieve their weapon.
  • They may not interact with any other object during this repair.
Let us know what you think!


Assault Rifles
KA30 (Dima, Ronin)
  • Reduced the reticle bloom.
Nightshade (Vy)
  • Body damage was increased from 16 to 17.
  • Accuracy loss per shot was slightly reduced.
SL-C (Ronin, Scorch)
  • Fixed an issue where the Level 1 and 2 Upgrades had the wrong recoil.
D3D-i (Talon, Fixer)
  • Hipfire accuracy was slightly reduced.
  • Adjusted damage falloff range.
Mamba (Dima, Saint)
  • Range was increased from 27 to 29 meters.
  • Horizontal recoil was slightly reduced.
MX-R (Dahlia, Trench)
  • Hipfire accuracy was slightly reduced.
  • Range reduced from 31 to 27 meters.
  • Adjusted damage falloff range.
  • Fixed an issue where players would still show up on the mini-map when shooting after purchasing the Level 3 Upgrade.
  • Fixed an issue where this weapon had smaller reticle bloom than intended.
Spitfire (Chaac, Lancer, Ronin)
  • Reticle bloom was reduced.
  • Range increased from 8 to 9 meters.
  • Adjusted damage falloff range.
Executioner (Anvil, Dahlia, Dima, Gl1tch, Saint, Trench, Vy)
  • Damage falloff range wasreduced.

Quality of Life

  • Added a Telemetry setting that allows players to see their FPS information.
  • 3D audio which works with stereo headphones can now be toggled on and off in the settings.
  • Made improvements to lighting during the Rogue selection.
  • Skins, wraps, and emotes are now sorted by rarity on the Customization screen.
  • Surrender Feature Changes
    • Removed the surrender wait time in Custom matches. Now it can be called at any time.
    • Reduced the time needed to trigger a surrender after a player leaves from 3 minutes to 2.
    • Reduced the default surrender time (can be called when the team is full) to 4 minutes.


  • PlayStation 4 will now save the last mode played instead of defaulting to Demolition.
  • Fixed an exploit with Aim Assist via Deadzone settings.
  • Fixed an issue where the “money” effects from Heist Dima could persist when favoriting a new Rogue in the main menu.
  • Fixed an issue that caused players that have completed the tutorial to get the login pop-up again.
  • Fixed an issue that allowed players to throw melee weapons infinitely.
  • Fixed an issue that caused the News panel to appear every time the user logs in.
  • Fixed an issue where killing your Rogue with C4 in the Shooting Range caused a crash.
  • Fixed an issue where the bomb could be planted on top of an APS.
  • Corrected spacing in the surrender text strings (Surrender: Yes, Surrender, Surrender: You Voted Yes).
  • Corrected a UI issue that would sometimes block the purchase screen after a purchase and not allow the user to return to the main menu.
  • Fixed several issues causing crashes.
  • Addressed an issue where players could not shoot through barbwire
  • Fixed an issue which would prompt players to replay the Tutorial
  • Fixed an issue that would sometimes prevent Rogue Buck packs and other store content from loading
  • Fixed a crash which could happen to players on while joining a match and on the post match summary screen
  • Fixed an issue which could prevent players from opening the scoreboard and selecting a player to Report or Mute
  • Fixed an issue which allowed certain controller settings to provide unintended levels of aim assist
submitted by HiRezRadar to RogueCompany

Sands of Myth Patch Notes and Megathread

Sands of Myth

Patch NotesLivestream • [Forum Post]() • Overview

Sands of Myth Battle Pass

The Community Battle Pass will become unpurchasable with the release of Patch 2 – Sands of Myth. The Sands of Myth Battle Pass will be available for purchase with the release of Sands of Myth, and is scheduled to end in late May.
Receive instant rewards for purchasing, and unlock over 100 more goodies just by playing and leveling up your Battle Pass. All players start earning Sands of Myth Battle Pass experience as soon as the patch is live. Battle Pass purchasers unlock premium rewards every level, along with the free track rewards.
The Sands of Myth Pass costs 600 Crystals, and rewards you just for playing. You can now unlock up to 450 Crystals through the Battle Pass Free Track, and an additional 150 through the Premium Track, making the Battle Pass FREE once completed. Level up with newly-reworked challenges, daily quests, and unlock up to 8 Epic Champion skins!
Dive in to this awesome Battle Pass with the Battle Passport, a quick purchase that not only unlocks the new Battle Pass itself but the next 30 Battle Pass Levels so you can start playing with the Tomb Keeper Tiberius, Crypt Guardian Raum, and Divine Daughter Ying right away!
The Battle Passport costs 1500 Crystals, saving you over 1000 Crystals!

