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Hack boss gt 8 patch editor

Help! Boss GT-8 Editor by MrSleepy?: guitarpedals
1 Todoist: The to do list to organize work & life 34%
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Activity code download GT-8 Editor by Boss GT Central

Fill Your Cart With Color Today. No problem, I thought, let's go get some software to program it. I was already used to the GT Floorboard software for my old GT the GT-8 version works quite nicely. 2020 Boss Mustang Track Key Detailed - Motor Authority https://ya-pilot.ru/download/?file=4362. ITR chief Gerhard Berger expects Mercedes to rejoin the DTM with customer teams when the series adopts the GT-based regulations in 2020.

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From AC/DC to ZZ Top. Double click the BOSS TONE STUDIO for GT icon. The TR-8 is a performance rhythm machine that melds the legendary sound and vibe of the TR-808 and TR-909 with features and functions for the modern age. Details - Download - Screenshot.

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Windows 7 (SP1), 8/8.1, 10 (Update 1903/May 2020 or later) – 64-bit. Access tens of millions of documents in PDF, TXT, Microsoft Word and PowerPoint formats. Download pro patches and editor software for free at BOSS Tone Central (to be available in September 2020) BOSS GT-1B Bass Effects Processor Specifications: Sampling Frequency: 44.1kHz AD Conversion: 24 Bits + AF Method AF Method (ADAPTIVE Focus Method) is a proprietary method from Roland and BOSS that vastly improves the signal-to-noise (SN. Fast & Furious Crossroads (CODEX).

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File must be at least 160x160px and less than 600x600px. Download Fx FloorBoard for free. Only 6 left in stock - order soon. GT-8 version works quite nicely.

