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[Table] IAmA: I am jmtb02, I make Flash games. Achievement Unlocked, This is the Only Level, Hedgehog Launch, Coinbox Hero, Exit Path, Treadmillasaurus Rex, Epic Combo, Dark Cut, and Ball Revamped are some of them. I love elephants, and I love you. AMAAAAAAA.

Verified? (This bot cannot verify AMAs just yet)
Date: 2012-09-07
Link to submission (Has self-text)
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Questions Answers
I've always wondered... Why did you decide to use elephants as the main characters in your flash games? Because elephants are badass. But I guess there's more than that.
If there's one thing I can't stand its forum arguments and fights. There was an internet argument happening on my own website and it was frustratingly bitter, people bickering over some stupid nonsense. I wanted to stop the fighting but had no clue how, so I posted a single word, "ELEPHANT" (I might have had a few beers, I don't quite remember how I arrived at that word). Suddenly all the tension dissipated and the fighting stopped.
I decided that I should put an elephant in a game from there. That spawned a tiny project, Elephant Rave. I continued on making games with this character and people loved his charming good looks.
Happy cake day.
How/when did you get started in Flash? What was your very first game or animation like? I started Flash in high school. My friend was animating a kid floating in nasty looking beach water and I wanted to try animation out. After a couple years of that I was REALLY into animation, I wanted to be a 2D animator so bad. Here's my first Flash animation from 2002: Link to jmtb02.com From there I started to learn to do simple programming. I started making games by 2004, and by college I started publishing content to Newgrounds.com. Here is the first game I published: Link to www.newgrounds.com I had friends who can give me tips on how to use Flash and was lucky enough to have a teacher who could give me some basic help when I stumbled. In 2006 I made the decision to go full-blown game development.
Ask Me Anything About Aardvarks, Anchovies, Amoxicillin, And Accelerometers? Sure, speaking of accelerometers, I want someone to help me make a game called Ninja Star. Basically its a game that measures how far you can throw your phone like a ninja star, and then it will measure how far you threw it via GPS/accelerometespinning/etc. It's probably against every ToS ever in all App Stores in existence but I can pretty much guarantee it will be the most fun game ever, at least once.
You should make that for the Nokia phones that have accelerometers (yes a few do), but the 'death by ninja' rate would go up. My Nokia phone growing up could withstand a fall from a 20 story building and a shark attack at the same time. If they're built as well as they use to be this seems quite possible.
I'm surprised that there isn't more people talking about this AMA. Anyway, any new games coming down the pipe? I'm working on a game I tastefully codenamed, "Gear Whore." Its a game about hoarding tons and tons of gear and having to sort through it. Think Diablo/Torchlight out of control, constantly leveling up and trying to find better and newer gear to defeat some ridiculous enemy.
I might actually pay for that. It's going to be completely free to play. I hope that is okay.
I... I want to play this game right now. As a huge fan of the rest of your titles, I see myself blissfully dropping many hours into the pools of concentrated awesome which you have the modesty to call your "games". Any chance we could get a rough ETA? A couple weeks at most. I am wrapping up the inventory code soon.
As a Diablo 3 player sick of getting shitty gear, I'll keep an eye out for that and perhaps I'll get some better luck with your game. My last AH listings yielded 0 sales, first time ever. At Level 60p1 I was imagining incredible drops at this point. And only 1 legendary so far!
Nice AMA, I've played your games for a long while now, they're incredibly good. What's your favorite game that you've made? My favorite video game is Super Mario Bros 2 (please don't hurt me) and Earthbound. Earthbound embodies a lot of my game developer mindset. SMB2 is a lot of nostalgia but holy shit, you pick up enemies and throw them at other enemies! It's freaking awesome. Also you get eaten by a bird head at the end of the level.
How about your favorite video game in general? My favorite games I've made are Coinbox Hero and Treadmillasaurus Rex.
