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And hopefully it is not too simple for you all. I just want to play Counter-Strike 1.6 with 100fps constantly. At this point in the technology, I should be able to get something for $200 or less, right? The problem is that I have no idea what is what anymore. I play CS on my girlfriend's 2015 MacBook Pro, 5on5s/mixes every evening (of which I am still the best, @gangculture on Steam if you disagree).
Please point me in the direction of a computer or parts to build, that will run 1.6 perfectly. For as cheap as possible.
submitted by gangculture to pcmasterrace

10 Reasons Why CS:GO Doesn't Suck As Much As You Think

A YouTube channel by the name of Valve Guides just released a video titled "10 Reason Why CS:GO Sucks Right Now". I've seen a few videos like this from various channels, and have been getting increasingly frustrated at the misinformation these videos come with. Most importantly, I've become sad that people seem to have completely given up on CS:GO when it is currently better than it has ever been (as CS:GO, and arguably as a Counter-Strike game in general). So I've made this post in an attempt to counter the points in that specific video, while also explaining my frustrations in general at what I've heard over the past few weeks from other YouTubers and players.
  10 - Messy Gameplay   What? 1.6 was one of the clunkiest FPSs of its time, the pacing was pretty good but there were some stupidly-busted mechanics like wallbangs through insanely thick walls, not being able to move AT ALL after being shot (meaning first shot = kill 90% of the time, allowing for little counterplay other than reaction times), insanely reduced first-shot accuracy (especially due to that insanely huge crosshair that you couldn't really modify without some technical knowhow - further increasing the skill floor for first-time players), etc.   By "1.6 is clunky" I mean to say the movement system didn't mesh well with the object of the game. Bunnyhopping is a prime example of how the game was artificially sped up when the pacing of the rounds would've been much slower without them. By pacing of the round I mean, how much action is going on in a specific time frame (1 round or 30 seconds, etc.).
CS:GO's pacing is controlled by grenades currently, whereas 1.6 was more about the "glitches" like Bunnyhopping, wallbanging and "tagging" which isn't a glitch but arguably overly powerful. I don't know much more about 1.6's systems but I can say that after about 100 hours I just had the feeling that I had less control over my movement in 1.6 due to these more advanced systems (that I didn't, at the time, have the tools to learn about) than I do currently in CS:GO. This is more opinion based than the rest of the piece, and I feel like people are taking it out of context. I was just trying to tone down the 1.6 nostalgia-tinted glasses that seems to be going around where people are saying that 1.6 was 1000x better in every aspect and was the best competitive shooter in history (that title goes to Quake 3 btw ;).   9 - Balance issues   This one I'll agree with, there are things that can still be balanced but I think griping on this now, at a time where Valve has been at its most active in reaching out to the community and actually acting on our suggestions, is kind of mean-spirited and preaching to the choir at this point. Hitboxes are better than ever, they're actually trying to fix jumpshotting, spraying, first-shot accuracy, etc. in a meaningful way. xx   He also says something here I want to touch on. "Changes to a weapon can reduce your incentive to come back and continue playing." Really? If changes in a video game that force you to re-learn a skill stop you from wanting to play that game, fine, but you're in the insanely small minority. That's what video games are, constantly changing, ever-evolving. They're young, they aren't like most sports that have been around for a century or more and have fine-tuned their rules over that period of time. So it's just kind of a part of every game, not just CS - and it's something you have to deal with as a competitive player. If you don't want to, that's up to you, but it doesn't make CS:GO "suck".