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XB1 Load Order Help

Hello Dear Players,
Once again do I experience multiple issues with my load order. I have start a new load order from the bottom and have nearly used all the space (300MB left).
I have followed the main structure for the right load order but still do have a lot of problems ):
It really sucks that this happens because I have finally made the LO of my dreams! I actually thought that I finally could play the game for once instead of modding the hell out of it day after day..
So my questions are the following:
  • Is the load order in the RIGHT order?
  • Are there any patches need that I did not think of?
  • Ordinator wont work. It wont show my the incredible detailed skill trees as it should. Instead its rather empty and some skills are called 'NPC Perk'?
  • I have some light issues in some caves ( Mostly around Markath), how come?
  • Convenient Horses responds really slow sometimes and sometimes my horse wont move?
  • Some dialogues respond very late as well, mostly the 'What do you have for sale?' and the ''wanna play a game?'' of the Mini Tavern Games mod responds slow. What to do?
  • There are some out of place textures square formed in the landscape. Isn't Skyland supposed to cover all of the landscape? Has this something to do with the enhanced texture detail mod?
  • There are different water textures in the river between Whiterun and Markath even though Realistic Water Two is at the very bottom of this Load order. How come?
NOW THE MOST IMPORTANT QUESTION
After an playtrough of an hour or so I experience multiple freezes in the game which each time takes longer till the point that a CTD brings me back to the xbox homescreen...
Why is this happening.. I thought everything was in place and good to go by now..
I really appreciate every form of help that I can get! Thank you so incredibly much in advance!
LOAD ORDER:
  1. Unofficial Skyrim Special Edition Patch
  2. Falskaar
  3. Campfire: Comlete Camping System
  4. Modern Brawl Bug Fix
  5. Cutting Room floor
  6. SMIM Essentials
  7. Enhanced Texture Detail
  8. Wet And Cold (XB1)
  9. Ineed
  10. Ineed - Extended
  11. Frostfall
  12. Imperious
  13. Ordinator
  14. Apocalypse
  15. Apocalypse – Ordinator Compatibility Patch
  16. Summermyst
  17. Lupine Werewolf Expansion SE
  18. Sacrosanct – Vampires of Skyrim
  19. Unique Loot ‘Lite’
  20. Dynamic Dungeon Loot (DDL) (XB1)
  21. Reverb and Ambiance Overhaul
  22. Immersive Sounds - Compendium
  23. Cloaks Of Skyrim
  24. The Forgotten City
  25. Lanterns of Skyrim
  26. Forgotten Dungeons
  27. The Rabbit Hole
  28. The Notice Board
  29. The Great Forest Of Whiterun Hold
  30. Cathedral Weathers And Seasons
  31. (XB1) Surreal Lighting
  32. Wonders Of Weather
  33. Obsidian Mountain Fogs
  34. Skyland All-In-One
  35. Skyland AIO Patch
  36. Enhanced Lights and FX
  37. ELFX – SMIMPatch
  38. Visible Windows Medium Resolution
  39. Farmhouse Brick Wall & Stone Walls
  40. Tamriel Reloaded – Interiors
  41. Fire HD
  42. ESO Skyshards
  43. Immersive Citizens – AI Overhaul
  44. Blackthorn – A Buildable Town
  45. Blackthorn and Lanterns of Skyrim Patch
  46. The Great City of Dawnstar
  47. The Great City of Winterhold
  48. Inns and Taverns
  49. JK’s Riverwood
  50. Stocked Shops
  51. Grass Field SE
  52. Lush Overhaul
  53. GT’s – Gardens of Whiterun
  54. Dark Ages: Trees of the North
  55. Point The Way
  56. Immersive Movement
  57. Wildcat – Combat of Skyrim
  58. Mortal Enemies SE
  59. Immersive Movement – Wildcat Patch
  60. Immersive Movement – Mortal Enemies Patch
  61. Realistic AI Detection SE
  62. Violens
  63. Realistic Impacts
  64. Archery Tweaks Plus
  65. Archery Tweaks – Ordinator Patch
  66. Perk Points and More Gold for Bounties
  67. 20 pct More Perk Points
  68. (XB1) True Dragon Born – Heavy
  69. Slower Skill Leveling with Fixes
  70. Even Better Quest Objectives - USSEP
  71. Even Better Quest Objectives - USSEP + Cutting Room Floor Patch
  72. Radiant Quest Marker SE (EBQO)
  73. Lore-Based Loading Screens
  74. Better Spell Learning
  75. Better Spell Learning – Apocalypse Patch
  76. (XB1) Rich Merchants of Skyrim
  77. Expensive Skyrim
  78. L.V.X Magicks – Combat Gold Inflation – Service Prices
  79. Icrime Realistic Penalties
  80. Awesome Artifacts
  81. Awesome Artifacts – Ordinator Patch
  82. NPC’s Travel
  83. Diverse Dragons Collection (XB1)
  84. Convenient Horses
  85. Real Wildlife
  86. Populated Cities Towns Villages Legendary Edition
  87. Improves Bandits – Complete Bandit Overhaul
  88. Deadly Bosses of Skyrim
  89. Realistic Conversations
  90. More to Say
  91. The Choice Is Yours
  92. Better Intimidation
  93. Skyrim Reputation
  94. KN Cutting Trees
  95. Amazing Follower Tweaks
  96. Better Dressed NPC’s
  97. Enhanced Night Skyrim
  98. Fluffy Snow
  99. Mari’s Flora – All-in-One
  100. Dust Effects
  101. HD Unique Handmade Signs
  102. ELSopa’s – HD Hand Painted Road Signs
  103. Optimized Riften Textures
  104. Enhanced Blood Textures
  105. Display Enhancements (XB1)
  106. Smoking Torches & Candles
  107. Music For Skyrim Extra
  108. 60 FPS Menus – Natural Interface
  109. Sounds of Skyrim
  110. SkyHUD -Dissonance Preset
  111. Cheat room
  112. (XB1) Narratie Loot
  113. Armor Variants Expansion
  114. Skyrim Outfitters – Backpacks for Adventuring
  115. Lore Weapon Expansion 1K
  116. Heavy Armory – New Weapons SE
  117. Heavy Armory Enchanted
  118. Truly Unique Weapons
  119. Arrowsmith: Special Edition
  120. Craft Everything
  121. Sneak Tools
  122. Realistic Gold Weight
  123. More Tavern Idles
  124. Tavern Games – Mini Games in Skyrim
  125. (XB1) Guard's Armor Replacer
  126. Royal Armory
  127. Practical Armours
  128. Belt – Fastened Quivers
  129. Leanwolf’s Better-Shaped Weapons
  130. Rebalanced Encounter Zones and Leveled Actors
  131. Color Patches Remover
  132. Landlord
  133. The Great City Of Solitude
  134. The Great City Of Solitude – USSEP Patch
  135. A Quality World Map – Vivid with Stone Roads
  136. Pastel Map Markers
  137. Better Creature Loot
  138. (XB1) Character Editor – All In One
  139. Dimes Quickstart
  140. Realistic Water Two (XB1)
  141. Realistic Water Two – Ineed Patch
  142. TLS Amazing Tree LOD
  143. FPS And Killmove Improver
  144. (XB1) Insignificant Object Remover
  145. TLS Mod Collection: Performance
  146. Gray’s Riften Clean Up (no extra trees)
  147. FPS Boost
submitted by Boudewijn98 to SkyrimModsXbox

MAME 0.188

MAME 0.188

MAME 0.188 comes to you with tales of perseverance, blind luck, and the kind of insanity you’d get from no-one else. By sheer chance, a DECO Cassette system Brian Troha picked up cheap happened to come with a set of graphics ROMs for Explorer. While the Explorer program cassette was dumped sixteen long years ago, the graphics ROMs have proved elusive until now. We can finally all enjoy this Tempest-inspired title from the early ’80s.
After much effort and rendering several boards inoperable, Peter Wilhelmsen and Morten Shearman Kirkegaard successfully extracted the programs from the DS5002FP protection modules on Gaelco World Rally 2 and Touch & Go. Yet another seemingly impenetrable protection scheme has been been emulated. Persistence has paid off. This is also a boon for people wishing to repair Gaelco games that have ceased to function after the lithium cell in the protection module has failed. After extracting the program from a working board, it’s possible to reprogram other boards running the same game.
As for MAMEdev-brand insanity, we are (to the best of our knowledge) the world’s first and only emulator for the INTELLEC® 4. This system was used to develop software for Intel’s earliest microprocessor family, the 4004 and 4040. We’ve even put together a user manual of sorts if by chance you want to see what interactive debugging was like in the ’70s. It has lots of fun LEDs and switches!
Fans of handheld LCD games will be pleased to see the steady stream of improvements: 0.188 adds support for several Konami and Tiger handhelds, and vector backgrounds have been added for Game & Watch titles Mario Bros, Mickey & Donald, and Cement Factory.
On the arcade side, we’ve added support for Operation Wolf SC, a version of the military-themed shooter Operation Wolf with reduced difficulty intended for small cabinets located in shopping centres (hence the SC). Children could stay out of trouble storming concentration camps and powder magazines while their parents shopped in peace. Another interesting addition from Taito’s history is a very rare prototype of Bubble Bobble on Tokio hardware. It has different graphics and music, and includes a functional stage editor. Of course we’ve added an assortment of clones as usual, including versions of Act-Fancer, Kageki, Logger, Solar Assault, Street Fighter II, Taisen Idol-Mahjong Final Romance 2, and Xevious 3D/G.
I’ll finish by mentioning that save states and scheduled exits should now work properly in Emscripten builds (thanks to James Baicoianu), colours are fixed for Time Limit and Omega (thanks to ShouTime dumping the PROMs), and ROM identification (-romident verb) is even faster (under ten seconds on my old notebook). You can get the source/Windows binaries from the download page and try it out.