Earthbound, nice. I never really liked the battle system in Earthbound, but the humor and symbolism in it are incredible. SMB2 is okay but then again I'm not a giant platformer fan. Coinbox hero is pretty damn good. I assume you make enough money from your flash games to make a living, am I right? I have been living off my Flash games since Sophomore year of college. It was a difficult push off though, at one point I was working a full-time job and full-time game development at the same time to get college tuition money saved up over the Summer. During college I would make Flash games and I was breaking even for a year or so. After a while it became profitable enough that I could focus on games full-time. It was an awesome moment!
You know that ice level in SMB2 where you're sliding and you have to jump over and duck under all the birds and stuff? 4-1 and 4-3. Beezos aplenty.
Would you rather get into a fight with 100 hamster-sized elephants, or with 1 elephant-sized hamster? Note: both we have seen in your games Also, huge fan! In that Avatar movie the main guy conquers that winged-beast thing and it became his loyal mount. So lets imagine for a second I beat that giant elephant-sized hamster. HOW FREAKING AMAZING WOULD THAT BE. The 405 commute doesn't look so bad now (plus carpool privileges).
I've been a huge fan of yours for a very, very long time. You got me through a lot of boring typing classes back in high school! Anyway, thanks from the AMA, I'll be eagerly waiting for your next game! I will one day release a full-length game that will knock some socks. I have a concept I've been working on for a year or two that isn't fully there yet, when it gets there I'll take the plunge.
What game are you personally proudest of? Do you have any plans/hopes to someday make a full length console or PC game? I've always found your games incredibly innovative... Oftentimes I find that you reinvigorate my interest in flash games each time you release something new. So I guess my question is... Do you have a process? (I hope that's clear enough...) I am proudest of Treadmillasaurus Rex and Coinbox Hero. They are by no means my most popular games, but it really is representative of the kind of work I love to do and publish. Simple, fun, goofy games that make you wonder what just happened.
I talked about my process a bit in my other post, its very experience driven. I have a strange, awesome, scary, or otherwise neat experience and want to encapsulate it in a game experience (Treadmillasaurus came from playing on a moving walkway in an airport).
What's the coolest/your favorite part of your job at Armor Games? And what is your favorite TV show? GAME OF THRONES.
The coolest part about my job is (nearly) endless freedom to execute the games I want to create. I have a lot of trouble imagining pitching some of these concepts to a board room. "Okay imagine you're this elephant and you poop pastries" ...yeah.
Are you a republican? I am wondering because of your love for elephants. I am registered independent and currently plan on voting for Obama this season.
As head of game development at armor games, what makes a GREAT game rather than a "Good" game? Is there some sort of checklist? Good vs Great is 100% execution. A lot of just-okay games are just poorly executed. You can have the best game idea in the world but if its not executed well it won't do well. Understand why players can't find the Play button or why they fail one level more than others... it all matters. Everything matters, nothing can be taken for granted.
Your games are always really well done and really fun to play. Any tips for a guy that might want to make a game in the future? It was definitely a hobby. Animation was my passion, games were just a side project to that. I had a job interview with an animation studio that really turned me off to animation, and decided immediately walking out of that interview that I wanted to make games. It was a good choice. If you want to make games you have so so so many options, just start making! You don't even need a computer, we've been playing games created on pen-and-paper for centuries. Come up with ideas and follow through.
On another note, what is your favorite flash game that you have ever played? I really like QWOP a lot. I also get excited about Ultimate Crab Battle, Robot Unicorn Attack, and Chibi Knight.
How do you understand your profession in relation to society? What do you think you do for the world, in any way do your games benefits/jeopardizes it, and if so how? Jane McGonigal, a fabulous game designer and researcher, has spent a lot of time on this. She has concluded that people playing games actually increases many facets of living and helps human progress as a whole. On a personal level it helps increase cognitive and spatial skills, on a larger level games can help bring greater problem-solving and social skills to our society. Games have far more value than just entertainment.
Playing games is great for you. Don't neglect your life, but play games and help yourself and help others. And recycle plastic because that shit stays in the earth forever.
