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Survival mode is buggy and unfinished - what I encountered from just one match...

I just finished my first match of Survival on Piccadilly, got to round 24 or so and these are things that really stood out to me:(note i may be a bit off on some things as i only played once)
- In just the first 5 rounds there were multiple times where there was only 1 enemy for an entire wave but on the screen it said 20 or so remaining.
- There seemed to be no music or sounds indicating new waves, purchases, players going down. This was really noticeable from the start. All you can hear is footsteps, the occasional shouting and some gunfire. Sometimes there was a guy on the radio but not often. It felt very lonely.
- My team had been set up in a building with 4 entrances but we never got overrun unless it was by multiple juggs, a lot of the enemies sat behind cover even when we weren't near them. We had to go out and look for some of them to end the round. They were usually hiding somewhere.
- To add to that, the helicopters that would drop off enemy forces sometimes seemed to just get stuck mid air, none of the enemies roped down and the helicopter has no sound to it. We shot it down without any resistance and the enemies fell from the air because they never got out the helicopter.
- The counter displaying the number of enemies also is incorrect sometimes, it doesn't count when enemies die.
- I only remember seeing like 4 types of human enemies, then maybe 2 helicopters and the regular people ai seemed really easy, when they entered the room we camped in they would easily get mowed down at the entrance without even firing back. But when we were outside, sometimes they felt very difficult. The only times we really struggled was when there were multiple juggernauts.
- While reviving a downed teammate the enemies would back off from firing and would miss a lot. I remember reviving someone while in front of 3 enemies and none of them did any real damage.
- There doesn't seem to be any original content created just for survival mode(may be wrong), in mw3 there were killstreaks like the delta forces you could call in and were only available in survival. Here everything is just from multiplayer. And the variety of enemies is shameful compared to mw3.
submitted by fumarokuu to modernwarfare