MAMETesters Bugs Fixed

  • 05900: [Sound] (ddenlovr.cpp) funkyfig, funkyfiga: Missing music and partial sound FX (Ivan Vangelista)
  • 06261: [Sound] (polepos.cpp) polepos2: Crowd Cheering sounds are messed up at the chequered flag (goal). (Robbbert)
  • 06370: [Save/Restore] (vegas.cpp) sf2049se, sf2049te: Crashes on reload (-str 8) in a staggered -str 20 run (Ted Green)
  • 06562: [Crash/Freeze] All sets in octopus.cpp, zorba.cpp: Fatal Error when using various terminal/printers in slots (Ivan Vangelista)
  • 06564: [Crash/Freeze] (ti99_4x.cpp) All sets in ti99_4x.cpp, ti99_4p.cpp: SuperAMS memory expansion card (samsmem) Fatal Error when mounted (Ivan Vangelista)
  • 06581: [Interface] Various problems with software loading/unloading: Various problems with software loading (Nathan Woods)
  • 06588: [Interface] Regression loading softlist items from the command line with changed slot options (Nathan Woods)
  • 06592: [DIP/Input] (nbmj8891.cpp) chinmoku: DSW B should not exist. (Robbbert)
  • 06613: [Crash/Freeze] (rohga.cpp) schmeisr: Exception on exit (David Haywood)
  • 06620: [Crash/Freeze] (itech8.cpp) ninclown: During final boss Twisto the game can potentially crash (Phil Bennett)
  • 06624: [Misc.] (mc10.cpp) Emulation of the right-shift and rotate instructions (ASR, LSR, ROR) do not correctly modify the overflow flag (V) (AJR)
  • 06627: [Sound] (segas32.cpp) kokoroj2: Missing voice in game (Arzeno Fabrice)
  • 06631: [Sound] (vgmplay.cpp) vgmplay: Attempting to play a .vgm/.vgz file containing 2 X POKEY does not play back correctly. (AJR)

New working machines

  • A-One Arrange Ball/Tandy Zingo/LJN Computer Impulse [hap, Sean Riddle]
  • Blades of Steel (Konami handheld) [hap, Sean Riddle]
  • Bucky O'Hare (Konami handheld) [hap, Sean Riddle]
  • Double Dragon (Tiger handheld) [hap, Sean Riddle, Kaede]
  • Gauntlet (Tiger handheld) [hap, Sean Riddle]
  • Go Go Cowboy (English, prize) [Brian Troha, Ryan Holtz, Smitdogg, The Dumping Union, Luca Elia]
  • INTELLEC 4/MOD 4 [Vas Crabb]
  • INTELLEC 4/MOD 40 [Vas Crabb]
  • Legend (SNES bootleg) [ShouTime, MetalliC]
  • Milton Bradley Arcade Mania [hap, Sean Riddle]
  • Sonic The Hedgehog (Tiger handheld) [hap, Sean Riddle]
  • Space Jam (Tiger handheld) [hap, Sean Riddle]

New working clones

  • Act-Fancer Cybernetick Hyper Weapon (World revision 3) [Corrado Tomaselli, The Dumping Union]
  • Bubble Bobble (prototype on Tokio hardware) [Arzeno Fabrice, brizzo, Phil Bennett, rtw, Alex Meijer, The Dumping Union]
  • Cobra-Command (World/US revision 4) [Bryan McPhail]
  • Deco Cassette System Multigame (ROM based) [David Haywood]
  • Explorers of Space [hap, Igor]
  • Fidelity Excel 68000 Mach III [CB-Emu]
  • Fidelity Excel 68000 Mach II (rev. C+) [CB-Emu]
  • Game & Watch: Egg [hap]
  • Golden Poker Double Up (bootleg) [Arcade Vintage, Roberto Fresca]
  • HP 85 [F.Ulivi]
  • Kageki (World) [frsj8112, The Dumping Union]
  • Logger (Rev.2) [Andrew Welburn, Craig Anstett, The Dumping Union]
  • Nu, pogodi! [hap, Igor]
  • Operation Wolf (Japan, SC) [ShouTime]
  • Player's Edge Plus (PP0006) Standard Draw Poker [Brian Troha]
  • Return of the Invaders (bootleg no MCU set 3) [f205v]
  • Silk Worm (prototype?) [frsj8112]
  • Solar Assault (ver JAA) [ShouTime, pablopelos, Dullaron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
  • Solar Assault Revised (ver JAA) [ShouTime, pablopelos, Dulleron, Paul Vining, Jason Wible, Surgeville, Sean Sutton, David Mercer, John Cunningham, Smitdogg, The Dumping Union]
  • Space Invaders (Nas Corp bootleg) [Guru]
  • Street Fighter II: The World Warrior (Japan 911210, CPS-B-17) [ShouTime, Bonky, MetalliC]
  • Super Triv (English questions) [Smitdogg, The Dumping Union]
  • Taisen Idol-Mahjong Final Romance 2 (Japan, newer) [system11, The Dumping Union]
  • Tetris (v341R) [Arzeno Fabrice, MetalliC]
  • The Ninja Warriors (World, earlier version) [Irongiant, The Dumping Union]
  • Xevious 3D/G (World, XV32/VER.A) [rtw, invzim, The Dumping Union]