Where did the ideas for Hedgehog Launch and Coinbox Hero come from? I had an argument with Kongregate's badge creator Greg about whether Sugar Gliders of Hedgehogs were better. "Sugar Gliders can fly so they're better," was one of the most striking blows, so I decided to one-up the entire argument with an entire Flash game.
Coinbox Hero... I don't know. Coinboxes are a Mario thing but beyond that I have no clue what happened there.
I have a hedgehog pet, so it makes me sad to launch one :( However, I'm okay with Kitten Cannon. Hedgehogs are illegal to have as pets in California, I would love thing else but to have a pygmy hedgehog as a pet.
Question about Epic Combo: I finally got a really good combo going and let it run for about a week. The turtle-count got into the billions and eventually started counting back down while there will still quite a few digits left in the counter. Did I overflow the maximum size of the score? So, wow, you ran that game for a week, that's crazy.
When I stopped the combo I found that I actually had negative money. I don't know if that's a bug or just a way to keep people from letting the game run for a year at a time to generate ridiculous scores. Second, what happens is that when we store data in memory we only give it so much space. For numbers (integers in particular), it's a 32-bit number. The largest 32-bit number we can create is 2,147,483,647 or something like that. So if your combo magically goes above that number, the way Flash handles it is your number wraps around and goes to -2,147,483,647. That's why you started counting up from a negative number. /The More You Know!
I always check jayisgames to see when you have a new game out, is there a better way? JayIsGames is pretty great for that. If you want updates for when my stuff comes out I only update my Facebook when a new game or when there's major news: Link to www.facebook.com Working at Armor Games my content comes out there first, so first access will always be there. Link to www.armorgames.com
What's your thought process when forming the idea for one of your flash games? One day I was at the airport and was having a great time playing on the moving walkway. I got really disoriented and thought it would make a really great game. Add a wheel-of-chance and some disco lights and it became Treadmillasaurus Rex. Most of my games draw from some random inspirational point I experience, where I think, "holy crap, that would be a really amazing game." Sort of like when you're a kid making up games as you go, its a sort of Calvinball experience... make up the rules and go!
I Love Traffic is another good example, I was sitting at a traffic light critiquing how horribly designed an intersection was and decided it would be sort of fun to play as a game. The game requires you to push cars through intersections manually, while avoiding cross traffic.
Do you develop for mobile games (games for smartphone/IPad, etc.) I haven't had a massive interest in mobile yet, maybe I am a late bloomer. The kind of content I make now is so accessible via a URL/web browser that its hard not to make for web. That said I could see a shift to mobile sometime soon, but not exclusively. I have had some of my games ported for me but nothing on my own yet. Elephant Rave was ported by a very talented young developer, completely free to download for iOS.
What's your favorite newgrounds series? Or your favorite flash games/video. "There She Is" is incredible: Link to www.newgrounds.com
What inspires you to do what you do? When you look into a child's eyes and they tell you all they want to do is beat the shit out of a coinbox with a sword, it needs to happen.
What do you make of the elephant in Terry Cavanagh's "vvv"? It seems rather irrelephant.
What are your thoughts on the various web game platforms? What do you think about the rise of F2P, social gaming, and the general growth in in-browser games? SOCIAL GAMING. Gaming is already social, right? We play board games and we play multiplayer online. Social gaming isn't a bad thing, I am just not huge on the context for which it is placed right now (social gaming is clicking a button every four minutes to collect energy, or you can spam your friends for additional wood for what the heck?). I like games that engage me in a fantastic way with other people, Draw Something is a good example of this.
What do you think about the longevity of Flash as a gaming medium, and the rise of HTML5 and other alternatives (e.g. streaming games)? I like Flash, its been my bread and butter. Unity and other platforms are looking sexy now too. I think Flash is still the best platform for the content I create but if these other platforms offer me something I can't get elsewhere I'll consider the move. HTML5 doesn't seem all there yet but I like the idea. FLASH will be around for a while. Streaming games is cool, I played some OnLive games and was impressed. HTML5 needs some work but I don't feel is 100% ready for the types of games I make.
