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Dragon Age: Origins - mods and community. A Blog from Mark Darrah – Dragon Age III Inquisition. In fact, it has so much hidden depth that even after reading walkthroughs, the wiki, and tip pages, and playing through countless times, as I have, there are still more secrets to discover. Of course, you knew that already. Successfully complete the indicated task in Dragon Age: Journeys to unlock the corresponding item in Dragon Age: Origins: Amulet Of the War Mage: Sign into your EA.

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April & May in Review - Retire all the games!

Well, I ended up not having much time to make an April Review post in May ha. I had my wisdom teeth pulled in May and I’m also getting close to the end of my degree, so May just ended up being crazy. Honestly it’s still a little bit crazy, but maybe a tiny bit less so haha. It probably works out pretty well for this review anyway, since I did a lot of game progress in April but not so much in May. This is still going to be a long post though, so feel free to skip around haha.
March’s Post: https://www.reddit.com/12in12/comments/bad7zh/bit_of_a_late_march_review_slowly_chipping_away/


I did a lot of cleanup in April and May, and I ended up retiring 42 games! I didn’t play all of those games in April or May, but I got rid of some that I highly doubt I would enjoy or ones I played before and wasn’t particularly thrilled with. Because of that, I’m not going to list and talk about all of them and I’ll just talk about ones where I have something to say. If you really want the full list though, let me know I guess and I can put it in the comments haha.
Persona Q: Shadow of the Labyrinth (3DS) – Not sure why I started to play this since it was originally supposed to be a backup game for my list, but I guess it didn’t work out so well anyway haha. This is a dungeon crawler very similar to the Etrian Odyssey games, but instead with Persona 3 & 4 characters and original story. While I have not beaten any of the Etrian Odyssey games cause of some issues I had with them (2 was way too difficult and 4 eventually had some too frustrating puzzles), I still overall liked the main gameplay. Since I also have enjoyed some Persona games, Persona Q seemed like a fun game to play. While it did give some good first impressions (and some nice quality of life features), the battles are just unbearably sloooow. There isn’t really a way to properly speed it up either, so this was a hard pass for me.
Aqua Aqua (PS2) – A random, cheap puzzle game I picked up one time. It involves blocks that come down from the top of the screen that form walls on the playing field. After a certain number of these blocks, some water blocks will fall which you contain within your walls and prevent from spilling out of your playing field. Sounds easy in theory, right? Well, in practice, it was impossible for me to do. I made several attempts at it, but I couldn’t even get past the very first tutorial level! I’d always have tiny gaps that I couldn’t see, so the smallest amount of water would come out and instantly cause me to fail the level. So frustrating! At least it was cheap.
Bujingai: The Forsaken City (PS2) – A really cheesy action game that just didn’t mesh with me very well. I can see other people enjoying this more, but it just seemed a bit too button mashy for me. If you love really funny-bad dialogue though, you might love this game, cause it’s full of it.
Gun (PS2) – Why did I buy this? I’m not even into shooty games or the wild west. As I should have expected, this didn’t end up doing much for me. It’s a pretty well loved PS2 game though, so take my negative opinion with a huge grain of salt.
Harry Potter and the Chamber of Secrets (PS2) – While some other games I’ve retired are not too bad, this one is just annoyingly bad and I doubt too many people would enjoy this. Controls aren’t responsive, dumb camera, some annoying things you have to do that don’t make any realistic sense, and worst of all, so many forced stealth sections. In the part where I gave up, you need to visit Fred & George’s shop. That’s fair, but what was annoying is that you have to sneak past Percy to get to the shop. To add to that, once you visit the shop (where I wasn’t even able to buy anything yaay), I had to sneak past Percy AGAIN. A reasonable game would only make you do the sneaking one way, not through and back again. The camera is complete baloney with sneaking too, since the camera doesn’t let you see that much. At that point I had enough. Really don’t recommend playing this.
Monster Rancher 3 (PS2) – A game with an interesting concept, but kind of mediocre execution. You raise monsters and fight with them in tournaments so you can be the very best (that no one ever was), and you get these monsters by putting CDs and DVDs into your PS2. Pretty neat idea, but you hardly do too much more than you would in a Tamagotchi, except you can’t progress passively. Unfortunately ended up being pretty boring.
Technic Beat (PS2) – Technically this doesn’t have a story mode or levels to beat, but it was on my backlog since I didn’t know that ha. This is a slightly strange rhythm game involving running around with a character and moving around rings on a board. This might have been more enjoyable, but unfortunately, I just can’t get the hang of it. It does have some fun music though, including some remixes from old Namco games. Also, you can play as a platypus.
The Longest 5 Minutes (Vita) – A retro-looking turn-based RPG that tries to be original with a story involving the main character trying to remember how he got to the final boss, but the gameplay is super generic. If you can imagine the most bare-bones retro turn-based RPG (maybe like an old Dragon Quest or something), then you’ve gotten the whole gist of the combat here. The characters are kind of interesting at least, but not enough for me to stick through the main gameplay.
The Legend of Heroes: Trails in the Sky (Steam) – I was really looking forward to this game, as it’s often considered to be one of the best turn-based RPGs ever, but it really didn’t mesh with me very well. Both the characters and story were interesting to me right off the bat, even if it may have been on the slower side, but I just couldn’t stand the combat. I put up with it for a little while, as I could avoid getting into too many fights without too much trouble, but then I hit a section with a ton of forced battles in a row. I know that when you fail a battle, you can retry with easier enemies, but I was stuck with no healing items and the enemies kicked really hard. It just ended up being a chore to play and I’m much better off watching a let’s play or reading a synopsis.
Katamari Forever (PS3) – I enjoyed Katmari Damacy and We Love Katamari, even if both of them can be tricky at times, but Forever just got too crazy difficult that I couldn’t force myself to beat it. As a side gripe, it was also pretty annoying that there are a lot of stages here that are either repeating a few times in Forever or were from one of the older games. Really wish it had more original levels and was less tough.


