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Half-Life 1 and 2 - Where the developers are now

After taking what was meant to be a short break I’m back to making these threads.
This time I decided to track down the people who worked on Half-Life 1 and 2. I only looked at Valve for this thread and didn’t include any of the Sierra staff or any of the testers (unless they later joined Valve). Valve lists the names of their staff alphabetically. When I've been able to find it, I've noted what these people did for the games.
T.K. Backman worked on Half-Life 1, 2 and the episodes. Backman worked at Microsoft during the development of Half-Life but worked as a consultant. In 2005 Backman joined Valve full time and worked on the Source Engine and the Orange Box. Backman left in 2007 and in 2008 returned to Microsoft to work on Windows and later Kinect. In 2013 Backman joined Amazon before founding Arioch in 2014.
Ted Backman worked on Half-Life 1, 2 and the episodes. Backman was an artist for Valve and designed things such as the headcrab, the combine guard and Black Mesa. He also worked on Portal 1 + 2, Left 4 Dead 1 + 2 and CS:GO. Sometime in 2015 Backman left Valve. He is the brother of T.K. Backman.
Kelly Bailey worked on Half-Life 1, 2 and the episodes. Bailey was a programmer and composed the music and sound effects for the games. In 2011 Bailey left Valve but returned sometime later. Bailey left Valve again recently and currently works at IndiMo Labs, which he created.
Yahn Bernier worked on Half-Life 1, 2 and the episodes. Bernier worked on the multiplayer netcode for Half-Life and worked on captions for the Source engine. Bernier has worked on every major Valve game and is currently a senior software dev engineer.
Ken Birdwell worked on Half-Life 1, 2 and the episodes. Birdwell worked as senior software development engineer. Birdwell is no longer listed on Valve’s website. Birdwell wrote about the development of Half-Life on Gamasutra.
Chris Bokitch worked on Half-Life 1, 2 and the episodes. Bokitch worked on “worldcraft documentation” for Half-Life and worked as a web developer for Valve until 2008. Bokitch joined Neverblue next and in 2011 joined EA. Since March 2017 Bokitch has been tech lead of Origin commerce.
Steve Bond worked on Half-Life 1, 2 and the episodes. Bond worked at Valve until 2010 when he started Benthic Games. He seemingly returned to Valve in 2012 but is not currently listed on Valve’s website.
Dario Casali worked on Half-Life 1, 2 and the episodes. Casali designed Final Doom: The Plutonia Experiment with his brother before joining Valve. Casali has worked on every major Valve game and still works with the company. Casali's mother created the comic strip "Love Is..."
John Cook worked on Half-Life 1, 2 and the episodes. Cook developed the Team Fortress mod before joining Valve. Cook worked at Valve until 2016, and next founded Sodium.
Wes Cumberland worked on Half-Life. Cumberland left Valve sometime after the release of Half-Life. I am unable to find what Cumberland is currently doing (there is a Wes Cumberland who is a programmer but I wasn't able to verify if this is the same Wes Cumberland).
Greg Coomer worked on Half-Life 1, 2 and the episodes. Coomer is a artist/product designer at Valve and was one of the models for Gordon Freeman’s head. Coomer still works at Valve (his bio is “Greg still works here”).
John Guthrie worked on Half-Life 1, 2 and the episodes. Guthrie worked as a level designer. Before joining Valve Guthrie created the website Quake Command with Steve Bond. In 2017 his name was removed from the Valve website.
Mike Harrington worked on Half-Life. Harrington co-founded Valve before leaving in 2000. In 2005 Harrington started Picnik before joining Google for a year (Picnik was bought by Google). Harrington co-founded Catnip Labs in 2012 and is currently CTO of Committee for Children.
Monica Harrington worked on Half-Life. Harrington was the chief marketing officer at Valve until leaving in 2000. In 2005 Harrington joined Bill & Melinda Gates Foundation as a senior policy officer before joining Picnik in 2007 for a year. Since 2007 Harrington has worked in advocacy and for nonprofits and is currently a public hospital district commissioner for San Juan Island. She is married to Mike Harrington.
Brett Johnson worked on Half-Life. Johnson worked as a level design and composer before leaving Valve in 1999 to join Gas Powered Games. Johnson worked on Dungeon Siege before leaving in 2001 and joining Escape Factory. In 2003 Johnson joined Cranky Pants Games before leaving in 2004 and rejoining Gas Powered Games in 2005. In 2007 hejoined Sony Online Entertainment before joining Microsoft in 2008 to work on 1 vs 100 and Kinect Adventures. In 2011 Johnson joined iWin and in 2012 joined Z2Live before becoming a designer at Amazon in 2013. In 2015 he joined Popcap where he worked until July 2017.
Erik Johnson worked on Half-Life 1, 2 and the episodes. Johnson worked as a tester for Sierra before later joining Valve. He is currently one of Valve’s “business development authorities.”
Chuck Jones worked on Half-Life. Jones was an illustrator and 3D artist who joined Valve after working on games like Duke Nukem 3D and Rise of the Triad. Jones helped design Gordon Freeman. He worked on Counter-Strike and the unreleased version of Team Fortress 2 before leaving Valve in 2003 and becoming a character artist for Midway on Stranglehold and Blitz the League. In 2005 Jones joined Surreal Software to work on the unreleased This is Vegas. He next joined Warner Brothers where he worked on various Middle Earth games including Shadow of Mordor before joining U4iA games in 2012. In 2014 he joined Cryptic Studios and since 2015 has worked at Keywords International.
