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Supreme Jerk retrospective

Just penning my thoughts for SJ, since I'll probably just do one more of it for November Reigns achievement, so want to have an 'easy' time.

Squad thoughts.
  • Lockpicker? Automatics - First aid 6 (+1 item) perk, Auto 8 (perk), Lockpick Cha 10. Crossboom secondary for strike building. Serial/Goat or Sex Machine.
  • Shotgun leademechanic/sneaky shit (kill bonus) Serial/Goat, Cha 10
  • Weird Science main weapon user, eventually gets Energy Minigun Big guns at endgame (don't invest points, just in case you forgot something) Aware 10. Uses Tesla Ark projector at endgame.
  • Brawl? weird 1/explosives 5 for mortar blast opener instead of charging ahead. Cha 10, uses Meson cannon secondary/science utility later. Build into Luck 10, instead of speed 10 to experiment more with Luck as movement is fine.
  • Big guns: flamer, Use explosive? (or fire) HMG/perks and molotov for burn effects. mostly using demoralize/suppressive with other Weird science big guns user. Use flame minigun at end game
By level
  • Lvl 8 (before Clown/Bizarre): Mechanics 9 (7 + 2 items), Lockpick 8, Optional: Animal 7 (Polly)
  • lvl 12 (before Cordite/Patriarch palace, after Bizarre): Animal 5, Sneaky shit 6, Toaster 6, Weird Science 7, Explosives 8, Nerd 8 Lockpick 10 (9 + book)
By Archetypes
  • SMG, Brawl, or Melee; Nerd stuff, animal whisper (due to distance, easiest 'running' archetypes)
  • Fire + big guns, or SMG: Toaster, Weird science (ark projector + flamethrower synergy)
  • Shotgun, Big guns, Melee: Lockpick, Explosives, Mechanics, Nerd (due to lower ranks needed for perks)
  • Without wasting points: Kwon (sneaky shit, kiss ass), Jodie (animal/mechanics)
Maybe then...
  • Nerd 4, Animal 6, Auto 9 with book, Weird 7?- Pick up Polly on the way out of Bizarre as to not die to exploding mobs/ Ananda utility item. Use manage squad trick to retain buffs. Continue to raise Nerd, then animal, possibly first aid (cha 10?) Should be able to get all the animal buffs then, mostly combat speed needed. Keep chicken from Garden for 6% xp boost + 10 cha.
  • Mechanics 7 , Sneaky shit 6 , Big guns 5+, Toaster 6 (+book tricks/items) Flamethrower with terrorizer perk. Give Polly buff to this character, as to not bug out animal whisperer
  • Explosive 8 + Weird 7, no weapon skill til later for checks. Cha 10? or Speed 10?
  • Lockpick 9 (+book) + small guns 8, cha 10, kickboy trinket/revolver > shotgun striker
  • Lucia as a sniper, raise cha/coord, once Tier7 sniper can get 51% strike rate easily. Possibly raise barter for easier traveling
  • Kwon as other companion > ???
----------------------------------------
Walkthrough notes
Tutorial
  • Nerd Stuff 1, First aid 2, Melee 2, Explosives 1, Perception 1?+ (awareness or sneaky shit), leadership 2 (kinda)
  • Wear Hardass badge
  • Use Kickboy + Bronco for trinkets
Ranger HQ
  • Level Kickboy and a 10 cha person to level 4 before making squad
  • Lockpick 5, Mechanics 3, Explosives 4, First aid 4, Nerd Stuff 5 (optional for later), Animal whisperer 3 (optional, doggo)
Downtown Colorado, 1st visit
  • Kiss Ass 4, Lockpick 5, Explsive 1, Mechanics 3 or 5? (use utility item from Garage), First aid 1, Hardass 2? (optional, skips fight tho), Barter 4 (optional, and Lucia, can lower rep? with Doctor)
  • Weapons: Most 3, but Weird science 4
  • Buy frozen ferret ammo from Jimmy.
Garden of Gods
  • Mechanics 3 or 5?, Nerd stuff 3, Animal Whisperer 4 (cyborg chicken), Perception 2 (but Kwon covers this),
  • Animals: Chicken 1, Fox 3?, Rabbit 2? > Menagerie achievement, get/dismiss each one
  • Go for hidden path on left, easier fight/creepy doll
Downtown Colorado 2nd
  • Goto Daisy, pick up Little Vegas quest
Little Vegas 1st
  • Lockpick 5 or Nerd stuff 4, Barter 4, Hardass 2 or Barter 2 (optional), Hardass 4 (but avoids fight)/saves 100 creds)