8 - Skin Betting Ban   So this is part of the community SURROUNDING the game, not about the game itself. But I'll still say something about it.   Betting on sports in general has always been a touchy subject, especially in North America (where a lot of CS:GO fans are located currently - not all, just saying the majority of betting sites were located here, etc.). So it makes sense to continue the trend in NA and specifically the US to just outright ban it and force them to act illegally. It reduces the chance of under-aged people wanting to bet - by reducing the popularity, and reducing the # of legitimate players (i.e. streamers and pros) that advocate it. But it also de-legitimizes betting which was a large source of income for the CS:GO scene. So banning it has some positives and some negatives. The best route here would be for Valve to release an official betting system using skins and not just the "Pick 'Em" system they have now - similar to what CSGOLounge used. I still believe that the roulette-style sites are straight-up casino gambling and should always be illegal, regardless of currency used (skins, money, chips, w/e). Again, doesn't even come close to making the game "suck". I also don't really understand how Valve banning all betting sites (which are definitively illegal) makes the whole scene look "shady". If anything it has the opposite effect to onlookers in that it creates a sense that Valve have some control over the scene and want to legitimize eSports.   7 - Scandals   sigh Again, community - not the game itself. All communities have bad eggs. CS:GO is the biggest FPS in terms of eSport popularity, hands down. But it isn't the biggest eSport. DotA, League and Starcraft also have their fair share of scandals, so it's no big surprise to anyone that CS:GO has had some as well. It is also the first extremely large FPS eSport, whereas DotA and League have Starcraft 2 to thank (partially) for paving the way for their popularity, and their ruleset (as well, Riot in particular has done a stellar job in cracking down on illegitimate practices, reducing the # of scandals as the years have progressed). CS:GO happens to be the youngest large eSport out there, so the # of scandals currently should go down as things subside (and indeed they seem to be dying down, the last big one I can remember was IBP throwing as well as some fishy stuff going on at a tournament that I can not recall currently, over the summer IIRC). AGAIN, does not make CS:GO as a game suck. Just means it's a growing eSport and as such, Valve should be doing things to crack down on illegitimate behaviour...which it has been doing, and continues to do. Some might say too little too late, or not fast enough, but I prefer to say better late than never, or better a little than not at all.   6 - Toxic Community   Every multiplayer video game since WoW has had a toxic community. It's literally a meme at this point. Saying a game sucks because it has a toxic community is like saying a slice of bread sucks because it has a crust. It comes with the territory, and there's not much the developemanufacturer can do to avoid this. It's up to the end-user to tailor their own experience. With bread, you have a knife capable of cutting the crust off. With video games, developers give you the ability to mute your fellow gamers if you find their actions distasteful. It's not a fantastic solution because it requires effort of the end-user, and in gaming it hinders your ability to play competitively, but it is a solution. You can also play with friends to cut out the issue entirely, and you can make friends by adding people you find that are kind or communicative in solo-queue to your list and continuing to play with them. I just joined/started to form an ESEA team with some random guy I met while solo-queueing who happens to live <2 hours away from me.   So yeah, again - doesn't mean CS:GO sucks - just means the community is large enough where the toxicity is more noticeable. Just like every other major eSport (League, DotA, Starcraft . . . even larger MMOs like EvE & WoW, and casual FPSs like CoD and Halo, as he mentioned in the video).   5 - Hackers   Okay so this seems to be a heated topic in CS:GO for some reason, when it has never been in any game before...even though the # of hackers I've witnessed in CS:S, and other games like ArmA, DayZ, Battlefield, America's Army, and Call of Duty is far greater than I've ever seen in CS:GO. Maybe it's because the hackers have a greater impact on the game, due to matchmaking having ranks and people putting so much emphasis on having a good rank. Or maybe it's because the game itself takes longer to complete than most eSports, so you have more riding on it. Not sure.   But I will say that the # of hackers in CS:GO is on the decline, and continues to be due to tremendous efforts by Valve. Despite what many believe, VAC actually does its job! gasp I know, hard to believe. But it does its job, and does it well. It acts in secrecy because it must, if it gives status updates of any kind it also gives coders a way to discern in what way they are being detected and allows for hackers to stay ahead. By operating in secrecy, it allows Valve to catch up to the hackers (or attempt to) and detect many hacks at once (which is why bans come in "waves" - when a system is detected VAC takes several days to collect data on as many people using the hacks with that system implemented as possible, and bans them all at once).   