Marc Laidlaw worked on Half-Life 1, 2 and the episodes. Laidlaw was a writer and game designer at Valve before leaving in 2016. In 2017 he published his plans for what episode 3 would’ve been.
Karen Laur worked on Half-Life. Laur was a texture artist at Valve before leaving 1999. She next joined There Inc in 2001 which turned into Forterra Systems in 2002. Laur worked as art director until the end of 2009 and in 2010 joined Subutai Corporation where she worked as art director before becoming VP of game development. Laur left at the end of 2013 and in 2014 founded Fat Pony Games. Since 2016 Laur has worked at Magic Leap.
Mona Lisa Guthrie worked on Half-Life. I’m unable to find additional information about what Guthrie did or where they went after leaving Valve.
Doug Lombardi worked on Half-Life 1, 2 and the episodes. Lombardi was brand manager at Sierra before joining Valve in 2000. He is currently VP of marketing for Valve.
Randy Lundeen worked on Half-Life 1, 2 and the episodes. Lundeen worked as a level designer and graphic designer. He has worked on every major Valve game and is still with the company.
Scott Lynch worked on Half-Life 1, 2 and the episodes. Lynch worked as Sierra senior vice president before joining Valve in 2000. Lynch currently works as COO at Valve.
Yatsze Mark worked on Half-Life. She worked as a texture artist before leaving Valve sometime after the release of Half-Life. Mark currently works as an illustrator and portrait artist.
Lisa Mennet worked on Half-Life. Mennet is married to Gabe Newell but I’m unable to verify her current work.
Gabe Newell worked on Half-Life 1, 2 and the episodes. Newell co-founded Valve and is currently president of the company.
Dave Riller worked on Half-Life 1, 2 and the episodes. Riller previously worked as a developer for the Quake community and worked with id on Quake World. Riller still works with Valve and his bio shouts out Team Fortress 2.
Aaron Stackpole worked on Half-Life. Stackpole was network administrator at Valve for 8 months before leaving and joining NEC in 1999. Stackpole worked at NEC until the end of 2006, and in 2008 Flow International until 2010. In 2012 Stackpole joined Microsoft before becoming senior technical consultant for Tribridge in 2015.
Jay Stelly worked on Half-Life 1, 2 and the episodes. Stelly works as senior software development engineer and still works at Valve.
Harry Teasley worked on Half-Life. Teasley was an artist and designer who had previously worked on the Playstation version of Doom before joining Valve. Teasley worked on Counter-Strike, Ricochet and the original Team Fortress 2 before leaving in 2002. Teasley joined Turbine later in the year as lead production artist on Lord of the Rings Online before becoming art director in 2007 on Infinite Crisis. From 2007 to 2009 Teasley taught at the Center for Digital Imaging Arts at Boston University and from 2007 to 2010 wrote freelance for IEEE. At the end of 2015 Teasley left Turbine and currently works as senior creative art director for Wizards of the Coast.
Steve Theodore worked on Half-Life. Theodore was an artist for Valve and worked on Counter-Strike and the unreleased Team Fortress 2 before leaving in 2002. Theodore joined Rad Game Tools before joining Zipper Interactive in 2004. Theodore co-founded Giant Bite in 2006 and in 2007 joined Bungie as technical art director. In 2009 he joined Chimera Factory as game pipeline consultant before becoming technical art director for Undead Labs in 2010. From 2003 to 2013 Theodore wrote a column for Game Developer Magazine.
Bill Van Buren worked on Half-Life 1, 2 and the episodes. Buren worked as a producer at Valve but is no longer listed on Valve’s website.
Robin Walker worked on Half-Life 1, 2 and the episodes. Walker works as a programmer and designer at Valve, and helped develop the Team Fortress series.
Douglas Wood worked on Half-Life 1, 2 and the episodes. Wood worked as an animator and artist for Valve. Wood worked on the Source Engine’s animation system and animated the tentacles and headcrabs in Half-Life. In early 2016 Wood retired.
Viktor Antonov worked on Half-Life 2. Antonov worked as an artist and designed City 17 before leaving Valve. Antonov next worked on Dishonored, Wolfenstein: The New Order, Fallout 4 and Doom (2016). Antonov is currently CCO of Darewise working on Rokh.
Jeff Ballinger worked on Half-Life 2 and the episodes. Ballinger works on “concepts, world textures, prototyping levels, architectural studies, and model making” (quote from his Valve bio) at Valve.
Matt Bamberger worked on Half-Life 2 and episode 1. Bamberger worked as a development manager at Valve before leaving in 2006. Bamberger founded Intelligent Artifice but I’m unable to find if the company is still active.
Aaron Barber worked on Half-Life 2 and the episodes. Barber joined Valve in 1999 and currently works as a level designer.
Derrick Birum worked on Half-Life 2 and the episodes. Birum worked as a software engineer at Valve but is no longer listed on the website.
Matt Boone worked on Half-Life 2 and the episodes. Boone worked as a game programmedesigner at Valve but is not listed on the website (I wasn’t able to find Boone’s name in earlier archived pages either).