Battle Pass Format Changes

The Battle Pass buy-in skin is now Unlimited, and can be Direct Purchased for 1,200 crystals after the Battle Pass has finished.
Instant Unlocks (Exclusive to Battle Pass Purchasers)
Flair Crypt Gaurdian Raum
  • Available at level 10
Flair Divine Daughter Ying
  • Available at level 40
Best Girl Emerald Bandit Maeve
  • Available at level 40

Alternative Skin Line

Flair Sphinx Soldier Tiberius
  • Available at level 50
Flair Undead Colossus Raum
  • Available at level 60
Flair High Priestess Ying
  • Available at level 70
Best Gril Temple Raider Maeve
  • Available at level 80
  • This skin will only be obtainable during the Sands of Myth Battle Pass.

Other Battle Pass Exclusive Unlocks

NEW ITEM TYPE: Death Card – Pepper Card
Line: “Bow before your queen the next time we meet!”
Animated Loading Frame

Map Update: Frog Isle

  • Frog Isle has received a visual rework, and now lives up to its namesake! Frogs!
“When it comes to the Frog Isle rework, the primary goal was to push the environment quality up to the high bar we’ve established for the more recent maps. The secondary goal was to add a lot of frogs; we wanted to make sure the map finally lived up to its name. We wanted clear contrast between bricks and trims, between walls and floors etc. This was to combat some of the washed out, samey feel of the original map. We also desperately wanted to replace the low poly rocks used throughout the tropical art set with something a little more stylized. Frog Isle was one of our earliest maps and I’m happy to have had the opportunity to finally give it a makeover.”
-Alex M, Environment Artist

Kill Cam & Top Play Update

Working towards our goal of a higher quality Paladins experience in 2020 we are removing both Killcam and Top Play in our upcoming patch. In their place we will be introducing Death Cards, an improved post-match lobby landing screen, and fixing numerous Death recap bugs.
Killcam and Top Play ride the same system, and have plagued our development team since their inception. While we know these systems do add value to the player experience, they have actively worked against Paladins success in the long run. The reality is they were poorly implemented early, have cost thousands of developer hours over the years fixing each new bug that appears, and even with those thousands of hours there are long-time bugs that we can not fix without fundamentally rebuilding the system from the ground up. In an ideal world we would do that, but that’s not a reality for the team as it currently stands. Our time is better spent polishing the core gameplay experience, and fixing other bugs that still remain in Paladins.
You can read about our full reasoning behind these changes in our recent developer blog.

Improved Post-Match Lobby & Death Cards

Death Cards
  • Players will now have access to a new cosmetic item: Death Cards. Your Death Card appears to enemies you kill in a match, and features a unique art piece and quip!
MVP Screen & Accolades
The Best in Class Landing page is new and improved! After a match finishes, players will be presented with the accomplishments of their entire team. Each player will receive a unique accolade based on their best accomplishments during the match.
We have updated the Best in Class Landing page after a match finishes to now feature your entire team with a un instead of the top player of specific stats. Each player will receive a unique accolade title based on one of their best statistics showcased throughout the match, in a new backdrop.
*These images are extremely Work-In-Progress and not representative of the final positioning for players, and accolade information.
Paladins is adding a Commendation System that allows you to praise your team for their Leadership, Teamwork, or Skill after a match has completed! As you collect Commendations from other players throughout Season 3, you will start to unlock rewards as well.
  • 100 Commendations
    • Comes Highly-Rated, Limited Title
  • 200 Commendations
    • Gold Chest
  • 300 Commendations
  • 400 Commendations
    • Diamond Chest
  • 500 Commendations
    • Loading Frame, awarded at the end of Season 3
Players will only be able to grant 8 Commendations every 24h, so use them wisely!
  • Players cannot commend the same player in a single day
  • Users who are banned will have their Commendation count reset to 0


