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Two-Man Mystery Hunt: Third weekly update


This update is going to be a little different from the others. Two things have happened this week to make progress much slower.
First, real life has gotten in the way of puzzling. Syntax and myself have both had a lot more things to do this week than in the past two weeks (mostly because there wasn't a blizzard shutting down half the state at any point.)
Second, we've hit a bit of a bottleneck. We haven't actually unlocked more puzzles since the first time I posted here, and we've gradually picked off the easy ones. This is likely to resolve itself by next week-- we know we almost certainly have enough answers to solve at least one meta-- but as we complete more puzzles, the ones that are left will naturally be the ones we couldn't figure out.

About Us

If you're curious to who we are and how we're able to get everything done:
Cheshire-- 23; has a bachelor's degree in math and CompSci from two years ago that he isn't using. Once aspired to get a board game published, then aspired to study at MIT for graduate school, then aspired to be an underpaid junior software developer, and now just hopes to stop being an intern. Due to random career-search-related events and bizarre job duties, has an extremely irregular schedule.
Syntax-- 20; freshly graduated from a local college in Electrical Engineering; currently a graduate student at the same college while deciding which path to take. Has some strange times TA'ing a class about state machines (ironically, that puzzle hasn't been cracked yet.) Frequently has to correct paper printouts of code due to a professor not understanding the concept of "machine grading".
Both of our situations, as you might be able to tell, leave us with spare time at random points during the week that we didn't have good ways to use. Most of our spare time that isn't spent on puzzles goes toward board gaming (including a Gloomhaven campaign) and occasionally Magic: the Gathering.
The decision to attempt the whole Mystery Hunt was mostly spur-of-the-moment.

Some Disclaimers

I personally never thought we'd get far enough for this to matter, but I do have to say that we'd done a little work on puzzles from later rounds before we decided to attempt the Hunt in its entirety.
In particular:
We have a complete solution to Divine the Rule of Kings (Patriots' Day) and True and False Squared (Pi Day).
We have partial mapping done for Hexed Adventure II: Hexed Again! (Arbor Day) and Broken Concentration (Bloomsday).
Any other puzzles that we touched early on were from Halloween or Christmas.
Since this doesn't impact much (we don't have information about what goes to the metas and we didn't look at answers to puzzles we didn't solve), I'll include Divine the Rule of Kings in my write-up once we actually unlock the puzzle, and we've temporarily set aside any work done on the others.

Three Rules of Answers

We've generally followed three principles when determining if a method for solving a puzzle is likely to give us a real answer:
  • The Spock Rule: Puzzles will typically not be affected by factors such as location, time, browser, or the fact that the actual competition is over; they will be the same every time we attempt to access them. In any situation where this is false, it will be obvious. (Even though we shouldn't know this yet, see: itishuntyes.)
  • The Skikda Rule: Puzzles should not give nonsense words as answers. Puzzles should not require the interpretation of plaintext nonsense words as an intermediate step. If a puzzle returns a nonsense word, it will be provable that it is the correct solution (see: We See Thee Rise, Deep Blue.)
  • The Spatula Rule: Puzzles should not require us to extract a phrase beginning with one or more leading spaces. In a similar vein, puzzles should not require us to extract an answer from a string beginning with a large amount of gibberish. When this fails, again, it should be immediately obvious that we're still doing the right thing. (See: Place Settings.)

On the Delicate Topic of Caressing

There are a lot of situations which our two-man team solves puzzles in a substantially different way from the large teams of the Hunt. There are a lot of obvious things that make us less efficient (for example, we're forced to ignore some puzzles for days because we can't make serious attempts at everything as soon as we see it.) The worst part of it, by far, though, is what we've come to call "caressing".
Puzzles often go like this:
"Have you seen How I Met Your Mother?"
"Great! I haven't, either."
This means that, at some point, we have to do deep research into a topic that at least one person on a larger team would probably just know by heart. This is especially apparent when the method of solving the puzzle is relatively obvious.
The first puzzle that we did that was definitely out of our range of knowledge was, of course, Caressing. When we first attempted this, we didn't even know that parts of a racetrack could be named. We both spent four hours working on different parts of the puzzle simultaneously before we got an answer by sheer luck. While a lot of that was just due to the structure of the puzzle, we've also had to attempt Bitter Kittens, Wait For It, Playing Bootsie, No Sads!, MIT-related puzzles, and a great deal of other things where the primary obstacle was doing research.
In a way, it leads to some of the most enjoyable times we've had, and it leaves us feeling like we have some especially impressive solves.
But caressing through puzzles isn't typically something that happens during the Hunt. Either you pass the puzzle to your specialist, or nobody's expected to know the topic without research.