Charlie Brown worked on Half-Life 2, the episodes and the PS2 version of Half-Life. Brown joined Valve in 1999 as a software developer.
Julie Caldwell worked on Half-Life 2 and the episodes. Caldwell worked in HR and marketing before leaving in 2007. Caldwell next worked in HR for a winery and since 2012 has worked for Wells Fargo as a consultant.
Yvan Charpentier worked on Half-Life 2. Charpentier worked as a developer at Valve before leaving in 2005. Since leaving Charpentier has worked as a developer in healthcare.
Jess Cliffe worked on Half-Life 2 and the episodes. Cliffe co-created Counter-Strike and worked as a level designer on various Valve games. Cliffe is still at Valve.
Kellie Cosner worked on Half-Life 2. Cosner worked as marketing and community liaison at Valve before leaving in 2005. She next joined Standard Practice before starting work as events coordination in Florida State College at Jacksonville. Since 2012 Cosner has worked at the University of South Florida.
Scott Dalton worked on Half-Life 2 and the episodes. Dalton worked on level design for the games and worked on the steam controller. Dalton is still at Valve.
Kerry Davis worked on Half-Life 2 and the episodes. Davis was last credited for CS:GO but is not listed on the website (I wasn’t able to find Davis’ name on earlier archived pages when they were at the compan).
Jason Deakins worked on Half-Life 2 and the episodes. Deakins left Valve sometime after the release of episode 2 but I’m unable to find what Deakins is currently doing.
Ariel Diaz worked on Half-Life 2 and the episodes. Diaz works on character designs at Valve and is still part of the company.
Quintin Doroquez worked on Half-Life 2 and the episodes. Doroquez is a graphic designer who previously worked on PC magazines (including PC Gamer). Doroquez is still at Valve.
Martha Moran Draves worked on Half-Life 2 and episode 1. Draves worked as a consultant at Valve until 2007. Draves returned to college next before starting work as a consultant in 2011. From 2012 to 2014 Draves was director of program management (desktop) at Smilebox.
Laura Dubuk worked on Half-Life 2 and the episodes. Dubuk worked as an artist for Valve until 2012 (her last project was Meet The Pyro) and in 2013 joined Weta Workshop as lead environmental artist. In 2016 Dubuk joined Respawn as a senior artist. In July 2017 Dubuk joined Emblematic Group as an artist.
Mike Dunkle worked on Half-Life 2 and the episodes. Dunkle joined Valve in 2000 and is in charge of general business development. He is still with the company.
Mike Dussault worked on Half-Life 2 and the episodes. Dussault worked as a senior software engineer at Valve for over 10 years before leaving in 2010. Dussault founded Sudo Labs (2008-2014) and SunSpark Labs (2010-) and in 2014 worked for 6 months at Joint BioEnergy Institute. Since 2015 Dussault has been a senior software engineer for SpaceX.
Rick Ellis worked on Half-Life 2. Ellis worked as a senior engineer and lead developer for Steam. In 2006 Ellis left Valve and joined Cranky Pants Games before joining Monolith Productions in 2007. Ellis worked for Monolith/Warner Brothers before becoming director of technology at Arenanet in 2010. In 2012 he joined Motiga and in 2013 joined Z2/King. In 2016 Ellis founded Sharkbite Games, where he currently works as CEO.
Dhabih Eng worked on Half-Life 2, the episodes, and was thanked in the original Half-Life for freelance work. Eng joined Valve full time in 1999 and had previously made freelance design work for gaming magazines. Eng helped design Gordon Freeman in Half-Life 1 and created the Half-Life 2 model.
Miles Estes worked on Half-Life 2. Estes is an animator at Valve and is still with the company.
Adrian Finol worked on Half-Life 2 and the episodes. Finol worked on Half-Life mods before joining Valve as a senior programmer. In 2017 Finol left Valve and joined Blizzard to work on Overwatch. Finol also voiced Mason in 100ft Robot Golf.
Bill Fletcher worked on Half-Life 2 and the episodes. Fletcher joined Valve after working at Disney and currently works as animation director.
Moby Francke worked on Half-Life 2 and the episodes. Francke was an artist at Valve until 2013, when he joined Riot Games. He is currently art director at Riot on League of Legends.
Pat Goodwin worked on Half-Life 2 and episode 1. Goodwin was CFO and treasurer for Valve before leaving in 2007. From 2008 to 2011 Goodwin worked as CFO for startups before working as CFO of Moz from 2011 to 2014. Goodwin also became CFO of AltaSource Group in 2011 and left the company in 2017.
Chris Green worked on Half-Life 2 and the episodes. Before joining Valve Green programmed for games including The Elder Scrolls: Arena and Ultima Underworld. Green worked at a “person of interest” at Valve for 13 years before leaving in June 2017.
Chris Grinstead worked on Half-Life 2 and the episodes. Grinstead worked as IT systems administrator at Valve and seems to still be at Valve (Grinstead was never listed on the website).
Leslie Hall worked on Half-Life 2 and the episodes. Hall worked as partner royalty accounting manager at Valve before leaving in 2008 to join T-Mobile, where Hall currently works.