I didn’t really acquire too many games in April or May but, in my quest to gather up the last few Vita games I want, I did pick up Psychedelica of the Black Butterfly and Summon Night 6: Lost Borders. Unfortunately, I did end up retiring both in May, but at least I am now pretty much finished getting the NA vita games that I want (minus some Limited Run releases)! There are still quite a number of JPN and ASN games I want to get, but it’s a good to finally get all the NA games at least.
I also got the Vita versions for Bloodstained: Curse of the Moon and Nurse Love Syndrome in the mail. Gotta get those interesting Limited Run games!
Finally, I technically picked up Pixel Puzzle Collection, which is just a free puzzle game.


I beat 10 games in April (and only 1 game in May ha)! Nearly all are quite short, but hey, it’s still backlog progress :P. I did also end up crossing 2 games off my list, so that’s a bonus. Sorry if I don’t go into too much depth with these though cause I’m struggling to write reviews right now :/

Okami HD (Switch)

I originally played Okami quite a while ago on the Wii, but I didn’t beat it until now. Not sure why exactly, especially since it looks like I got almost to the end (based off what I remember), but I guess that doesn’t matter much at this point haha.
Okami is a very well-loved action-RPG with a gorgeous art style that makes the whole game look like an old, Japanese painting. You play as a wolf goddess, Amaterasu, who needs to travel Japan to collect various brush techniques (which do a variety of different things to help her progress) and eventually stop the big bad Orochi. There’s a lot of exploration, quick battles, and story bits with a dash of minor platforming and puzzle-solving.

Katamari Damacy Reroll (Switch)

I really enjoyed the original Katamari Damacy and since I hadn’t played it in a while, playing Reroll was a no-brainer. Thankfully this is as fun as the original, if not more. Still the same fun levels where you’re just rolling up everything you can with silly jokes here and there. Not much has changed from the original which is probably for the best. The only changes I noticed were the updated graphics and I also think that the difficulty was lowered a bit. In the original, I remember failing some levels a few times but in Reroll I didn’t fail a single level. Not sure what was changed to make it easier (maybe faster movement?) but honestly, I appreciate the change. The Katamari games for me are at there best when I’m just casually rolling around the level, having a good time, instead of getting frustrated about missing the goal by just a little bit because I ran out of time. Overall, I’d highly recommend this if you have a Switch and like some good, silly fun.