Puzzle-Specific Notes (The Solved Ones)

Twelve! Eleven!

The main challenge here was figuring out that we needed nine lists of ten objects. We spent a bunch of time trying to force the items into a group of 13, a group of 12, a group of 11... down to a group of two, with the potential group of a single object actually being our answer. With 90 things, the math works out that way.

Binary Search

This is another one where we had a slightly wrong idea about what was going on at first. We had the concept of placing things in the grid correct, but we assumed that the zeroes and ones represented vowels and consonants at first rather than the overlap between two clues. (This perception wasn't helped by the large number of clues for things with 4+ consonants in a row.) In general, though, this went pretty fast.

Display Case

"Why is this in the New Year's round?"
"Ohhh... resolutions."
While we quickly found the resolutions of every device pictured and drew the appropriate rectangles on the grid, we spent a ton of time charting data that was completely irrelevant to the puzzle (such as how many devices each grid square was part of, whether or not the device screens could wrap around or overextend the case, what to do with the spare device screens, et cetera.) As a result, this is probably second to Caressing in the amount of time that we've spent on a puzzle without ever getting stuck on what to do. The extra meaning of "resolutions" before getting to an answer line was a nice touch here.

No Sads!

"What flavor of caressing are we doing today?" --me to Syntax as we opened the puzzle page
"...uhh, Chesh, I think we found what kind of caressing we're doing..." --Syntax, on Kitten Academy's home page, with the puzzle title clearly on display
Neither of us have ever owned a cat. Neither of us could tell these kittens apart by anything more than fur color at the start of this. This proved to really slow down progress here. The thing that caused us to put down the puzzle for several days was our failure to identify "this town's Wishes video" as "Kitten Academy's New Year's Wishes video". As soon as we did, we promptly groaned-- we had to identify even more cats.
"Is this Tomato or Garbanzo? How do you even tell them apart? Which one had the collar again? You have that wrong, that one's definitely Star." -- dialogue that I'd never expect to hear during the Hunt

Radio Play

Did you know that this would be super tedious when you made it? We put off the problem of decoding 16 minutes of audio Morse code until it was the last puzzle we hadn't attempted in this round.
We got the trick pretty fast after realizing that every word seemed to be a Game Genie code that was changed to sound a little more like "coated tuna". We had a visualizer for the audio clips so we could easily check our work, quit and come back, and generally not have to listen to 16 minutes of beeping over and over and over.
The kicker to it all was the mandatory flavor text.
I still don't consider this the worst puzzle that we've had to do. The most frustrating ones to me are the ones that are easy to work on but impossible to get an answer line out of. Your Wish is My Command and State Machine have the added disclaimer of "each attempt to get an answer line will take you at least several minutes to complete, with no indication if it will be right until you do it in its entirety."

Wait For It

Why did this one take so long? Neither of us had seen the show and neither of us had access to it. It took a long time before this was the most reasonable puzzle left in Thanksgiving.
It still felt simple after we got the hang of it, though.

Playing Bootsie

This had the same problem as Wait For It-- we obviously didn't know anything about the topic the puzzle was about. After caressing about for a little bit, though, we found everything we needed in a nice list.
As you can imagine, that isn't my issue with this puzzle.
In 2000 (nearly 20 years ago!), Setec Astronomy had a Pokémon puzzle. It was another fairly obvious crisscross. People slogging through it by hand took so much time that you promised never to do it again.
This is the first of two times I'll have to reference this promise. I expected this to be 3 hours of looking up baseball nicknames and 10 minutes of solving. Instead, it was 10 minutes of looking up baseball nicknames and 3 hours of solving.
While it was substantially more enjoyable than having my willpower to caress every player in Major League Baseball tested, it still wasn't a great time.