  • Charley for Mechanics shoppe
  • November Reigns: Must use computer, must arrest Brygo line
Downtown Colorado
  • Mission proc for Gideon in Broadmoor (save for later, need lvls for skills)
Mechanics shoppe
  • November: Turn in Mactavish for +5 rep to Marshals
  • Maybe: Kill Mactavish for helm (+1 toastemechanics) if numbers work
Broadmoor
  • Upon entering, get Rosie/Apartment quest
  • Get cyborg chicken > talk to the girl by Gideon > Get Gideon quest
  • Talk to the officer by broken drone next to door.
  • Wesson house: Explosives 6, Toaster 4?, Lockpick 5
  • Head north, find buried/tree, workcing clockwise, don't enter Patriarch compound
  • Nerd stuff 6 > Weird science 6 > get good money/turrets
Apartments
  • Get cyborg chicken, mechanics 5
  • Toaster 4, lockpick 5 or 6?
  • Sneaky shit 4, but don't fight yet.
  • Head back to HQ with cyborg chickens.
Little Vegas
  • Kiss ass 3 > start fight > Nerd stuff 3 at computer
  • Arrest > Go to back room > lockpick 5 first then use computer for nerd stuff 4?
Downtown Colorado (wip... decide here)
  • Goto Daisy > HQ > Wolfe? (i forget)
  • November? Save synth (have to check online if this matters)
  • Apartment fight > try to stay at choke, use deploys and focus fire due to them healing
HQ
  • Buy nitrospikes/injury kits before going into car
  • Swap Jodie in for Kwon to conserve ammo and deal better damage/another animal pet
World
  • Take first turn through radiation north for brawl book (optional) with fight
  • Recall back by radio up top, then head south.
Heads or Tails
  • November Reigns: Tails?
Arapho Caravan
  • Lockpick 5, Mechanics 5? for side route, Perception check? but unknown value
  • Make sure to get speed helmet from corpse? (not sure if its there due to tails pick)
Hoon
  • Toaster 1, pick up automatics book
Clown Musuem
  • Mechanics 9, Lockpick 8
Bizarre exterior
  • Weird science 6, Animal 7 (6+1 item), Nerd 3 or 4?, Lockpick 7 or 8?
  • Hard ass 6? (optional, I think for big fight)
  • Work your way clockwise, but let poison work at Greenhouse to backtrack and loop around counterclockwise.
  • Do last big fight > go for generator with mechanics person even if they die
Bizarre interior
  • Weapon mod 6? (unsure)
  • Tarjan save scum for precognition perk on someone?
  • Pick up Eidolon quest, talk to Dr Cuts with a female for free heal, pick up Masoto quest, talk to Jones > save refugees (barter 6?)
  • Speak to Flab
  • Buy ammo before Warrens, especially bolts for crossboom. Possibly Meson Cannon
Warrens
  • Clockwise, don't pick up any keys for lockpick xp
  • DJ RIP > No > weird science 6 utility item
  • Place is pretty straight forward fights, last room is most difficult
  • Tame a pig (animal whisperer 4? or 5?)
  • Nerd stuff 5 for vending machine, Lockpick 7? or 8?, Toaster 4
  • Perfume by vending machine area in safe > turn into pig dealer
Bizarre Interior
  • Turn into Flab for money/more bargain
  • Turn in Masato
  • Now buy out the Bizarre for items you want/ammo/injury/nitro spikes/grenades/mods
  • Later note: Bring back Cordite for Long John
Bizarre Exterior
  • Talk to Ananda for finishing questline > move to base
World
  • Deth Talk > Radio > Downtown
Downtown
  • Mama Cotter. arrest? for Nov reigns
broadmoor
  • Gideon turn in
Patriarch compound (optional, due to pathing tho)
  • Use computer at North end, to lure guard away from door
  • Lockpick 10, Save scum possibly at safe
  • Weird 7 or Nerd 8
  • Dining hall for figurine and some weird plot clue, bring Lucia?
  • Chat with Patriarch, side with him > Nov reigns
Statue quest (compound for Cordite)
  • Cyborg Chicken on exit, not entering! due to aoe fights
  • Sneaky shit 6, (annoying door), Explosives 8
  • Tripwire by Cordite in vents is hard to see
submitted by MyriadGuru to Wasteland