As a web-games player, I have one question. The random codes. I got one from llama adventures, using five other codes (from other games I don't remember) One from I hate traffic. One from wrap shot.(I think) Maybe some more. What is the meaning of this? Will you use that in future games? I acknowledge that I have seen your question and I appreciate your concern for the future of random codes. Thanks for your time!
Oh god I love you so much! Will you make my theoretical babies? Achievement Unlocked: First Theoretical Conception Reply.
Dark Cut is awesome! Are there going to be any more? I don't think so. They are pretty dark and gruesome, I've moved onto other projects that a bit more lighthearted. Amateur Surgeon picked up Flash-based surgery game reigns.
Ive been playing your games for about 4 years now, and I have to say that your games are amazing. What I'm wondering is do you think you could tell us anything about a new game you're currently working on? Also, do you think that you would ever re-visit 'Elephant Rave' or 'Run Elephant Run'? The story for Run Elephant Run was finished in the last game. I can imagine another game in the same vein but I don't think it will be a sequel. A whole new game. I'm itching to do another mini-storytelling game.
Elephant Rave I produced an HD version for, same game, more pixels: Link to jmtb02.com
Hi John! I really like your games, especially Coinbox Hero (The ending by the way threw me off because of its brilliance)! But I'm curious about the organizational system of Armor Games and other online game sites. Do you do your work in an office or from your computer at home? And do you collaborate with others over the internet or is there a water cooler where you lean on rambling about elephants and hedgehogs to other developers? We have a few game developers in-house. We mostly have game programmers and designers in house, we work with artists in various locales or bring them in to work. We do not have a water cooler because our refrigerator magically dispenses water, but we do have an awesome couch to have meetings on.
Office conditions are pretty great. We have a room with a 120" projector screen for games and movies, a highly competitive group of dart players, snack/kitchen room, and company events. During the day we run a Turntable.fm room to keep the music flowing. We've been playing N64 Super Smash Bros during breaks recently.
This is my desk: Link to pic.twitter.com
THANKS FOR DOING THIS AMA! As someone looking to get into making games, where is the best place to start? If you're making games for a screen you should learn some programming, especially for the device you want to produce for. Both PC/Mac and mobile platform have some pretty accessible ways to make games and there's more and more ways to learn to code outside the classroom (classroom is still a good way to go though).
From there, start experimenting. Make things. Break things. Show your friends, show your mom. Join a forum, join a games group. Read. Stay enthusiastic and make amazing games. And most of all, keep playing and learning. You can never stop learning new things about game design.
This deserves SO much more attention. You games are really entertaining, addictive, and funny. You're like, my Flash idol, if that makes sense. One question, where did you get the idea for Achievement Unlocked, and did you ever expect your games to form a small fan base? Achievement Unlocked came out of a mad craze for achievements. At the time it wasn't really defined what constituted good achievement design... should we get an achievement for dying on a level or merely beating an easy boss, which is worth more and how easy/hard should it be? I decided it would be interesting to play a game where you got rewarded for everything you did and to see how it felt. I was originally trying to build an actual goal to the game, like a story with levels and such, but in the end it made more sense just to let the achievements take center stage. And even better, it was weirdly fun to play.
I am actually really, really surprised so many people have played my games. I vacillated on doing an AMA for quite a while because I literally had no idea how well known my games were. My coworker pushed me to do it (he made Shift and Upgrade Complete)
I LOVE YOU! I love the style and ease of all of your games. I have wasted countless hours on them, and I probably have near 90% of them favorited on Armorgames. 2, what does it take to get a shoutout in one of your games? 3, how much of the coding do you do for your games? You exist. You MAY get a shoutout in the next game.
4, do you hang out with the guys who do all of the art and such? I do 100% of the programming. I do not hang out with the art guy because he lives in foggy London town, or what I imagine to be fairly close to that. I live in California.