Deep Blue

Immediately, the puzzle title got questioned for potentially being a reference to AI or chess, but we ignored that since you obviously were looking for RGB values.
The Skikda test was invented in response to We See Thee Rise, but it immediately came up when we tried to solve this. We both solved the last clue to some variation on "wltlttf bzt" and decided that we had to be wrong.
So, we tried to decipher the only clue we absolutely knew how to solve.
That's right, we tried to find a thirteen-letter word that was an anagram of "telegraph code".
This proved to be literally impossible. Even if we lucked out on the billion-to-one shot at ordering the letters and then decided that "gorlpateehecd" was a word, then we would immediately throw it out for not being a reasonable thing to include on a puzzle.
At some point, we also got "gray pubic", but neither of us wanted to look that one up.
Eventually, I gave up and googled "the color turdly".
It's between this and No Shirt for my favorite hidden theme to a puzzle this year.

The Bill

Despite getting stuck a couple of times here, I'd say this was one of the best puzzle designs that we've seen. It's very concise, but it has layers of complexity that unfold slowly as you get more clues. We managed to use clues out-of-order in some places, but it overall didn't hurt our understanding of the puzzle.
Also, we've now got the term "rich Dutch goose" for "an entry in a puzzle that prevents a hypothetical ordering of entries from working". We tried reading a lot of diagonals only to realize that was close to the end of the page.

An Intermediate Note about Charades

Not "Shah Raids", of course.
Frequently at board game nights, Syntax and I play charades with the most miserable decks possible. They frequently contain 20-word-long prompts, instructions for the cluers and guessers, and most recently, puzzles. We've gotten a good amount of inspiration from it all.
Syntax wants to build up to a meta, and he's made three quick puzzles for it so far (a grid of letters and numbers that ended up being Nurikabe, a scavenger hunt-esque thing, and a diagramless crossword.) Note that these still require someone to stand up there and act out what the puzzle is without speaking, which can sometimes create a lot of difficulty.
This week, I was a little less creative, but I decided to throw in a very long prompt based mostly on our journey through this year's Hunt so far. Let's just call it "First you Caress in Burkina Faso".
I've personally found that people enjoy themselves most when you give the actor every part of how the solution works except for the answer line itself, then tell them to not clue the intermediate steps of solving until they get stuck. Syntax likes throwing people off the deep end.
This came to a culmination this week when we didn't realize that "A" and "D" were supposed to mean "across" and "down". Apparently we were being stupid. Nobody could possibly fail to figure out that something was supposed to be a crossword, right?

Puzzle-Specific Notes (The Unsolved Ones)

Cross Campus

Taking one look at the video after being mocked for failing to find a crossword made it very, very obvious that every clip was either moving to the right or down. I'm 99% sure that you don't want us to cross campus, but you want us to build a cross-campus.
That being said, this is where I have to reference Lions and Tigers and Bears again. It's taken a lot of time with no real headway-- missing the green blocky food and the plastic branchy thing entirely isn't helping. Here are some things we've observed, though:
There's no real way to position every word so it intersects the point where the clip was taken (unless the grid is huge or normal crossword rules don't apply).
The leading theory on how to assemble the grid is now that things just have to be "pointing" at their filming locations.
Whatever it is, we have to fill up Killian Court with only one outdoor clip. I think we've proven that the UAESAB row has to end in one of the long vertical entries beginning with A.
The numbering doesn't make sense if we try to use the building numbers.

Bitter Kittens Cross the Pond

We've found eight performances here after putting this off for a while. You did a good job with making this both entertaining and Google-proof.
And now for a complete aside.
Part of the reason that we use the word "narsetry" to mean "guidance" is that it stands for North American Ruleset. The other part of the reason is that a copy of Narset Transcendent somehow ended up being used as the reference for "a playing card" in all of our first several games of charades.
Well, two years before she first appeared in Magic, she won Eurovision while competing for Sweden. This caused some laughs.
Now back to your regularly scheduled programming.

Your Wish is My Command; State Machine

I'm going to bundle these together because we're having the exact same problem with both.
1) We have no idea whether or not you're meant to get anything comprehensible by just entering all the codes or by just repeatedly applying the equations at the same time to the vector of state values.
2) Every time we think of a way to modify the codes or a potential error in how we're using the equations, it takes a long time to actually implement compared to other puzzles.
3) There's no cookie that we get for being on the right track. Either we're right or we're not.
While both of these were really clever concepts, I can't really overlook the glaring problem with these puzzles that's been in front of my face all week.

Jukebox Hero

"Have we tried just putting in 'one guitar' for an answer yet?"
We've more-or-less come to the conclusion that there's no way to form an answer from just the names of the songs, the names of the musicals, the names of the artists, and the text on the jukebox. We also have no idea what else there could possibly be.