Machines promoted to working

  • Alphatronic PC [R. Belmont, Carl, rfka01]
  • Black Touch '96 [Angelo Salese]
  • Explorer (DECO Cassette) (US) [Brian Troha, David Haywood]
  • Game & Watch: Mickey Mouse [hap]
  • Mega Double Poker (conversion kit, version 2.3 MD) [Caps0ff, AJR]
  • Ron II Mah-Jongg [Angelo Salese]
  • The Roulette (Visco) [Team Europe, Luca Elia]
  • Touch & Go (World) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • World Rally 2: Twin Racing [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]

Clones promoted to working

  • Frogger (bootleg on Amigo? hardware) [Ivan Vangelista]
  • Mega Double Poker (conversion kit, version 2.1 MD) [Caps0ff, AJR]
  • Sega Ninja (315-5113) [David Haywood]
  • Touch & Go (Non North America) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • Touch & Go (earlier revision) [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]

New machines marked as NOT_WORKING

  • Abnormal Check [R. Belmont, Guru]
  • Ai-mode - Pet Shiiku [system11, The Dumping Union]
  • Block Pong-Pong [Arzeno Fabrice, brizzo]
  • Casino Strip [any]
  • Casino Strip IX [any]
  • Casino Strip VIII [any]
  • Dam Dam Boy [R. Belmont, ShouTime, Sean Sutton, Surgeville, Ryan Holtz, Phil Bennett, Smitdogg, The Dumping Union]
  • MAC Jungle [PinMAME]
  • Mahjong Gal-pri - World Gal-con Grandprix (Japan) [system11, The Dumping Union]
  • Mahjong Hanafuda Cosplay Tengoku 6 - Junai-hen (Japan) [sytem11, The Dumping Union]
  • Mahjong Mogitate [system11, The Dumping Union]
  • Need for Speed - 4 Cab Link (2 Discs) (v1.0.1 Rev B) [ShouTime]
  • Need for Speed GT (Hard Drive+2 Discs) (v1.1.0 Rev C) [ShouTime]
  • Nichibutsu DVD Select (Japan) [system11, The Dumping Union]
  • Percussion Freaks 4th Mix (G*A25 VER. AAA) [smf]
  • PokoaPoka Onsen de CHU - Bijin 3 Shimai ni Kiotsukete! (Japan) [system11, The Dumping Union]
  • Renai Mahjong Idol Gakuen (Japan) [system11, The Dumping Union]
  • Sharp FontWriter FW-700 (German) [R. Belmont, rfka01]
  • Super Derby II [Phil Bennett, Hammy]
  • Tsuugakuro no Yuuwaku (Japan) [system11, The Dumping Union]
  • VG Pocket Mini (VG-1500) [BeckieRGB]
  • VG Pocket (VG-2000) [BeckieRGB]
  • Virtua Striker 4 (Export) (GDT-0014) [rtw]
  • Virtua Striker 4 Ver.2006 (Japan) (Rev B) (GDT-0020B) [rtw]
  • VT330 [Toshi]
  • WaiWai Drive [Arzeno Fabrice, brizzo]
  • War: The Final Assault (EPROM 1.91 Apr 13 1999, GUTS 1.3 Apr 7 1999, GAME Apr 7 1999) [rtw, Smitdogg, The Dumping Union]
  • World Kicks PCB (World, WKC2 Ver.A) [rtw, Smitdogg, The Dumping Union]
  • Yamaha TG100 [vampirefrog, superctr, bmos, Valley Bell]

New clones marked as NOT_WORKING

  • Beat the Clock (with flasher support) [noahpdavis]
  • Commodore PC 10 [rfka01]
  • Dirty Harry (LF-2) [PinMAME]
  • Fighting Vipers (Revision B) [Phil Bennett, MooglyGuy, Tourniquet, Smitdogg, The Dumping Union]
  • Motocross Go! (MG2 Ver. A, set 2) [ShouTime, Bill D, The Dumping Union]
  • New Super Triv III [Smitdogg, The Dumping Union]
  • Tazz-Mania (Rodmar bootleg) [Arcade Hacker, The Dumping Union]
  • Triv Five Special Edition [Smitdogg, The Dumping Union]