(Repost) Warzone Ideas

Hey everyone! The following are some of my mostly-Warzone related ideas! Feel free to comment on them... would love to see some of these come to fruition. Don't be toxic. Let me know if you think these modes should be 'playlisted' or ticketed events.
Please reply what you think, and upvote this post if you can. Stay frosty.
Thanks for your all of your hard work, IW developers and moderators!
BR6 - Squads of 6:
I believe we have enough tag/player colors for it. (Yellow, Orange, Green, Blue, Purple, and Pink, correct?) I can’t tell you how many times ‘the new guy’ wants to join in the Tuesday night squad but can’t do Warzone with us because four is the limit. Happens all the time. Six would… spice things up. Could just be me, but I feel this would only take a few keystrokes to implement in Verdansk. Helicopters have enough seats. Helicopters already have already have a 5-person capacity and Cargo Trucks a 6. Not like any particular squad is limited to one vehicle anyway, right?
BR - Nightfall/ Going Dark:
Players deploy with NVGs, which I imagine would conflict with some operator skins, something I'm sure we can work around. Nightfall occurs during the second circle, and the map is enveloped in darkness for the bulk of the game. NVGs must be purchased from a buy station after any redeployment. During the final circle, there is a sudden sunrise! Warzone needs a night mode, and this is my favorite idea of them all.
BR - Island:
Instead of a plane drop, players deploy underwater outside the map, surface, swim, and work inland. OR players deploy via zodiac, approaching on an equal ring around the island. Instead of urban hubs, there are dense areas of foliage, vast LOST-esque bunker networks, more ‘loot tents,’ swamps and heavy fog. Some dockworks with underwateclearwater swimming areas. Fun opportunities for cool takedowns and camper-busting alike. I think this solves the irony of having UDT skins for some characters when there is almost 0 water insertion. Perhaps also a 2-seater hovercraft unique to this mode?
BR - Blizzard:
A winter event where the gas has been replaced by a bitter, zero-visibility snowstorm. Gas Masks could be supplemented by Heatpack or Themogenic pill. Players deploy with Heartbeat Sensors to defeat rainstorm/snowstorm conditions that are in the safe zone. (In the style of 'Cliffhanger.') Verdansk with snowmobiles. Heartbeats can only be obtained again via Loadout drop or buy station post redeployment. We have so many snow skins and no snow map. I know the background story of WZSS1-4 is focused on chemical weapons, but wouldn't a snowy map be fun to play on?
BR - Mini: 76 Players instead of 150. Smaller circle, 10-20 mins maximum duration. No Launchers. For when Warzone is your lunchbreak. I've heard many people complain Warzone is hard on causal players, and extremely time consuming. This is my second favorite mode. Perhaps we can call this Warzone Arcade.
Warzone - Tactical/HC : BR Classic +Redeploy. Deploy with a Loadout and an armor carrier. Crates only yield ammo and kill streaks, but no primaries. Armor is rarer. Less scavenging, more run and gun. After redeploy, you lose your load-outs and must scavenge from the fallen. Perhaps no launchers or vehicles in this mode to really test players' skills. I would slow gas speed down to pre-Season 3 update speeds. We can only run so fast, mate!
The following are operator ideas I've had that aren't related to the main thrust of this post but I felt merited inclusion nonetheless.
GHOSTS:
Merrick, Keegan, Ajax, Hesh, Logan, Papa Walker. Unique weapon blueprints. M13 mockup akin to the Honey Badger for the Walker Boys.
Some unique stickers and takedowns involving everyone’s favorite good boy, Riley.
(That game, in story and design, was ahead of its time. Many of us have feverish nightmares wondering what happened to Logan, why GHOSTS 2 keeps getting pushed away from us… further out of reach. What a phenomenal story. That Tsunami studium insertion? Oof! Plane crash cite in the jungle? Can you imagine playing it today with the mechanics and engine of MW?)
*Callsign 'Deadly;' Capt. Pelayo. One of the coolest side-characters in Modern Warfare 1 / Cod4. I think her story lives on. Badass Cobra pilot. Maybe a blueprint for a Custom MP7/MP5 and a USMC Recon/Aviation flightsuit exclusive to her. My baby sister wants to join the military one day and has been playing the classic MW triology. Mara is her favorite operator in WZ thusfar.
*OG 'Gaz.' Give him a new name, since we're rebooting and all, we can't have two Gaz's, but his character definitely has merit to reemerge. Is his voice the UK Fireteam/ Command/ Training voice we've been hearing this whole time? “Your teammate is RTB at this time.” Will we give him a new name and will he show up to help New Gaz brief (new) Soap for his mission in the next campaign or DLC?
*Other MWR characters. Will we see SAS Command/McMacillan, Baseplate, Truck, Sandman return in future installments of MW/WZ?
MILSIM:
*Delta (slight nod to MW3’s Sandman and Truck, may I add.)
*GIGN
*SBS
*KSK
*MARSOC / Raiders / Navy Amphibious Recon Medic.
*PJ Skin IV (UDT)
*TF141: ex. 'Scarecrow,' 'Archer,' 'Rook' and 'Ozone.'
*SEALS: 'Worm,' 'Robot,' and 'Zach'
Vehicle Ideas:
*Another variant of the Tactical Rover akin to M1161-ITV, which is a little more jeep-like in my opinion.
*Another variant of the SUV that has two doors and an open canopy in the back. See: USMC IFAV (Mercedes-Benz Wolf)
Weapon Adjustment Requests: Please upgrade the .458 SOCOM magazine from 10-rounds to 15! It’s always frustrating when you’ve picked your DMR M4 loadout to find your long-range encounter became close quarters quick, and you’ve only got 10 rounds for 3 people rushing you. Maybe you have the skill to evade, maybe you don’t. 10 rounds feels nerfed in that context, and 5 rounds is an appropriate buff to allow some self-defense in CQB.
Please add the 1) FN five-seven and/or 2) make an auto-barrel for the X18/G18... to make a G18C. It’s a cool gun, and somewhat disappointing that we haven't been able to spray with it like we did in the MW2 campaign. 3) G36C! Where has our British 556 been?
Irrelevant MP Map Request: Winter Crash
Aside: If the rumors are true about Blops-Reboot/60s material finding its way into Warzone next year, adding SOG/SAG, Army LRRP, 5th SFG, Vietnamese Commandos (See: HRG 104-820, June 19th, 1996.) These men deserve recognition.
submitted by remembermebrothers to CODWarzone

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