Damarcus Holbrook worked on Half-Life 2. Holbrook worked as a 3D artist at Valve before leaving in 2004. Holbrook joined EA to work on James Bond before moving to Sony Online in 2005 to work on Untold Legends. In 2006 Holbrook joined 38 Studios as world building supervisomanager on Kingdom of Amalur and the unreleased MMO until the company closed. Holbrook next worked for 6 months as contract art director at Lakshya Digital Studio before joining Red 5 as senior world builder for Firefall later in 2012. Since 2014 Holbrook has worked as senior world builder at Blizzard on WoW.
Tim Holt worked on Half-Life 2. Holt worked as a contractor for Valve for 4 years. He primarily working as lead 3D environment designer on Day of Defeat. Holt has worked as a consultant since 2003 and has worked as web developer for sites like Strands. Holt worked as a research assistant at Oregon State University from 2000 to 2007 before working for a year as game designelead programmer at the University of Central Florida as part of Retro Lab. In 2011. Holt returned to Oregon State as entrepreneur in residence for 11 months. Since 2012 Holt has worked as a software design engineetechnical lead at HP.
Brian Jacobson worked on Half-Life 2 and the episodes. Jacobson has been a programmer at Valve since 2000 and is still with the company.
Jakob Jungels worked on Half-Life 2 and the episodes. Jungels started at Valve in 2001 and worked on Day of Defeat. I’m unable to find what Jungels did at Valve or if Jungels is still with the company (they are not and were not listed on Valve’s website).
Iikka Keranen worked on Half-Life 2 and the episodes. Keranen joined Valve in 2001 and has worked as a level designetexture artist. Keranen previously worked at Ion Storm/Looking Glass/Rogue Entertainment along with developing the mod Airquake. Keranen co-founded Digital Eel in 2001 and is still at Valve
Eric Kirchmer worked on Half-Life 2 and the episodes. Kirchmer is an artist at Valve and has helped develop the art styles for games including Team Fortress 2 and Left 4 Dead 2. Kirchmer was one of the models for Gordon Freeman’s head. Kirchmer is still at Valve.
Jeff Lane worked on Half-Life 2 and the episodes. Lane previously worked as an artist and level designer before joining Valve in 2000. Lane is still at Valve.
Tom Leonard worked on Half-Life 2 and the episodes. Leonard worked on AI and helped write the Source engine. Leonard worked on Source 2 before leaving Valve in 2013. Since leaving Leonard has worked as senior manager of game development at Amazon.
Ido Magal worked on Half-Life 2 and the episodes. Magal worked as a level designer for Counter-Strike and currently works on CS:GO.
Gary McTaggart worked on Half-Life 2 and the episodes. McTaggart joined Valve with Charlie Brown before leaving sometime after 2012.
John Conklin II worked on Half-Life 2. I am unable to find and verify what Conklin is current doing or what they did at Valve.
Bryn Moslow worked on Half-Life 2 and the episodes. Moslow worked as a network engineer and technical operator. Moslow secured the network after Valve’s code was leaked. At the end of 2010 Moslow left Valve and in 2011 started work at Microsoft as a consultant. In 2012 Moslow left and joined Wizards of the Coast before becoming operations manager at En Masse Entertainment in 2013. Moslow left at the end of 2014 and in 2015 returned to Microsoft as a consultant for 5 months. From 2015 to March 2017 Moslow worked as operations manager at Amazon.
Tri Nguyen worked on Half-Life 2. Nguyen worked as a concept artist at Valve before leaving to work on Fracture. Nguyen next joined Ubisoft and worked on games including Assassin’s Creed 3, Rainbow Six: Siege and Far Cry 3 + 4. I’m unable to verify if Nguyen is still at Ubisoft.
Jacob Nicholson worked on Half-Life 2 and the episodes. Nicholson worked on animation and created the scene where Alyx gives the gravity gun to the player. In 2016 Nicholson died at the age of 40.
Martin Otten worked on Half-Life 2 and the episodes. Otten worked on contract for 3 years (working on Half-Life TV) before joining Valve full-time in 2003 as a software engineer. Otten is still at Valve.
Kristen Perry worked on Half-Life 2. Perry worked as a texture and concept artist before leaving Valve in 2005 to join ArenaNet. Perry was character art lead on Guild Wars 2 before leaving in 2015. She now works freelance.
Bay Raitt worked on Half-Life 2 and the episodes. Raitt previously worked at Weta Digital and designed/built the facial animation system of Gollum for the Lord of the Rings films. Raitt worked as an artist at Valve and helped co-create Source Filmmaker before leaving in 2013. Starting in 2016 Raitt has worked as CEO of the Spiraloid Workshop Company.
Alfred Reynolds worked on Half-Life 2 and the episodes. Reynolds joined Valve in 2002 and works as a software engineer. Reynolds works on Linux ports of Valve’s games and lists his title at the company as “Grand Poobah.”
Danika Wright (née Rogers) worked on Half-Life 2 and the episodes. Wright worked as a senior hard surface and environmental artist at Valve before leaving in 2012. Wright currently works as an artist.
David Sawyer worked on Half-Life 2 and the episodes. HSawyer works as a level designer at Valve and is still with the company.