Combat Feedback Update – Dealing Damage
As originally outlined in our a Season 3 Dev Blog, we are working to improve our Combat Feedback throughout 2020. This patch will feature our first changes towards that goal, focused around dealing damage to players. We have revamped how our damage numbers behave, and made some adjacent audio changes to make hitting players in Paladins feel more impactful. We want players to feel rewarded as they deal damage, and for that combat feedback to be clear and concise. Please make sure to play PTS and provide any feedback here!
We were also working on adjusting some of our in-match HUD elements to reduce the noise a player is presented with during combat, but we were not confident in where it was at near the end of the development cycle for patch 2. We still believe it is too hard to properly identify critical combat information in a match, and will look to remedy that throughout the year.
Death Recap [Console]
  • Death Recap is now default bound to Up on the Dpad
Loading Screen Art
  • Added Loading Art for all champions with Obsidian and Cosmic Skins
  • Androxus
  • Barik
  • Bomb King
  • Buck
  • Cassie
  • Drogoz
  • Evie
  • Fernando
  • Grohk
  • Inara
  • Lex
  • Maeve
  • Makoa
  • Mal’ Damba
  • Pip
  • Seris
  • Skye
  • Torvald
  • Tyra
  • Viktor
    • Including Soldier Plus
  • Willo
  • Ying
Holiday Events
Four Leaf Grover
  • Available reward for playing any 2 games on the weekend before St. Patrick’s Day (Saturday, March 14th, 2020)
  • Available reward for playing any 2 games on Easter (Sunday, April 12th, 2020)


Death Cards
Mastery Levels
  • We have removed the ability to purchase Champion mastery levels
  • Players will have up until the release of Patch 2 to purchase Champion levels
  • 5,000,000 Gold
    • The 1%
  • 1,000,000 Gold
    • Is a bot
    • Live, Laugh, Frag
    • Has it all
    • the Edgelord

Golden Skins

Flair Golden Cassie
  • Unlocked by reaching Mastery Level 50 as Cassie
Flair Golden Makoa
  • Unlocked by reaching Mastery Level 50 as Makoa
Flair Golden Torvald
  • Unlocked by reaching Mastery Level 50 as Torvald


Steel and Fire – NEW
Available April 1st
  • Price
    • 400 Crystals
  • Skins
    • Steel Forged Terminus – NEW
    • Dragonborn Moji
    • Drakefire Tyra
    • Knightmare Fernando
    • Legionnaire Atlas
    • Steel Forged Barik
Gothic Horrors – NEW!
Available March 18th
  • 300 crystals
  • Skins
    • Brimstone Grohk
    • Deathspeaker Ying
    • Dutchman Makoa
    • Hemlock Willo
    • Huntsman Androxus
    • Iron Madam Inara
    • Night Bane Cassie
    • Wickerman Mal’Damba

Ranked Split 1 – Rage against the Abyss

As a reminder, Season 3 will feature 3 splits across two patches each. Players will have until the release of patch three to earn their Split 1 rewards!
Split Rewards
  • For the list of rewards please check out our blog post for Patch 1.
Ranked Map Rotation
Each split, maps will either be in the active or reserved map pool. Reserved maps will not appear while playing ranked during that split. Each new split will see some maps rotated between the active and reserved pools. For Patch 2, Warder’s Gate and Frozen Guard will be rotating into the active map pool, while Timber Mill and Jaguar Falls will be rotating out.
Active Maps
  • Bazaar
  • Ascension Peak
  • Jaguar Falls
  • Brightmarsh
  • Serpent Beach
  • Splitstone Quarry
  • Frog Isle
  • +Warder’s Gate
  • +Frozen Guard
Reserved Maps
  • Frozen Guard
  • Shattered Desert
  • -Timber Mill
  • -Jaguar Falls