I will also say that Valve has taken a good starting point with the Prime Matchmaking system. I have noticed a significant drop in hackers in my games at the DMG-LEM range (where I've been since Prime started, and for many months prior) since its release, and I know that even though the # of hackers in GE is higher, it still seems to be less for most people across the board. There are also 3rd-party clients that help to alleviate this issue, but I won't give them too much credence as they aren't truly a part of CS:GO as a game.   So while yes, CS:GO has cheaters, Valve as a developer is doing a good job (in my humble opinion) at deterring and punishing cheaters, and can't be held accountable for every single time you witness a cheater in a game. Especially if it isn't a blatant cheater, due to human error in accusing people of cheating they can't spectate, which I think creates this image that the problem is larger than it appears.   I also want to address the video here. It makes light of VAC by spouting a meme at the end (unprofessional, and more importantly demonstrates ignorance of how VAC actually works). But the video also states that some pros have made it to LAN tournaments (I think that's the inference by saying "pros make it to ESEA"?). There's been no proof that any pro has used a cheat during a tournament. There are a few that come to mind (KQLY, and I know of at least one other whom I can't recall the name of) but I can't recall any time where there was video proof of cheats. (#FreeKrimz #ImNotAProfessionalYouTuberSoICanMeme)   4 - Deranking Updates   Ranks don't mean anything. I repeat, ranks don't mean anything. Pros don't care about their ranks. Really good players shouldn't (and often don't) care about their ranks. The ONLY rank that counts right now is ESEA, and that's a new thing. It only matters because S Rank is a way for players to showcase their skills, and reaching that really is a testament to how good you are and can potentially launch an eSport career.   But to say that CS:GO sucks partially because Valve balances their rank update to better distribute skill across their ranks is ludicrous. There's really no other way to put it, and no way I can articulate why it's wrong other than to say that balancing your game is important, and allowing people to play against those with the same rank is paramount to the success of a game. Just think of it this way - if you deranked, that means MOST people at your rank ALSO deranked. So everyone that WAS Supreme was deranked to LEM (or whatever the case was with the literally one time this happened in the past 2-3 years). It's a good point that players might become disinterested after seeing their hard work "go to waste", but honestly it only goes to waste if they quit, because only then will the work have been for nothing. Losing your rank doesn't strip you of the skill you acquired. So it shouldn't matter what rank you are, only how good you perceive yourself to be. And if a random image next to your name validates your perception of yourself, you might want to look deeper at why you play CS:GO in the first place.   3 - Lack of Support   I said a lot of what I would normally say here above at #9, in that Valve has been more active with updates and support in the past year than from launch to the beginning of this year, but I also want to add one more thing. The narrator mentions in the video that TF2 received way more support than CS:GO has. And I want to explain why that's total bullshit. &nsp; The first major update that added new content to TF2 was 4 months after its release, however of course many updates were done prior on balancing. CS:GO had maybe a dozen updates in the months prior to its release (I can't find any evidence this was so for TF2 but correct me if I'm wrong). And the first major update (a new mode) came 2 months after release (competitive matchmaking and skill groups). Another mode (DM) was launched 2 months after that, and the first map 3 months after that. There have been consistent updates at least once a month since release, seen here (since launch) and here (since December 2013).   A few specifics to address. VAC bans I've already covered, but the reason pros are banned is because they are high-priority targets as they affect revenue streams on a greater scale, and proof is the only thing required. To VAC ban someone who plays the game normally, you can't go around banning everyone with proof because that would take forever (hence the Overwatch system), so VAC banning is automated to when it detects a cheat. Valve doesn't need to detect a pro player's cheat client to have them VAC banned. Problems that take months to fix is a moot issue now, as they have proven they can be fast at fixing issues when they are presented in a meaningful and easy-to-reproduce way. And for the console version, he already covers why that's again a moot issue. I'd also add that very few people most likely play CS:GO on console, and that Valve developers can choose which projects they want to work on which most likely led to the decline in updates for that platform. An excuse and not a reason, but yeah, I can see his point here - it kinda sucks to abandon part of your playerbase, however small it is. But seriously, #PCMasterRace.   