Aaron Seeler worked on Half-Life 2 and the episodes. Seeler worked as a programmer before coming to Valve. I’m unable to find if Seeler is still at Valve (their name was never listed on the website).
Nick Shaffner worked on Half-Life 2. Shaffner worked as an engineer at Valve and was lead developer of VAC. Shaffner left in 2006 and in 2009 joined Sega for a year to work on Iron Man 2. He next joined Apple for a year before joining Zynga in 2011. In 2012 Shaffner joined Scribd as a senior iOS developer before leaving in 2014 to join Trion Worlds as lead engineer on Defiance. In April 2017 Shaffner left Trion Worlds and is currently self-employed.
Taylor Sherman worked on Half-Life 2 and the episodes. Sherman joined Valve in 2001 and helped develop Steam. Sherman is still at Valve.
Eric Smith worked on Half-Life 2 and the episodes. Smith previously worked as a game counselorisk manager at Nintendo. In 2000 Smith joined Valve and has worked as a programmedesigner. He is still at Valve.
David Speyrer worked on Half-Life 2 and the episodes. Speyrer joined Valve in 1999 as a programmedesigner. Speyrer was one of the models for Gordon Freeman’s head. He was “cabal lead” on Half-Life 2 and the episodes and is still at Valve.
Jeremy Stone worked on Half-Life 2 and the episodes. Stone worked as a senior software engineer at Valve for 4 years before leaving in 2008. Stone next joined Clean Power Research where he worked as VP of engineering until 2016. He is currently CTO of Code.com.
Mikel Thompson worked on Half-Life 2. Thompson worked as a software engineer at Valve for 5 years. He currently works as a high school teacher.
Kelly Thornton worked on Half-Life 2 and the episodes. Thornton joined Valve after working on sound for Day of Defeat. He is still at Valve.
Carl Uhlman worked on Half-Life 2 and the episodes. Uhlman worked as controller at Valve for over 7 years before leaving in 2008. Uhlman has worked as an accountant for “many companies” in the Seattle area since leaving.
KayLee Vogt worked on Half-Life 2. Vogt worked as a recruiter and office manager at Valve before leaving in 2006. Vogt next joined Cartus for almost 3 years before starting work with Microsoft. Vogt is currently a business operations associate at Microsoft.
Joshua Weier worked on Half-Life 2 and the episodes. Weier worked as a designeprogrammer on Half-Life and was project lead on Portal 2. In 2016 Weier left Valve.
Matt Wood worked on Half-Life 2 and the episodes. Wood previously worked at 3D Realms on Prey, Duke Nukem Forever and Max Payne. Wood is a designeprogrammeartist and is still at Valve.
Matt Wright worked on Half-Life 2 and the episodes. Wright worked as a hard surface and environment artist at Valve for 9 years before leaving in 2012. Wright next worked at Turn 10, first as a track lead before becoming an arti researching/development lead. In 2015 Wright joined Amazon as a senior environmental artist.
Of the 97 people I researched at least 36 are still at Valve (there were a few which I was unable to find information about that could still be at Valve). This is ~37%. Valve has retained slightly more people than other companies I’ve looked at.

Previous threads

Call of Duty
Star Wars Jedi Knight II: Jedi Outcast
Hitman: Blood Money
Metroid Prime
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Violent messages posted on Reddit between 2020-05-16 08:47:25 and 2020-05-23 08:47:25

First of all, some interesting usernames: 14EinsatzKommando88, autechre1488, 13502401488, banned_user-14488, hayden1488, Genocide_for_all, mr_the_europe, munter_ontherope, LegalizeRape1488, GenocideSlayer, LiveFreeOrDie1488, WorldwideGenocide, 1488Goose, TheEuropeanVirgin, AngryAryan14-88
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We will kill the blacks so they wont have to be slaves
User Giovannilevel in Shortcells: gas_the
Notice noone gives a shit about racism toward short people. Indians, Hispanics, Orientals, hell Stacies are openly saying gas the Jews but hey that's fine, Jews are ugly anyway. How dare they subjugate our tall white people economy when they get treated like shit at every juncture
Jews figured out the game was ogre from the start. That's why they're God's chosen people
User Blzng_Phoenix in DarkHumorAndMemes: kill_yourself
If ur really a woman then don't kill yourself
User idk81794 in DarkHumorAndMemes: kill_yourself
Where did you get that statistic from that's not true a large percentage of us try to and that's heart breaking but not half. Also I don't care how much you hate someone, never tell somebody to kill themself that's so harmful people have followed through with that after someone tells them go kill yourself.
User TheSoyimKnow3312 in conspiracy: should_be_executed
Everyone of them should be executed
User uncerta1n in The_Cabal: kill_yourself
TIL that kill yourself has an acronym. sad.
User smakinelmo in DarkHumorAndMemes: Hitler_did_nothing_wrong
My brother has this theory that Hitler did nothing wrong and was a good guy strictly because of this theory lmao
User caffeine_g0d in DeuxRAMA: kill_yourself
nice title retard kill yourself
User Gamer2020_1 in Shortcells: Kys
Kys
User Pozzy_Pozbourne in topnotchshitposting: kill_yourself
well shit i was hoping you were depressed so i could get you to kill yourself on tiktok or something
User Doomnahct in weekendgunnit: Gas_the
Gas the normies, MEME WAR NOW!