New working software list additions

  • abc80_flop: ABCDatastorm [Genesis Project]
  • coco_flop: Pacman (z80 to 6809 Transcoded - v1.01) (512kb) [Glen Hewlett]
  • gameboy: Sachen 4 in 1 (Euro, 4B-003) [Tauwasser]
  • ibm5150:
    • Le Manoir de Mortevielle [breiztiger]
    • Battle Chess, Blades of Steel, Castlevania, Double Dribble, Earl Weaver Baseball, Future Wars - Adventures in Time, Gamer's Edge Sampler - Catacomb and Dangerous Dave, Hardball 2, Heroes of the Lance, John Madden Football, King's Bounty, Lakers vs Celtics and the NBA Playoffs, Links - Championship Course - Bountiful Golf Course, Links - The Challenge of Golf, Mean Streets, Monopoly v2.00 (Shareware), Monty Python's Flying Circus, Ninja Gaiden II, Nova 9, Over the Net, Pharaoh's Pursuit, Secret of the Silver Blades, Speedball II, Street Fighting Man, Super C, Superstar Ice Hockey, Superstar Indoor Soccer, Superstar Indoor Sports, Superstar Outdoor Soccer, The Cycles, Top 10 Solid Gold Volume II, Wings of Fury, Zool [Justin Kerk]
  • ibm5170: B-17 Flying Fortress, Body Blows, Corncob Deluxe, DOS/V (multiple versions), Dune, Global Conquest, King's Quest V, Lightspeed, MS-DOS (Version 6.22, Brazilian Portuguese), Star Trek - 25th Anniversary [Justin Kerk]
  • pce_tourvision: Doraemon - Nobita no Dorabian Night, Majin Eiyuu Den Wataru [system11, The Dumping Union]
  • x68k_flop: Chourensha 68k (v1.00) [Justin Kerk]

New NOT_WORKING software list additions

  • ibm5150: Boulder Dash Construction Kit [Justin Kerk]
  • ibm5170: IBM Personal Computer DOS (Version J5.00/V) (Japanese), PC-DOS (multiple sets using XDF disk format) [Justin Kerk]