Flair Ash
  • Abilities
    • Burst Cannon
      • Increased damage 360 ➡️ 400*
      • *Reverted Season 3 change
Flair Barik
  • Cards
    • Double Time [Rocket Boots]
      • Reduced Healing per second {80|80} ➡️ {50|50}
      • Reduced Duration 4s ➡️ 3s
    • Field Deploy [Turret]
      • Reduced Healing per turret hit {30|30} ➡️ {20|20}
    • Healing Station [Turret]
      • Reduced Healing per second {35|35} ➡️ {25|25}
Flair Bomb King
  • Royal Subjects
    • Now has a unique damage falloff curve.
    • Players were previously able to get increased damage on sticky bomb detonations at the same distance from the target compared to base.
Flair Furia
  • Talents
    • Cherish
      • Reduced bonus healing 25% ➡️ 15%
Flair Grohk
  • Talents
    • Spirit’s Domain
      • Reduced Healing per second 900 ➡️ 500
    • Totemic Ward
      • OLD: Increase the Healing done by Healing Totem by 30% and allies Healed by Healing Totem gain Immunity to Crowd Control for 2s.
      • NEW: Gain a third charge of Healing Totem and increase their healing by 20%
  • Abilities
    • Healing Totem
      • Now has 2 charges
      • Totem healing now stacks
      • Increased max allowed totem count 2 ➡️ 3
      • Reduced healing per second 420 ➡️ 250
      • Reduced cooldown 15s ➡️ 10s
      • Increased effect radius 20 units ➡️ 28 units
    • Ghost Walk
      • Increased duration 1s ➡️ 2s
      • Increased movement speed 20% ➡️ 50%
      • Increased cooldown 12s ➡️ 15s
    • Tempest
      • Reduced Healing per second 1,000 ➡️ 700
      • Reduced Movement Speed Bonus 60% ➡️ 50%
      • Increased Max Allied Healing Count 2 ➡️ 3
      • Increased Max Enemy enemy hit count 2 ➡️ 3
  • Cards
    • Shamanic Might [Wep/Armor]
      • Reduced Health {100|100} ➡️ {50|50}
    • Astral Traveler [Ghost Walk]
      • Reduced movement speed bonus {25|25}% ➡️ {10|10}%
    • Phantom [Ghost Walk]
      • OLD: Increase the duration of Ghost Walk by 0.3s
      • NEW: Heal {100|100} health during Ghost Walk.
    • Gale [Ghost Walk]
      • Decreased cooldown reduction {1|1}s ➡️ {0.6|0.6}s
    • Healing Rain [Healing Totem]
    • Renamed to Spirit’s Grace
      • OLD: Allies inside your Healing Totem are Healed for 1% of their maximum Health every 1s
      • NEW: Allies inside your Healing Rain gain {6|6}% increased movespeed for 1s.
    • Crackle [Healing Totem]
      • Reduced totem lifetime increased {0.6|0.6}s ➡️ {0.2|0.2}s.
    • Monolith Totem [Healing Totem]
      • Reduced Healing Totem health increase {250|250} ➡️ {100|100}.
    • Outreach [Healing Totem]
      • OLD: Increase the radius of Healing Totem by {25|25}%
      • NEW: Increase the deploy range of Healing Totem by {15|15}%
Flair Inara
  • Abilities
    • Stone Spear
      • Reverted an unintended damage nerf from Season 3 3×210 ➡️ 3×225
Flair Koga
  • Talents
    • Adrenaline Junkie
      • Increased damage threshold per energy point 70 ➡️ 80
  • Cards
    • Trigger Happy [Wep/Armor]
      • Reduced healing {10|10}% ➡️ {5|5}%
    • Surprise [Shadow Step/Skewer]
      • Reduced ammo generation {6|6} ➡️ {5|5}
    • Tenacious [Shadow Step/Skewer]
      • Reduced Healing {60|60} ➡️ {40|40}
    • Memento [Wep/Armor]
      • Reduced Ammo Increase {10|10} ➡️ {5|5}
Best Girl Maeve
  • Cards
    • Predation
      • Now only works against players
Flair Makoa
  • Abilities
    • Shell Shield
      • Increased shield health 3,750 ➡️ 4,000
    • Ancient Rage
      • Reduced Health gained during ability 5,000 ➡️ 4,000
Flair Mal’Damba
  • Abilities
    • Gourd
      • Increased healing per tick 45 ➡️ 60
      • Reverted season 3 change*
Flair Raum
  • Talents
    • Enforcer
      • Reduced damage reduction during charge 75% ➡️ 50%
  • Abilities
    • Juggernaut
      • Reduced damage 700 ➡️ 600
      • Reduced distance traveled 260 ➡️ 245
Flair Seris
  • Abilities
    • Restore Soul
      • Reduced cooldown 2s ➡️ 1.5s
Flair Sha Lin
  • Abilities
    • Longbow
      • Increased minimum projectile speed when drawing bow 120 ➡️ 300
      • Reduced base gravity scaling on arrows 3 ➡️ 0.8
      • Removed gravity scaling from fully drawn arrows
Flair Skye
  • Talents
    • Smoke and Dagger
      • Remove 1s duration increase
      • Reduced allied healing per second 200➡️ 150
  • Cards
    • Dissipate
      • Reduced duration 3s ➡️ 2s
Flair Terminus
  • Cards
    • Blood and Stone [Shatterfall]
      • Reduced Power Siphon charge gain {10|10}% ➡️ {6|6}%
    • Abomination [Calamity Blast]
      • Reduced Power Siphon charge gain {3|3}% ➡️ {2|2}%
Flair Tiberius
  • Abilities
    • Blade Dance
      • Reduced lockout after the last ability charge is used
  • Cards
    • Bragging Rights [Wep/Armor]
      • Reduced healing per Chakram Hit {25|25} ➡️ {15|15}
    • Honed Senses [Wep/Armor]
      • Reduced ultimate charge gain {0.8|0.8}% ➡️ {0.6|0.6}%
Flair Torvald
  • Abilities
    • Protection
      • Reduced Shield 1,000 ➡️ 500
Flair Ying
  • Abilities
    • Illusion
      • Reduced healing per shot 420 ➡️ 400
Flair Zhin
  • Talents
    • Guillotine
      • Removed damage immunity
    • Smolder
      • Reduced heal per second 25% ➡️ 15%