User Non-PC-Guy in conspiracy: should_be_executed
This man should be executed.
User Fun_Basis in TumblrInAction: should_be_killed
Muslims, whose texts hold that Jews are corrupted tools of Satan who should be killed:
User HashtagHydra in TheRedPill: kill_yourself kill_yourself
Pathetic. Just kill yourself and do everyone a favor.
The only thing you should fear is God. The gym is a supplement for your lack of hard work. If the hardest thing in your life is stopping masturbating you're a loser of such epic proportions you should actually kill yourself as you have zero value.
User mtndewkckstart in ShitPoliticsSays: should_die
So basically, if you don't do what I say, you should die.
User desperateanduseless in Trufemcels: kill_yourself
Sorry you had to deal with that bullst, OP. Why should the victim apologise to the bully? Why is it wrong to defend yourself? I think the teachers would rather leave the quiet kids to be harassed, because it's too much effort to help. If the quiet kids stand up for themselves, it's the straw that breaks the camels back. Now there are too many disruptions to maintain control of the classroom. So the teachers try to get the quiet kid to just roll over and take the bullying, because it's easier to get one naturally quiet child to shut up than get a whole pack of feral little bastards to behave like civilized humans.
That whole "You're both to blame even though you were only defending yourself, apologise first, be the bigger person!!!" thing happened to me once. The teachers thought I was the bad guy because I wouldn't forgive the kids who made me suicidal. If Becky tells you to kill yourself, you must forgive her, or YOUR'E the asshole.
User meezala in eyeblech: deserve_to_be_gassed
Just as the Jewish and disabled and “unfit” prisoners didn't deserve to be gassed and burned. But guess what happened
User EricThePooh in conspiracy: should_die missing
They were quarantined for saying slave owners should die, and that John Brown (famous for killing slave owners) did nothing wrong. Sounds pretty cool to me.
Also, definitely not racist. In fact, one of the most aggressively anti-racist subs out there.
User NewAgeWiccan in DebateAltRight: we_should_kill
Leftist here, I have a feeling convincing him that the white race should be preserved is not the issue. You need to convince there are ways to preserve the white race without infringing on other people rights. For example don't say we should kill or deport other races or make a country that is only white. Just say its important for some white people to make the personal choice to be with other white people.
User ToQuoteGuyFieri in DeuxRAMA: GAS_THE
Also the best way to strengthen someone's convictions is to scold them for it. Especially if it's coming from a parent.
Kid: I'm uncomfortable with the influence that Israel has over the foreign policy establishment of the US but I can sincerely state that I have no prejudices.
SJW Dad: yikes lets unpack this. Be better. It's not my job to educate you. Bash the fash. Orange man bad.
Kid: GAS THE KIKES
User Worfrat1 in conspiracy: kill_yourself missing
You're a very angry person, and a crybaby at that. Seek help, or kill yourself. The world would be a better place.
User tacoman3725 in DarkHumorAndMemes: should_die missing
Haha people who support other economic systems should die this is a totally normal belife that totally wasn't pushed on me by the people who profit the most off the current system.
User irasponsibly in DarkHumorAndMemes: should_die
the meme? yeah, it's cool
the people in the comments saying I should die? bit harder to believe mate
User peterreddit in ConsumeProduct: we_will_kill
Anyone thinking tool using apes with language would be just another species was kidding themselves. Anthropocene was bound to push this planet to the limit and industrial revolution was an inevitable part of this. This train left the station millions of years ago. Either we will kill ourselves, or we will venture into stars. We can no more collectively forget energy extraction then can I erase language from my mind or turn off consciousness.
User akihonj in antifeminists: should_be_killed
I think you can if she's ever claimed the feminist label and doesn't get called out for shitty thinking by others. It might be a damning indication of course but many, in fact too many feminists run around claiming to have all the answers, usually everything gets solved with tea and hugs and agreement that men are evil and should be killed, but reject the idea that they should police their own house first.
Pot meet kettle, then.
User xXx_Bacalhau_xXx in Wojak: kill_yourself
I was once like that and I no longer am, sport being one of the things that helped me. If you're depressed get therapy or go to church if you have no one to support you. I've had depressed people in my family in it because of lack of socialization, I know it's bad but it's overcomeable.
If you're really gonna be a faggot and kill yourself at least blow yourself up in Syria and Livestream it
User TheDeen420 in DarkHumorAndMemes: should_die
The ones that waste doctors' time with asking for hormone therapy/the ones that commit crimes/the ones that are huge toxic cysts in our society, yes, those ones should die aka the majority lol
but the trans people who don't bother anyone about their transgenderness, they're fine.
User okok12234 in eyeblech: gas_the
What's the limit of punching nazis before I try to gas the jews? :/
User alochle in eyeblech: we_should_nuke
Damn, we should nuke that whole ducking area...
User Apham1214 in ConsumeProduct: should_die
Yes the people who claim the human race sucks and should die entirely yet benefit off of it everyday to survive
User JustRuss79 in conspiracy: must_be_destroyed
Small Business is anti-Union
Small Business is anti-Minimum Wage
Small Business provides the lions share of jobs
Jobs are the enemy of Wealth Redistribution
Jobs are the enemy of Welfare State
Unemployed People look to Government for answers, Employed people look after themselves.