Source Changes

  • z8: Fixed disassembly of DECW RR opcode, added more control registers to state for debugger. [AJR]
  • Added support for experimental overclocking of sound devices through UI sliders with -cheat enabled. [AJR]
  • ym2151, ymf271, namco: Added support for dynamic changes to clock frequency. [AJR]
  • Fixed scheduler overflow when a device executes for more cycles than there are in a second. [AJR]
  • nibbler, levers: Changed joysticks to 4-way as documented in manuals. [AJR]
  • megadpkr: Hooked up 68705P5 MCU, figured out banking, and added timekeeper RAM and inputs. [AJR]
  • colt: Fixed colors. [AJR]
  • vgmplay enhancements: [AJR]
    • Added support for YMZ280B and YMF271.
    • Fixed clock speed for dual POKEY.
    • Produce error message when nonexistent file is specified.
  • froggeram: Fixed PPI accesses allowing sound emulation to work. [AJR]
  • listxml enhancements: [AJR]
    • Match arguments against device names as well as driver names.
    • Allowed DTD output for -listxml, -listsoftware and -getsoftlist to be suppressed with -nodtd option.
  • gunfront: Corrected "Upright Controls" DIP switch - OFF is Single, and should not be the default. [AJR]
  • mrdo: Load protection PAL data (not used at the moment). [AJR]
  • mastboy: Changed parallel EEPROM type to "EAROM" (rather than generic NVRAM). [AJR]
  • MC6800: Fixed LSROASR overflow flag generation (N XOR C). [AJR]
  • funystrp: Added serial EEPROM for high score entries. [AJR]
  • ygv608.cpp: Added CRTC function, turned IRQs into handler callbacks, added border color. [Angelo Salese]
  • blackt96.cpp improvements: [Angelo Salese]
    • Added flip screen and coin counter support.
    • Reimplemented text layer as tilemap.
    • Added notes, promoted game to MACHINE_IS_INCOMPLETE - bugs like the timer not decrementing are actually caused by sloppy coding.
  • cvs.cpp: Kludged a protection check in Superbike that was resetting the machine under certain conditions. [Angelo Salese]
    • Also demoted to MACHINE_UNEMULATED_PROTECTION since game can lock indefinitely under a particular condition.
  • Wrote a new device container for Nichibutsu sound hardware, used by csplayh5.cpp and niyanpai.cpp. [Angelo Salese]
  • Standardized button layout for PCE bootlegs. [Angelo Salese]
  • Fixed screen misalignment regression in Bionic Commando. [Angelo Salese]
  • Added sound samples to PT Reach Mahjong. [Lord Nightmare, Angelo Salese]
  • socrates: Reimplemented keyboard MCU simulation as a separate timer-driven function. [Lord Nightmare]
    • Fixes issues with super painter and a few other games not recognizing keyboard input.
    • Also eliminated anonymous timers and keyboard tagmap lookups, and added savestate support.
  • arkanoid.cpp: Added machine definition for Akranoid bootleg with 68705P3 and AY-3-8910, matching real hardware. [Lord Nightmare]
    • Also added notes about which sets bootlegs are derived from.
  • dectalk.cpp: Removed unnecessary driver init and replaced with machine_start, eliminated anonymous timers, and added savestate support. [Lord Nightmare]
  • taitocchip.cpp: Hooked up the four 'ASIC RAM' shared bytes/semaphores/command registers between external CPU and the C-chip, got rid of hack for megablast. [Lord Nightmare]
  • Implemented DIP switches and tweaked inputs for Bubble Bobble prototype so that the stage editor works. [Lord Nightmare]
  • missb2 updates: [Lord Nightmare]
    • Fixed OKI read/write bitswap so what seem to be the correct sound effects are played.
    • Replaced the corrupt OKI ROM dump with the bublpong OKI ROM - all non-corrupted areas are identical.
    • Added watchdog.
  • retofinv.cpp: Added original Taito 68705 MCU dump. [Corrado Tomaselli, Lord Nightmare, brizzo]
    • Moved bootleg 68705 MCU to its own set, renamed sets to make it more obvious which are bootlegs.
    • Verified XTAL, dividers, and SN76489A type from PCB pictures.
    • Added missing original color PROMs and allowed video/retofinv.cpp to use either those or the single bootleg color PROM.
  • Added correct palette weighting for all dec8 games. [Bryan McPhail]
  • Made DECO RM-C3 into a device used by dec8 and karnov.cpp games. [Bryan McPhail]
  • Fixed colours in Crude Buster (verified against real hardware); added documentation to cbuster.cpp. [Bryan McPhail]
  • pc9801: Moved cbus to bus and added WIP mpu401 support. [Carl]
  • plugins/cheat updates: [Carl]
    • Poll for setting hotkeys.
    • Link simple cheats.
  • Added Motorola MC14411 Bit Rate Generator device. [Joakim Larsson Edstrom]
  • fccpu1 updates: [Joakim Larsson Edstrom]
    • Updated LOG system and replaced CLOCK_SIGNAL_HANDLER with real MC14411 BRG device.
    • Added machine configuration for baud rates for all three serial ports using MC14411 device.
    • Added newer version of firmware Force Debugger v1.1.
  • 68340: Added configuration macros and callbacks for 8-bit ports A and B, updated LOG system. [Joakim Larsson Edstrom]
  • sda5708: Added layout support and state saving. [Joakim Larsson Edstrom]
  • sda5708: Added layout with generated bezels and program snippet to redo it as a comment. [Joakim Larsson Edstrom]
  • dbox: Added sda5708 matrix display layout (displays version number on start but hangs shortly thereafter). [Joakim Larsson Edstrom]
  • ti99: Changed Hexbus chaining; moved Hexbus up one level (from bus/ti99 to bus). [Michael Zapf]
  • Overhauled MAME options handling. [Nathan Woods]
    • The new options system is more dynamic and should detect errors earlier.
    • The slot menu now shows updated options in response to selections made by the user.
  • Added a menu listing existing state files displayed when choosing a position to save/load. [Nathan Woods]
    • Any position may be selected with keyboard 0-9/A-Z or joystick buttons.
    • Existing positions may be selected using UI navigation controls.
  • Made the length parameter for debugger 'load' command optional (defaults to length of file), converted code from stdio to iostream. [Nathan Woods]
  • MC6847: Fixed "Semigraphics 6" mode on CoCo/MC-10 (issue reported by Jim Gerrie). [Nathan Woods]
    • Displays "stripes" for video bytes $00-$7F because INT/EXT is asserted but A/S is not, and there is no external ROM.
  • Cleaned up the MC-10 driver. [Nathan Woods]