Bug Fixes


Flair Bomb King
  • Fixed an issue where the audio of Grumpy Bomb did not match up with the animation of the explosion when using the Accelerant Talent in combination with certain skins.
Flair Imani
  • Fixed an issue where Imani could not get multi-kills while using Dragon’s Call.
Flair Io
  • Fixed an issue where the Goddess’ Blessing Talent was still providing 25% Damage Reduction to the target of Moonlight.
Best Girl Maeve
  • Fixed an issue where Maeve sat incorrectly on the Alpha Speeder and 8-Bit Speeder Mounts.
Flair Makoa
  • Fixed a description error with Makoa’s Pluck talent.
  • Fixed an issue where the Tidal Grace card would stop working in a match if Shell Shield was active at the end of the round.
Flair Mal’Damba
  • Fixed an issue where Mal’Damba was not hearing the audio that plays when he hits a Player successfully with Mending Spirits.
Flair Moji
  • Fixed an issue where Moji would no longer see the Magic Marks UI above an Enemy’s health bar if the Enemy disconnected during the match.
Flair Pip
  • Fixed an issue where Healing Potion was still healing Pip for 1200 Health instead of the intended 1000 Health.
Flair Raum
  • Fixed an issue where the End of Match Scoreboard would improperly display a Player’s Healing stat as higher than the actual value if they healed Raum while Soul Armor was active.
Flair Sha Lin
  • Fixed an issue where enemy Players could not hear audio that accompanied the activations of Withdraw and Heat Haze if he was outside of their Stealth Detection radius.
Flair Talus
  • Fixed an issue where the Trick or Treat’s Surprise weapon would not play audio for Weapon Fire.
Flair Terminus
  • Fixed an issue where Power Siphon had a dead zone where absorbed damage would not contribute to the charging of Calamity Charges.
  • Fixed an issue where Abominable Terminus could get into a state where he would be invisible after using his Ultimate. This skin will be re-enabled when the patch goes live.
Flair Tiberius
  • Fixed an issue where Players could not Aim Assist properly to Tiberius when using Gamepad.
  • Fixed an issue where the description for Whirling Blades listed the incorrect damage value.
  • Fixed an issue where Tiberius’ Bladed Chakrams were louder than intended.
Flair Tyra
  • Fixed an issue where Tyra’s screen would continue to shake after the end of a round if she was firing her weapon at round end.
Flair Viktor
  • Updated audio for the Reaver and V1-KT0R Firestorm Weapons when using the Burst Mode talent.