2 - Bad Updates   Again, another moot point. Valve just recently introduced a Beta platform that has been used to great effect in reducing the number of issues an update causes when pushed to the live servers. None of the problems he lists have been since that was implemented. And again, he says "Months to fix issues" where again this has changed.   1 - Betraying Trust   I don't really have much to say here, because everything he said is true but I don't think Valve ever betrayed our trust in them to the point where the game ultimately sucks. They are still trying to win our trust back, and for some of us have succeeded. And I choose not to believe that they ever willingly chose to betray our trust. I truly believe that all changes they've made is with their community (and bottom line) in mind. And it would be very bad for their bottom line to betray their community on a fundamental level. I think they did that a few times, but never willingly, because Valve operates as a business first and foremost and business operate under the true meaning of "The Customer is Always Right" which means that the customer knows what they want, give it to them mentality. In gaming, developers have to be careful because not all their customers want the same thing, so it is a fine line in knowing what to do and what not to do, but it does come down in the end to our faith in their ability to create a solid game.   And in the end, I truly believe Valve has done that. They continue to support it through major tournament pots and prizes, major updates fairly frequently (one to two a year, that continue to produce content for a month or two due to the nature of the drops these updates bring), and balance changes (that admittedly are sometimes done poorly). Again, I truly believe that Valve want the best for this game and for its community, and I believe that they have shown that in the past few months. They have shown that they believe in their community, and they have shown that they have the ability to do CS:GO's community justice. And I don't think that making a video that says CS:GO straight-up sucks is the best course of action, and I've been seeing quite a few videos to this end.   If you truly cared about Counter-Strike and its playerbase, you wouldn't say the game is terrible and tell people not to play it, because that will just cause Valve to abandon it all together. Encourage them to speak out about what they dislike without completely dismissing the game as a lost cause (which is what, in my opinion, saying a game is fundamentally "bad"/sucks, does). Encourage them to educate themselves on the development process, on the ins and outs of the game's mechanics, and how to give your own input like many redditors have done in the past. And in general, just enjoy the game for what it is without worrying about the future. Because currently, in many people's opinion, the game is quite fun to play. I know it is for me.
TL;DR: CS:GO doesn't suck, it really hasn't ever sucked - at least not for quite some time. Valve has proved itself worthy again, in the last few months, by releasing Prime Matchmaking, Beta Versions of updates, and timely fixes for issues found by the community. The game is in quite a good spot, with quite a few gripes about the game (mechanically-speaking) being non-issues now. So, with that in mind, I disagree that making videos such as the one listed above is really helping anything. In fact, I believe it's a detriment to CS:GO as it might make people shy away from the game where they otherwise wouldn't have.  
In short: Play the game. Inform yourself about the ins and outs of what is and isn't possible for Valve to do, and what is and isn't realistic in terms of expectations for updates, and the timing of those updates. And give constructive criticism in whatever form you can. But please, don't abandon this game. Help make Counter-Strike great again.
EDIT: Thanks to everyone who has participated (and continues to participate) in the discussion! I think I've said all I wanted to say, if you have questions look in my comment history for my opinion and if you don't see it feel free to PM me and I can explain anything unclear about my opinion specifically.
But I think we can all agree that ValveGuides was just view-baiting with the title and content, the arguments for each of the points (except #10 it seems) are all flawed, and most of you understand the point of my post. Some were just here to fanboy 1.6 and complain about how bad CS:GO is in comparison, and I understand that nostalgia and time spent playing a game you loved when you're younger can taint your opinion so I won't take it too harshly the amount of illogical and false statements made. I'll stop replying to comments on this thread, though. Have a good night everyone!
submitted by SoupOrJuice13 to GlobalOffensive

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