People with Jobs are too independent, independence must be destroyed for the State to become the new God.
User f3m1n15m15c4nc3r in MGTOW: should_be_executed
Cunts who do this should be executed.
User senderoluminoso in trump: off_yourself
FYI...docs don't see suicides. If you off yourself it's medic's that see you and pronounce you ded. Fake news.
User Unlikelyhero29 in DarkHumorAndMemes: should_die
I've given up. You win. I will go and put others down for them wanting to express themselves even though it's fucking 2020 and this shouldn't be a problem. I will go around to people on the internet and explain to them why they should die, and start calling them faggots. Wanna be friends? We can make a group chat!!! We can be the KKK but for discriminating against the LGBT community!!! We can cry ourselfs to sleep at night and wish we had open minds, and hope that the rest of the world accepts us as homophobes!!!!! Yay!!!
User Kingsofeast in conspiracy: should_be_killed
Life = AI
15 And he had power to give life unto the image of the beast, that the image of the beast should both speak, and cause that as many as would not worship the image of the beast should be killed.
16 And he causeth all, both small and great, rich and poor, free and bond, to receive a mark in their right hand, or in their foreheads:
17 And that no man might buy or sell, save he that had the mark, or the name of the beast, or the number of his name.
18 Here is wisdom. Let him that hath understanding count the number of the beast: for it is the number of a man; and his number is Six hundred threescore and six.
User MedusaKali in eyeblech: kill_yourself
Imagine trying to kill yourself this way but it takes you like 4 hours to actually die
User BlackChickenxx in DarkHumorAndMemes: off_yourself
Dude just off yourself already. Jesus fuckin Christ.
User RoastMe4Ever in DarkHumorAndMemes: kill_yourselves
This is so facts. Anything other than male and female does not exist. All you mentally disabled brain dead pan sexual trans binary faggot fucks can kill yourselves.
User ATitCalledQuest99 in HateCrimeHoaxes: SHOULD_be_murdered
TIL that if you're not a saint you can be justifiably murdered. Or even better yet, SHOULD be murdered.
Hey idiot, there's a video showing exactly what happened at the shooting. And guess what! They've all been charged with murder! Also- law enforcement weren't the ones killing an innocent man so his criminal past (or lack of) is entirely invalid and doesn't give you the right to play cop just because it makes your micro dick hard.
User ATitCalledQuest99 in HateCrimeHoaxes: deserve_to_be_killed
Huh, didn't know that when 3 people are hunting me down and pointing firearms at me I'm supposed to submit like a bitch and take it. Especially when I'm literally just jogging and minding my own goddamn business while they're surrounding me.
Forget protecting yourself. Fuck defending your life. No, just let them kill you. Right then and there. Oh because IF you dare to, that's aggravated assault and you deserve to be killed for it.
"Volatile character" "threatening moves" Jesus Christ. You're the fucking epitome of what's wrong with society.
User Naxxremel in ShitNeoconsSay: we_should_execute
It's hard to say. There's definitely something very uncalm about the way he speaks and operates. Like a nervous kind of energy that you see in Schizophrenic conspiracy theory types (not to besmirch conspiracy theory but we all know the type)

Personally I just think the guy is unwell but I can definitely see how someone might think he was a fed trying to embarrass the movement. Also he had a habit of saying we should execute anyone who advocates for Israel in congress, which I get but it was phrased very poorly and would immediately repel even people who were at entry level red pill stuff.
User justanothergymdude in trump: kill_yourself
Lmao such a weird obsession you have, Doug. Don't kill yourself when he wins in November :)
User ffskmspls in tucker_carlson: kill_yourselves kill_yourself missing
sorry do you need some rope too? Be fucking real you piece of shit fucking nazis kill yourselves faster than you'll ever even try to kill people like me, and on the rare instance one of you stupid inbred fucks DO decide to shoot people, it's your own kind because you're too fucking uncomfortable to shoot anybody or anything else. For every one fat man child american inbred neo nazi there are 15 faggots and 5 of em are buying guns. You'll never fucking touch me. You will never fuckin touch me My sides track record is no school shootings and 8 million dead fucking aryans, and a whole lot fucking more if we have anything to say about it. Refer to my profile picture. You're next. Well string you up on rainbow colored ropes and parade you through pink fucking streets, and we'll fucking do it again and again until it is done. Follow your leader and kill yourself before we make Mussolini look like fucking David.
User oxymorphone in soyboys: kill_yourself
So by this "person's" logic, you should just suck it up and accept your loss when you are mislead/scammed, because it could mess with someone's """bag""". This is kill yourself tier stupidity. I want to grab this queer by his retarded ass bowl cut and slam his head into a toilet filled with diarrhea.
User Lateknighttt in ShitNeoconsSay: should_be_executed
I was watching to catch a predator they caught like 3 rabbis in on sting operation in New Jersey. That was in the early oughts before social media. All pedophiles should be executed of course and Catholics aren't excused or excluded from this the church should be recalling those people to the Vatican it Would be legal to do what is called to be done in the Bible Directly by Jesus to them.