My god, you mean jmtb02 is actually a person? I thought you were a small team of robots programmed to make hilarious flash games. And you're a year younger than me! I think the Achievement Unlocked series is my favorite. Taps into my completionist explorer genes. It almost sounds like our lives are inside out from each other. I'm an animator with a million game ideas in my head that I'm trying to drive myself to actually make in my free time. We should totally team up to make a game to follow after Eathbound's legacy. I suppose you make a pretty decent living off your games now? But back when you started, how did you ever find the time to make all these Flash games? Was it basically your whole life? Who would win in a racefight, Treadmillsaurus Rex or the Raptor(?) from Dino Run? That Dino Run dude is pretty fast and nimble, I think he's a clear winner.
How long have been working with Newgrounds? Do you enjoy it? Do you feel they restrict you in any way, or help you exceptionally? I work with Armor Games actually, and I do enjoy it.
You have always been my favorite game designer on newgrounds, your creativity is unmatched. What degree did you get in college? BA, Technocultural Studies, UC Davis (Go AGS!)
Boss, I'm getting a BFA in Time Arts, which would i guess be similar to technocultural studies. Yours sounds like a license to time travel, I am uber jealous. I hope a bowler hat, plaid vest, and wicked mustache comes with your degree.
Have you done any work with Juicy Beast? You two are my favorite game creators. Juicy Beast games are some of the best Flash developers out there. I love their stuff. Burrito Bison kept me up for hours. I have not worked with them personally but I want to give them each multiple high-fives.
Is there a possibility for a Balloon in a Wasteland sequel or something inspired by its play? Edit: punctuation fail. Absolutely. There was some things in that game that were unbalanced and I would love to give it another go in a sequel.
Do you think flash games are being edged out by Android and iOS games? Have you considered making games for smartphones instead? Maybe, as I mentioned before web browsers and Flash are so ubiquitous it makes it hard to want to develop elsewhere. I like Flash, its really nice to work in.
I have some games ported to iOS at the moment, and one day I'll make a for-mobile game.
If you could change one thing about AS3 what would it be? Are you interested in 3d game design or are you sticking with 2d design? How long do you think Flash will last do you see it merging with another platform? What are you strongest at in programming? What are you weakest at? I don't have a ton I would want to change in AS3, I'm pretty okay navigating those waters. I wish the IDE wouldn't climb to 90% during compile and stay there, that annoying issue has been in Flash since MX. Flash will be around for quite a while, if I knew exactly how long that would be a pretty awesome knowledge. A lot of websites and applications use Flash. I'm not sure I understand your question about what I'm strongest at in programming, like am I best at for loops or while loops?
What were your interests early on in school, before animating and programming? If they weren't significant (to you), did you become discouraged at any time early on while programming? I'll be honest, I don't like programming. I have to program to make the game work but its not my passion. I love game design. Programming hasn't ever been easy for me (or has math) so its been tricky.
Early on in school I was really interesting in biology. I love nature and animals so it was an early passion. Now I make games with animals in them so it all balances out.
Do you like cake? I love cake. I also love Cake. It's one of my favorite bands.
What was your inspiration for making games? I answered the inspiration question above, I have a lot of experiences in life that just happen, like walking on a moving walkway (and making a dinosaur on a treadmill game), that get me energized about making games.
Omg, you are my hero! I don't know what to ask you, but recently I've been working on developing my first Flash games on Flixel. Do you use any kind of library, or do you straight up do all your work on Flash? I find how Flash organises things kind of bewildering, but I guess it's just a matter of getting used to it...? I have a custom engine I've been touching up over the years, its fairly simple and gets the job done. I like working in the IDE a lot so the engine revolves around placing items in levels by hand.
Flash does organize things a bit strangely, but you'll get used to it.
You're my absolute favorite game designer, including those producing full length games. What do you think about flash games? Do you make them simply because you are limited on time and money, or do you think that something about that format is better? Flash lets me make the games I want to make. Sure, everyone is limited on time and money, but quite honestly the format I work in for a lot of these projects is best in Flash. I can't say that will always be the case but for now the things I make work best in Flash.