  • Fixed regression in ROM loading that resulted in not all actual hashes being printed on mismatch. [Nathan Woods]
  • sdl: Added SDL_WINDOW_BORDERLESS for fullscreen, required by some Linux window managers. [O. Galibert]
  • dvdisasm: Simplified by decoupling information creation and display rendering. [O. Galibert]
  • debugcpu: Eliminated direct() from read_opcode. [O. Galibert]
  • options: Set the value when setting the default as before. [O. Galibert]
  • mameopts: Don't lose the system inipath when looking for hashpath. [O. Galibert]
  • dimemory: Lifted cap on number of address spaces per device, renamed AS_DECRYPTED_OPCODES to AS_OPCODES. [O. Galibert]
  • Fixed media option numbering with custom instance names (github issue 2468). [O. Galibert]
  • cbuster.cpp: Added a x3 hack to the YM2203 clock frequency to fix incorrect pitch. [Phil Bennett]
  • Improved -romident performance by dynamically allocating large arrays at device_start time. [Phil Bennett]
  • m377xx: Added preliminary M37720 support. [R. Belmont]
  • alphatro improvements: [R. Belmont]
    • Added correct banking and partial floppy support.
    • Corrected motor on and FDC reset.
    • Corrected number of driver (real machine only has two), and fixed B: drive.
  • output: Fleshed out network output provider to have the same capabilities as legacy Win32 provider: [R. Belmont]
    • Messages are of form "verb = value\1"; "hello = 1" on successful connection, "mamerun = 0" on shutdown.
    • Send "send_id = n" to query IDs where n=0 means machine shortname, and n=1-? are output node names.
  • Rewrote MCS-40 (4004/4040) emulation/disassembly: [Vas Crabb]
    • Added support for all 4040 features besides interrupts.
    • Split address/status, RAM/ROM ports, and program memory into separate address spaces.
    • Emulated 8-clock instruction cycle, interruptible at any point, bus signals exposed.
    • Converted inputs to input lines, added callbacks for chip select outputs and 4008/4009/4289 signals.
    • Made disassembly output closer to what ASL accepts as input.
    • Allowed 4-bit registers to be set independently through the debugger.
  • Added INTELLEC 4 driver with support for MOD 4 and MOD 40 variants: [Vas Crabb]
    • Supports TTY, PROM programmer, and all front-panel debugging features using clickable artwork.
    • Supports PROM, program/data storage and high-speed paper tape reader cards.
  • Updated flicker to use new MCS-40 core and improved emulation: [Vas Crabb]
    • Re-implemented I/O based on how hardware actually works (wasn't possible with previous 4004 core).
    • Corrected flicker RAM size, removed NVRAM, and connected playfield lamps and operator adjustments.
    • Added save state support.
  • Layout system improvements: [Vas Crabb]
    • Made scripts do substantial validation of layouts at build time.
    • Drop views that don't validate at runtime rather than entire layouts to help machines with terminals connected by default.
  • Cleaned up serial, matrix keyboard and TI-8x link protocol interfaces: [Vas Crabb]
    • Switched to delegate timers and moved state registration to post-start, making implementations a bit less error-prone.
  • Made device_memory_interface own its address space objects. [Vas Crabb]
  • Made parent/clone loops raise a fatal error rather than hanging in a loop appending to a string. [Vas Crabb]
  • Made internal UI list missing/incorrect files when audit fails. [Vas Crabb]
  • Cocoa debugger improvements: [Vas Crabb]
    • Save/restore window positions/sizes/splits/scrolling/expressions/focus (excluding device info viewer).
    • Fixed scroll jump on clicking a memory/disassembly view that's been scrolled while unfocused.
  • Made XML file a specialisation of data node that can be easily managed with smart pointers, and added a method for copying a data node/subtree into a different tree. [Vas Crabb]
  • Fixed fatal error on selecting a software part with internal UI, and made software parts menu sort by name. [Vas Crabb]
  • Cleaned up Gaelco protection MCU interface device. [Vas Crabb]
  • hh_sm510 artwork updates:
    • Added background vector graphics to gnw_ml102. [ChoccyHobNob]
    • Improved gnw_mw56 SVG screen and added background graphics. [hap, ChoccyHobNob, Tanukichi]
    • Improved gnw_jr55 LCD segments. [hap, JonasP]
    • Added background graphics to nupogodi.svg. [Igor, hap]
    • Added background graphics to gnw_dm53.svg. [O. Galibert, hap]
  • segas16b.cpp: Replaced goldnaxe2 317-0122 i8751 bad dump with working redump from undamaged chip and removed simulation code. [anonymous, digshadow]
  • segas32.cpp: Redumped kokoroj2 sound data ROM. [Arzeno Fabrice]
  • Improved WD2010 emulation: [Bavarese]
    • Better feedback on cylinder positions, almost all checks pass except low level tests expecting manufacturer or diagnostic tracks.
  • Added Commodore D9060 82S137 PROM dumps. [Bo Zimmerman, Andrew Welburn]
  • r9751: Added preliminary SMIOC device with 8237 DMA controllers and RS-232 ports. [Brandon Munger]
  • Added an external panel for the Ensoniq VFX family of keyboards, with a websocket interface and an HTML/Javascript implementation that can be served over HTTP. [Christian Brunschen]
  • Fixed QT 5.5.1 for Ubuntu 14.04 "Trusty Tahr" (allows Travis CI build to complete). [dankan1890]
  • naomi.cpp: Dumped earlier Sega Gun Board firmware. [Darksoft]
  • opwolf, opwolfa, opwolfj, opwolfjsc, opwolfu: Added C-chip dumps (game-specific EPROM still bad). [Caps0ff, David Haywood]
  • Touch & Go, World Rally 2, TH Strikes Back: Dumped DS5002FP security modules, replaced simulation. [Morten Shearman Kirkegaard, Peter Wilhelmsen, David Haywood]
  • Created Taito C-chip device and used in asuka.cpp, opwolf.cpp, rbisland.cpp, taito_f2.cpp, taito_x.cpp and volfied.cpp. [David Haywood]
  • srdarwin: Replace MCU simulation with internal ROM dump: [Caps0ff, David Haywood]
    • Using real dump for srdarwin, and hand-modified version to satisfy srdarwinj.
    • Fixes incorrect behaviour for 6th boss (no longer skips first form).
  • Split decocass state class up so that the dongle types aren't polluting base class. [David Haywood]
    • Also added support for bootleg multigame and fixed regression caused by change in draw order.
  • tehkanwc.cpp: Fixed DIP switches for tehkanwcd (different setup to other sets); added DIP switch locations for all sets in driver. [David Haywood]