  • Fixed an issue where Players could accidentally hide the “Match Ready” prompt when queuing for Ranked, causing them to get Deserter.
  • Fixed an issue where Players could accidentally hide the “Choose Your Talent / Loadout” menus at the start of the match when attempting to backtrack to a previous screen.
  • Fixed an issue where Players started a Siege Training match with 400 Credits instead of 450.
  • Fixed an issue where some sections of the floor outside of Bazaar spawn rooms were missing projectile collision.
  • Fixed an issue where the Capture Point boundaries would not change color correctly based on who is in control of the objective on Bazaar and Ascension Peak.
  • Fixed an issue where specific walls near the spawn rooms of Splitstone Quarry did not properly have Weapon Collision and did not block line of sight.
  • Fixed an issue where the Default Voice Pack was still a selectable option for every Champion in Match Lobby.
  • Fixed an issue where AI would not use VGS in matches.
  • Fixed an issue where Players could soft-lock the Tutorial.
  • Fixed an issue where the arrows on the sides of the screen in the End-of-Match Lobby would not navigate to the correct tabs.
  • Fixed an issue where Players could select to join queues that should have been locked during Partial Install on Xbox and PS4.
  • Fixed an issue where chest acquisition pop-ups would display after a chest had been purchased and opened.
  • Fixed an issue where the Premium Rewards panel would continue to display first for the Player even after they had purchased the Battle Pass.
  • Fixed an issue where a large amount of space that should have displayed information on the Death Recap screen was blank. This has now been populated with the displayed Players’ items!
  • Fixed an issue where some ability names would clip into damage numbers on the Death Recap screen.
  • Fixed an issue where the Death Recap screen would display the Killer as “Assisted” if they dealt damage to the Player with more than one ability.
  • Fixed an issue where the Death Recap screen would show one more instance of the ability that dealt the Killing Blow to the Player than actually dealt damage to the Player.
  • Fixed an issue where several damaging abilities displayed with the wrong name on the Damage Recap screen.
  • Fixed an issue where several damaging abilities displayed as Weapon Shots instead of the ability on the Death Recap screen.
  • Fixed an issue where some Talents would display incorrectly on the Death Recap screen instead of the abilities they modified.
  • Fixed an issue where the same Player could appear as both Killer and Assisted on the same Death Recap screen.
  • Fixed an issue where the display name for Strix’s Pistol displayed as two different names on the Death Recap screen.
  • Fixed an issue where a Player dying to Imani’s Dragon would display the Imani Player’s Champion name and Player name incorrectly on the Death Recap screen.
  • Fixed an issue where Players could see two instances of FrostFire Breath from Imani’s Dragon’s Call on the Death Recap screen.
  • Cleaned up several UI elements on the Death Recap screen.

The following issues and more have been addressed due to the removal of Killcam:

Some may still occur significantly less often if they occur due to an end-of-round transition.
If you still experience any of these, please report them so we can continue to investigate!
  • Players stuck in 3P on certain Champions after respawn
    • Moji Scamper
    • Zhin Whirl
    • Zhin Spite Players experiencing visual effects stuck on their 1P camera or their Champion’s model after respawn
    • Androxus’ Reversal
    • Androxus’ Nether Step
    • Ash’s Shoulder Bash
    • Ash’s Kinetic Burst
    • Drogoz’s Salvo
    • Khan’s Battle Shout
    • Maeve’s Prowl
    • Raum’s Ignition
    • Seris’ Shadow Travel
    • Talus’ True Power
    • Tyra’s Hunter’s Mark
  • Players experiencing other model changes stuck on their Champion’s model after respawn
    • Drogoz’s Dragon Punch
    • Evie’s Ice Block
  • Players experiencing a chain-like effect stuck between two models after respawn
    • Khan’s Overpower
    • Makoa’s Dredge Anchor
    • Seris’ Restore Soul
    • Torvald’s Nullify
  • Players experiencing incorrect zoom on characters that can scope or ADS after respawn
    • Kinessa’s Sniper Mode
    • Strix’s Scope
    • Viktor’s Iron Sights
    • Vivian’s Precision Sights
  • Players experiencing looping audio playing after respawn
    • Bomb King’s King Bomb music
    • Koga’s Submachine Guns
    • Talus’ Veracharger
    • Tyra’s Auto Rifle
    • Viktor’s Assault Rifle
    • Vivian’s Light Machine Gun
  • Players experiencing some audio replaying after respawn after viewing in Killcam
    • Ultimate voice lines (could occur with any Champion)
    • Ultimate sound effects (Viktor’s Barrage, Talus’ True Power, Buck’s Buck Wild)

Design Changes from PTS

Flair Grohk
  • Shock Pulse – Reduced arc range 50 -> 40
  • Healing Totem – Increased radius 28 -> 30 Healing Totem – 250 -> 300