Clannad (PC)

Clannad is often considered one of the best visual novels (with an anime adaption that is also well liked) and as a big fan of visual novels, I knew I’d get to playing Clannad sooner or later. It’s about a guy in high school who is frustrated and bored with life, and how he interacts and grows with the other students at his school. It’s not a particularly complex or thrilling sounding premise, but Key (the developer) really knows how to make complex and interesting characters. I didn’t get to see the entirety of what the visual novel had to offer, as I only played through one route and didn’t get the true ending, played what I played was very engaging. It’s a good mixture of funny and thoughtful moments. The only big gripe I have with the game is that getting anything other than a bad ending without a guide is incredibly difficult. Unlike many other visual novels, most of the choices you make in Clannad don’t make it at all obvious which will lead you to what routes. Thankfully it was quick to skip through already read text in my second playthrough with a guide (plus there’s a feature to go back to the previous choice if you messed up your choice!), but I wish that I didn’t have to use a guide to get a proper ending of some sort. Despite that issue, I’m definitely looking to playing through the other routes. Clannad might be a hard sell for you if you don’t like more slow-paced stories, but if you’re a big fan of visual novels in general then I would suggest to at least give it a look.

Captain Toad Treasure Tracker (Switch)

This is a replay for me, as I originally beat Captain Toad Treasure Tracker on the WiiU a few years ago. When I originally played it, I thought it was a cute and fun to run around as toad and solve puzzles. However, the biggest issue I had was with the required use of the WiiU gamepad. This was incredibly frustrating, as many times you had to use the touch screen for one small thing which felt awkward. This was even more annoying in sections with motion control, as it would often be unresponsive and bug out on me. Thankfully, in this Switch re-release, basically all of my gripes are fixed as you now have the option to use the Pro controller! There is a moment or two where it’s a little awkward still, but it’s so much better. Buying this re-release wouldn’t be worth it if you were only interested in the additions, as there are only a few added levels and slightly better graphics, but it’s definitely worth a look if you like simple but cute puzzley games.

Pixel Puzzle Collection (Android)

Like a simple picross/nonogram puzzles? Like retro Konami games? This game is probably for you! There’s not much to it other than it being a picross game featuring various retro Konami titles. Only thing I can really add is that there are some Boss puzzles, which are a bunch of regular sized puzzles that make up one large picture. These Boss puzzles are a bit annoying since you are only allowed to do one every few hours for some reason. It is a free game with unobtrusive ads though, so it’s a pretty small gripe. Overall, I enjoyed it enough. I don’t love picross, but it was a nice fun distraction when I didn’t have a lot of time to play much else.

Fairune Collection: Fairune (Switch)

Fairune is a cute indie game that is kind of a mix between a 2D Zelda game and an older Ys game. It’s not often the kind of game I immediately gravitate towards, as I tend to worry about the difficulty of these type of games, but it got a limited physical release and I thought I’d just grab it. Thankfully I really enjoyed my time with Fairune.
In Fairune, you’re not really given a lot of direction, but you need to go around the world and dungeons solving puzzles and killing monsters while looking for a way to get to the big baddie. The very open-world and direction-less aspect very much reminds me of the original Zelda game, but thankfully there’s very little here that is too incredibly obtuse. Unlike Zelda, however, is the battle system which is very similar to the first two Ys games. Instead of swinging your sword around, you just need to bump into the monsters to kill them. If they are lower leveled that you, you kill them without gaining EXP, but you don’t get hurt either. If they are similar level or a bit higher leveled that you, you get EXP but you take a little damage. The more levels the monster has above you, the more damage you take. It’s a fairly simple system, but it does the job without being too cumbersome or annoying. I think what helps is that the game is overall fairly lenient. If you die, you respawn without losing much of anything. You will probably have to backtrack to where you were before, but the overworld is overall pretty small so it doesn’t really take that long to get anywhere.
I don’t have too many negative things to say about Fairune. It did take me a bit to get used to how the puzzles work, as they are often cleverer than just “push blocks around till the puzzle is solved” like some Zelda games, but that didn’t bother me for very long. What was kind of annoying was that while the overworld is fairly small, it’s still pretty confusing to navigate sometimes. You don’t ever get a very detailed look at the map and so I sometimes had a hard time figuring out how to get to a certain area. Generally, it didn’t take me very long to figure it out, but I wish there was a bigger view of the map.
Despite a few negatives, I enjoyed Fairune a lot more than I thought I would. It’s a surprisingly solid Zelda/Ys-like game, and I would highly recommend it if you like that sort of thing.