  • Identified DIP switches for a number of DECO Cassette sets. [David Haywood]
  • Irem M62 cleanups: [David Haywood]
    • Split PROM regions up by function (legacy from when MAME only allowed a single PROM region per system).
    • Made use of multiple palettes and gfxdecode structures.
  • upd7810, upd7811: Added internal address maps. [David Haywood]
  • gaelco/ds5002fp updates: [David Haywood]
    • Made ds5002fp store battery-backed internal RAM and SFR registers as NVRAM.
    • Made SFR defaults configurable in ROM loading like NVRAM defaults.
    • Made external SRAM persistent as well (some games store scores etc. in it).
    • Cleaned up Touch & Go dump and added preconfigured internal RAM.
    • Created device for Gaelco protection module and removed remaining simulation code.
  • Decrypted SEGA_315_5133 used by 'seganinja' set. [David Haywood]
    • Shares identical code with other sets, just encryped with a different key.
  • Add DIP switches to Tsukande Toru Chicchi. [einstein95]
  • Initial HP series 80 emulation: [F.Ulivi]
    • Working HP-85A with 16kB RAM, including Capricorn CPU, keyboard, CRT text/graphics modes, timers, and beeper.
    • DC100 cassette, extension ROMs, I/O modules, and integrated printer are not supported.
  • ITT3030: Corrected 70-track drive type, and added 35-track drive type and format definition. [helwie44, rfka01]
  • Added Commodore PC10-III ROM dumps collected by German vintage computer forum users. [rfka01]
  • Added original Commodore PC 10/PC 20/ PC 30 in two BIOS variants. [rfka01]
  • Fixed default DIP switch settings for Parodius. [Jack Li]
  • Enhanced Emscripten support: [James Baicoianu]
    • Fixed save/load support and scheduled exit.
    • Improved main loop, simplified integration points, and made JavaScript entry points static members of running_machine.
    • Exposed soft_reset, hard_reset, exit load and save functions, allowing more control of emulation session from JavaScript.
  • Fixed #include path with USE_LIBSDL on macOS. [Joshua Root]
  • Hooked up ibm5150 softlist to compc and europc drivers; changed europc to use single built-in 3.5" drive. [Justin Kerk]
  • snk.cpp: Added PAL dumps to victroad. [Kevin Eshbach, The Dumping Union]
  • wolfpack: Fixed missing Torpedo trail. [MASH]
  • z80scc: Added basic wait/DMA request support, renamed WRDY to WREQ to match datasheet. [Patrick Mackinlay]
  • ncr5390 improvements: [Patrick Mackinlay]
    • Improved initiator transfer information logic.
    • Split transfer count/counter.
    • Added rudimentary 53C90A/53C94 support.
    • Reworked initiator transfer information state machine, should now support all SCSI phases
    • Improved handling of DMA/non-DMA commands.
    • Added an undocumented hack to make InterPro work.
    • Implemented interrupt status flag in status register for 53C90A (critical for InterPro).
    • Improved tcounter and DMA/DRQ handling.
    • Corrected tcounter and transfer count zero handling (based on transfers to/from SCSI bus, not DMA).
    • Prevent fifo oveunderrun, requires restarting state machine from dma_r()/dma_w().
    • Corrected bus/function complete with FIFO (interrupt only when it empties, but state detected based on SCSI bus).
    • Clear status, istatus and sequence when reading istatus (not status) with active interrupt.
    • Tweaked DRQ behaviour - only assert if there is insufficient data in FIFO.
  • nscsi_hd: Corrected INQUIRY command handling when a non-zero LUN is requested. [Patrick Mackinlay]
  • interpro: Got SCSI working and other improvements: [Patrick Mackinlay]
    • Reworked DMA, added eth registers.
    • Improved 5390 device, removed legacy 539x SCSI stuff.
    • Passes all iogadiag tests if bus error hack is enabled.
    • Implemented basic serial DMA.
    • Switched to ncr53c94.
    • Initial preparation for Ethernet implementation.
    • Implemented timer-based DMA.
  • Implemented i82586 Ethernet MAC, ~90% complete. [Patrick Mackinlay]
  • Improved wheel board on Midway Seattle and Vegas, and added layout for sf2049. [Risugami]
  • sun1: Replaced console hack with upd7201 device. [shattered]
  • chihiro.cpp: Added Quest of D Firmware Update DVD dump. [ShouTime]
  • freekick.cpp: Dumped color PROMs for Omega (Nihon System), correcting the colors. [ShouTime]
  • Redumped Time Limit color PROMs. [ShouTime, TServo2049, pablopelos, The Dumping Union]
  • shootaw2: Added dumped EEPROM image. [Smitdogg, The Dumping Union]
  • Added skeleton driver for Yamaha TG100 MIDI module. [superctr]
    • H8/520 CPU is not implemented, sound chip is Yamaha YMW258-F (likely to be identical to Sega MultiPCM).
  • Game Boy/Super Game Boy improvements: [Tauwasser]
    • Added Super Chinese Land 1.2.3' to MBC1 Collection check code.
    • Fixed MMM01 zero-adjust logic for ROM bank.
    • Fixed Super Game Boy VRAM transfers and removed border hack.
    • Fixed various code style and comment issues.
  • macpci: Added more Pippin ROM sets. [unknown]
  • retofinv.cpp: Added DIP switch locations and documented edge connectors. [Brian Troha]
  • wrally.cpp: Added World Rally PCB layout. [Brian Troha]
  • targeth.cpp: Added PCB layout, defined CPU clocks in terms of OSC/resonator, corrected OKI clock, and corrected Target Hits v1.1 program ROM labels. [Brian Troha]
  • stv.cpp: Corrected Taiwan BIOS label. [cpsystem3]
  • sms.xml updates: [Enik Land]
    • Fix The Terminator by adding their on-cart RAM.
    • Added notes for games with SK-1100 keyboard support.
    • Corrected Great Baseball (Euro, USA, Bra) release year.
    • Corrected Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) and Ghost House (Sega Card, Prototype) interface types.
  • kinst.cpp: Updated hardware info. [Guru]
  • abcheck: Added default EEPROM so the game boots without going into service mode first. [Guru, R. Belmont]
  • Updated compiling instructions for Fedora Linux. [inflatador]
  • Updated hiscore.dat. [Leezer]
  • Added -output option to documentation with description of available choices. [OzFalcon]
  • megasys1.cpp: Added information regarding R&T (Rod-Land Prototype). [Ryou]
  • SDL sound: Fill buffer with silence on underrun. [057a3dd61f99517a3afea0051a49cb27994f94d]
submitted by cuavas to emulation

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