Ciella’s Wrath (Standard Clear) - Video and guide

Clear Video (Lin You perspective)
Hey everyone! I got a few Ciella clears in on standard and I wanted to give a walkthrough of the fight, because there's some easy to miss details that can and will kill you. Here's an overview of what to expect!
  1. Beginning of the Fight : Don't rush in to hit Ciella. Dodge to the sides, then get directly behind her. Rebounding Arrows are going to bounce back and cover most of the arena except a safe sliver behind her. She will also charge forward.
  2. Frost Nova : Not a named ability, but when she does that 80's rockstar clutching-hand-to-heart pose, she's charging up for a frost nova. It seems unavoidable, but if there's a safe distance I'd love to know about it. I have not been able to dodge it yet. I think it can be iframed, but I haven't gotten the timing down yet.
  3. Bolts from Above : If you've done Jupiter, this is just like Bolt Impact. Red circles target you in rapid succession, meaning you have to stay moving. The safest strategy is to run directly away from her, away from other players, then quickly U-turn back to her. It's not the end of the world if one of these hits you, but multiple is very likely to kill you.
  4. Charged Shot : Not a named ability, but when she says "I will see you slain with the techniques of the Paladyn," she's charging up an infinite range, straight shot. She likes to do this right after Bolts from Above, so don't waste time closing the distance to get back to her. Not hard to dodge, but it'll knock you on your ass if you don't.
  5. Melee AOE : She periodically does a short-charge, 360-degree, melee AOE. It can be iframed. Relatively inconsequential damage but it's not nothing.
  6. Mist Veil : Ciella uses this, goes invisible, and then runs laps around the outer edge of the arena. Afterwards she shoots a wide-arc purple attack towards the middle of the arena that will one-shot you. You need to track her movement and be standing behind her, on the edge of the arena, when she comes out. On Standard, this seems to always be the top-right corner.
  7. Summon Crystal Arrows : Shortly after Mist Veil, she uses this ability and fires one crystal arrow per living player. It's a purple attack with targeting behavior like a single Bolt from Above. Once it hits the ground, it pulses for bog, so you need bog resistance or range. You need to attack these arrows, because if they're still up during the next attack you'll be filled with regret.
  8. Frigid Beam : Ciella runs to the middle of the room, charges up, and then fires a slow-rotating, wide beam that does damage and inflicts freeze. She gets a ring around her while charging that indicates the direction it's going to turn, but it seems like it's always clockwise on standard. Very easy to dodge, but it's fidgety in melee range and you can easily get frozen even when it looks like you shouldn't. Strongly advise melee to just stay away from her entirely during this.
  9. Frigid Beam + Crystal Arrows : If any Crystal Arrows didn't get destroyed after Summon Crystal Arrows and before Frigid Beam, this is where they bite you in the ass. Every arrow charges up a multi-spoked purple attack with infinite range that shoots out a slow-moving crystal that deals damage. Frigid Beam is easily dodged UNLESS there are intact crystal arrows, in which case it becomes a nightmare.
Noteworthy points!
  • You can run 4x DPS if you're confident about dodging everything. Frost Novas seem unavoidable, but the fight doesn't last long enough that they're going to whittle you down to dead. In my video, you can see I even got frozen once and I still didn't die.
  • Ciella can be both slept and stunned on standard. Both of these vulnerabilities carry over to expert, but I have not yet reached phase two of expert and I don't know if she becomes immune to either then.
  • Finally, best girl Lin You gets a real chance to shine! Yes, I'm bolding this. I love her.
I hope this helps! I know it's not the smoothest clear, but I wanted to get something out there as an early resource for everyone and it should pretty visibly show all of her attacks.
Go get those Ciella clears!
submitted by rxninja to DragaliaLost

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