Fairune Collection: Fairune 2 (Switch)

After beating Fairune, I quickly started up Fairune 2 since I really enjoyed the first one and the second was in the same collection anyway. It’s very similar to the first game as it has a very similar structure and combat that I liked, however, I don’t like it as much due to a few extra additions.
The main differences between the first and second Fairune games is an additional story (which doesn’t really add much but it’s fine) and just overall more of everything. More places to go, more things to collect, and more puzzles to solve. More stuff sounds great, but the problem is the new tablets you must collect. In the original game, there were only 3 main story items you needed to get to the final boss. In 2, I don’t remember how many of the main story tablets you need, but I think it’s over 20? Either way it’s a lot more and they’re a lot more cumbersome to find. A few times throughout the game, I was missing only one or two tablets in an area but I had no idea where they were. There wasn’t really much I could do other than wander around aimlessly, hoping I’d find them. Eventually I tried to look around for Youtube videos showing where they were, but even that was tricky since there just weren’t that many. Obviously, I eventually did it, since I beat it, but this was incredibly frustrating for me. I overall found the puzzles to be trickier than the first game as well, which didn’t really help with my frustration.
Are there any positive changes? Yes, there are a few, but they’re fairly minor for the most part. For one, the map was improved somewhat, to be more easily visible if needed. Other than that though, the only other changes I can think of is a slight visual layout change. That change didn’t really improve much for me though, since I had no problems with that in the original.
Overall, while I somewhat enjoyed Fairune 2, the new additions made my time a lot less enjoyable than in the first game. You might enjoy this more if you have more patience than I do, but personally I don’t see myself wanting to play this one again.

Fairune Collection: Fairune Origin (Switch)

Fairune Origin is just a small addon to the Fairune Collection. It’s pretty similar to the first Fairune game, but instead it’s a lot shorter and more simplified. It plays more like a puzzle game really, since it’s pretty restrictive on where you can go before solving a certain puzzle to move on. There’s also just fewer items and things to collect (in this case it’s four fairies) but that was fine with me. There’s not really much else to explain here, since it only takes around 10 minutes or so to beat it for the first time, but I enjoyed playing it. It’s straightforward and simple, but still a fun playthough.

Fairune Collection: Fairune Blast (Switch)

Fairune Blast is the final game in the Fairune Collection and similar to Fairune Origin, it’s just a small addon game. Unlike the other Fairune games, it’s a simple SHMUP. It’s extremely short, as it’s only a single level, but it’s quick and fun to just blast the enemies. It’s pretty forgiving too, as you are able to take a few hits before dying. If you already have the collection, you mind as well give it a shot as it only takes a minute. You do have to beat all three of the other games to unlock this though, but that’s the only real downside.

OASE - Other Age Second Encounter (Steam)

OASE is a visual novel/adventure game by the indie group Zeiva Inc. The group isn’t the most well known, but I’ve been keeping an eye on their games ever since they made small Flash games on Deviantart. I haven’t been that great at actually getting around to playing most of their games (just too many games to play in general), but they usually have some interesting ideas once I do get around to playing them. OASE was what I decided to pick up next from them, which is their oldest commercially published game. While it is impressive, it unfortunately shows its age.
OASE is all about a prince of a kingdom who needs to marry someone. After answering a bunch of personality and preference type questions, a machine summons a potential bride. Your job is to get to know them better and marry them. Unlike most visual novels, most of the game plays out similar to an adventure-style game. You choose where to go, talk to various people, and pick up random items to solve puzzles with. In addition to this, from time to time you’ll be required to do some sort of mini-game. While all this was definitely interesting, it was unfortunately ridiculously difficult for me to figure out where to do or what to do. Thankfully the game gives you the option to turn on a cheat mode where it tells you where to do and what to say, but I really wish this wasn’t necessary. What’s also unfortunate is that some of the mini-games are pretty confusing as well, which is not something that the cheat mode helps much with. It was especially annoying since the final mini-game was really lengthy AND it tied to the ending of the particular girl I had summoned. I know that the developers particularly like putting in mini-games into their visual novels, but in this case, I wish that they turned down the difficulty a bit.
I did say a lot of negative things here, but there are also some good things about OASE. For one, while it doesn’t look as good as a big budget visual novel and is a bit on the basic side, it’s graphics are still charming and the characters are good to look at. For the other big positive, there’s a lot of content here for a small indie company (and I think it’s just two people). There are 10 different girls that you could summon, and I believe that each one has completely events that happen and different mini-games to play. I overall didn’t really enjoy the game, as it was a bit too heavy on the adventure game for my tastes, but if you really liked the gameplay then you would have a lot to play here.
Overall, while I didn’t particularly enjoy OASE, it’s definitely impressive for a first major indie title and I’m glad I at least gave it a shot. It didn’t really mesh well with my tastes, but perhaps this would be more enjoyable if you like old school style adventure games?