(Answers to last week's riddles: Escher, Pressure, Thresher, Cheddar. Am I doing this right?)
The "(little) green Zan" prevents us from thinking this is exclusively about vowels. We now have all of the puns except the last row (and we think the syllable in question sounds similar to "shot".) We still are stuck on what to do.
Having data on how frequently solved each of the Halloween puzzles was by actual teams would be interesting, now that we've solved all of them except one. I seriously am wondering if this was hard for everyone or if we're just being dumb.


We got interrupted while solving this and haven't gotten back around to it. It is a cool idea, though, and it's a refreshing break from being stuck in a million places.

Art Tours

Still stuck without knowing how to use the tour guides' names.

iPod Submarine

Still stuck with a bunch of bulk data from our runs through. There's still a good amount we don't know.

The Sound of Music

Still stuck realizing that this probably isn't Morse Code because Radio Play was immediately before it in the round.

Safety Training

I feel like we're almost done with this, but after we read the message from the first letter of the groups, we're (again) still stuck.
Repeating "still stuck" ad nauseum sort of is the theme of this week. We've more-or-less run out of things to caress.

Just Desserts

I've been trying to solve this as if it were phonetics-related; Syntax has tried to solve it as if it were related to typing on a phone. Neither of us has gotten anywhere.

Be Mine

After staring at the grid filled with element names, we're still not sure what to do with it all. The flavor text sort of implies that there's a song involved- perhaps the classic Lehrer song- but that confuses me just as much as anything.

The Treehouse of Crossed Destinies and Poor Richard Goes to Sea

We've done a good amount of work here and still keep finding things that we haven't used yet. We more-or-less know we need these and Activities Midway to get the Halloween meta. We have seven answers without a single eight-letter O prompt. These look like they produce eight-letter answers.

The Obligatory G&S Puzzle; Taskmaster

We haven't had time to choose a song and record one of us singing it yet. (Any requests?)
Also, who should we submit it to?
We've decided that- unless one of you has any other ideas- having proof that we've completed at least five tasks to any extent on Taskmaster counts as a solve for us. This is because we'd need five points, and we'd be graded from one to five on everything. We haven't actually done any of the tasks, though, and about 3/4 of them either involve interacting directly with a Taskmaster in person or being on the MIT campus.

Activities Midway*

This is an emergency. I repeat, an emergency.
We've found that Judo is club 152 at MIT after several attempts to mathematically assign the number 152 to the word "judo".
(For Google searches specifically related to MIT, we've been using "-puzzle" as our hedge.)
This probably involves the club numbers (or maybe the tables at the actual Activities Midway this year.) The entries on bottom are just an amalgam of two actual MIT clubs.
So, what's the hold-up?
Assuming you aren't logged into an MIT account, you can click here and see.
That's right, it redirects us to a login page where they advertise a product.
We have no reasonable way of getting group numbers for everything in the grid or clued by the bottom. We can get a list of club names, but that obviously isn't good enough here.
If there's an easy way for us to get a list of clubs at MIT with their numbers, then that would be fantastic. Otherwise, we'll probably have to leave this unsolved indefinitely.
This is especially punishing because this likely gives an eight-letter answer. That means it's one of all four puzzles this round we're missing that go to Halloween. And that meta- both because it's likely some sort of geometric logic puzzle and because it takes such a small number of answers- is probably the least forgiving metapuzzle to solving with partial information so far. It's entirely possible that missing Activities Midway will require us to complete every other puzzle we can that could potentially go to the Halloween meta.
*EDIT: Thanks to helpful advice here, a method that seemed impractical at first due to missing data in the first column ended up giving us the correct chart. We've now solved this puzzle and I'll include it on our next write-up.

Running for Office

If anyone has something to say to us while we're trying to remote-solve this, now would be a good time.


We can't distinguish which meta any of the Presidents' Day answers go to. We have no answers from Valentine's Day that lead to Halloween and we probably have a lot that lead to Arbor Day. We don't quite have enough for Thanksgiving-New Year's to be possible yet.


We're still going strong after three weeks. Things have been a little slower this week, though.
I hope that we've unlocked more rounds by the time I do my next write-up!
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January 18, 2019 | The Late Show with Stephen Colbert | Episode Discussion Thread

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