This may have already been asked but why did you make deserts shoot out of the elephants butt in a bunch of your games. I wanted to give the elephant a gun to shoot, but I didn't want it to shoot bullets, I wanted it to shoot cupcakes. After programming a gun on the elephant it looked dumb, so I decided it would be funnier to have them poop out.
Also any girl tips? you seem like a ladies man. My wife disagrees about me being a ladies man.
Jmtb, as soon as I played Achievement unlocked on Armor Games, I fell in love with you(r games). What is your ranking on Armor? Are you an owner, developer, moderator, or anything else? I am Head of Game Development. I make the game developers listen to my bad jokes and give them some direction if they start wandering around lost. I also make my own games while I'm there.
I was on Newgrounds from near-launch and was generally among the first few to see each of your early games, and I grew to become a huge fan of yours, and imagine I always will be. Exit Path is by far my favorite, and my question relates to it. The interesting part about Exit Path is that it does all of its storytelling via signs in the game. if you were to play with no signs it would seem like a simple run and jump game. The story is completely told via street signs.
What was your motivation behind it? Is the totalitarian state of the world only there for the purpose of the game, or is there deeper meaning behind it? The inspiration behind Exit Path was literally seeing a non-American Exit Sign, like this: Link to www.wayout.com.au
I freaking love all of your games, you are the only flash game maker that I follow and not just because we share a first name. My question, as csc major who has never really made a game, do you recommend trying to start with flash games? If you're in comp sci you're probably familiar with other languages besides Actionscript, so you might want to try a C# or C++ language-compatible game platform (iPhone maybe). Flash is really easy to learn and use once you get the software but you're already into some languages, anything that gets you closer to making a game would be worth it.
Do you make any money on the flash games? What do you think of mainstream console and PC games that are blatant ripoffs of old flash games? Is it good for gaming in general or blatant stealing? I live off my Flash games. I used to make Flash games before I earned any money, in fact at one point I was losing money to make games (website bandwidth used to be expensive). The line for "ripoff" is really fuzzy in gaming. You can rip off single mechanics, sets of mechanics, art styles, anything... games always overlap each other in one way or another and its never clear where the line of "that is a a ripoff" is drawn. What I can say is that I dislike seeing content stolen, copied, and ported to iOS to make some thief profit. I have had several games copied and created for iOS for the sake of earning 99 cents... nearly exact copies, art rips perfect.
Why the name jmtb02? I was really into mountain biking in high school. I made an AIM account called John MounTain Bike 2002, or jmtb02. It stuck as I started to make content, so my screenname is forever an AOL screenname :(. I started labeling my games as John in hopes that someday I can shake it.
Oh my god, I love you man. You make my flash gaming totally feaking awesome. I've played a good amount of your games. 3D has no appeal to me. No game concept I've thought of needs to take place in three dimensions.
So tell me, how did you get into making flash games, and have you ever considered to go bigger, like 3D games on PC or consoles? I do like the idea of doing a bigger project some day.
How do you beat level 31?!?!?!?! Level 31 was a bad programmer error. Instead of resetting the level progress when starting a new game I incremented your last level +1, so level 31. My engine can protect itself from calling unknown levels so it pulls a level 1 with no objectives in place.
Corporation Inc. is by far my favorite flash game of all time! Any chance we could get Corporation Inc. 2? Maybe, that game really kicked my ass programming-wise. I feel like that game needs to move in a different direction than corporate.
I love Hedgehog Launch. I remember playing it on Kongregate.com (fairly certain it was that one), and how it was a gem of a flash game. I launched many hedgehogs quite a far distance. :) I just want to say thanks for making something that I enjoyed very much. Also, is there any other progression on a possible new Hedgehog Launch game? Possibly. I need to rework a lot of things to make that happen, so much has happened in launch games since the first two.