Heart’s Medicine - Hospital Heat (Steam)

Heart’s Medicine: Hospital Heat was the only game I beat in May, since May was just crazy busy. It’s just a very simple management game, similar in style to Diner Dash but with a hospital theme, dramatic story (which continues from the previous game, Time to Heal), and extra mini-games. There’s not too much to say about it other than it’s pretty simple and fairly easy, especially if you’re used to these kinds of games like I am. The only other thing I could really mention is that while the story is mostly pretty interesting, the romantic drama in here is so annoying. Just people doing stupid stuff and falling for stupid people. Ugh. Overall, I still enjoyed it quite a bit, but I wouldn’t recommend this if you don’t enjoy more casual games. Unfortunately, the game after this one (Doctor’s Oath) is apparently mobile only with a bunch of annoying micro-transactions and play restrictions. There are a bunch of other casual games that are similar to this series, but I’ll be avoiding the Heart’s Medicine series until it ditches the micro-transaction junk.

Current List

Now that’s all out of the way, there have been a few changes to my list. I didn’t actually beat any games off the list in May, but since I beat both Okami and Clannad in April, I’m still good haha. I did also replace Legend of the Heroes: Trails in the Sky (which I talked about in the Retired section) and Golden Sun (didn’t talk about but it was slow and not interesting to me) with Final Fantasy Tactics and Chrono Cross. I’m still a bit ahead of the game, so I’m not worried about finishing my list. Hopefully I don’t run out of backups though since I started with 6 and I’m down to 1 haha.
1. Ar Tonelico Qoga: Knell of Ar Ciel (PS3)
  1. Yakuza Kiwami 2 (PS4)
  2. Atelier Sophie: The Alchemist of the Mysterious Book (PS4)
4. Okami HD (Switch)
  1. Final Fantasy Tactics (PS1) **NEW**
  2. Dungeon Travelers 2: The Royal Library & The Monster Seal (Vita)
  3. Disgaea 1 Complete (Switch)
8. Harvest Moon: Magical Melody (GC)
9. Chrono Cross (PS1) **NEW**
10. Clannad (PC)
11. Hotel Dusk: Room 215 (DS)
12. Bravely Default (3DS)

- Recettear (Steam)

Going into June

Currently I’m playing through Final Fantasy Tactics. I’m not too far into it, but I am enjoying it when I use a guide for help. Afterwards, I have the itch to play Atelier Sophie so most likely I’ll be playing that soon. June should be a little better than the previous two months since I’ll be graduating! I’ll still be rather busy but I’ll have some more free time near the end of the month to play more games.
Anyway, thanks for reading! Hope you play some good games this month! :)
submitted by laurenhiya21 to 12in12