User masterofdank51 in averageredditor: should_die
So your saying it is okay to say that anyone that has done drugs should die what a fucked up society 🤦‍♀️
User masterofdank51 in averageredditor: should_die
Well it should be people are still gonna take coke regardless at least with a subreddit like this it can teach harm reduction or are you the sort of person that says if you do something against the government you should die
User masterofdank51 in averageredditor: should_die
Suck your mum you prick drugs in moderation are not damaging just like alcohol in moderation is fine to say all people that do them should die you are the worst type of person I suggest you take a psychedelic so it kicks your ignorant ass and you can hopefully change for the good
User Nick_Dice in ConsumeProduct: gas_the missing
class war now, gas the mammals!
User funny-aneurysm in GenderCritical: should_be_beat_up
I mean.. Bolsonaro said he wouldn't rape Maria do Rosário because "she didn't deserve it"; he said gay kids should be beat up so they would stop being gay; he said sexual tourists should come to Brazil to have sex with our women; he paid tribute to a torturer; he said quilombolas weren't good for anything, not even procreating; he said women shouldn't get paid the same as men; and so many other things.
Even if you believe there was no way to win, I don't personally think we should have lost this bad.
User gzeus_giuce25 in conspiracy: kill_yourself
While I agree I would not be surprised if people were being harassing. We have all seen how people act online, I don't doubt people were taking it to inappropriate levels that go beyond just criticism. I mean shit people will tell you to kill yourself for not agreeing on a movie they like or some bullshit. I can only imagine the shit people were doing about this, I bet their inboxes were flooded with hateful messages.
User GasCoomers in ConsumeProduct: should_be_executed
Think about the amount of men that he hangs out with that regularly groom and rape him. His mom should be executed.
User Deadeye_Spider in kotakuinaction2: kill_yourself
we must live in different parts of the country.
There's two ways trans people in america seek treatment
Informed consent (You sign a waiver that says if you regret it it's on you and we won't refund you or pay for your reversal surgeries if you decide being a chick/dude might make you not want to kill yourself)
and, Formal Diagnosis (You wait a long time in a normal therapist, way longer time in a gender therapist, then the endocrinologist basically says "jesus christ you look tired from all of that bearucracy stuff, I can tell this is important to you but you'll still have to wait a bit" and then checks off a list of your symptoms and the notes of the other two doctors until then they give you the pills.)
This person did neither.
User A1958PlymouthFury in TheNewRight: Heil_Hitler
Well, as long as we're sharing jokes;
The Führer visited a lunatic asylum. All the patients were told to stand in a row, and they were given instructions on how to salute him. When Hitler approached they all raised their right hands and shouted: 'Heil Hitler!' Only the last man in the row uttered no sound and did not raise his hand. Red with rage Hitler stepped up to him and shouted: 'Don't you know who I am? Why don't you raise your hand?' 'I beg your pardon,' replied the man politely, 'I am the doctor. I'm not a lunatic'.'
Bet your buddy Rockwell would really like that one.
User FusionVsGravity in TumblrInAction: should_be_killed
Men will categorically be offended by someone saying that all men should be killed. You're not raising awareness or helping the issue, you're turning men who would be sympathetic to feminist issues away from feminism.
User Pogo_Stick_Rider in DarkHumorAndMemes: should_die
All autistic people should die. I don't see the issue. Just leave one alone with a knife but cracker for 30 minutes. Problem solved.
User MaximumWaximum in GenderCritical: should_be_killed missing
They are trying to kill women. If a man were to dress up as a 5 year old girl and use he kindergarten restrooms he would be arrested but it's fine if a man dresses up like a woman and sexually assaults actual women.
Transition.
Is.
Sexual.
Assault.
A man is impersonating and tricking a woman into trusting him. TIFs are sexually assaulting people too, they turn young girls into a vulnerable minority. I support the death penalty exclusively for these sexual abusers. I wish the suicide rate was 100%. They should be killed before they hurt anyone else.
User Matt-From-Wii-Sp0rts in AskPinkPillers: should_be_killed
Or is just a small minority of people? Because on your sub their are a lot off people saying being male is a disorder, and that all men should be killed.
User SabbatiZevi in conspiracy: should_be_killed missing
Before this pandemic there we're and continues to be civil rights movements across the globe against amoral globalist authoritarians who are above the law and pay order followers to keep the peasants from killing them. The 1% of people who put profit over human life and hoard the vast majority of wealth and resources should be killed in a peasants revolt. When there's this many people gathering and calling for justice and liberty it's a natural response. Growth for it's own sake is the ideology of the cancer cell.
User funko_pope in Drama: KYS
I never watched Rick and Morty but my wife watched an episode yesterday. When she got into bed, she looked me dead in the eyes and said "if you ever watch that show, I'll file for divorce". I asked if it was that bad and she said the entire time she kept thinking of men who cry at trailers for Star Wars or Marvel movies. Holy god have I dodged a bullet, I've heard so much about the show that I considered checking out it but it sounds like I'd probably have to slit my wrists rather than risk the resulting drop in testosterone levels.
Stay away from Rick and Morty. KYS.
User tranikila in trump: kill_yourself missing
this place rejects important submissions (chinese censorship, very relevent to trump) because they are chinese puppets. the whole place is just low energy, controlled opposition. totally pathetic. you should just kill yourself pieces of crap
submitted by ViolentThreatBot to ViolentThreatBot

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