Bug Fixes from PTS

Bugs from Live

  • Fixed an issue where the correct name would not display to the Player if their Friend Request was declined.
  • Fixed a visual issue with the Default Loading Frame where Skin and Champion names were difficult to read.
  • Addressed several instances of Imani’s camera getting stuck at the location of the Dragon when it would despawn instead of properly shifting back to Imani’s 1P POV.
  • Fixed an issue where Tiberius would play the incorrect animations while using his Ultimate if he was Stunned during his Ultimate.
  • Fixed an issue where Players could get a full-screen Battle Pass acquisition screen to display that showed them being a higher level than they were, causing their Notifications menu to display that they obtained items that they did not obtain.
  • Fixed an issue where Avatars would display off-center when Players would acquire them from Chests.
  • Fixed an issue where the command “/toggleclient3p” would not properly toggle the Player’s camera to 3P when used in the Shooting Range.
  • Fixed an issue where Dredge’s Harpoon would not arm the explosive properly when using the Abyss Spike Talent if Dredge was too close to the wall when he fired Harpoon.
  • Fixed a visual issue where the Battle Pass icon in a Player’s Mini-Profile would not correctly display their Experience Boost from Personal Boosters if they were on the Free Track of the Battle Pass. This icon will now display a Player’s Experience modifier properly even if they do not own the Premium Battle Pass.
  • Fixed an issue where Players could see their enemies’ outlines briefly when those enemies respawned.
  • Updated AI pathing on Warder’s Gate map to address issues of AI getting stuck on map collision.
  • Fixed an issue where Moji’s Bon Appetit Ultimate would not display in the Death Recap UI.
  • Fixed an issue where Grover could activate the Heavenly Agility card multiple times in quick succession. This card now has a short internal cooldown.
  • Fixed visual issues with Lian’s Match Lobby Idle pose.
  • Fixed visual issues with Furia’s Match Lobby Idle pose.
  • Fixed visual issues with Strix’s Match Lobby Idle pose.