Dammit, every time I see "Coinbox Hero," I actually read "Cumbox Hero." I think it's time to get off of Reddit. On another note, what kind of languages have you learned? PHP, Java, Python, Ruby, etc.? I know HTML/CSS, Flash. That is all. I'm wired for Flash game development.
Did you start off AS2 or AS3? I started in Actionscript 1. I was on the cusp of the transition to AS2. I use AS3 now.
Last updated: 2012-09-12 04:35 UTC
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submitted by tabledresser to tabled

December Community Update

TagPro Community,
Since tomorrow is Christmas and most of you will likely not be online, I figured I would release the community update a day early.
Kongregate
Unless you have been living in a hole in the ground and/or not noticed all the new "Some Balls", you have seen that TagPro is now on Kongregate. We are currently featured on the frontpage of their site, and are extremely happy with how things are going on this front.
There have been several suggestions that a Kongregate "badge" is added, to help compel Kongregate users to play more TagPro. The devs are aware of the advantages of this, and fully intend to implement it in the near future (assuming there are no hitches). It's a bit of an endeavor though, and will likely not be done in time for the January update.
Changes to TagPro Classic
The devs have spent virtually all of their time in the past month working on changes to TagPro Classic. Here are some of the things that they have worked on in the past month:
  • Powerup Delay - The 1 minute powerup delay was implemented. From what I have seen thus far, there seems to be broad community approval of this change.
  • TagPro News - News was added to the end of games to drive traffic to /TagPro for people who haven't found TagPro through reddit.
  • Ping Tracking - The devs are tracking ping for all players right now so they can understand exactly what the ping situation is across the globe. This is temporary, but they are going to keep collecting for a while so they have a very large data set. When the data is finished being collected, a report will be published to /TagPro.
  • Popular add-on additions - The devs have been actively merging popular add-ons into TagPro Classic. The "tips" add-on was the dry run for this process, and they will continue doing this as time progresses.
  • Old Events - For a short period, old events spawned in TagPro to drive viewership up for an awesome 24 hour TagPro marathon that occurred.
  • Reports in Private Games - Reports no longer count in private games. This was a popular request that was recently implemented.
  • Mute instead of ban/report players - This has been a suggestion that has been floating for a while, and the devs have committed to implementing this feature before the January update is released.
  • Birthday Event - TagPro's birthday is coming in January! An undisclosed event will be happening to celebrate!
  • Christmas Event - As you have likely seen, there is a Holiday event! If you haven't yet, hop on those server and give it a whirl!
  • 5 hour restriction for released names - There is currently a restriction that makes it so you can't get a released reserve name unless you have an account with at least 5 hours on it. This restriction is going to be completely lifted in the near future.
  • Flair - Somewhere between 5-8 degree based flairs are going to be implemented in the near future. All of these flairs were taken from the recent recent thread we had for flair suggestions. If they aren't implemented this month, then it will be the month after. After the degree based flair is released, the devs will be working on some other achievement based flair (like a 45% win rate flair, a flair for playing (x) hours without getting banned, and more!)
  • 60s Tutorial - A thread was made recently to request help for a new 60s Tutorial for the TagPro homepage. The response was fantastic, and work is being done now to create this.
Update on TagPro Next
As I mentioned above, with getting Kongregate live and implementing a lot of changes to TagPro Classic, very little work has gone into TagPro Next over the past month. Over the course of this next month, the devs plan to spend a good chuck of their working time on TagPro Next.
Energy
I want to close out this update by telling you how much positivity and energy there is right now behind the scenes. The devs are working hard, and they have a huge spark that is fun to see. This relationship we have going on right now where I take your community comments and feed it through to them, for whatever reason, is working wonders.
Let's keep it up! Keep tagging me in comments so I can read them when there are good suggestions - and keep sending me private messages. Every single idea that seems like it has broad support is being delivered to them, and their reception to these ideas has been great.
Thanks for reading. I look forward to talking with all of you about this in the comments!
-PrivateMajor
submitted by PrivateMajor to TagPro

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