Zodiac Age: Finally Getting That FFXII Experience

It’s amazing how far we’ve come in gaming over the last 10 years. When FF12 was released, I was 20 and living abroad in a third world country as a missionary and didn’t have access to the game. But from time to time if I found a gaming magazine in a shop or during a brief email check I would read up some reviews and whatnot.
It seemed amazing, too amazing. Like everything I could have ever asked for. Heavy influences from key members of the FFT team. Open world. Seamless combat transition. Enemies frequently used status abilities and elements and flight to their advantage and your detriment. Do-it-yourself AI for your characters. Randomized loot/treasure. Secrets upon secrets upon secrets (the zodiac spear chests, the Dustia grind, OP items stolen from rare spawns based on chains which enabled you to chain another mob for better loot, which enabled you to…).
By the time I actually got around to playing the game a few years later, we were neck-deep in the PS3/XB360 era and it was aging badly. Vaan was completely out of his depth and, in a word, dumb. The music was somewhat drab. The License Board was kinda pointless. Traveling took forever. The same grips everyone had at the time. I heard about the International edition with its job system and speedup button and took that as a validation of many of my issues with the game. I lost interest once I was sent to back to the Giza Plains during the rainy season and subsequent attempts didn’t get me much further.
Over the years since then, many of the things that made FF12 amazing have been copied, refined, and occasionally abused. Dragon Age: Origins picked up on the Gambit system and ran with it. MMO’s, which heavily influenced FF12, mostly managed to move past the endless “kill 12 of this animal for a reward” quest but continue to find new ways to encourage players to replay old content with the promise of rewards. “Idle” games and “gatcha” games with Auto buttons for PC’s and Mobile are now a thing.
[Warning: Opinions you may disagree with are incoming. That’s okay. We can all have different opinions.] Square Enix seems to have changed as well. We had to endure an entire trilogy of FF13, which I did not enjoy at all. FF14 was a total bust (but later redeemed!). KH3 is still in eternal development. FFv13/FF15 was in development Hell for so, so long, and while I did enjoy the final product, the glaring issues with it raise many questions about the competence of Square Enix to make and release solid games any longer. And yet mobile games developed by third parties like Final Fantasy Record Keeper and Final Fantasy Brave Exvius have found huge success essentially by giving people more of the SNES era.
FF12 seemed like the awkward end of a golden age, one that I didn’t even get to enjoy because I came to the party too late.
But then, just over a year ago, the screenshots started leaking to the internet. Eventually, the remaster was announced. I was So Freaking Excited. Would it be the updated version? Would there be further additions? Would I be able to capture the enjoyment I miss over a decade ago? Will Ashe and Fran finally acquire some shorts (and in Fran’s case, some much more sensible footwear)?
After spend a few nights playing it, I can say “Yes!” I am loving this game so, so much. The jobs and speedup and balance tweaks make for a more controlled and enjoyable experience. The graphics updates aren’t FF15 quality, but are sharp, shiny, and beautiful. The remastered soundtrack is fantastic. Balthier is still a baller. The way Ashe corrects people by saying “Resistance” and telling Vaan to shut up is still hilarious. Speaking of Vaan, he is still kinda dumb, but it's easier for me to accept him as a "dumb kid" now than when I was in my early 20's.
There’s some negatives here and there as well. Trial mode is a blast, but I must say pretty gamebreaking if players don’t maintain some self control (but to each their own). The game still doesn’t feel like it actually begins until Balthier and Fran join the Party, and doesn’t get really good until Basch joins as a guest, which is to say, all of the dots for the story to begin developing are finally connected.
Choosing jobs for your characters is needlessly stressful for new players, as they know nothing of each job except for a one sentence description and are forced to commit their character immediately after they get control of Vaan. There’s not even an indication that they’ll eventually get a second job to compliment the first job, or to round things out if they're feeling some regret. None of this will pose much of an issue on a second play through or players familiar with IZJS, but for a new player going in blind it’s just plain awkward, even anxiety-inducing.
As for me, I’m very excited to keep playing, kicking butts, and not believing Ondore’s lies. Regardless of what SquareEnix does (or doesn’t do) in the future, I feel like I’m finally getting to discover the genuine FF12 experience that I always wanted and I’m having a blast. I’m even trying to decide what jobs to give Vaan on a solo play through (and decide how much OP Trial gear to give him) already. A huge thanks to the Reddit community for all the guides, links, and love for the game. And don’t trip on your OP invisible bow.
TL;DR: While I was hyped for FF12 on the PS2, I didn’t get to play it until it was already pretty dated and I didn’t enjoy it; super excited and grateful for Zodiac Age now.
submitted by mikeysce to FinalFantasyXII

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