Bugs from PTS

  • Fixed an issue where Players’ equipped Loading Frames were not displaying to any Player on the Loading Screen.
  • Updated the Kill Feed display so it would no longer overlap with the Death Card display.
  • Fixed issues where Players were not acquiring the proper rewards when they had the appropriate amount of Commendations.
  • Fixed an issue where Console Players’ in-game names would not display for any Player in several locations in the UI.
  • Fixed an issue where Mal’Damba’s Gourd was healing for the improper amount with the Ripened Gourd Talent.
  • Fixed an issue where the Slug Shot talent for Ash was dealing more damage than intended.
  • Fixed an issue where chat would not display to other Players.
  • Added a UI item in the End of Match Lobby that displays how many Commendations the Player has left to give to other Players for that day.
  • Fixed a description error with Ash’s Slug Shot Talent.
  • Fixed an issue where Switch Players would see incorrect ABXY buttons in chat when using VGS.
  • Addressed a crash case on the Frog Isle map.
  • Fixed an issue where several Death Cards were not visible or equippable in several languages, including Portuguese, Korean, and Russian.
  • Fixed an issue where Jenos’ Astral Mark UI would not display directly above teammates’ heads.
  • Fixed an issue where attempting to purchase the Champion Pack from the Purchase Gems screen would not display the purchase prompt correctly.
  • Fixed an issue where a Player leaving the Match Lobby would display the incorrect name to other Players who were in the same Match Lobby.
  • Fixed an issue where Imani’s Ultimate Timer UI would not display immediately upon the timer for her Dragon beginning to spawn.
  • Fixed an issue where the Battle Pass Experience Bar in the End of Match Lobby could visually display as increasing to levels above 80.
  • Fixed an issue where the Battle Pass / Passport selection window would not minimize when an option was selected on Gamepad.
  • Fixed an issue where Battle Pass Challenges were not awarding the proper Battle Pass Experience to the Player.
  • Fixed various issues with Battle Pass Challenges not progressing properly.
  • Fixed an issue where Players would not gain Champion Experience properly if they played a match with a Champion who previously had 0 Experience.
  • Fixed an issue where the Loading Screen background image for Frog Isle was the default Loading Screen art instead of one specific to Frog Isle.
  • Fixed an issue where Players would see their own Avatar multiple times on the Match Ready pop-up, hiding other Players’ Avatars.
  • Fixed an issue where Players would see the incorrect number of people on each team on the Match Ready pop-up.
  • Fixed an issue where Players would not unlock the Titles for completing Challenges in the Battle Pass.
  • Fixed an issue where AI names were not displaying at various locations in-game.
  • Fixed an issue where AI names were not displaying in Custom Lobbies or Match Lobbies.
  • Fixed an issue where Players would not see which Champions AI had selected until they reached the Loading Screen.
  • Fixed an issue where Assisting Champions would not display Champion images on the Death Recap screen.
  • Updated audio cues for Mending Spirits for Dragon Forged Mal’Damba, Wickerman Mal’Damba, and Chancellor Mal’Damba.
  • Updated audio for Steel Forged Terminus.
  • Fixed an issue where Steel Forged Terminus’ Champion name doubled up on the Loading Screen.
  • Fixed an issue where purchasing multiple items in the Accessories screen would not display their Acquisition notifications properly to the Player.
  • Fixed an issue where purchasing items in the Accessories screen would not immediately update their display to indicate ownership.
  • Fixed an issue where, if a Player died and respawned while an ability would have still been on Cooldown, the Cooldown would appear visually reset on the client but would dry-fire. Abilities now properly reset their cooldowns when a Player respawns.
  • Fixed an issue where Players could Commend each other in Custom matches.
  • Fixed an issue where the Queen Pepper Death Card was not displaying the correct number of kills to enemies.
  • Fixed an issue where displayed prices in some currencies would be truncated.
  • Fixed an issue where all Battle Pass skins displayed as “[Skin Name Skin]” on the Loading Screen.
  • Fixed an issue where Steel Forged Terminus’ Voice Pack would not play properly when using the Skin voice setting.
  • Fixed visual issues with Tiberius’ Weapon Inspect on Tomb Keeper and Sphinx Soldier skins.
  • Fixed localization issues on Death Cards in Portuguese, Russian, Korean and Turkish.
  • Fixed various map collision issues on the updated Frog Isle map.
  • Fixed visual issues with the Rising Dawn 3D Spray in match.
  • Fixed an issue with navigation issues when using Gamepad on the Player Accolades screen in the End of Match Lobby.
  • Fixed issues with 3D Sprays not being positioned correctly in the Battle Pass screen.
  • Fixed an issue where the Queen Pepper Death Card did not display its 2D art in the Purchase or Acquisition screens in the Battle Pass menus.
  • Fixed an issue where Players who owned the Premium Battle Pass would receive a notification about the Battle Pass on login.
  • Fixed an issue where attempting to purchase an item on the Premium Track of the Battle Pass in Match Lobby while currently on the Free Track of the Battle Pass would not properly purchase the Premium Battle Pass for the Player.
  • Fixed an issue where several new Titles were not equippable in the Accessories menu.
  • Fixed an issue where the Commendation icon (the Paladins Crystal) was not properly being replaced by the Commendation you gave when you commended a Player.
  • Fixed an issue where the Commendation icon (the Paladins Crystal) would overlap with the icon of the Commendation you gave when you commended a Player on Gamepad.
  • Fixed an issue where the VGS Flood Protection message in chat did not display the correct number of seconds the Player had to wait to use VGS again.
  • Fixed an issue where low-level accounts did not see the proper messaging in some purchasing prompts.
  • Fixed an issue where the Play button did not refresh properly when a Player’s Deserter ended.
  • Fixed an issue where the “Total Commendations” display on the pop-up toast shows the Player that they have one fewer Commendations than they actually have.
  • Fixed an issue where Players would not obtain more than one of the same type of Commendation in each Match Lobby.
  • Fixed an issue where the Battle Pass Ownership icon displays on top of the Champion’s icon on the Death Card.
  • Fixed an issue where the Player’s Owned Items UI would disappear from the bottom right corner of their UI after their first death in a match.
  • Fixed an issue where the incorrect Battle Pass Ownership Status / Level could display to Players in Chat.
  • Fixed an issue where Players would not see progress on their Quests or Battle Pass Challenges until they logged out and logged back in.
  • Fixed an issue where Death Cards did not have 2D Art in the Notifications screen.
  • Updated various music / SFX tracks to the proper tracks. This includes Maeve’s Ultimate and Prowl, Ying’s Ultimate, Battle Pass music, and more.
  • Updated several text fields to more properly allow for messages to display with no issues.
  • Allowed Players to be able to skip the Death Cam.
  • Updated Death Cam to have less jarring camera movement and a slight fade-out.
submitted by Thane_Mantis to Paladins

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